scummvm/engines/kyra/scene_lok.cpp
2014-02-18 02:39:35 +01:00

1302 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_lok.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
#include "kyra/sprites.h"
#include "kyra/animator_lok.h"
#include "kyra/timer.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine_LoK::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) {
int unkVar1 = 1;
_screen->hideMouse();
// TODO: Check how the original handled sfx still playing
_sound->stopAllSoundEffects();
if (_flags.platform == Common::kPlatformFMTowns) {
int newSfxFile = -1;
if (_currentCharacter->sceneId == 7 && sceneId == 24)
newSfxFile = 2;
else if (_currentCharacter->sceneId == 25 && sceneId == 109)
newSfxFile = 3;
else if (_currentCharacter->sceneId == 120 && sceneId == 37)
newSfxFile = 4;
else if (_currentCharacter->sceneId == 52 && sceneId == 199)
newSfxFile = 5;
else if (_currentCharacter->sceneId == 37 && sceneId == 120)
newSfxFile = 3;
else if (_currentCharacter->sceneId == 109 && sceneId == 25)
newSfxFile = 2;
else if (_currentCharacter->sceneId == 24 && sceneId == 7)
newSfxFile = 1;
if (newSfxFile != -1) {
_curSfxFile = newSfxFile;
_sound->loadSoundFile(_curSfxFile);
}
}
switch (_currentCharacter->sceneId) {
case 1:
if (sceneId == 0) {
moveCharacterToPos(0, 0, _currentCharacter->x1, 84);
unkVar1 = 0;
}
break;
case 3:
if (sceneId == 2) {
moveCharacterToPos(0, 6, 155, _currentCharacter->y1);
unkVar1 = 0;
}
break;
case 26:
if (sceneId == 27) {
moveCharacterToPos(0, 6, 155, _currentCharacter->y1);
unkVar1 = 0;
}
break;
case 44:
if (sceneId == 45) {
moveCharacterToPos(0, 2, 192, _currentCharacter->y1);
unkVar1 = 0;
}
break;
default:
break;
}
if (unkVar1 && unk1) {
int xpos = _currentCharacter->x1;
int ypos = _currentCharacter->y1;
switch (facing) {
case 0:
ypos = _currentCharacter->y1 - 6;
break;
case 2:
xpos = 336;
break;
case 4:
ypos = 143;
break;
case 6:
xpos = -16;
break;
default:
break;
}
moveCharacterToPos(0, facing, xpos, ypos);
}
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i)
_movieObjects[i]->close();
if (!brandonAlive) {
_emc->init(&_scriptClick, &_scriptClickData);
_emc->start(&_scriptClick, 5);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
memset(_entranceMouseCursorTracks, 0xFF, sizeof(_entranceMouseCursorTracks));
_currentCharacter->sceneId = sceneId;
assert(sceneId < _roomTableSize);
assert(_roomTable[sceneId].nameIndex < _roomFilenameTableSize);
Room *currentRoom = &_roomTable[sceneId];
setupSceneResource(sceneId);
_currentRoom = sceneId;
int tableId = _roomTable[sceneId].nameIndex;
char fileNameBuffer[32];
strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
strcat(fileNameBuffer, ".DAT");
_sprites->loadDat(fileNameBuffer, _sceneExits);
_sprites->setupSceneAnims();
_emc->unload(&_scriptClickData);
loadSceneMsc();
_walkBlockNorth = currentRoom->northExit;
_walkBlockEast = currentRoom->eastExit;
_walkBlockSouth = currentRoom->southExit;
_walkBlockWest = currentRoom->westExit;
if (_walkBlockNorth == 0xFFFF)
_screen->blockOutRegion(0, 0, 320, (_northExitHeight & 0xFF) + 3);
if (_walkBlockEast == 0xFFFF)
_screen->blockOutRegion(312, 0, 8, 139);
if (_walkBlockSouth == 0xFFFF)
_screen->blockOutRegion(0, 135, 320, 8);
if (_walkBlockWest == 0xFFFF)
_screen->blockOutRegion(0, 0, 8, 139);
if (!brandonAlive)
updatePlayerItemsForScene();
startSceneScript(brandonAlive);
setupSceneItems();
initSceneData(facing, unk2, brandonAlive);
_loopFlag2 = 0;
_screen->showMouse();
if (!brandonAlive)
seq_poisonDeathNow(0);
updateMousePointer(true);
_changedScene = true;
}
void KyraEngine_LoK::transcendScenes(int roomIndex, int roomName) {
assert(roomIndex < _roomTableSize);
if (_flags.isTalkie) {
char file[32];
assert(roomIndex < _roomTableSize);
int tableId = _roomTable[roomIndex].nameIndex;
assert(tableId < _roomFilenameTableSize);
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".VRM");
_res->unloadPakFile(file);
}
_roomTable[roomIndex].nameIndex = roomName;
_unkScreenVar2 = 1;
_unkScreenVar3 = 1;
_unkScreenVar1 = 0;
_brandonPosX = _currentCharacter->x1;
_brandonPosY = _currentCharacter->y1;
enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0);
_unkScreenVar1 = 1;
_unkScreenVar2 = 0;
_unkScreenVar3 = 0;
}
void KyraEngine_LoK::setSceneFile(int roomIndex, int roomName) {
assert(roomIndex < _roomTableSize);
_roomTable[roomIndex].nameIndex = roomName;
}
void KyraEngine_LoK::moveCharacterToPos(int character, int facing, int xpos, int ypos) {
Character *ch = &_characterList[character];
ch->facing = facing;
_screen->hideMouse();
xpos = (int16)(xpos & 0xFFFC);
ypos = (int16)(ypos & 0xFFFE);
_timer->disable(19);
_timer->disable(14);
_timer->disable(18);
uint32 nextFrame = 0;
switch (facing) {
case 0:
while (ypos < ch->y1) {
nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis();
setCharacterPositionWithUpdate(character);
delayUntil(nextFrame, true);
}
break;
case 2:
while (ch->x1 < xpos) {
nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis();
setCharacterPositionWithUpdate(character);
delayUntil(nextFrame, true);
}
break;
case 4:
while (ypos > ch->y1) {
nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis();
setCharacterPositionWithUpdate(character);
delayUntil(nextFrame, true);
}
break;
case 6:
while (ch->x1 > xpos) {
nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis();
setCharacterPositionWithUpdate(character);
delayUntil(nextFrame, true);
}
break;
default:
break;
}
_timer->enable(19);
_timer->enable(14);
_timer->enable(18);
_screen->showMouse();
}
void KyraEngine_LoK::setCharacterPositionWithUpdate(int character) {
setCharacterPosition(character, 0);
_sprites->updateSceneAnims();
_timer->update();
_animator->updateAllObjectShapes();
updateTextFade();
if (_currentCharacter->sceneId == 210)
updateKyragemFading();
}
int KyraEngine_LoK::setCharacterPosition(int character, int *facingTable) {
if (character == 0) {
_currentCharacter->x1 += _charAddXPosTable[_currentCharacter->facing];
_currentCharacter->y1 += _charAddYPosTable[_currentCharacter->facing];
setCharacterPositionHelper(0, facingTable);
return 1;
} else {
_characterList[character].x1 += _charAddXPosTable[_characterList[character].facing];
_characterList[character].y1 += _charAddYPosTable[_characterList[character].facing];
if (_characterList[character].sceneId == _currentCharacter->sceneId)
setCharacterPositionHelper(character, 0);
}
return 0;
}
void KyraEngine_LoK::setCharacterPositionHelper(int character, int *facingTable) {
Character *ch = &_characterList[character];
++ch->currentAnimFrame;
int facing = ch->facing;
if (facingTable) {
if (*facingTable != *(facingTable - 1)) {
if (*(facingTable - 1) == *(facingTable + 1)) {
facing = getOppositeFacingDirection(*(facingTable - 1));
*facingTable = *(facingTable - 1);
}
}
}
if (facing == 0) {
++_characterFacingZeroCount[character];
} else {
bool resetTables = false;
if (facing != 7) {
if (facing - 1 != 0) {
if (facing != 4) {
if (facing == 3 || facing == 5) {
if (_characterFacingFourCount[character] > 2)
facing = 4;
resetTables = true;
}
} else {
++_characterFacingFourCount[character];
}
} else {
if (_characterFacingZeroCount[character] > 2)
facing = 0;
resetTables = true;
}
} else {
if (_characterFacingZeroCount[character] > 2)
facing = 0;
resetTables = true;
}
if (resetTables) {
_characterFacingZeroCount[character] = 0;
_characterFacingFourCount[character] = 0;
}
}
static const uint16 maxAnimationFrame[] = {
0x000F, 0x0031, 0x0055, 0x0000, 0x0000, 0x0000,
0x0008, 0x002A, 0x004E, 0x0000, 0x0000, 0x0000,
0x0022, 0x0046, 0x006A, 0x0000, 0x0000, 0x0000,
0x001D, 0x0041, 0x0065, 0x0000, 0x0000, 0x0000,
0x001F, 0x0043, 0x0067, 0x0000, 0x0000, 0x0000,
0x0028, 0x004C, 0x0070, 0x0000, 0x0000, 0x0000,
0x0023, 0x0047, 0x006B, 0x0000, 0x0000, 0x0000
};
if (facing == 0) {
if (maxAnimationFrame[36 + character] > ch->currentAnimFrame)
ch->currentAnimFrame = maxAnimationFrame[36 + character];
if (maxAnimationFrame[30 + character] < ch->currentAnimFrame)
ch->currentAnimFrame = maxAnimationFrame[36 + character];
} else if (facing == 4) {
if (maxAnimationFrame[18 + character] > ch->currentAnimFrame)
ch->currentAnimFrame = maxAnimationFrame[18 + character];
if (maxAnimationFrame[12 + character] < ch->currentAnimFrame)
ch->currentAnimFrame = maxAnimationFrame[18 + character];
} else {
if (maxAnimationFrame[18 + character] < ch->currentAnimFrame)
ch->currentAnimFrame = maxAnimationFrame[30 + character];
if (maxAnimationFrame[character] == ch->currentAnimFrame)
ch->currentAnimFrame = maxAnimationFrame[6 + character];
if (maxAnimationFrame[character] < ch->currentAnimFrame)
ch->currentAnimFrame = maxAnimationFrame[6 + character] + 2;
}
if (character == 0 && (_brandonStatusBit & 0x10))
ch->currentAnimFrame = 88;
_animator->animRefreshNPC(character);
}
void KyraEngine_LoK::loadSceneMsc() {
assert(_currentCharacter->sceneId < _roomTableSize);
int tableId = _roomTable[_currentCharacter->sceneId].nameIndex;
assert(tableId < _roomFilenameTableSize);
char fileNameBuffer[32];
strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
strcat(fileNameBuffer, ".MSC");
_screen->fillRect(0, 0, 319, 199, 0, 5);
_res->exists(fileNameBuffer, true);
_screen->loadBitmap(fileNameBuffer, 3, 5, 0);
}
void KyraEngine_LoK::startSceneScript(int brandonAlive) {
assert(_currentCharacter->sceneId < _roomTableSize);
int tableId = _roomTable[_currentCharacter->sceneId].nameIndex;
assert(tableId < _roomFilenameTableSize);
char fileNameBuffer[32];
strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
strcat(fileNameBuffer, ".CPS");
_screen->clearPage(3);
_res->exists(fileNameBuffer, true);
// FIXME: check this hack for amiga version
_screen->loadBitmap(fileNameBuffer, 3, 3, (_flags.platform == Common::kPlatformAmiga ? &_screen->getPalette(0) : 0));
_sprites->loadSceneShapes();
_exitListPtr = 0;
_scaleMode = 1;
for (int i = 0; i < 145; ++i)
_scaleTable[i] = 256;
clearNoDropRects();
_emc->init(&_scriptClick, &_scriptClickData);
strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
strcat(fileNameBuffer, ".EMC");
_res->exists(fileNameBuffer, true);
_emc->unload(&_scriptClickData);
_emc->load(fileNameBuffer, &_scriptClickData, &_opcodes);
_emc->start(&_scriptClick, 0);
_scriptClick.regs[0] = _currentCharacter->sceneId;
_scriptClick.regs[7] = brandonAlive;
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
void KyraEngine_LoK::initSceneData(int facing, int unk1, int brandonAlive) {
int16 xpos2 = 0;
int setFacing = 1;
int16 xpos = 0, ypos = 0;
if (_brandonPosX == -1 && _brandonPosY == -1) {
switch (facing + 1) {
case 0:
xpos = ypos = -1;
break;
case 1: case 2: case 8:
xpos = _sceneExits.southXPos;
ypos = _sceneExits.southYPos;
break;
case 3:
xpos = _sceneExits.westXPos;
ypos = _sceneExits.westYPos;
break;
case 4: case 5: case 6:
xpos = _sceneExits.northXPos;
ypos = _sceneExits.northYPos;
break;
case 7:
xpos = _sceneExits.eastXPos;
ypos = _sceneExits.eastYPos;
break;
default:
break;
}
if ((uint8)(_northExitHeight & 0xFF) + 2 >= ypos)
ypos = (_northExitHeight & 0xFF) + 4;
if (xpos >= 308)
xpos = 304;
if ((uint8)(_northExitHeight >> 8) - 2 <= ypos)
ypos = (_northExitHeight >> 8) - 4;
if (xpos <= 12)
xpos = 16;
}
if (_brandonPosX > -1)
xpos = _brandonPosX;
if (_brandonPosY > -1)
ypos = _brandonPosY;
int16 ypos2 = 0;
if (_brandonPosX > -1 && _brandonPosY > -1) {
switch (_currentCharacter->sceneId) {
case 1:
_currentCharacter->x1 = xpos;
_currentCharacter->x2 = xpos;
_currentCharacter->y1 = ypos;
_currentCharacter->y2 = ypos;
facing = 4;
xpos2 = 192;
ypos2 = 104;
setFacing = 0;
unk1 = 1;
break;
case 3:
_currentCharacter->x1 = xpos;
_currentCharacter->x2 = xpos;
_currentCharacter->y1 = ypos;
_currentCharacter->y2 = ypos;
facing = 2;
xpos2 = 204;
ypos2 = 94;
setFacing = 0;
unk1 = 1;
break;
case 26:
_currentCharacter->x1 = xpos;
_currentCharacter->x2 = xpos;
_currentCharacter->y1 = ypos;
_currentCharacter->y2 = ypos;
facing = 2;
xpos2 = 192;
ypos2 = 128;
setFacing = 0;
unk1 = 1;
break;
case 44:
_currentCharacter->x1 = xpos;
_currentCharacter->x2 = xpos;
_currentCharacter->y1 = ypos;
_currentCharacter->y2 = ypos;
facing = 6;
xpos2 = 156;
ypos2 = 96;
setFacing = 0;
unk1 = 1;
break;
case 37:
_currentCharacter->x1 = xpos;
_currentCharacter->x2 = xpos;
_currentCharacter->y1 = ypos;
_currentCharacter->y2 = ypos;
facing = 2;
xpos2 = 148;
ypos2 = 114;
setFacing = 0;
unk1 = 1;
break;
default:
break;
}
}
_brandonPosX = _brandonPosY = -1;
if (unk1 && setFacing) {
ypos2 = ypos;
xpos2 = xpos;
switch (facing) {
case 0:
ypos = 142;
break;
case 2:
xpos = -16;
break;
case 4:
ypos = (uint8)(_northExitHeight & 0xFF) - 4;
break;
case 6:
xpos = 336;
break;
default:
break;
}
}
xpos2 = (int16)(xpos2 & 0xFFFC);
ypos2 = (int16)(ypos2 & 0xFFFE);
xpos = (int16)(xpos & 0xFFFC);
ypos = (int16)(ypos & 0xFFFE);
_currentCharacter->facing = facing;
_currentCharacter->x1 = xpos;
_currentCharacter->x2 = xpos;
_currentCharacter->y1 = ypos;
_currentCharacter->y2 = ypos;
initSceneObjectList(brandonAlive);
if (unk1 && brandonAlive == 0)
moveCharacterToPos(0, facing, xpos2, ypos2);
_scriptClick.regs[4] = _itemInHand;
_scriptClick.regs[7] = brandonAlive;
_emc->start(&_scriptClick, 3);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
void KyraEngine_LoK::initSceneObjectList(int brandonAlive) {
for (int i = 0; i < 28; ++i)
_animator->actors()[i].active = 0;
int startAnimFrame = 0;
Animator_LoK::AnimObject *curAnimState = _animator->actors();
curAnimState->active = 1;
curAnimState->drawY = _currentCharacter->y1;
curAnimState->sceneAnimPtr = _shapes[_currentCharacter->currentAnimFrame];
curAnimState->animFrameNumber = _currentCharacter->currentAnimFrame;
startAnimFrame = _currentCharacter->currentAnimFrame - 7;
int xOffset = _defaultShapeTable[startAnimFrame].xOffset;
int yOffset = _defaultShapeTable[startAnimFrame].yOffset;
if (_scaleMode) {
curAnimState->x1 = _currentCharacter->x1;
curAnimState->y1 = _currentCharacter->y1;
_animator->_brandonScaleX = _scaleTable[_currentCharacter->y1];
_animator->_brandonScaleY = _scaleTable[_currentCharacter->y1];
curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8;
curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8;
} else {
curAnimState->x1 = _currentCharacter->x1 + xOffset;
curAnimState->y1 = _currentCharacter->y1 + yOffset;
}
curAnimState->x2 = curAnimState->x1;
curAnimState->y2 = curAnimState->y1;
curAnimState->refreshFlag = 1;
curAnimState->bkgdChangeFlag = 1;
_animator->clearQueue();
_animator->addObjectToQueue(curAnimState);
int listAdded = 0;
int addedObjects = 1;
for (int i = 1; i < 5; ++i) {
Character *ch = &_characterList[i];
curAnimState = &_animator->actors()[addedObjects];
if (ch->sceneId != _currentCharacter->sceneId) {
curAnimState->active = 0;
curAnimState->refreshFlag = 0;
curAnimState->bkgdChangeFlag = 0;
++addedObjects;
continue;
}
curAnimState->drawY = ch->y1;
curAnimState->sceneAnimPtr = _shapes[ch->currentAnimFrame];
curAnimState->animFrameNumber = ch->currentAnimFrame;
startAnimFrame = ch->currentAnimFrame - 7;
xOffset = _defaultShapeTable[startAnimFrame].xOffset;
yOffset = _defaultShapeTable[startAnimFrame].yOffset;
if (_scaleMode) {
curAnimState->x1 = ch->x1;
curAnimState->y1 = ch->y1;
_animator->_brandonScaleX = _scaleTable[ch->y1];
_animator->_brandonScaleY = _scaleTable[ch->y1];
curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8;
curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8;
} else {
curAnimState->x1 = ch->x1 + xOffset;
curAnimState->y1 = ch->y1 + yOffset;
}
curAnimState->x2 = curAnimState->x1;
curAnimState->y2 = curAnimState->y1;
curAnimState->active = 1;
curAnimState->refreshFlag = 1;
curAnimState->bkgdChangeFlag = 1;
if (ch->facing >= 1 && ch->facing <= 3)
curAnimState->flags |= 1;
else if (ch->facing >= 5 && ch->facing <= 7)
curAnimState->flags &= 0xFFFFFFFE;
_animator->addObjectToQueue(curAnimState);
++addedObjects;
++listAdded;
if (listAdded < 2)
i = 5;
}
for (int i = 0; i < 11; ++i) {
curAnimState = &_animator->sprites()[i];
if (_sprites->_anims[i].play) {
curAnimState->active = 1;
curAnimState->refreshFlag = 1;
curAnimState->bkgdChangeFlag = 1;
} else {
curAnimState->active = 0;
curAnimState->refreshFlag = 0;
curAnimState->bkgdChangeFlag = 0;
}
curAnimState->height = _sprites->_anims[i].height;
curAnimState->height2 = _sprites->_anims[i].height2;
curAnimState->width = _sprites->_anims[i].width + 1;
curAnimState->width2 = _sprites->_anims[i].width2;
curAnimState->drawY = _sprites->_anims[i].drawY;
curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x;
curAnimState->y1 = curAnimState->y2 = _sprites->_anims[i].y;
curAnimState->background = _sprites->_anims[i].background;
curAnimState->sceneAnimPtr = _sprites->_sceneShapes[_sprites->_anims[i].sprite];
curAnimState->disable = _sprites->_anims[i].disable;
if (_sprites->_anims[i].unk2)
curAnimState->flags = 0x800;
else
curAnimState->flags = 0;
if (_sprites->_anims[i].flipX)
curAnimState->flags |= 0x1;
_animator->addObjectToQueue(curAnimState);
}
for (int i = 0; i < 12; ++i) {
curAnimState = &_animator->items()[i];
Room *curRoom = &_roomTable[_currentCharacter->sceneId];
byte curItem = curRoom->itemsTable[i];
if (curItem != 0xFF) {
curAnimState->drawY = curRoom->itemsYPos[i];
curAnimState->sceneAnimPtr = _shapes[216 + curItem];
curAnimState->animFrameNumber = (int16)0xFFFF;
curAnimState->y1 = curRoom->itemsYPos[i];
curAnimState->x1 = curRoom->itemsXPos[i];
curAnimState->x1 -= (_animator->fetchAnimWidth(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY])) >> 1;
curAnimState->y1 -= _animator->fetchAnimHeight(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY]);
curAnimState->x2 = curAnimState->x1;
curAnimState->y2 = curAnimState->y1;
curAnimState->active = 1;
curAnimState->refreshFlag = 1;
curAnimState->bkgdChangeFlag = 1;
_animator->addObjectToQueue(curAnimState);
} else {
curAnimState->active = 0;
curAnimState->refreshFlag = 0;
curAnimState->bkgdChangeFlag = 0;
}
}
_animator->preserveAnyChangedBackgrounds();
curAnimState = _animator->actors();
curAnimState->bkgdChangeFlag = 1;
curAnimState->refreshFlag = 1;
for (int i = 1; i < 28; ++i) {
curAnimState = &_animator->objects()[i];
if (curAnimState->active) {
curAnimState->bkgdChangeFlag = 1;
curAnimState->refreshFlag = 1;
}
}
_animator->restoreAllObjectBackgrounds();
_animator->preserveAnyChangedBackgrounds();
_animator->prepDrawAllObjects();
initSceneScreen(brandonAlive);
_animator->copyChangedObjectsForward(0);
}
void KyraEngine_LoK::initSceneScreen(int brandonAlive) {
if (_flags.platform == Common::kPlatformAmiga) {
if (_unkScreenVar1 && !queryGameFlag(0xF0)) {
_screen->getPalette(2).clear();
if (_currentCharacter->sceneId != 117 || !queryGameFlag(0xB3))
_screen->setScreenPalette(_screen->getPalette(2));
}
if (_unkScreenVar2 == 1)
_screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false);
else
_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0, Screen::CR_NO_P_CHECK);
if (_unkScreenVar1 && !queryGameFlag(0xA0)) {
if (_currentCharacter->sceneId == 45 && _cauldronState)
_screen->getPalette(0).copy(_screen->getPalette(4), 12, 1);
if (_currentCharacter->sceneId >= 229 && _currentCharacter->sceneId <= 245 && (_brandonStatusBit & 1))
_screen->copyPalette(0, 10);
_screen->setScreenPalette(_screen->getPalette(0));
}
} else {
if (_unkScreenVar1 && !queryGameFlag(0xA0)) {
for (int i = 0; i < 60; ++i) {
uint16 col = _screen->getPalette(0)[684 + i];
col += _screen->getPalette(1)[684 + i] << 1;
col >>= 2;
_screen->getPalette(0)[684 + i] = col;
}
_screen->setScreenPalette(_screen->getPalette(0));
}
if (_unkScreenVar2 == 1)
_screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false);
else
_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0);
if (_unkScreenVar1 && _paletteChanged) {
if (!queryGameFlag(0xA0)) {
_screen->getPalette(0).copy(_screen->getPalette(1), 228, 20);
_screen->setScreenPalette(_screen->getPalette(0));
} else {
_screen->getPalette(0).clear();
}
}
}
if (!_emc->start(&_scriptClick, 2))
error("Could not start script function 2 of scene script");
_scriptClick.regs[7] = brandonAlive;
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
setTextFadeTimerCountdown(-1);
if (_currentCharacter->sceneId == 210) {
if (_itemInHand != kItemNone)
magicOutMouseItem(2, -1);
_screen->hideMouse();
for (int i = 0; i < 10; ++i) {
if (_currentCharacter->inventoryItems[i] != kItemNone)
magicOutMouseItem(2, i);
}
_screen->showMouse();
}
}
int KyraEngine_LoK::handleSceneChange(int xpos, int ypos, int unk1, int frameReset) {
if (queryGameFlag(0xEF))
unk1 = 0;
int sceneId = _currentCharacter->sceneId;
_pathfinderFlag = 0;
if (xpos < 12) {
if (_roomTable[sceneId].westExit != 0xFFFF) {
xpos = 12;
ypos = _sceneExits.westYPos;
_pathfinderFlag = 7;
}
} else if (xpos >= 308) {
if (_roomTable[sceneId].eastExit != 0xFFFF) {
xpos = 307;
ypos = _sceneExits.eastYPos;
_pathfinderFlag = 13;
}
}
if (ypos <= (_northExitHeight & 0xFF) + 2) {
if (_roomTable[sceneId].northExit != 0xFFFF) {
xpos = _sceneExits.northXPos;
ypos = _northExitHeight & 0xFF;
_pathfinderFlag = 14;
}
} else if (ypos >= 136) {
if (_roomTable[sceneId].southExit != 0xFFFF) {
xpos = _sceneExits.southXPos;
ypos = 136;
_pathfinderFlag = 11;
}
}
int temp = xpos - _currentCharacter->x1;
if (ABS(temp) < 4) {
temp = ypos - _currentCharacter->y1;
if (ABS(temp) < 2)
return 0;
}
int x = (int16)(_currentCharacter->x1 & 0xFFFC);
int y = (int16)(_currentCharacter->y1 & 0xFFFE);
xpos = (int16)(xpos & 0xFFFC);
ypos = (int16)(ypos & 0xFFFE);
int ret = findWay(x, y, xpos, ypos, _movFacingTable, 150);
_pathfinderFlag = 0;
if (ret >= _lastFindWayRet)
_lastFindWayRet = ret;
if (ret == 0x7D00 || ret == 0)
return 0;
return processSceneChange(_movFacingTable, unk1, frameReset);
}
int KyraEngine_LoK::processSceneChange(int *table, int unk1, int frameReset) {
if (queryGameFlag(0xEF))
unk1 = 0;
int *tableStart = table;
_sceneChangeState = 0;
_loopFlag2 = 0;
bool running = true;
int returnValue = 0;
uint32 nextFrame = 0;
while (running) {
bool forceContinue = false;
switch (*table) {
case 0: case 1: case 2:
case 3: case 4: case 5:
case 6: case 7:
_currentCharacter->facing = getOppositeFacingDirection(*table);
break;
case 8:
forceContinue = true;
running = false;
break;
default:
++table;
forceContinue = true;
}
returnValue = changeScene(_currentCharacter->facing);
if (returnValue)
running = false;
if (unk1) {
if (skipFlag()) {
resetSkipFlag(false);
running = false;
_sceneChangeState = 1;
}
}
if (forceContinue || !running)
continue;
int temp = 0;
if (table == tableStart || table[1] == 8)
temp = setCharacterPosition(0, 0);
else
temp = setCharacterPosition(0, table);
if (temp)
++table;
nextFrame = _timer->getDelay(5) * _tickLength + _system->getMillis();
while (_system->getMillis() < nextFrame) {
_timer->update();
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
if (seq_playEnd() || _beadStateVar == 4 || _beadStateVar == 5) {
*table = 8;
running = false;
break;
}
}
if ((nextFrame - _system->getMillis()) >= 10)
delay(10, true);
}
}
if (frameReset && !(_brandonStatusBit & 2))
_currentCharacter->currentAnimFrame = 7;
_animator->animRefreshNPC(0);
_animator->updateAllObjectShapes();
return returnValue;
}
int KyraEngine_LoK::changeScene(int facing) {
if (queryGameFlag(0xEF)) {
if (_currentCharacter->sceneId == 5)
return 0;
}
int xpos = _charAddXPosTable[facing] + _currentCharacter->x1;
int ypos = _charAddYPosTable[facing] + _currentCharacter->y1;
if (xpos >= 12 && xpos <= 308) {
if (!lineIsPassable(xpos, ypos))
return false;
}
if (_exitListPtr) {
int16 *ptr = _exitListPtr;
// this loop should be only entered one time, seems to be some hack in the original
while (true) {
if (*ptr == -1)
break;
if (*ptr > _currentCharacter->x1 || _currentCharacter->y1 < ptr[1] || _currentCharacter->x1 > ptr[2] || _currentCharacter->y1 > ptr[3]) {
ptr += 10;
break;
}
_brandonPosX = ptr[6];
_brandonPosY = ptr[7];
uint16 sceneId = ptr[5];
facing = ptr[4];
int unk1 = ptr[8];
int unk2 = ptr[9];
if (sceneId == 0xFFFF) {
switch (facing) {
case 0:
sceneId = _roomTable[_currentCharacter->sceneId].northExit;
break;
case 2:
sceneId = _roomTable[_currentCharacter->sceneId].eastExit;
break;
case 4:
sceneId = _roomTable[_currentCharacter->sceneId].southExit;
break;
case 6:
sceneId = _roomTable[_currentCharacter->sceneId].westExit;
break;
default:
break;
}
}
_currentCharacter->facing = facing;
_animator->animRefreshNPC(0);
_animator->updateAllObjectShapes();
enterNewScene(sceneId, facing, unk1, unk2, 0);
resetGameFlag(0xEE);
return 1;
}
}
int returnValue = 0;
facing = 0;
if ((_northExitHeight & 0xFF) + 2 >= ypos || (_northExitHeight & 0xFF) + 2 >= _currentCharacter->y1) {
facing = 0;
returnValue = 1;
}
if (xpos >= 308 || (_currentCharacter->x1 + 4) >= 308) {
facing = 2;
returnValue = 1;
}
if (((_northExitHeight >> 8) & 0xFF) - 2 < ypos || ((_northExitHeight >> 8) & 0xFF) - 2 < _currentCharacter->y1) {
facing = 4;
returnValue = 1;
}
if (xpos <= 12 || _currentCharacter->y1 <= 12) {
facing = 6;
returnValue = 1;
}
if (!returnValue)
return 0;
uint16 sceneId = 0xFFFF;
switch (facing) {
case 0:
sceneId = _roomTable[_currentCharacter->sceneId].northExit;
break;
case 2:
sceneId = _roomTable[_currentCharacter->sceneId].eastExit;
break;
case 4:
sceneId = _roomTable[_currentCharacter->sceneId].southExit;
break;
default:
sceneId = _roomTable[_currentCharacter->sceneId].westExit;
}
if (sceneId == 0xFFFF)
return 0;
enterNewScene(sceneId, facing, 1, 1, 0);
return returnValue;
}
void KyraEngine_LoK::setCharactersInDefaultScene() {
static const uint32 defaultSceneTable[][4] = {
{ 0xFFFF, 0x0004, 0x0003, 0xFFFF },
{ 0xFFFF, 0x0022, 0xFFFF, 0x0000 },
{ 0xFFFF, 0x001D, 0x0021, 0xFFFF },
{ 0xFFFF, 0x0000, 0x0000, 0xFFFF }
};
for (int i = 1; i < 5; ++i) {
Character *cur = &_characterList[i];
//cur->field_20 = 0;
const uint32 *curTable = defaultSceneTable[i - 1];
cur->sceneId = curTable[0];
if (cur->sceneId == _currentCharacter->sceneId)
//++cur->field_20;
cur->sceneId = curTable[1/*cur->field_20*/];
//cur->field_23 = curTable[cur->field_20+1];
}
}
void KyraEngine_LoK::setCharactersPositions(int character) {
static const uint16 initXPosTable[] = {
0x3200, 0x0024, 0x2230, 0x2F00, 0x0020, 0x002B,
0x00CA, 0x00F0, 0x0082, 0x00A2, 0x0042
};
static const uint8 initYPosTable[] = {
0x00, 0xA2, 0x00, 0x42, 0x00,
0x67, 0x67, 0x60, 0x5A, 0x71,
0x76
};
assert(character < ARRAYSIZE(initXPosTable));
Character *edit = &_characterList[character];
edit->x1 = edit->x2 = initXPosTable[character];
edit->y1 = edit->y2 = initYPosTable[character];
}
#pragma mark -
#pragma mark - Pathfinder
#pragma mark -
int KyraEngine_LoK::findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize) {
int ret = KyraEngine_v1::findWay(x, y, toX, toY, moveTable, moveTableSize);
if (ret == 0x7D00)
return 0;
return getMoveTableSize(moveTable);
}
bool KyraEngine_LoK::lineIsPassable(int x, int y) {
if (queryGameFlag(0xEF)) {
if (_currentCharacter->sceneId == 5)
return true;
}
if (_pathfinderFlag & 2) {
if (x >= 312)
return false;
}
if (_pathfinderFlag & 4) {
if (y >= 136)
return false;
}
if (_pathfinderFlag & 8) {
if (x < 8)
return false;
}
if (_pathfinderFlag2) {
if (x <= 8 || x >= 312)
return true;
if (y < (_northExitHeight & 0xFF) || y > 135)
return true;
}
if (y > 137)
return false;
if (y < 0)
y = 0;
int ypos = 8;
if (_scaleMode) {
ypos = (_scaleTable[y] >> 5) + 1;
if (8 < ypos)
ypos = 8;
}
x -= (ypos >> 1);
int xpos = x;
int xtemp = xpos + ypos - 1;
if (x < 0)
xpos = 0;
if (xtemp > 319)
xtemp = 319;
for (; xpos < xtemp; ++xpos) {
if (!_screen->getShapeFlag1(xpos, y))
return false;
}
return true;
}
#pragma mark -
void KyraEngine_LoK::setupZanthiaPalette(int pal) {
uint8 r, g, b;
switch (pal - 17) {
case 0:
// 0x88F
r = 33;
g = 33;
b = 63;
break;
case 1:
// 0x00F
r = 0;
g = 0;
b = 63;
break;
case 2:
// 0xF88
r = 63;
g = 33;
b = 33;
break;
case 3:
// 0xF00
r = 63;
g = 0;
b = 0;
break;
case 4:
// 0xFF9
r = 63;
g = 63;
b = 37;
break;
case 5:
// 0xFF1
r = 63;
g = 63;
b = 4;
break;
default:
// 0xFFF
r = 63;
g = 63;
b = 63;
}
_screen->getPalette(4)[12 * 3 + 0] = r;
_screen->getPalette(4)[12 * 3 + 1] = g;
_screen->getPalette(4)[12 * 3 + 2] = b;
}
#pragma mark -
void KyraEngine_LoK::setupSceneResource(int sceneId) {
if (!_flags.isTalkie)
return;
if (_currentRoom != 0xFFFF) {
assert(_currentRoom < _roomTableSize);
int tableId = _roomTable[_currentRoom].nameIndex;
assert(tableId < _roomFilenameTableSize);
// unload our old room
char file[64];
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".VRM");
_res->unloadPakFile(file);
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".PAK");
_res->unloadPakFile(file);
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".APK");
_res->unloadPakFile(file);
}
assert(sceneId < _roomTableSize);
int tableId = _roomTable[sceneId].nameIndex;
assert(tableId < _roomFilenameTableSize);
// load our new room
char file[64];
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".VRM");
if (_res->exists(file))
_res->loadPakFile(file);
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".PAK");
if (_res->exists(file))
_res->loadPakFile(file);
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".APK");
if (_res->exists(file))
_res->loadPakFile(file);
}
} // End of namespace Kyra