scummvm/engines/kyra/sound.h
Johannes Schickel 8d5b4b75d4 KYRA: Make all hex constants use uppercase letters.
Done with:
git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2013-01-09 06:01:28 +01:00

335 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KYRA_SOUND_H
#define KYRA_SOUND_H
#include "kyra/kyra_v1.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/mixer.h"
namespace Audio {
class AudioStream;
class SeekableAudioStream;
} // End of namespace Audio
namespace Kyra {
// Helper structs to format the data passed to the various initAudioResourceInfo() implementations
struct SoundResourceInfo_PC {
SoundResourceInfo_PC(const char *const *files, int numFiles) : fileList(files), fileListSize(numFiles) {}
const char *const *fileList;
uint fileListSize;
};
struct SoundResourceInfo_Towns {
SoundResourceInfo_Towns(const char *const *files, int numFiles, const int32 *cdaTbl, int cdaTblSize) : fileList(files), fileListSize(numFiles), cdaTable(cdaTbl), cdaTableSize(cdaTblSize) {}
const char *const *fileList;
uint fileListSize;
const int32 *cdaTable;
uint cdaTableSize;
};
struct SoundResourceInfo_PC98 {
SoundResourceInfo_PC98(const char *fileNamePattern) : pattern(fileNamePattern) {}
const char *pattern;
};
struct SoundResourceInfo_TownsPC98V2 {
SoundResourceInfo_TownsPC98V2(const char *const *files, int numFiles, const char *fileNamePattern, const uint16 *cdaTbl, int cdaTblSize) : fileList(files), fileListSize(numFiles), pattern(fileNamePattern), cdaTable(cdaTbl), cdaTableSize(cdaTblSize) {}
const char *const *fileList;
uint fileListSize;
const char *pattern;
const uint16 *cdaTable;
uint cdaTableSize;
};
/**
* Analog audio output device API for Kyrandia games.
* It contains functionality to play music tracks,
* sound effects and voices.
*/
class Sound {
public:
Sound(KyraEngine_v1 *vm, Audio::Mixer *mixer);
virtual ~Sound();
enum kType {
kAdLib,
kMidiMT32,
kMidiGM,
kTowns,
kPC98,
kPCSpkr,
kAmiga
};
virtual kType getMusicType() const = 0;
virtual kType getSfxType() const;
/**
* Initializes the output device.
*
* @return true on success, else false
*/
virtual bool init() = 0;
/**
* Updates the device, this is needed for some devices.
*/
virtual void process() {}
/**
* Updates internal volume settings according to ConfigManager.
*/
virtual void updateVolumeSettings() {}
/**
* Assigns static resource data with information on how to load
* audio resources to
*
* @param set value defined in AudioResourceSet enum
* info various types of resource info data (file list, file name pattern, struct, etc. - depending on the inheriting driver type)
*/
virtual void initAudioResourceInfo(int set, void *info) = 0;
/**
* Select audio resource set.
*
* @param set value defined in AudioResourceSet enum
*/
virtual void selectAudioResourceSet(int set) = 0;
/**
* Checks if a given sound file is present.
*
* @param track track number
* @return true if available, false otherwise
*/
virtual bool hasSoundFile(uint file) const = 0;
/**
* Load a specifc sound file for use of
* playing music and sound effects.
*/
virtual void loadSoundFile(uint file) = 0;
/**
* Load a sound file for playing music
* (and sometimes sound effects) from.
*/
virtual void loadSoundFile(Common::String file) = 0;
/**
* Load a sound file for playing sound
* effects from.
*/
virtual void loadSfxFile(Common::String file) {}
/**
* Plays the specified track.
*
* @param track track number
*/
virtual void playTrack(uint8 track) = 0;
/**
* Stop playback of the current track.
*/
virtual void haltTrack() = 0;
/**
* Plays the specified sound effect.
*
* @param track sound effect id
*/
virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF) = 0;
/**
* Stop playback of all sfx tracks.
*/
virtual void stopAllSoundEffects() {}
/**
* Checks if the sound driver plays any sound.
*
* @return true if playing, false otherwise
*/
virtual bool isPlaying() const;
/**
* Starts fading out the volume.
*
* This keeps fading out the output until
* it is silenced, but does not change
* the volume set by setVolume! It will
* automatically reset the volume when
* playing a new track or sound effect.
*/
virtual void beginFadeOut() = 0;
/**
* Stops all audio playback when paused. Continues after end of pause.
*/
virtual void pause(bool paused) {}
void enableMusic(int enable) { _musicEnabled = enable; }
int musicEnabled() const { return _musicEnabled; }
void enableSFX(bool enable) { _sfxEnabled = enable; }
bool sfxEnabled() const { return _sfxEnabled; }
/**
* Checks whether a voice file with the given name is present
*
* @param file file name
* @return true if available, false otherwise
*/
bool isVoicePresent(const char *file) const;
/**
* Plays the specified voice file.
*
* Also before starting to play the
* specified voice file, it stops the
* current voice.
*
* @param file file to be played
* @param volume volume of the voice file
* @param isSfx marks file as sfx instead of voice
* @param handle store a copy of the sound handle
* @return playtime of the voice file (-1 marks unknown playtime)
*/
virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle = 0, uint8 volume = 255, uint8 priority = 255, bool isSfx = false);
Audio::SeekableAudioStream *getVoiceStream(const char *file) const;
bool playVoiceStream(Audio::AudioStream *stream, Audio::SoundHandle *handle = 0, uint8 volume = 255, uint8 priority = 255, bool isSfx = false);
/**
* Checks if a voice is being played.
*
* @return true when playing, else false
*/
bool voiceIsPlaying(const Audio::SoundHandle *handle = 0) const;
/**
* Checks if all voice handles are used.
*
* @return false when a handle is free, else true
*/
bool allVoiceChannelsPlaying() const;
/**
* Checks how long a voice has been playing
*
* @return time in milliseconds
*/
uint32 voicePlayedTime(const Audio::SoundHandle &handle) const {
return _mixer->getSoundElapsedTime(handle);
}
/**
* Stops playback of the current voice.
*/
void voiceStop(const Audio::SoundHandle *handle = 0);
/**
* Receive notifications from a song at certain points.
*/
virtual int checkTrigger() { return 0; }
/**
* Reset sound trigger.
*/
virtual void resetTrigger() {}
protected:
enum {
kNumChannelHandles = 4
};
struct SoundChannel {
SoundChannel() : handle(), priority(0) {}
Audio::SoundHandle handle;
int priority;
};
SoundChannel _soundChannels[kNumChannelHandles];
int _musicEnabled;
bool _sfxEnabled;
KyraEngine_v1 *_vm;
Audio::Mixer *_mixer;
private:
struct SpeechCodecs {
const char *fileext;
Audio::SeekableAudioStream *(*streamFunc)(
Common::SeekableReadStream *stream,
DisposeAfterUse::Flag disposeAfterUse);
};
static const SpeechCodecs _supportedCodecs[];
};
class MixedSoundDriver : public Sound {
public:
MixedSoundDriver(KyraEngine_v1 *vm, Audio::Mixer *mixer, Sound *music, Sound *sfx);
~MixedSoundDriver();
virtual kType getMusicType() const;
virtual kType getSfxType() const;
virtual bool init();
virtual void process();
virtual void updateVolumeSettings();
virtual void initAudioResourceInfo(int set, void *info);
virtual void selectAudioResourceSet(int set);
virtual bool hasSoundFile(uint file) const;
virtual void loadSoundFile(uint file);
virtual void loadSoundFile(Common::String file);
virtual void loadSfxFile(Common::String file);
virtual void playTrack(uint8 track);
virtual void haltTrack();
virtual bool isPlaying() const;
virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF);
virtual void stopAllSoundEffects();
virtual void beginFadeOut();
virtual void pause(bool paused);
private:
Sound *_music, *_sfx;
};
} // End of namespace Kyra
#endif