mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
8d8e9d3aaa
svn-id: r40513
135 lines
3.9 KiB
C++
135 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef GRAPHICS_PIXELFORMAT_H
|
|
#define GRAPHICS_PIXELFORMAT_H
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
namespace Graphics {
|
|
|
|
/**
|
|
* A pixel format description.
|
|
*
|
|
* Like ColorMasks it includes the given values to create colors from RGB
|
|
* values and to retrieve RGB values from colors.
|
|
*
|
|
* Unlike ColorMasks it is not dependend on knowing the exact pixel format
|
|
* on compile time.
|
|
*
|
|
* A minor difference between ColorMasks and PixelFormat is that ColorMasks
|
|
* stores the bit count per channel in 'kFooBits', while PixelFormat stores
|
|
* the loss compared to 8 bits per channel in '#Loss'. It also doesn't
|
|
* contain mask values.
|
|
*/
|
|
struct PixelFormat {
|
|
byte bytesPerPixel; /**< Number of bytes used in the pixel format. */
|
|
|
|
byte rLoss, gLoss, bLoss, aLoss; /**< Precision loss of each color component. */
|
|
byte rShift, gShift, bShift, aShift; /**< Binary left shift of each color component in the pixel value. */
|
|
|
|
inline bool operator==(const PixelFormat &fmt) const {
|
|
// TODO: If aLoss==8, then the value of aShift is irrelevant, and should be ignored.
|
|
return 0 == memcmp(this, &fmt, sizeof(PixelFormat));
|
|
}
|
|
|
|
inline bool operator!=(const PixelFormat &fmt) const {
|
|
return !(*this == fmt);
|
|
}
|
|
|
|
inline uint32 RGBToColor(uint8 r, uint8 g, uint8 b) const {
|
|
return
|
|
((0xFF >> aLoss) << aShift) |
|
|
(( r >> rLoss) << rShift) |
|
|
(( g >> gLoss) << gShift) |
|
|
(( b >> bLoss) << bShift);
|
|
}
|
|
|
|
inline uint32 ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) const {
|
|
return
|
|
((a >> aLoss) << aShift) |
|
|
((r >> rLoss) << rShift) |
|
|
((g >> gLoss) << gShift) |
|
|
((b >> bLoss) << bShift);
|
|
}
|
|
|
|
inline void colorToRGB(uint32 color, uint8 &r, uint8 &g, uint8 &b) const {
|
|
r = ((color >> rShift) << rLoss) & 0xFF;
|
|
g = ((color >> gShift) << gLoss) & 0xFF;
|
|
b = ((color >> bShift) << bLoss) & 0xFF;
|
|
}
|
|
|
|
inline void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const {
|
|
a = ((color >> aShift) << aLoss) & 0xFF;
|
|
r = ((color >> rShift) << rLoss) & 0xFF;
|
|
g = ((color >> gShift) << gLoss) & 0xFF;
|
|
b = ((color >> bShift) << bLoss) & 0xFF;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Convenience functions for getting number of color component bits //
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
inline byte rBits() const {
|
|
return (8 - rLoss);
|
|
}
|
|
|
|
inline byte gBits() const {
|
|
return (8 - gLoss);
|
|
}
|
|
|
|
inline byte bBits() const {
|
|
return (8 - bLoss);
|
|
}
|
|
|
|
inline byte aBits() const {
|
|
return (8 - aLoss);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Convenience functions for getting color components' maximum values //
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
inline uint rMax() const {
|
|
return (1 << rBits()) - 1;
|
|
}
|
|
|
|
inline uint gMax() const {
|
|
return (1 << gBits()) - 1;
|
|
}
|
|
|
|
inline uint bMax() const {
|
|
return (1 << bBits()) - 1;
|
|
}
|
|
|
|
inline uint aMax() const {
|
|
return (1 << aBits()) - 1;
|
|
}
|
|
};
|
|
|
|
} // end of namespace Graphics
|
|
|
|
#endif
|