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23d74fddb4
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. |
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.. | ||
mpal | ||
configure.engine | ||
custom.cpp | ||
custom.h | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
font.cpp | ||
font.h | ||
game.cpp | ||
game.h | ||
gfxcore.cpp | ||
gfxcore.h | ||
gfxengine.cpp | ||
gfxengine.h | ||
globals.cpp | ||
globals.h | ||
input.cpp | ||
input.h | ||
inventory.cpp | ||
inventory.h | ||
loc.cpp | ||
loc.h | ||
module.mk | ||
resid.h | ||
sound.cpp | ||
sound.h | ||
tony.cpp | ||
tony.h | ||
tonychar.cpp | ||
tonychar.h | ||
utils.cpp | ||
utils.h | ||
window.cpp | ||
window.h |