mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-10 04:43:26 +00:00
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
#ifndef SLUDGE_SPRITE_H
|
|
#define SLUDGE_SPRITE_H
|
|
|
|
#if 0
|
|
#if !defined(HAVE_GLES2)
|
|
#include "GLee.h"
|
|
#else
|
|
#include <GLES2/gl2.h>
|
|
#endif
|
|
#endif
|
|
|
|
struct onScreenPerson;
|
|
|
|
struct sprite {
|
|
int width, height, xhot, yhot;
|
|
int tex_x;
|
|
int texNum;
|
|
//unsigned char * data;
|
|
};
|
|
|
|
class spritePalette {
|
|
public:
|
|
unsigned short int *pal;
|
|
unsigned char *r;
|
|
unsigned char *g;
|
|
unsigned char *b;
|
|
#if 0
|
|
GLuint *tex_names;
|
|
GLuint *burnTex_names;
|
|
#endif
|
|
int *tex_w, * tex_h;
|
|
int numTextures;
|
|
unsigned char originalRed, originalGreen, originalBlue, total;
|
|
|
|
spritePalette(): pal(0), r(0), g(0), b(0)/*, tex_names(0), burnTex_names(0)*/
|
|
, tex_w(0), tex_h(0), numTextures(0)
|
|
, total(0) {}
|
|
|
|
~spritePalette() {
|
|
delete [] pal;
|
|
delete [] r;
|
|
delete [] g;
|
|
delete [] b;
|
|
// delete [] tex_names;
|
|
// delete [] burnTex_names;
|
|
delete [] tex_w;
|
|
delete [] tex_h;
|
|
}
|
|
};
|
|
|
|
struct spriteBank {
|
|
int total;
|
|
int type;
|
|
sprite *sprites;
|
|
spritePalette myPalette;
|
|
bool isFont;
|
|
};
|
|
|
|
void forgetSpriteBank(spriteBank &forgetme);
|
|
bool loadSpriteBank(char *filename, spriteBank &loadhere);
|
|
bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont);
|
|
|
|
void fontSprite(int x1, int y1, sprite &single, const spritePalette &fontPal);
|
|
void flipFontSprite(int x1, int y1, sprite &single, const spritePalette &fontPal);
|
|
|
|
bool scaleSprite(sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, bool mirror);
|
|
void pasteSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal);
|
|
bool reserveSpritePal(spritePalette &sP, int n);
|
|
void fixScaleSprite(int x1, int y1, sprite &single, const spritePalette &fontPal, onScreenPerson *thisPerson, const int camX, const int camY, bool);
|
|
void burnSpriteToBackDrop(int x1, int y1, sprite &single, const spritePalette &fontPal);
|
|
|
|
#endif
|