mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
590bd33a9e
svn-id: r24960
1001 lines
22 KiB
C++
1001 lines
22 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
|
|
#include "gui/about.h"
|
|
#include "gui/message.h"
|
|
|
|
#include "agos/agos.h"
|
|
#include "agos/intern.h"
|
|
|
|
namespace AGOS {
|
|
|
|
int AGOSEngine::countSaveGames() {
|
|
Common::InSaveFile *f;
|
|
uint i = 1;
|
|
bool marks[256];
|
|
|
|
char *prefix = genSaveName(998);
|
|
prefix[strlen(prefix)-3] = '\0';
|
|
_saveFileMan->listSavefiles(prefix, marks, 256);
|
|
|
|
while (i < 256) {
|
|
if (marks[i] &&
|
|
(f = _saveFileMan->openForLoading(genSaveName(i)))) {
|
|
i++;
|
|
delete f;
|
|
} else
|
|
break;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
int AGOSEngine::displaySaveGameList(int curpos, bool load, char *dst) {
|
|
int slot, last_slot;
|
|
Common::InSaveFile *in;
|
|
|
|
showMessageFormat("\xC");
|
|
|
|
memset(dst, 0, 108);
|
|
|
|
slot = curpos;
|
|
|
|
while (curpos + 6 > slot) {
|
|
if (!(in = _saveFileMan->openForLoading(genSaveName(slot))))
|
|
break;
|
|
|
|
in->read(dst, 18);
|
|
delete in;
|
|
|
|
last_slot = slot;
|
|
if (slot < 10) {
|
|
showMessageFormat(" ");
|
|
} else if (_language == Common::HB_ISR) {
|
|
last_slot = (slot % 10) * 10;
|
|
last_slot += slot / 10;
|
|
}
|
|
|
|
if (_language == Common::HB_ISR && !(slot % 10))
|
|
showMessageFormat("0");
|
|
showMessageFormat("%d", last_slot);
|
|
showMessageFormat(".%s\n", dst);
|
|
dst += 18;
|
|
slot++;
|
|
}
|
|
// while_break
|
|
if (!load) {
|
|
if (curpos + 6 == slot)
|
|
slot++;
|
|
else {
|
|
if (slot < 10)
|
|
showMessageFormat(" ");
|
|
showMessageFormat("%d.\n", slot);
|
|
}
|
|
} else {
|
|
if (curpos + 6 == slot) {
|
|
if ((in = _saveFileMan->openForLoading(genSaveName(slot)))) {
|
|
slot++;
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
return slot - curpos;
|
|
}
|
|
|
|
char *AGOSEngine::genSaveName(int slot) {
|
|
static char buf[15];
|
|
|
|
if (getGameId() == GID_DIMP) {
|
|
sprintf(buf, "dimp.sav");
|
|
} else if (getGameType() == GType_PP) {
|
|
sprintf(buf, "swampy.sav");
|
|
} else if (getGameType() == GType_FF) {
|
|
sprintf(buf, "feeble.%.3d", slot);
|
|
} else if (getGameType() == GType_SIMON2) {
|
|
sprintf(buf, "simon2.%.3d", slot);
|
|
} else {
|
|
sprintf(buf, "simon1.%.3d", slot);
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
void AGOSEngine::quickLoadOrSave() {
|
|
// Quick load & save is only supported complete version of Simon the Sorcerer 1/2
|
|
if (getGameType() != GType_SIMON1 && getGameType() != GType_SIMON2 ||
|
|
(getFeatures() & GF_DEMO)) {
|
|
return;
|
|
}
|
|
|
|
bool success;
|
|
char buf[50];
|
|
|
|
char *filename = genSaveName(_saveLoadSlot);
|
|
if (_saveLoadType == 2) {
|
|
Subroutine *sub;
|
|
success = loadGame(genSaveName(_saveLoadSlot));
|
|
if (!success) {
|
|
sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
|
|
} else {
|
|
// Redraw Inventory
|
|
mouseOff();
|
|
drawIconArray(2, me(), 0, 0);
|
|
mouseOn();
|
|
// Reset engine?
|
|
setBitFlag(97, true);
|
|
sub = getSubroutineByID(100);
|
|
startSubroutine(sub);
|
|
}
|
|
} else {
|
|
success = saveGame(_saveLoadSlot, _saveLoadName);
|
|
if (!success)
|
|
sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
|
|
}
|
|
|
|
if (!success) {
|
|
GUI::MessageDialog dialog(buf, "OK");
|
|
dialog.runModal();
|
|
|
|
} else if (_saveLoadType == 1) {
|
|
sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
|
|
GUI::TimedMessageDialog dialog(buf, 1500);
|
|
dialog.runModal();
|
|
|
|
}
|
|
|
|
_saveLoadType = 0;
|
|
}
|
|
|
|
void AGOSEngine::listSaveGames(char *buf) {
|
|
int i;
|
|
|
|
disableFileBoxes();
|
|
|
|
i = displaySaveGameList(_saveLoadRowCurPos, _saveOrLoad, buf);
|
|
|
|
_saveDialogFlag = true;
|
|
|
|
if (i != 7) {
|
|
i++;
|
|
if (!_saveOrLoad)
|
|
i++;
|
|
_saveDialogFlag = false;
|
|
}
|
|
|
|
if (!--i)
|
|
return;
|
|
|
|
do {
|
|
enableBox(208 + i - 1);
|
|
} while (--i);
|
|
}
|
|
|
|
|
|
const byte hebrewKeyTable[96] = {
|
|
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 90, 45, 85, 47, 48, 49, 50,
|
|
51, 52, 53, 54, 55, 56, 57, 83, 83, 90, 61, 85, 63, 35, 89, 80, 65, 66, 87,
|
|
75, 82, 73, 79, 71, 76, 74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81,
|
|
72, 70, 91, 92, 93, 94, 95, 96, 89, 80, 65, 66, 87, 75, 82, 73, 79, 71, 76,
|
|
74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81, 72, 70,
|
|
123, 124, 125, 126, 127,
|
|
};
|
|
|
|
void AGOSEngine::userGame(bool load) {
|
|
time_t save_time;
|
|
int number_of_savegames;
|
|
int i, name_len, result;
|
|
WindowBlock *window;
|
|
char *name;
|
|
bool b;
|
|
char buf[108];
|
|
int maxChar = (_language == Common::HB_ISR) ? 155: 128;
|
|
|
|
_saveOrLoad = load;
|
|
|
|
save_time = time(NULL);
|
|
|
|
_copyPartialMode = 1;
|
|
|
|
number_of_savegames = countSaveGames();
|
|
if (!load)
|
|
number_of_savegames++;
|
|
number_of_savegames -= 6;
|
|
if (number_of_savegames < 0)
|
|
number_of_savegames = 0;
|
|
number_of_savegames++;
|
|
_numSaveGameRows = number_of_savegames;
|
|
|
|
_saveLoadRowCurPos = 1;
|
|
if (!load)
|
|
_saveLoadRowCurPos = number_of_savegames;
|
|
|
|
_saveLoadEdit = false;
|
|
|
|
restart:;
|
|
do {
|
|
i = userGameGetKey(&b, buf);
|
|
} while (!b);
|
|
|
|
if (i == 205)
|
|
goto get_out;
|
|
if (!load) {
|
|
// if_1
|
|
if_1:;
|
|
result = i;
|
|
|
|
disableBox(208 + i);
|
|
leaveHitAreaById(208 + i);
|
|
|
|
window = _windowArray[5];
|
|
|
|
window->textRow = result;
|
|
|
|
// init x offset with a 2 character savegame number + a period (18 pix)
|
|
if (_language == Common::HB_ISR) {
|
|
window->textColumn = 3;
|
|
window->textColumnOffset = 6;
|
|
window->textLength = 3;
|
|
} else {
|
|
window->textColumn = 2;
|
|
window->textColumnOffset = 2;
|
|
window->textLength = 3;
|
|
}
|
|
|
|
name = buf + i * 18;
|
|
|
|
// now process entire savegame name to get correct x offset for cursor
|
|
name_len = 0;
|
|
while (name[name_len]) {
|
|
if (_language == Common::HB_ISR) {
|
|
byte width = 6;
|
|
if (name[name_len] >= 64 && name[name_len] < 91)
|
|
width = _hebrewCharWidths [name[name_len] - 64];
|
|
window->textLength++;
|
|
window->textColumnOffset -= width;
|
|
if (window->textColumnOffset < width) {
|
|
window->textColumnOffset += 8;
|
|
window->textColumn++;
|
|
}
|
|
} else {
|
|
window->textLength++;
|
|
window->textColumnOffset += 6;
|
|
if (name[name_len] == 'i' || name[name_len] == 'l')
|
|
window->textColumnOffset -= 2;
|
|
if (window->textColumnOffset >= 8) {
|
|
window->textColumnOffset -= 8;
|
|
window->textColumn++;
|
|
}
|
|
}
|
|
name_len++;
|
|
}
|
|
// while_1_end
|
|
|
|
// do_3_start
|
|
for (;;) {
|
|
windowPutChar(window, 0x7f);
|
|
|
|
_saveLoadEdit = true;
|
|
|
|
// do_2
|
|
do {
|
|
i = userGameGetKey(&b, buf);
|
|
|
|
if (b) {
|
|
if (i == 205)
|
|
goto get_out;
|
|
enableBox(208 + result);
|
|
if (_saveLoadEdit) {
|
|
userGameBackSpace(_windowArray[5], 8);
|
|
}
|
|
goto if_1;
|
|
}
|
|
|
|
// is_not_b
|
|
if (!_saveLoadEdit) {
|
|
enableBox(208 + result);
|
|
goto restart;
|
|
}
|
|
} while (i >= maxChar || i == 0);
|
|
|
|
if (_language == Common::HB_ISR) {
|
|
if (i >= 128)
|
|
i -= 64;
|
|
else if (i >= 32)
|
|
i = hebrewKeyTable[i - 32];
|
|
}
|
|
|
|
// after_do_2
|
|
userGameBackSpace(_windowArray[5], 8);
|
|
if (i == 10 || i == 13)
|
|
break;
|
|
if (i == 8) {
|
|
// do_backspace
|
|
if (name_len != 0) {
|
|
int x;
|
|
byte m;
|
|
|
|
name_len--;
|
|
m = name[name_len];
|
|
|
|
if (_language == Common::HB_ISR)
|
|
x = 8;
|
|
else
|
|
x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8;
|
|
|
|
name[name_len] = 0;
|
|
|
|
userGameBackSpace(_windowArray[5], x, m);
|
|
}
|
|
} else if (i >= 32 && name_len != 17) {
|
|
name[name_len++] = i;
|
|
|
|
windowPutChar(_windowArray[5], i);
|
|
}
|
|
}
|
|
|
|
// do_save
|
|
if (!saveGame(_saveLoadRowCurPos + result, buf + result * 18))
|
|
fileError(_windowArray[5], true);
|
|
} else {
|
|
if (!loadGame(genSaveName(_saveLoadRowCurPos + i)))
|
|
fileError(_windowArray[5], false);
|
|
}
|
|
|
|
get_out:;
|
|
disableFileBoxes();
|
|
|
|
_gameStoppedClock = time(NULL) - save_time + _gameStoppedClock;
|
|
_copyPartialMode = 0;
|
|
|
|
restoreBlock(94, 208, 46, 80);
|
|
|
|
i = _timer4;
|
|
do {
|
|
delay(10);
|
|
} while (i == _timer4);
|
|
}
|
|
|
|
int AGOSEngine::userGameGetKey(bool *b, char *buf) {
|
|
HitArea *ha;
|
|
*b = true;
|
|
|
|
if (!_saveLoadEdit) {
|
|
listSaveGames(buf);
|
|
}
|
|
|
|
_keyPressed = 0;
|
|
|
|
for (;;) {
|
|
_lastHitArea = NULL;
|
|
_lastHitArea3 = NULL;
|
|
|
|
do {
|
|
if (_saveLoadEdit && _keyPressed != 0) {
|
|
*b = false;
|
|
return _keyPressed;
|
|
}
|
|
delay(10);
|
|
} while (_lastHitArea3 == 0);
|
|
|
|
ha = _lastHitArea;
|
|
if (ha == NULL || ha->id < 205) {
|
|
} else if (ha->id == 205) {
|
|
return ha->id;
|
|
} else if (ha->id == 206) {
|
|
if (_saveLoadRowCurPos != 1) {
|
|
if (_saveLoadRowCurPos < 7)
|
|
_saveLoadRowCurPos = 1;
|
|
else
|
|
_saveLoadRowCurPos -= 6;
|
|
|
|
_saveLoadEdit = false;
|
|
listSaveGames(buf);
|
|
}
|
|
} else if (ha->id == 207) {
|
|
if (_saveDialogFlag) {
|
|
_saveLoadRowCurPos += 6;
|
|
if (_saveLoadRowCurPos >= _numSaveGameRows)
|
|
_saveLoadRowCurPos = _numSaveGameRows;
|
|
|
|
_saveLoadEdit = false;
|
|
listSaveGames(buf);
|
|
}
|
|
} else if (ha->id < 214) {
|
|
return ha->id - 208;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::disableFileBoxes() {
|
|
for (int i = 208; i != 214; i++)
|
|
disableBox(i);
|
|
}
|
|
|
|
void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) {
|
|
byte old_text;
|
|
|
|
windowPutChar(window, x, b);
|
|
old_text = window->text_color;
|
|
window->text_color = window->fill_color;
|
|
|
|
if (_language == Common::HB_ISR) {
|
|
x = 128;
|
|
} else {
|
|
x += 120;
|
|
if (x != 128)
|
|
x = 129;
|
|
}
|
|
|
|
windowPutChar(window, x);
|
|
|
|
window->text_color = old_text;
|
|
windowPutChar(window, 8);
|
|
}
|
|
|
|
void AGOSEngine::fileError(WindowBlock *window, bool save_error) {
|
|
const char *message1, *message2;
|
|
|
|
if (save_error) {
|
|
switch (_language) {
|
|
case Common::RU_RUS:
|
|
if (getGameType() == GType_SIMON2) {
|
|
message1 = "\r Mf sowrap+fts+.";
|
|
message2 = "\r Nzjb#a ejs#a.";
|
|
} else {
|
|
message1 = "\r Mf sowrap]fts].";
|
|
message2 = "\r Nzjb_a ejs_a.";
|
|
}
|
|
break;
|
|
case Common::PL_POL:
|
|
message1 = "\r Blad zapisu. ";
|
|
message2 = "\rBlad dysku. ";
|
|
break;
|
|
case Common::ES_ESP:
|
|
message1 = "\r Error al salvar";
|
|
message2 = "\r Intenta con otro disco";
|
|
break;
|
|
case Common::IT_ITA:
|
|
message1 = "\r Salvataggio non riuscito";
|
|
message2 = "\r Prova un""\x27""altro disco";
|
|
break;
|
|
case Common::FR_FRA:
|
|
message1 = "\r Echec sauvegarde";
|
|
message2 = "\rEssayez une autre disquette";
|
|
break;
|
|
case Common::DE_DEU:
|
|
message1 = "\r Sicherung erfolglos.";
|
|
message2 = "\rVersuche eine andere Diskette.";
|
|
break;
|
|
default:
|
|
message1 = "\r Save failed.";
|
|
message2 = "\r Disk error.";
|
|
break;
|
|
}
|
|
} else {
|
|
switch (_language) {
|
|
case Common::RU_RUS:
|
|
if (getGameType() == GType_SIMON2) {
|
|
message1 = "\r Mf ^adruhafts+.";
|
|
message2 = "\r Takm pf pakefp.";
|
|
} else {
|
|
message1 = "\r Mf ^adruhafts].";
|
|
message2 = "\r Takm pf pakefp.";
|
|
}
|
|
break;
|
|
case Common::PL_POL:
|
|
message1 = "\r Blad odczytu. ";
|
|
message2 = "\r Nie znaleziono pliku.";
|
|
break;
|
|
case Common::ES_ESP:
|
|
message1 = "\r Error al cargar";
|
|
message2 = "\r Archivo no encontrado";
|
|
break;
|
|
case Common::IT_ITA:
|
|
message1 = "\r Caricamento non riuscito";
|
|
message2 = "\r File non trovato";
|
|
break;
|
|
case Common::FR_FRA:
|
|
message1 = "\r Echec chargement";
|
|
message2 = "\r Fichier introuvable";
|
|
break;
|
|
case Common::DE_DEU:
|
|
message1 = "\r Laden erfolglos.";
|
|
message2 = "\r Datei nicht gefunden.";
|
|
break;
|
|
default:
|
|
message1 = "\r Load failed.";
|
|
message2 = "\r File not found.";
|
|
break;
|
|
}
|
|
}
|
|
|
|
windowPutChar(window, 0xC);
|
|
for (; *message1; message1++)
|
|
windowPutChar(window, *message1);
|
|
for (; *message2; message2++)
|
|
windowPutChar(window, *message2);
|
|
|
|
waitWindow(window);
|
|
}
|
|
|
|
uint16 readItemID(Common::SeekableReadStream *f) {
|
|
uint32 val = f->readUint32BE();
|
|
if (val == 0xFFFFFFFF)
|
|
return 0;
|
|
return val + 1;
|
|
}
|
|
|
|
void writeItemID(Common::WriteStream *f, uint16 val) {
|
|
if (val == 0)
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
else
|
|
f->writeUint32BE(val - 1);
|
|
}
|
|
|
|
bool AGOSEngine::loadGame_e1(const char *filename, bool restartMode) {
|
|
Common::SeekableReadStream *f = NULL;
|
|
uint num, item_index, i;
|
|
|
|
_lockWord |= 0x100;
|
|
|
|
if (restartMode) {
|
|
// Load restart state
|
|
Common::File *file = new Common::File();
|
|
file->open(filename, Common::File::kFileReadMode);
|
|
f = file;
|
|
} else {
|
|
f = _saveFileMan->openForLoading(filename);
|
|
}
|
|
|
|
if (f == NULL) {
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
num = f->readUint32BE();
|
|
|
|
if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) {
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f->readUint32BE();
|
|
f->readUint32BE();
|
|
_noParentNotify = true;
|
|
|
|
// add all timers
|
|
killAllTimers();
|
|
for (num = f->readUint32BE(); num; num--) {
|
|
uint32 timeout = f->readUint32BE();
|
|
uint16 subroutine_id = f->readUint16BE();
|
|
addTimeEvent(timeout, subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num = _itemArrayInited - 1; num; num--) {
|
|
Item *item = _itemArrayPtr[item_index++], *parent_item;
|
|
|
|
parent_item = derefItem(readItemID(f));
|
|
setItemParent(item, parent_item);
|
|
|
|
item->state = f->readUint16BE();
|
|
item->classFlags = f->readUint16BE();
|
|
|
|
SubObject *o = (SubObject *)findChildOfType(item, 2);
|
|
if (o) {
|
|
o->objectSize = f->readUint16BE();
|
|
o->objectWeight = f->readUint16BE();
|
|
}
|
|
|
|
SubPlayer *p = (SubPlayer *)findChildOfType(item, 3);
|
|
if (p) {
|
|
p->score = f->readUint32BE();
|
|
p->level = f->readUint16BE();
|
|
p->size = f->readUint16BE();
|
|
p->weight = f->readUint16BE();
|
|
p->strength = f->readUint16BE();
|
|
}
|
|
|
|
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
|
|
if (u) {
|
|
for (i = 0; i != 8; i++) {
|
|
u->userFlags[i] = f->readUint16BE();
|
|
}
|
|
u->userItems[0] = readItemID(f);
|
|
}
|
|
}
|
|
|
|
// read the variables
|
|
for (i = 0; i != _numVars; i++) {
|
|
writeVariable(i, f->readUint16BE());
|
|
}
|
|
|
|
if (f->ioFailed()) {
|
|
error("load failed");
|
|
}
|
|
|
|
delete f;
|
|
|
|
_noParentNotify = false;
|
|
|
|
_lockWord &= ~0x100;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AGOSEngine::saveGame_e1(const char *filename) {
|
|
Common::WriteStream *f;
|
|
uint item_index, num_item, i;
|
|
TimeEvent *te;
|
|
uint32 curTime = 0;
|
|
uint32 gsc = _gameStoppedClock;
|
|
|
|
_lockWord |= 0x100;
|
|
|
|
f = _saveFileMan->openForSaving(filename);
|
|
if (f == NULL) {
|
|
warning("saveGame: Failed to save %s", filename);
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f->writeUint32BE(_itemArrayInited - 1);
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
f->writeUint32BE(0);
|
|
f->writeUint32BE(0);
|
|
|
|
i = 0;
|
|
for (te = _firstTimeStruct; te; te = te->next)
|
|
i++;
|
|
f->writeUint32BE(i);
|
|
|
|
for (te = _firstTimeStruct; te; te = te->next) {
|
|
f->writeUint32BE(te->time - curTime + gsc);
|
|
f->writeUint16BE(te->subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num_item = _itemArrayInited - 1; num_item; num_item--) {
|
|
Item *item = _itemArrayPtr[item_index++];
|
|
|
|
writeItemID(f, item->parent);
|
|
|
|
f->writeUint16BE(item->state);
|
|
f->writeUint16BE(item->classFlags);
|
|
|
|
SubObject *o = (SubObject *)findChildOfType(item, 2);
|
|
if (o) {
|
|
f->writeUint16BE(o->objectSize);
|
|
f->writeUint16BE(o->objectWeight);
|
|
}
|
|
|
|
SubPlayer *p = (SubPlayer *)findChildOfType(item, 3);
|
|
if (p) {
|
|
f->writeUint32BE(p->score);
|
|
f->writeUint16BE(p->level);
|
|
f->writeUint16BE(p->size);
|
|
f->writeUint16BE(p->weight);
|
|
f->writeUint16BE(p->strength);
|
|
}
|
|
|
|
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
|
|
if (u) {
|
|
for (i = 0; i != 8; i++) {
|
|
f->writeUint16BE(u->userFlags[i]);
|
|
}
|
|
writeItemID(f, u->userItems[0]);
|
|
}
|
|
}
|
|
|
|
// write the variables
|
|
for (i = 0; i != _numVars; i++) {
|
|
f->writeUint16BE(readVariable(i));
|
|
}
|
|
|
|
f->flush();
|
|
bool result = !f->ioFailed();
|
|
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool AGOSEngine::loadGame(const char *filename, bool restartMode) {
|
|
char ident[100];
|
|
Common::SeekableReadStream *f = NULL;
|
|
uint num, item_index, i, j;
|
|
|
|
_lockWord |= 0x100;
|
|
|
|
if (restartMode) {
|
|
// Load restart state
|
|
Common::File *file = new Common::File();
|
|
file->open(filename, Common::File::kFileReadMode);
|
|
f = file;
|
|
} else {
|
|
f = _saveFileMan->openForLoading(filename);
|
|
}
|
|
|
|
if (f == NULL) {
|
|
warning("loadGame: Failed to load %s", filename);
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
if (getGameType() == GType_FF) {
|
|
f->read(ident, 100);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
f->read(ident, 18);
|
|
}
|
|
|
|
num = f->readUint32BE();
|
|
|
|
if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) {
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f->readUint32BE();
|
|
f->readUint32BE();
|
|
_noParentNotify = true;
|
|
|
|
// add all timers
|
|
killAllTimers();
|
|
for (num = f->readUint32BE(); num; num--) {
|
|
uint32 timeout = f->readUint32BE();
|
|
uint16 subroutine_id = f->readUint16BE();
|
|
addTimeEvent(timeout, subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num = _itemArrayInited - 1; num; num--) {
|
|
Item *item = _itemArrayPtr[item_index++], *parent_item;
|
|
|
|
if (getGameType() == GType_ELVIRA2) {
|
|
parent_item = derefItem(readItemID(f));
|
|
setItemParent(item, parent_item);
|
|
} else {
|
|
uint parent = f->readUint16BE();
|
|
uint next = f->readUint16BE();
|
|
|
|
parent_item = derefItem(parent);
|
|
setItemParent(item, parent_item);
|
|
|
|
if (parent_item == NULL) {
|
|
item->parent = parent;
|
|
item->next = next;
|
|
}
|
|
}
|
|
|
|
item->state = f->readUint16BE();
|
|
item->classFlags = f->readUint16BE();
|
|
|
|
SubRoom *r = (SubRoom *)findChildOfType(item, 1);
|
|
if (r) {
|
|
r->roomExitStates = f->readUint16BE();
|
|
}
|
|
|
|
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4);
|
|
if (sr) {
|
|
uint16 n = sr->roomX * sr->roomY * sr->roomZ;
|
|
for (i = j = 0; i != n; i++)
|
|
sr->roomExitStates[j++] = f->readUint16BE();
|
|
}
|
|
|
|
SubObject *o = (SubObject *)findChildOfType(item, 2);
|
|
if (o) {
|
|
o->objectFlags = f->readUint32BE();
|
|
i = o->objectFlags & 1;
|
|
|
|
for (j = 1; j < 16; j++) {
|
|
if (o->objectFlags & (1 << j)) {
|
|
o->objectFlagValue[i++] = f->readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9);
|
|
if (u) {
|
|
for (i = 0; i != 4; i++) {
|
|
u->userFlags[i] = f->readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
// read the variables
|
|
for (i = 0; i != _numVars; i++) {
|
|
writeVariable(i, f->readUint16BE());
|
|
}
|
|
|
|
// read the items in item store
|
|
for (i = 0; i != _numItemStore; i++) {
|
|
if (getGameType() == GType_ELVIRA2) {
|
|
_itemStore[i] = derefItem(readItemID(f));
|
|
} else {
|
|
_itemStore[i] = derefItem(f->readUint16BE());
|
|
}
|
|
}
|
|
|
|
// Read the bits in array 1
|
|
for (i = 0; i != _numBitArray1; i++)
|
|
_bitArray[i] = f->readUint16BE();
|
|
|
|
// Read the bits in array 2
|
|
for (i = 0; i != _numBitArray2; i++)
|
|
_bitArrayTwo[i] = f->readUint16BE();
|
|
|
|
// Read the bits in array 3
|
|
for (i = 0; i != _numBitArray3; i++)
|
|
_bitArrayThree[i] = f->readUint16BE();
|
|
|
|
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
|
|
_superRoomNumber = f->readUint16BE();
|
|
}
|
|
|
|
if (f->ioFailed()) {
|
|
error("load failed");
|
|
}
|
|
|
|
delete f;
|
|
|
|
_noParentNotify = false;
|
|
|
|
_lockWord &= ~0x100;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AGOSEngine::saveGame(uint slot, const char *caption) {
|
|
Common::WriteStream *f;
|
|
uint item_index, num_item, i, j;
|
|
TimeEvent *te;
|
|
uint32 curTime = 0;
|
|
uint32 gsc = _gameStoppedClock;
|
|
|
|
_lockWord |= 0x100;
|
|
|
|
f = _saveFileMan->openForSaving(genSaveName(slot));
|
|
if (f == NULL) {
|
|
warning("saveGame: Failed to save slot %d", slot);
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
if (getGameType() == GType_FF) {
|
|
f->write(caption, 100);
|
|
curTime = time(NULL);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
f->write(caption, 18);
|
|
}
|
|
|
|
f->writeUint32BE(_itemArrayInited - 1);
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
f->writeUint32BE(0);
|
|
f->writeUint32BE(0);
|
|
|
|
i = 0;
|
|
for (te = _firstTimeStruct; te; te = te->next)
|
|
i++;
|
|
f->writeUint32BE(i);
|
|
|
|
if (getGameType() == GType_FF && _clockStopped)
|
|
gsc += ((uint32)time(NULL) - _clockStopped);
|
|
for (te = _firstTimeStruct; te; te = te->next) {
|
|
f->writeUint32BE(te->time - curTime + gsc);
|
|
f->writeUint16BE(te->subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num_item = _itemArrayInited - 1; num_item; num_item--) {
|
|
Item *item = _itemArrayPtr[item_index++];
|
|
|
|
if (getGameType() == GType_ELVIRA2) {
|
|
writeItemID(f, item->parent);
|
|
} else {
|
|
f->writeUint16BE(item->parent);
|
|
f->writeUint16BE(item->next);
|
|
}
|
|
|
|
f->writeUint16BE(item->state);
|
|
f->writeUint16BE(item->classFlags);
|
|
|
|
SubRoom *r = (SubRoom *)findChildOfType(item, 1);
|
|
if (r) {
|
|
f->writeUint16BE(r->roomExitStates);
|
|
}
|
|
|
|
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4);
|
|
if (sr) {
|
|
uint16 n = sr->roomX * sr->roomY * sr->roomZ;
|
|
for (i = j = 0; i != n; i++)
|
|
f->writeUint16BE(sr->roomExitStates[j++]);
|
|
}
|
|
|
|
SubObject *o = (SubObject *)findChildOfType(item, 2);
|
|
if (o) {
|
|
f->writeUint32BE(o->objectFlags);
|
|
i = o->objectFlags & 1;
|
|
|
|
for (j = 1; j < 16; j++) {
|
|
if (o->objectFlags & (1 << j)) {
|
|
f->writeUint16BE(o->objectFlagValue[i++]);
|
|
}
|
|
}
|
|
}
|
|
|
|
SubUserFlag *u = (SubUserFlag *)findChildOfType(item, 9);
|
|
if (u) {
|
|
for (i = 0; i != 4; i++) {
|
|
f->writeUint16BE(u->userFlags[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// write the variables
|
|
for (i = 0; i != _numVars; i++) {
|
|
f->writeUint16BE(readVariable(i));
|
|
}
|
|
|
|
// write the items in item store
|
|
for (i = 0; i != _numItemStore; i++) {
|
|
if (getGameType() == GType_ELVIRA2) {
|
|
writeItemID(f, itemPtrToID(_itemStore[i]));
|
|
} else {
|
|
f->writeUint16BE(itemPtrToID(_itemStore[i]));
|
|
}
|
|
}
|
|
|
|
// Write the bits in array 1
|
|
for (i = 0; i != _numBitArray1; i++)
|
|
f->writeUint16BE(_bitArray[i]);
|
|
|
|
// Write the bits in array 2
|
|
for (i = 0; i != _numBitArray2; i++)
|
|
f->writeUint16BE(_bitArrayTwo[i]);
|
|
|
|
// Write the bits in array 3
|
|
for (i = 0; i != _numBitArray3; i++)
|
|
f->writeUint16BE(_bitArrayThree[i]);
|
|
|
|
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
|
|
f->writeUint16BE(_superRoomNumber);
|
|
}
|
|
|
|
f->flush();
|
|
bool result = !f->ioFailed();
|
|
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
|
|
return result;
|
|
}
|
|
|
|
} // End of namespace AGOS
|