scummvm/engines/cine/pal.h

48 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_PAL_H
#define CINE_PAL_H
namespace Cine {
struct PalEntry {
char name[10];
byte pal1[16];
byte pal2[16];
};
void loadPal(const char *fileName);
extern uint16 tempPalette[256];
extern byte colorMode256;
extern byte palette256[256 * 3];
void loadRelatedPalette(const char *fileName);
} // End of namespace Cine
#endif