scummvm/engines/watchmaker/schedule.h
2023-04-29 13:01:08 +02:00

63 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_SCHEDULE_H
#define WATCHMAKER_SCHEDULE_H
#include "watchmaker/types.h"
#include "watchmaker/struct.h"
#include "watchmaker/message.h"
namespace Watchmaker {
void ProcessTheMessage(WGame &game);
void ReEvent();
void deleteWaitingMsgs(uint16 flags);
void addWaitingMsgs(uint16 flags);
#define MAXWAITINGMSGS 30
class MessageSystem {
public:
void init();
void removeEvent(EventClass classe, uint8 event);
void removeEvent_bparam(EventClass classe, uint8 event, uint8 bparam);
void scheduler(); // TODO: Rename
void doEvent(EventClass classe, uint8 event, uint16 flags, int16 wparam1, int16 wparam2, uint8 bparam, void *p0, void *p1, void *p2);
void addWaitingMsgs(uint16 flags);
void deleteWaitingMsgs(uint16 flags);
message GameMessage[MAX_MESSAGES];
pqueue Game;
// message *TheMessage; // TODO: Replace the global variable with this
message idlemessage = {EventClass::MC_IDLE, 0, MP_DEFAULT};
uint8 SuperEventActivate;
private:
int _maxmsg = 0;
message _waitingMsg[MAXWAITINGMSGS];
void initQueue(pqueue *lq);
};
} // End of namespace Watchmaker
#endif // WATCHMAKER_SCHEDULE_H