scummvm/base/engine.h
Paweł Kołodziejski 20e9cf6f20 added walkthrough
svn-id: r15835
2004-11-19 19:50:22 +00:00

64 lines
1.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef ENGINE_H
#define ENGINE_H
#include "common/scummsys.h"
#include "common/str.h"
#include "common/system.h"
#include "gui/walkthrough.h"
class SoundMixer;
class Timer;
class Engine {
public:
OSystem *_system;
SoundMixer *_mixer;
Timer * _timer;
protected:
const Common::String _gameDataPath;
SaveFileManager *_saveFileMan;
GUI::WalkthroughDialog *_walkthroughDialog;
public:
Engine(OSystem *syst);
virtual ~Engine();
/** Start the main engine loop. */
virtual void go() = 0;
/** Get the path to the save game directory. */
virtual const char *getSavePath() const;
/** Get the path to the game data directory. */
virtual const char *getGameDataPath() const;
/** Specific for each engine: prepare error string. */
virtual void errorString(const char *buf_input, char *buf_output) = 0;
};
extern Engine *g_engine;
#endif