scummvm/engines/tony
Eugene Sandulenko 23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
..
mpal
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
custom.cpp
custom.h
debugger.cpp
debugger.h
detection_tables.h
detection.cpp TONY: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
font.cpp
font.h
game.cpp
game.h
gfxcore.cpp
gfxcore.h
gfxengine.cpp
gfxengine.h
globals.cpp
globals.h
input.cpp
input.h
inventory.cpp
inventory.h
loc.cpp TONY: Fix typo in comment 2016-01-01 04:25:23 +01:00
loc.h TONY: Simplify some code related to LOX in RMItem::readFromStream() 2015-12-31 14:56:05 +01:00
module.mk
resid.h
sound.cpp TONY: Add support to the new compressed speech containers 2016-01-04 13:43:36 +01:00
sound.h TONY: Add support for compressed music and sfx 2016-01-03 00:17:43 +01:00
tony.cpp TONY: Initialize _vdbCodec in contructor 2016-01-04 14:10:24 +01:00
tony.h TONY: Add support to the new compressed speech containers 2016-01-04 13:43:36 +01:00
tonychar.cpp
tonychar.h
utils.cpp
utils.h
window.cpp
window.h