scummvm/engines/agos/icons.cpp
Travis Howell 38195077d4 Add more code for Elvira 1
svn-id: r24141
2006-10-06 14:44:39 +00:00

572 lines
13 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/file.h"
#include "agos/agos.h"
namespace AGOS {
void AGOSEngine::loadIconFile() {
Common::File in;
uint size;
in.open(getFileName(GAME_ICONFILE));
if (in.isOpen() == false)
error("Can't open icons file '%s'", getFileName(GAME_ICONFILE));
size = in.size();
_iconFilePtr = (byte *)malloc(size);
if (_iconFilePtr == NULL)
error("Out of icon memory");
in.read(_iconFilePtr, size);
in.close();
}
void AGOSEngine::loadIconData() {
loadZone(8);
VgaPointersEntry *vpe = &_vgaBufferPointers[8];
byte *src = vpe->vgaFile2 + READ_LE_UINT32(vpe->vgaFile2 + 8);
_iconFilePtr = (byte *)malloc(43 * 336);
if (_iconFilePtr == NULL)
error("Out of icon memory");
memcpy(_iconFilePtr, src, 43 * 336);
o_unfreezeZones();
}
// Thanks to Stuart Caie for providing the original
// C conversion upon which this function is based.
void decompressIconAmiga (byte *dst, byte *src, byte base, uint pitch) {
byte icon_pln[288];
byte *i, *o, x, y;
// Decode RLE planar icon data
i = src;
o = icon_pln;
while (o < &icon_pln[288]) {
x = *i++;
if (x < 128) {
do {
*o++ = *i++;
*o++ = *i++;
*o++ = *i++;
} while (x-- > 0);
} else {
x = 256 - x;
do {
*o++ = i[0];
*o++ = i[1];
*o++ = i[2];
} while (x-- > 0);
i += 3;
}
}
// Translate planar data to chunky (very slow method)
for (y = 0; y < 24; y++) {
for (x = 0; x < 24; x++) {
byte pixel =
(icon_pln[(( y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 1 : 0)
| (icon_pln[((24 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 2 : 0)
| (icon_pln[((48 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 4 : 0)
| (icon_pln[((72 + y) * 3) + (x >> 3)] & (1 << (7 - (x & 7))) ? 8 : 0);
if (pixel)
dst[x] = pixel | base;
}
dst += pitch;
}
}
static void decompressIcon(byte *dst, byte *src, uint w, uint h_org, byte base, uint pitch) {
int8 reps;
byte color_1, color_2;
byte *dst_org = dst;
uint h = h_org;
for (;;) {
reps = *src++;
if (reps < 0) {
reps--;
color_1 = *src >> 4;
if (color_1 != 0)
color_1 |= base;
color_2 = *src++ & 0xF;
if (color_2 != 0)
color_2 |= base;
do {
if (color_1 != 0)
*dst = color_1;
dst += pitch;
if (color_2 != 0)
*dst = color_2;
dst += pitch;
// reached bottom?
if (--h == 0) {
// reached right edge?
if (--w == 0)
return;
dst = ++dst_org;
h = h_org;
}
} while (++reps != 0);
} else {
do {
color_1 = *src >> 4;
if (color_1 != 0)
*dst = color_1 | base;
dst += pitch;
color_2 = *src++ & 0xF;
if (color_2 != 0)
*dst = color_2 | base;
dst += pitch;
// reached bottom?
if (--h == 0) {
// reached right edge?
if (--w == 0)
return;
dst = ++dst_org;
h = h_org;
}
} while (--reps >= 0);
}
}
}
void AGOSEngine::draw_icon_c(WindowBlock *window, uint icon, uint x, uint y) {
byte *dst;
byte *src;
_lockWord |= 0x8000;
dst = getFrontBuf();
if (getGameType() == GType_SIMON1) {
// Simon 1
dst += (x + window->x) * 8;
dst += (y * 25 + window->y) * _dxSurfacePitch;
if (getPlatform() == Common::kPlatformAmiga) {
src = _iconFilePtr;
src += READ_BE_UINT32(&((uint32 *)src)[icon]);
decompressIconAmiga (dst, src, 224, _dxSurfacePitch);
} else {
src = _iconFilePtr;
src += READ_LE_UINT16(&((uint16 *)src)[icon]);
decompressIcon(dst, src, 24, 12, 224, _dxSurfacePitch);
}
} else {
// Simon 2
dst += 110;
dst += x;
dst += (y + window->y) * _dxSurfacePitch;
src = _iconFilePtr;
src += READ_LE_UINT16(&((uint16 *)src)[icon * 2 + 0]);
decompressIcon(dst, src, 20, 10, 224, _dxSurfacePitch);
src = _iconFilePtr;
src += READ_LE_UINT16(&((uint16 *)src)[icon * 2 + 1]);
decompressIcon(dst, src, 20, 10, 208, _dxSurfacePitch);
}
_lockWord &= ~0x8000;
}
void AGOSEngine::drawIconArray(uint num, Item *itemRef, int line, int classMask) {
if (getGameType() == GType_FF) {
drawIconArray_FF(num, itemRef, line, classMask);
} else {
drawIconArray_Simon(num, itemRef, line, classMask);
}
}
void AGOSEngine::drawIconArray_Simon(uint num, Item *itemRef, int line, int classMask) {
Item *item_ptr_org = itemRef;
WindowBlock *window;
uint width, height;
uint k, i, curWidth;
bool item_again, showArrows;
uint x_pos, y_pos;
const int iconSize = (getGameType() == GType_SIMON1) ? 1 : 20;
window = _windowArray[num & 7];
if (getGameType() == GType_SIMON1) {
width = window->width / 3;
height = window->height / 3;
} else {
width = 100;
height = 40;
}
i = 0;
if (window == NULL)
return;
if (window->iconPtr)
removeIconArray(num);
window->iconPtr = (IconBlock *) malloc(sizeof(IconBlock));
window->iconPtr->itemRef = itemRef;
window->iconPtr->upArrow = -1;
window->iconPtr->downArrow = -1;
window->iconPtr->line = line;
window->iconPtr->classMask = classMask;
itemRef = derefItem(itemRef->child);
while (itemRef && line-- != 0) {
curWidth = 0;
while (itemRef && width > curWidth) {
if ((classMask == 0 || itemRef->classFlags & classMask) && has_item_childflag_0x10(itemRef))
curWidth += iconSize;
itemRef = derefItem(itemRef->next);
}
}
if (itemRef == NULL) {
window->iconPtr->line = 0;
itemRef = derefItem(item_ptr_org->child);
}
x_pos = 0;
y_pos = 0;
k = 0;
item_again = false;
showArrows = false;
while (itemRef) {
if ((classMask == 0 || itemRef->classFlags & classMask) && has_item_childflag_0x10(itemRef)) {
if (item_again == false) {
window->iconPtr->iconArray[k].item = itemRef;
if (getGameType() == GType_SIMON1) {
draw_icon_c(window, itemGetIconNumber(itemRef), x_pos * 3, y_pos);
window->iconPtr->iconArray[k].boxCode =
setupIconHitArea(window, 0, x_pos * 3, y_pos, itemRef);
} else {
draw_icon_c(window, itemGetIconNumber(itemRef), x_pos, y_pos);
window->iconPtr->iconArray[k].boxCode =
setupIconHitArea(window, 0, x_pos, y_pos, itemRef);
}
k++;
} else {
window->iconPtr->iconArray[k].item = NULL;
showArrows = 1;
}
x_pos += iconSize;
if (x_pos >= width) {
x_pos = 0;
y_pos += iconSize;
if (y_pos >= height)
item_again = true;
}
}
itemRef = derefItem(itemRef->next);
}
window->iconPtr->iconArray[k].item = NULL;
if (showArrows != 0 || window->iconPtr->line != 0) {
/* Plot arrows and add their boxes */
defineArrowBoxes(window);
window->iconPtr->upArrow = _scrollUpHitArea;
window->iconPtr->downArrow = _scrollDownHitArea;
}
}
void AGOSEngine::drawIconArray_FF(uint num, Item *itemRef, int line, int classMask) {
Item *item_ptr_org = itemRef;
WindowBlock *window;
uint16 flagnumber = 201;
uint16 iconperline = 458;
uint16 iconsdown = 384;
uint16 idone = 0;
uint16 icount = 0;
uint16 xp = 188, yp = 306;
int k;
_iOverflow = 0;
line = _variableArray[30];
if (line == 0)
_variableArray[31] = 0;
window = _windowArray[num & 7];
if (window == NULL)
return;
for (k = flagnumber; k <= flagnumber + 18; k++)
_variableArray[k] = 0;
if (window->iconPtr)
removeIconArray(num);
window->iconPtr=(IconBlock *)malloc(sizeof(IconBlock));
window->iconPtr->itemRef = itemRef;
window->iconPtr->upArrow = -1;
window->iconPtr->downArrow = -1;
window->iconPtr->line = line;
window->iconPtr->classMask = classMask;
itemRef = derefItem(itemRef->child);
k = flagnumber;
while (itemRef && (line > 65)) {
uint16 ct = xp;
while (itemRef && ct < iconperline) {
if ((classMask == 0) || ((itemRef->classFlags & classMask) != 0)) {
if (has_item_childflag_0x10(itemRef)) {
ct += 45;
k++;
}
}
itemRef = derefItem(itemRef->next);
}
line -= 52;
if (k == (flagnumber + 18))
k = flagnumber;
}
yp -= line; // Adjust starting y
if (itemRef == NULL) {
window->iconPtr->line = 0;
itemRef = derefItem(item_ptr_org->child);
}
while (itemRef) {
if ((classMask != 0) && ((itemRef->classFlags & classMask) == 0))
goto l1;
if (has_item_childflag_0x10(itemRef) == 0)
goto l1;
if (!idone) {
/*
* Create thee icon and graphics rendering
*/
window->iconPtr->iconArray[icount].item = itemRef;
_variableArray[k] = itemGetIconNumber(itemRef);
window->iconPtr->iconArray[icount++].boxCode =
setupIconHitArea(window, k++, xp, yp, itemRef);
} else {
/*
* Just remember the overflow has occured
*/
window->iconPtr->iconArray[icount].item = NULL; /* END MARKINGS */
_iOverflow = 1;
}
xp += 45;
if (xp >= iconperline) { /* End of line ? */
if (k == (flagnumber + 18))
k = flagnumber;
xp = 188;
yp += 52; /* Move down */
if (yp >= iconsdown) { /* Full ? */
idone = 1; /* Note completed screen */
}
}
l1:; itemRef = derefItem(itemRef->next);
}
window->iconPtr->iconArray[icount].item = NULL; /* END MARKINGS */
if (_variableArray[30] == 0) {
if (yp != 306)
_variableArray[31] = 52;
if ((xp == 188) && (yp == 358))
_variableArray[31] = 0;
}
/* Plot arrows and add their boxes */
defineArrowBoxes(window);
window->iconPtr->upArrow = _scrollUpHitArea;
window->iconPtr->downArrow = _scrollDownHitArea;
}
void AGOSEngine::defineArrowBoxes(WindowBlock *window) {
HitArea *ha;
ha = findEmptyHitArea();
_scrollUpHitArea = ha - _hitAreas;
if (getGameType() == GType_FF) {
ha->x = 496;
ha->y = 279;
ha->width = 30;
ha->height = 45;
ha->flags = kBFBoxInUse | kBFNoTouchName;
ha->id = 0x7FFB;
ha->priority = 100;
ha->window = window;
ha->verb = 1;
} else if (getGameType() == GType_SIMON2) {
ha->x = 81;
ha->y = 158;
ha->width = 12;
ha->height = 26;
ha->flags = kBFBoxInUse | kBFNoTouchName;
ha->id = 0x7FFB;
ha->priority = 100;
ha->window = window;
ha->verb = 1;
} else {
ha->x = 308;
ha->y = 149;
ha->width = 12;
ha->height = 17;
ha->flags = kBFBoxInUse | kBFNoTouchName;
ha->id = 0x7FFB;
ha->priority = 100;
ha->window = window;
ha->verb = 1;
}
ha = findEmptyHitArea();
_scrollDownHitArea = ha - _hitAreas;
if (getGameType() == GType_FF) {
ha->x = 496;
ha->y = 324;
ha->width = 30;
ha->height = 44;
ha->flags = kBFBoxInUse | kBFNoTouchName;
ha->id = 0x7FFC;
ha->priority = 100;
ha->window = window;
ha->verb = 1;
} else if (getGameType() == GType_SIMON2) {
ha->x = 227;
ha->y = 162;
ha->width = 12;
ha->height = 26;
ha->flags = kBFBoxInUse | kBFNoTouchName;
ha->id = 0x7FFC;
ha->priority = 100;
ha->window = window;
ha->verb = 1;
} else {
ha->x = 308;
ha->y = 176;
ha->width = 12;
ha->height = 17;
ha->flags = kBFBoxInUse | kBFNoTouchName;
ha->id = 0x7FFC;
ha->priority = 100;
ha->window = window;
ha->verb = 1;
stopAnimateSimon1(128);
loadSprite(0, 1, 128, 0, 0, 14);
}
}
uint AGOSEngine::setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr) {
HitArea *ha;
ha = findEmptyHitArea();
if (getGameType() == GType_FF) {
ha->x = x;
ha->y = y;
ha->item_ptr = item_ptr;
ha->width = 45;
ha->height = 44;
ha->flags = kBFBoxInUse | kBFBoxItem;
ha->id = num;
ha->priority = 100;
ha->verb = 208;
} else if (getGameType() == GType_SIMON2) {
ha->x = x + 110;
ha->y = window->y + y;
ha->item_ptr = item_ptr;
ha->width = 20;
ha->height = 20;
ha->flags = kBFDragBox | kBFBoxInUse | kBFBoxItem;
ha->id = 0x7FFD;
ha->priority = 100;
ha->verb = 208;
} else {
ha->x = (x + window->x) * 8;
ha->y = y * 25 + window->y;
ha->item_ptr = item_ptr;
ha->width = 24;
ha->height = 24;
ha->flags = kBFDragBox | kBFBoxInUse | kBFBoxItem;
ha->id = 0x7FFD;
ha->priority = 100;
ha->verb = 208;
}
return ha - _hitAreas;
}
void AGOSEngine::removeIconArray(uint num) {
WindowBlock *window;
uint16 curWindow;
uint16 i;
window = _windowArray[num & 7];
curWindow = _curWindow;
if (window == NULL || window->iconPtr == NULL)
return;
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
changeWindow(num);
windowPutChar(12);
changeWindow(curWindow);
}
for (i = 0; window->iconPtr->iconArray[i].item != NULL; i++) {
delete_hitarea_by_index(window->iconPtr->iconArray[i].boxCode);
}
if (window->iconPtr->upArrow != -1) {
delete_hitarea_by_index(window->iconPtr->upArrow);
}
if (window->iconPtr->downArrow != -1) {
delete_hitarea_by_index(window->iconPtr->downArrow);
if (getGameType() == GType_SIMON1)
removeArrows(window, num);
}
free(window->iconPtr);
window->iconPtr = NULL;
_fcsData1[num] = 0;
_fcsData2[num] = 0;
}
void AGOSEngine::removeArrows(WindowBlock *window, uint num) {
stopAnimateSimon1(128);
}
} // End of namespace AGOS