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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef COLOR_H
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#define COLOR_H
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class Color {
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public:
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unsigned char vals_[3];
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Color() { }
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Color(unsigned char r, unsigned char g, unsigned char b) {
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vals_[0] = r; vals_[1] = g; vals_[2] = b;
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}
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Color(const Color& c) {
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vals_[0] = c.vals_[0]; vals_[1] = c.vals_[1]; vals_[2] = c.vals_[2];
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}
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unsigned char &red() { return vals_[0]; }
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unsigned char red() const { return vals_[0]; }
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unsigned char &green() { return vals_[1]; }
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unsigned char green() const { return vals_[1]; }
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unsigned char &blue() { return vals_[2]; }
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unsigned char blue() const { return vals_[2]; }
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Color& operator =(const Color &c) {
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vals_[0] = c.vals_[0]; vals_[1] = c.vals_[1]; vals_[2] = c.vals_[2];
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return *this;
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}
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};
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#endif
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