mirror of
https://github.com/libretro/scummvm.git
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5d846bd921
CID: 1509141 CID: 1509142 CID: 1509154
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_MOVIE_H
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#define WATCHMAKER_MOVIE_H
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#include "common/memstream.h"
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#include "watchmaker/3d/dds_header.h"
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#include "watchmaker/types.h"
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#include "watchmaker/utils.h"
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namespace Watchmaker {
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struct gMovie {
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private:
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Common::MemoryReadStream *_frameStream = nullptr;
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public:
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Common::String _name;
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Common::SharedPtr<Common::SeekableReadStream> _stream;
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uint16 _numFrames;
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uint16 _curFrame;
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uint16 _width;
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uint16 _height;
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uint16 _numBlocks;
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uint32 _startTime;
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uint8 _keyFrame;
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uint8 _frameRate;
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uint32 *_frameOffsets;
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uint8 *_buffer;
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uint8 *_surfaceBuffer;
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DDSHeader _header;
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Texture *_texture = nullptr;
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bool _paused = false;
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gMovie(Common::SharedPtr<Common::SeekableReadStream> stream, Texture *texture, const Common::String &name);
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~gMovie();
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bool setFrame(uint16 newFrame);
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void loadThisFrameData(uint16 frame);
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void buildNewFrame(byte *surf, uint16 frame);
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bool updateMovie();
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private:
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int frameSize(int index);
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uint32 bufferSize() const;
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};
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class WorkDirs;
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Common::SharedPtr<gMovie> gLoadMovie(WorkDirs &workDirs, const char *TextName, Texture *texture);
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_MOVIE_H
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