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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $
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* $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $
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*
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*/
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#include "startrek/sprite.h"
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namespace StarTrek {
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void Sprite::setBitmap(SharedPtr<Bitmap> b) {
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bitmap = b;
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bitmapChanged = true;
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}
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void Sprite::dontDrawNextFrame() {
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field16 = true;
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bitmapChanged = true;
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}
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/**
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* Returns a rect containing the sprite's bitmap on the screen.
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*/
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Common::Rect Sprite::getRect() {
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Common::Rect rect(bitmap->width, bitmap->height);
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rect.translate(pos.x - bitmap->xoffset, pos.y - bitmap->yoffset);
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return rect;
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}
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}
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