mirror of
https://github.com/libretro/scummvm.git
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200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_HOPKINS_H
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#define HOPKINS_HOPKINS_H
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#include "hopkins/anim.h"
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#include "hopkins/computer.h"
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#include "hopkins/debugger.h"
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#include "hopkins/dialogs.h"
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#include "hopkins/events.h"
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#include "hopkins/files.h"
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#include "hopkins/font.h"
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#include "hopkins/globals.h"
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#include "hopkins/graphics.h"
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#include "hopkins/lines.h"
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#include "hopkins/menu.h"
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#include "hopkins/objects.h"
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#include "hopkins/saveload.h"
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#include "hopkins/script.h"
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#include "hopkins/sound.h"
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#include "hopkins/talk.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/error.h"
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#include "common/random.h"
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#include "common/hash-str.h"
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#include "common/util.h"
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#include "engines/engine.h"
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#include "graphics/surface.h"
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/**
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* This is the namespace of the Hopkins engine.
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*
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* Status of this engine: In Development
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*
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* Games using this engine:
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* - Hopkins FBI
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*/
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namespace Hopkins {
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enum {
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kHopkinsDebugAnimations = 1 << 0,
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kHopkinsDebugActions = 1 << 1,
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kHopkinsDebugSound = 1 << 2,
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kHopkinsDebugMusic = 1 << 3,
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kHopkinsDebugScripts = 1 << 4
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};
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#define DEBUG_BASIC 1
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#define DEBUG_INTERMEDIATE 2
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#define DEBUG_DETAILED 3
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#define MAX_LINES 400
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/**
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* A wrapper macro used around three character constants, like 'END', to
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* ensure portability. Typical usage: MKTAG24('E','N','D').
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*/
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#define MKTAG24(a0,a1,a2) ((uint32)((a2) | (a1) << 8 | ((a0) << 16)))
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#define READ_LE_INT16(x) (int16) READ_LE_UINT16(x)
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struct HopkinsGameDescription;
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class HopkinsEngine : public Engine {
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private:
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const HopkinsGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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void initializeSystem();
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void displayNotAvailable();
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void restoreSystem();
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void endLinuxDemo();
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void displayEndDemo();
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void bombExplosion();
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void handleConflagration();
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void BASE();
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void BASED();
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void playEnding();
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void displayPlane();
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/**
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* Displays the map screen in the underground base.
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*/
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int handleBaseMap();
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/**
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* Loads the base map from the PBASE file
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*/
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void loadBaseMap();
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/**
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* Draws a simple base map for the Windows version, which implemented a 'Wolfenstein 3D'
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* style shooter for the base, rather than having a map
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*/
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void drawBaseMap();
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void handleOceanMouseEvents();
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void setSubmarineSprites();
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void handleOceanMaze(int16 curExitId, Common::String backgroundFilename, Directions defaultDirection, int16 exit1, int16 exit2, int16 exit3, int16 exit4, int16 soundId);
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void loadCredits();
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void displayCredits(int startPosY, byte *buffer, char colour);
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void displayCredits();
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void handleNotAvailable(int sortie);
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bool runWin95Demo();
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bool runLinuxDemo();
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bool runFull();
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/**
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* Show warning screen about the game being adults only.
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*/
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bool displayAdultDisclaimer();
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protected:
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// Engine APIs
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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public:
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Debugger _debugger;
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AnimationManager _animationManager;
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ComputerManager _computerManager;
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DialogsManager _dialogsManager;
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EventsManager _eventsManager;
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FontManager _fontManager;
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Globals _globals;
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FileManager _fileManager;
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GraphicsManager _graphicsManager;
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LinesManager _linesManager;
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MenuManager _menuManager;
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ObjectsManager _objectsManager;
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SaveLoadManager _saveLoadManager;
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ScriptManager _scriptManager;
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SoundManager _soundManager;
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TalkManager _talkManager;
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public:
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HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc);
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virtual ~HopkinsEngine();
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void GUIError(const Common::String &msg);
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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uint16 getVersion() const;
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bool getIsDemo() const;
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bool shouldQuit() const;
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int getRandomNumber(int maxNumber);
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Common::String generateSaveName(int slotNumber);
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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/**
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* Run the introduction sequence
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*/
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void playIntro();
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/**
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* Synchronises the sound settings from ScummVM into the engine
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*/
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virtual void syncSoundSettings();
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};
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// Global reference to the HopkinsEngine object
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extern HopkinsEngine *g_vm;
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#define GLOBALS g_vm->_globals
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} // End of namespace Hopkins
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#endif /* HOPKINS_HOPKINS_H */
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