scummvm/engines/agos/saveload.cpp
2007-05-09 15:36:05 +00:00

1007 lines
22 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/savefile.h"
#include "common/system.h"
#include "gui/about.h"
#include "gui/message.h"
#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
int AGOSEngine::countSaveGames() {
Common::InSaveFile *f;
uint i = 1;
bool marks[256];
char *prefix = genSaveName(998);
prefix[strlen(prefix)-3] = '\0';
_saveFileMan->listSavefiles(prefix, marks, 256);
while (i < 256) {
if (marks[i] &&
(f = _saveFileMan->openForLoading(genSaveName(i)))) {
i++;
delete f;
} else
break;
}
return i;
}
int AGOSEngine::displaySaveGameList(int curpos, bool load, char *dst) {
int slot, last_slot;
Common::InSaveFile *in;
showMessageFormat("\xC");
memset(dst, 0, 108);
slot = curpos;
while (curpos + 6 > slot) {
if (!(in = _saveFileMan->openForLoading(genSaveName(slot))))
break;
in->read(dst, 18);
delete in;
last_slot = slot;
if (slot < 10) {
showMessageFormat(" ");
} else if (_language == Common::HB_ISR) {
last_slot = (slot % 10) * 10;
last_slot += slot / 10;
}
if (_language == Common::HB_ISR && !(slot % 10))
showMessageFormat("0");
showMessageFormat("%d", last_slot);
showMessageFormat(".%s\n", dst);
dst += 18;
slot++;
}
// while_break
if (!load) {
if (curpos + 6 == slot)
slot++;
else {
if (slot < 10)
showMessageFormat(" ");
showMessageFormat("%d.\n", slot);
}
} else {
if (curpos + 6 == slot) {
if ((in = _saveFileMan->openForLoading(genSaveName(slot)))) {
slot++;
delete in;
}
}
}
return slot - curpos;
}
char *AGOSEngine::genSaveName(int slot) {
static char buf[15];
if (getGameId() == GID_DIMP) {
sprintf(buf, "dimp.sav");
} else if (getGameType() == GType_PP) {
sprintf(buf, "swampy.sav");
} else if (getGameType() == GType_FF) {
sprintf(buf, "feeble.%.3d", slot);
} else if (getGameType() == GType_SIMON2) {
sprintf(buf, "simon2.%.3d", slot);
} else if (getGameType() == GType_SIMON1) {
sprintf(buf, "simon1.%.3d", slot);
} else if (getGameType() == GType_WW) {
sprintf(buf, "waxworks.%.3d", slot);
} else if (getGameType() == GType_ELVIRA2) {
sprintf(buf, "elvira2.%.3d", slot);
} else if (getGameType() == GType_ELVIRA1) {
sprintf(buf, "elvira1.%.3d", slot);
}
return buf;
}
void AGOSEngine::quickLoadOrSave() {
// Quick load & save is only supported complete version of Simon the Sorcerer 1/2
if (getGameType() == GType_PP || getGameType() == GType_FF ||
(getFeatures() & GF_DEMO)) {
return;
}
bool success;
char buf[50];
char *filename = genSaveName(_saveLoadSlot);
if (_saveLoadType == 2) {
Subroutine *sub;
success = loadGame(genSaveName(_saveLoadSlot));
if (!success) {
sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
} else {
// Redraw Inventory
mouseOff();
drawIconArray(2, me(), 0, 0);
mouseOn();
// Reset engine?
setBitFlag(97, true);
sub = getSubroutineByID(100);
startSubroutine(sub);
}
} else {
success = saveGame(_saveLoadSlot, _saveLoadName);
if (!success)
sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
}
if (!success) {
GUI::MessageDialog dialog(buf, "OK");
dialog.runModal();
} else if (_saveLoadType == 1) {
sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();
}
_saveLoadType = 0;
}
void AGOSEngine::listSaveGames(char *buf) {
int i;
disableFileBoxes();
i = displaySaveGameList(_saveLoadRowCurPos, _saveOrLoad, buf);
_saveDialogFlag = true;
if (i != 7) {
i++;
if (!_saveOrLoad)
i++;
_saveDialogFlag = false;
}
if (!--i)
return;
do {
enableBox(208 + i - 1);
} while (--i);
}
const byte hebrewKeyTable[96] = {
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 90, 45, 85, 47, 48, 49, 50,
51, 52, 53, 54, 55, 56, 57, 83, 83, 90, 61, 85, 63, 35, 89, 80, 65, 66, 87,
75, 82, 73, 79, 71, 76, 74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81,
72, 70, 91, 92, 93, 94, 95, 96, 89, 80, 65, 66, 87, 75, 82, 73, 79, 71, 76,
74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81, 72, 70,
123, 124, 125, 126, 127,
};
void AGOSEngine::userGame(bool load) {
time_t save_time;
int number_of_savegames;
int i, name_len, result;
WindowBlock *window;
char *name;
bool b;
char buf[108];
int maxChar = (_language == Common::HB_ISR) ? 155: 128;
_saveOrLoad = load;
save_time = time(NULL);
_copyPartialMode = 1;
number_of_savegames = countSaveGames();
if (!load)
number_of_savegames++;
number_of_savegames -= 6;
if (number_of_savegames < 0)
number_of_savegames = 0;
number_of_savegames++;
_numSaveGameRows = number_of_savegames;
_saveLoadRowCurPos = 1;
if (!load)
_saveLoadRowCurPos = number_of_savegames;
_saveLoadEdit = false;
restart:;
do {
i = userGameGetKey(&b, buf);
} while (!b);
if (i == 205)
goto get_out;
if (!load) {
// if_1
if_1:;
result = i;
disableBox(208 + i);
leaveHitAreaById(208 + i);
window = _windowArray[5];
window->textRow = result;
// init x offset with a 2 character savegame number + a period (18 pix)
if (_language == Common::HB_ISR) {
window->textColumn = 3;
window->textColumnOffset = 6;
window->textLength = 3;
} else {
window->textColumn = 2;
window->textColumnOffset = 2;
window->textLength = 3;
}
name = buf + i * 18;
// now process entire savegame name to get correct x offset for cursor
name_len = 0;
while (name[name_len]) {
if (_language == Common::HB_ISR) {
byte width = 6;
if (name[name_len] >= 64 && name[name_len] < 91)
width = _hebrewCharWidths [name[name_len] - 64];
window->textLength++;
window->textColumnOffset -= width;
if (window->textColumnOffset < width) {
window->textColumnOffset += 8;
window->textColumn++;
}
} else {
window->textLength++;
window->textColumnOffset += 6;
if (name[name_len] == 'i' || name[name_len] == 'l')
window->textColumnOffset -= 2;
if (window->textColumnOffset >= 8) {
window->textColumnOffset -= 8;
window->textColumn++;
}
}
name_len++;
}
// while_1_end
// do_3_start
for (;;) {
windowPutChar(window, 0x7f);
_saveLoadEdit = true;
// do_2
do {
i = userGameGetKey(&b, buf);
if (b) {
if (i == 205)
goto get_out;
enableBox(208 + result);
if (_saveLoadEdit) {
userGameBackSpace(_windowArray[5], 8);
}
goto if_1;
}
// is_not_b
if (!_saveLoadEdit) {
enableBox(208 + result);
goto restart;
}
} while (i >= maxChar || i == 0);
if (_language == Common::HB_ISR) {
if (i >= 128)
i -= 64;
else if (i >= 32)
i = hebrewKeyTable[i - 32];
}
// after_do_2
userGameBackSpace(_windowArray[5], 8);
if (i == 10 || i == 13)
break;
if (i == 8) {
// do_backspace
if (name_len != 0) {
int x;
byte m;
name_len--;
m = name[name_len];
if (_language == Common::HB_ISR)
x = 8;
else
x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8;
name[name_len] = 0;
userGameBackSpace(_windowArray[5], x, m);
}
} else if (i >= 32 && name_len != 17) {
name[name_len++] = i;
windowPutChar(_windowArray[5], i);
}
}
// do_save
if (!saveGame(_saveLoadRowCurPos + result, buf + result * 18))
fileError(_windowArray[5], true);
} else {
if (!loadGame(genSaveName(_saveLoadRowCurPos + i)))
fileError(_windowArray[5], false);
}
get_out:;
disableFileBoxes();
_gameStoppedClock = time(NULL) - save_time + _gameStoppedClock;
_copyPartialMode = 0;
restoreBlock(94, 208, 46, 80);
i = _timer4;
do {
delay(10);
} while (i == _timer4);
}
int AGOSEngine::userGameGetKey(bool *b, char *buf) {
HitArea *ha;
*b = true;
if (!_saveLoadEdit) {
listSaveGames(buf);
}
_keyPressed = 0;
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
do {
if (_saveLoadEdit && _keyPressed != 0) {
*b = false;
return _keyPressed;
}
delay(10);
} while (_lastHitArea3 == 0);
ha = _lastHitArea;
if (ha == NULL || ha->id < 205) {
} else if (ha->id == 205) {
return ha->id;
} else if (ha->id == 206) {
if (_saveLoadRowCurPos != 1) {
if (_saveLoadRowCurPos < 7)
_saveLoadRowCurPos = 1;
else
_saveLoadRowCurPos -= 6;
_saveLoadEdit = false;
listSaveGames(buf);
}
} else if (ha->id == 207) {
if (_saveDialogFlag) {
_saveLoadRowCurPos += 6;
if (_saveLoadRowCurPos >= _numSaveGameRows)
_saveLoadRowCurPos = _numSaveGameRows;
_saveLoadEdit = false;
listSaveGames(buf);
}
} else if (ha->id < 214) {
return ha->id - 208;
}
}
}
void AGOSEngine::disableFileBoxes() {
for (int i = 208; i != 214; i++)
disableBox(i);
}
void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {
byte old_text;
windowPutChar(window, x, b);
old_text = window->text_color;
window->text_color = window->fill_color;
if (_language == Common::HB_ISR) {
x = 128;
} else {
x += 120;
if (x != 128)
x = 129;
}
windowPutChar(window, x);
window->text_color = old_text;
windowPutChar(window, 8);
}
void AGOSEngine::fileError(WindowBlock *window, bool save_error) {
const char *message1, *message2;
if (save_error) {
switch (_language) {
case Common::RU_RUS:
if (getGameType() == GType_SIMON2) {
message1 = "\r Mf sowrap+fts+.";
message2 = "\r Nzjb#a ejs#a.";
} else {
message1 = "\r Mf sowrap]fts].";
message2 = "\r Nzjb_a ejs_a.";
}
break;
case Common::PL_POL:
message1 = "\r Blad zapisu. ";
message2 = "\rBlad dysku. ";
break;
case Common::ES_ESP:
message1 = "\r Error al salvar";
message2 = "\r Intenta con otro disco";
break;
case Common::IT_ITA:
message1 = "\r Salvataggio non riuscito";
message2 = "\r Prova un""\x27""altro disco";
break;
case Common::FR_FRA:
message1 = "\r Echec sauvegarde";
message2 = "\rEssayez une autre disquette";
break;
case Common::DE_DEU:
message1 = "\r Sicherung erfolglos.";
message2 = "\rVersuche eine andere Diskette.";
break;
default:
message1 = "\r Save failed.";
message2 = "\r Disk error.";
break;
}
} else {
switch (_language) {
case Common::RU_RUS:
if (getGameType() == GType_SIMON2) {
message1 = "\r Mf ^adruhafts+.";
message2 = "\r Takm pf pakefp.";
} else {
message1 = "\r Mf ^adruhafts].";
message2 = "\r Takm pf pakefp.";
}
break;
case Common::PL_POL:
message1 = "\r Blad odczytu. ";
message2 = "\r Nie znaleziono pliku.";
break;
case Common::ES_ESP:
message1 = "\r Error al cargar";
message2 = "\r Archivo no encontrado";
break;
case Common::IT_ITA:
message1 = "\r Caricamento non riuscito";
message2 = "\r File non trovato";
break;
case Common::FR_FRA:
message1 = "\r Echec chargement";
message2 = "\r Fichier introuvable";
break;
case Common::DE_DEU:
message1 = "\r Laden erfolglos.";
message2 = "\r Datei nicht gefunden.";
break;
default:
message1 = "\r Load failed.";
message2 = "\r File not found.";
break;
}
}
windowPutChar(window, 0xC);
for (; *message1; message1++)
windowPutChar(window, *message1);
for (; *message2; message2++)
windowPutChar(window, *message2);
waitWindow(window);
}
uint16 readItemID(Common::SeekableReadStream *f) {
uint32 val = f->readUint32BE();
if (val == 0xFFFFFFFF)
return 0;
return val + 1;
}
void writeItemID(Common::WriteStream *f, uint16 val) {
if (val == 0)
f->writeUint32BE(0xFFFFFFFF);
else
f->writeUint32BE(val - 1);
}
bool AGOSEngine::loadGame_e1(const char *filename, bool restartMode) {
Common::SeekableReadStream *f = NULL;
uint num, item_index, i;
_lockWord |= 0x100;
if (restartMode) {
// Load restart state
Common::File *file = new Common::File();
file->open(filename, Common::File::kFileReadMode);
f = file;
} else {
f = _saveFileMan->openForLoading(filename);
}
if (f == NULL) {
_lockWord &= ~0x100;
return false;
}
num = f->readUint32BE();
if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) {
delete f;
_lockWord &= ~0x100;
return false;
}
f->readUint32BE();
f->readUint32BE();
_noParentNotify = true;
// add all timers
killAllTimers();
for (num = f->readUint32BE(); num; num--) {
uint32 timeout = f->readUint32BE();
uint16 subroutine_id = f->readUint16BE();
addTimeEvent(timeout, subroutine_id);
}
item_index = 1;
for (num = _itemArrayInited - 1; num; num--) {
Item *item = _itemArrayPtr[item_index++], *parent_item;
parent_item = derefItem(readItemID(f));
setItemParent(item, parent_item);
item->state = f->readUint16BE();
item->classFlags = f->readUint16BE();
SubObject *o = (SubObject *)findChildOfType(item, 2);
if (o) {
o->objectSize = f->readUint16BE();
o->objectWeight = f->readUint16BE();
}
SubPlayer *p = (SubPlayer *)findChildOfType(item, 3);
if (p) {
p->score = f->readUint32BE();
p->level = f->readUint16BE();
p->size = f->readUint16BE();
p->weight = f->readUint16BE();
p->strength = f->readUint16BE();
}
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
if (u) {
for (i = 0; i != 8; i++) {
u->userFlags[i] = f->readUint16BE();
}
u->userItems[0] = readItemID(f);
}
}
// read the variables
for (i = 0; i != _numVars; i++) {
writeVariable(i, f->readUint16BE());
}
if (f->ioFailed()) {
error("load failed");
}
delete f;
_noParentNotify = false;
_lockWord &= ~0x100;
return true;
}
bool AGOSEngine::saveGame_e1(const char *filename) {
Common::OutSaveFile *f;
uint item_index, num_item, i;
TimeEvent *te;
uint32 curTime = 0;
uint32 gsc = _gameStoppedClock;
_lockWord |= 0x100;
f = _saveFileMan->openForSaving(filename);
if (f == NULL) {
warning("saveGame: Failed to save %s", filename);
_lockWord &= ~0x100;
return false;
}
f->writeUint32BE(_itemArrayInited - 1);
f->writeUint32BE(0xFFFFFFFF);
f->writeUint32BE(0);
f->writeUint32BE(0);
i = 0;
for (te = _firstTimeStruct; te; te = te->next)
i++;
f->writeUint32BE(i);
for (te = _firstTimeStruct; te; te = te->next) {
f->writeUint32BE(te->time - curTime + gsc);
f->writeUint16BE(te->subroutine_id);
}
item_index = 1;
for (num_item = _itemArrayInited - 1; num_item; num_item--) {
Item *item = _itemArrayPtr[item_index++];
writeItemID(f, item->parent);
f->writeUint16BE(item->state);
f->writeUint16BE(item->classFlags);
SubObject *o = (SubObject *)findChildOfType(item, 2);
if (o) {
f->writeUint16BE(o->objectSize);
f->writeUint16BE(o->objectWeight);
}
SubPlayer *p = (SubPlayer *)findChildOfType(item, 3);
if (p) {
f->writeUint32BE(p->score);
f->writeUint16BE(p->level);
f->writeUint16BE(p->size);
f->writeUint16BE(p->weight);
f->writeUint16BE(p->strength);
}
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
if (u) {
for (i = 0; i != 8; i++) {
f->writeUint16BE(u->userFlags[i]);
}
writeItemID(f, u->userItems[0]);
}
}
// write the variables
for (i = 0; i != _numVars; i++) {
f->writeUint16BE(readVariable(i));
}
f->finalize();
bool result = !f->ioFailed();
delete f;
_lockWord &= ~0x100;
return result;
}
bool AGOSEngine::loadGame(const char *filename, bool restartMode) {
char ident[100];
Common::SeekableReadStream *f = NULL;
uint num, item_index, i, j;
_lockWord |= 0x100;
if (restartMode) {
// Load restart state
Common::File *file = new Common::File();
file->open(filename, Common::File::kFileReadMode);
f = file;
} else {
f = _saveFileMan->openForLoading(filename);
}
if (f == NULL) {
warning("loadGame: Failed to load %s", filename);
_lockWord &= ~0x100;
return false;
}
if (getGameType() == GType_FF) {
f->read(ident, 100);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
f->read(ident, 18);
}
num = f->readUint32BE();
if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) {
delete f;
_lockWord &= ~0x100;
return false;
}
f->readUint32BE();
f->readUint32BE();
_noParentNotify = true;
// add all timers
killAllTimers();
for (num = f->readUint32BE(); num; num--) {
uint32 timeout = f->readUint32BE();
uint16 subroutine_id = f->readUint16BE();
addTimeEvent(timeout, subroutine_id);
}
item_index = 1;
for (num = _itemArrayInited - 1; num; num--) {
Item *item = _itemArrayPtr[item_index++], *parent_item;
if (getGameType() == GType_ELVIRA2) {
parent_item = derefItem(readItemID(f));
setItemParent(item, parent_item);
} else {
uint parent = f->readUint16BE();
uint next = f->readUint16BE();
parent_item = derefItem(parent);
setItemParent(item, parent_item);
if (parent_item == NULL) {
item->parent = parent;
item->next = next;
}
}
item->state = f->readUint16BE();
item->classFlags = f->readUint16BE();
SubRoom *r = (SubRoom *)findChildOfType(item, 1);
if (r) {
r->roomExitStates = f->readUint16BE();
}
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4);
if (sr) {
uint16 n = sr->roomX * sr->roomY * sr->roomZ;
for (i = j = 0; i != n; i++)
sr->roomExitStates[j++] = f->readUint16BE();
}
SubObject *o = (SubObject *)findChildOfType(item, 2);
if (o) {
o->objectFlags = f->readUint32BE();
i = o->objectFlags & 1;
for (j = 1; j < 16; j++) {
if (o->objectFlags & (1 << j)) {
o->objectFlagValue[i++] = f->readUint16BE();
}
}
}
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
if (u) {
for (i = 0; i != 4; i++) {
u->userFlags[i] = f->readUint16BE();
}
}
}
// read the variables
for (i = 0; i != _numVars; i++) {
writeVariable(i, f->readUint16BE());
}
// read the items in item store
for (i = 0; i != _numItemStore; i++) {
if (getGameType() == GType_ELVIRA2) {
_itemStore[i] = derefItem(readItemID(f));
} else {
_itemStore[i] = derefItem(f->readUint16BE());
}
}
// Read the bits in array 1
for (i = 0; i != _numBitArray1; i++)
_bitArray[i] = f->readUint16BE();
// Read the bits in array 2
for (i = 0; i != _numBitArray2; i++)
_bitArrayTwo[i] = f->readUint16BE();
// Read the bits in array 3
for (i = 0; i != _numBitArray3; i++)
_bitArrayThree[i] = f->readUint16BE();
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
_superRoomNumber = f->readUint16BE();
}
if (f->ioFailed()) {
error("load failed");
}
delete f;
_noParentNotify = false;
_lockWord &= ~0x100;
return true;
}
bool AGOSEngine::saveGame(uint slot, const char *caption) {
Common::OutSaveFile *f;
uint item_index, num_item, i, j;
TimeEvent *te;
uint32 curTime = 0;
uint32 gsc = _gameStoppedClock;
_lockWord |= 0x100;
f = _saveFileMan->openForSaving(genSaveName(slot));
if (f == NULL) {
warning("saveGame: Failed to save slot %d", slot);
_lockWord &= ~0x100;
return false;
}
if (getGameType() == GType_FF) {
f->write(caption, 100);
curTime = time(NULL);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
f->write(caption, 18);
}
f->writeUint32BE(_itemArrayInited - 1);
f->writeUint32BE(0xFFFFFFFF);
f->writeUint32BE(0);
f->writeUint32BE(0);
i = 0;
for (te = _firstTimeStruct; te; te = te->next)
i++;
f->writeUint32BE(i);
if (getGameType() == GType_FF && _clockStopped)
gsc += ((uint32)time(NULL) - _clockStopped);
for (te = _firstTimeStruct; te; te = te->next) {
f->writeUint32BE(te->time - curTime + gsc);
f->writeUint16BE(te->subroutine_id);
}
item_index = 1;
for (num_item = _itemArrayInited - 1; num_item; num_item--) {
Item *item = _itemArrayPtr[item_index++];
if (getGameType() == GType_ELVIRA2) {
writeItemID(f, item->parent);
} else {
f->writeUint16BE(item->parent);
f->writeUint16BE(item->next);
}
f->writeUint16BE(item->state);
f->writeUint16BE(item->classFlags);
SubRoom *r = (SubRoom *)findChildOfType(item, 1);
if (r) {
f->writeUint16BE(r->roomExitStates);
}
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4);
if (sr) {
uint16 n = sr->roomX * sr->roomY * sr->roomZ;
for (i = j = 0; i != n; i++)
f->writeUint16BE(sr->roomExitStates[j++]);
}
SubObject *o = (SubObject *)findChildOfType(item, 2);
if (o) {
f->writeUint32BE(o->objectFlags);
i = o->objectFlags & 1;
for (j = 1; j < 16; j++) {
if (o->objectFlags & (1 << j)) {
f->writeUint16BE(o->objectFlagValue[i++]);
}
}
}
SubUserFlag *u = (SubUserFlag *)findChildOfType(item, 9);
if (u) {
for (i = 0; i != 4; i++) {
f->writeUint16BE(u->userFlags[i]);
}
}
}
// write the variables
for (i = 0; i != _numVars; i++) {
f->writeUint16BE(readVariable(i));
}
// write the items in item store
for (i = 0; i != _numItemStore; i++) {
if (getGameType() == GType_ELVIRA2) {
writeItemID(f, itemPtrToID(_itemStore[i]));
} else {
f->writeUint16BE(itemPtrToID(_itemStore[i]));
}
}
// Write the bits in array 1
for (i = 0; i != _numBitArray1; i++)
f->writeUint16BE(_bitArray[i]);
// Write the bits in array 2
for (i = 0; i != _numBitArray2; i++)
f->writeUint16BE(_bitArrayTwo[i]);
// Write the bits in array 3
for (i = 0; i != _numBitArray3; i++)
f->writeUint16BE(_bitArrayThree[i]);
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
f->writeUint16BE(_superRoomNumber);
}
f->finalize();
bool result = !f->ioFailed();
delete f;
_lockWord &= ~0x100;
return result;
}
} // End of namespace AGOS