scummvm/gui/ThemeEval.cpp
Vicent Marti 21989844a9 Game Options menu parsing.
Added support for importing layouts inside other layouts.
Misc bugfixes.

svn-id: r33676
2008-08-07 10:53:33 +00:00

235 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "common/system.h"
#include "common/events.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/xmlparser.h"
#include "gui/ThemeRenderer.h"
#include "gui/ThemeParser.h"
#include "gui/ThemeEval.h"
namespace GUI {
bool ThemeLayoutWidget::getWidgetData(const Common::String &name, int16 &x, int16 &y, uint16 &w, uint16 &h) {
if (name == _name) {
x = _x; y = _y;
w = _w; h = _h;
return true;
}
return false;
}
bool ThemeLayout::getWidgetData(const Common::String &name, int16 &x, int16 &y, uint16 &w, uint16 &h) {
for (uint i = 0; i < _children.size(); ++i) {
if (_children[i]->getWidgetData(name, x, y, w, h))
return true;
}
return false;
}
void ThemeLayoutMain::reflowLayout() {
assert(_children.size() <= 1);
if (_children.size()) {
_children[0]->resetLayout();
_children[0]->setWidth(_w);
_children[0]->setHeight(_h);
_children[0]->reflowLayout();
// _children[0]->setX(_x);
// _children[0]->setY(_y);
}
}
void ThemeLayoutVertical::reflowLayout() {
int curX, curY;
curX = _paddingLeft;
curY = _paddingTop;
_h = _paddingTop + _paddingBottom;
for (uint i = 0; i < _children.size(); ++i) {
assert(_children[i]->getLayoutType() != kLayoutVertical);
_children[i]->resetLayout();
_children[i]->reflowLayout();
if (i != _children.size() - 1)
assert(_children[i]->getHeight() != -1);
if (_children[i]->getWidth() == -1)
_children[i]->setWidth((_w == -1 ? getParentW() : _w) - _paddingLeft - _paddingRight);
if (_children[i]->getHeight() == -1)
_children[i]->setHeight(getParentH() - _h - _spacing);
_children[i]->setY(curY);
if (_centered && _children[i]->getWidth() < _w)
_children[i]->setX((_w >> 1) - (_children[i]->getWidth() >> 1));
else
_children[i]->setX(curX);
if (_reverse) {
for (int j = i - 1; j >= 0; --j)
_children[j]->setY(_children[i]->getHeight() + _spacing);
} else {
curY += _children[i]->getHeight() + _spacing;
}
_w = MAX(_w, (int16)(_children[i]->getWidth() + _paddingLeft + _paddingRight));
_h += _children[i]->getHeight() + _spacing;
}
}
void ThemeLayoutHorizontal::reflowLayout() {
int curX, curY;
curX = _paddingLeft;
curY = _paddingTop;
_w = _paddingLeft + _paddingRight;
for (uint i = 0; i < _children.size(); ++i) {
assert(_children[i]->getLayoutType() != kLayoutHorizontal);
_children[i]->resetLayout();
_children[i]->reflowLayout();
if (i != _children.size() - 1)
assert(_children[i]->getWidth() != -1);
if (_children[i]->getHeight() == -1)
_children[i]->setHeight((_h == -1 ? getParentH() : _h) - _paddingTop - _paddingBottom);
if (_children[i]->getWidth() == -1)
_children[i]->setWidth(getParentW() - _w - _spacing);
_children[i]->setX(curX);
if (_centered && _children[i]->getHeight() < _h)
_children[i]->setY((_h >> 1) - (_children[i]->getHeight() >> 1));
else
_children[i]->setY(curY);
if (_reverse) {
for (int j = i - 1; j >= 0; --j)
_children[j]->setX(_children[i]->getWidth() + _spacing);
} else {
curX += (_children[i]->getWidth() + _spacing);
}
_w += _children[i]->getWidth() + _spacing;
_h = MAX(_h, (int16)(_children[i]->getHeight() + _paddingTop + _paddingBottom));
}
}
void ThemeEval::addWidget(const Common::String &name, int w, int h, const Common::String &type, bool enabled) {
int typeW = -1;
int typeH = -1;
if (!type.empty()) {
typeW = getVar("Globals." + type + ".Width", -1);
typeH = getVar("Globals." + type + ".Height", -1);
}
ThemeLayoutWidget *widget = new ThemeLayoutWidget(_curLayout.top(), name,
typeW == -1 ? w : typeW,
typeH == -1 ? h : typeH);
_curLayout.top()->addChild(widget);
setVar(_curDialog + "." + name + ".Enabled", enabled ? 1 : 0);
}
void ThemeEval::addDialog(const Common::String &name, const Common::String &overlays, bool enabled) {
int16 x, y;
uint16 w, h;
if (overlays == "screen" || overlays.empty()) {
x = y = 0;
w = g_system->getOverlayWidth();
h = g_system->getOverlayHeight();
} else if (!getWidgetData(overlays, x, y, w, h)) {
error("Error when loading dialog position for '%s'", overlays.c_str());
}
ThemeLayout *layout = new ThemeLayoutMain(x, y, w, h);
_layouts[name] = layout;
layout->setPadding(
getVar("Globals.Padding.Left", 0),
getVar("Globals.Padding.Right", 0),
getVar("Globals.Padding.Top", 0),
getVar("Globals.Padding.Bottom", 0)
);
_curLayout.push(layout);
_curDialog = name;
setVar(name + ".Enabled", enabled ? 1 : 0);
}
void ThemeEval::addLayout(ThemeLayout::LayoutType type, int spacing, bool reverse, bool center) {
ThemeLayout *layout = 0;
if (spacing == -1)
spacing = getVar("Globals.Layout.Spacing", 4);
if (type == ThemeLayout::kLayoutVertical)
layout = new ThemeLayoutVertical(_curLayout.top(), spacing, reverse, center);
else if (type == ThemeLayout::kLayoutHorizontal)
layout = new ThemeLayoutHorizontal(_curLayout.top(), spacing, reverse, center);
layout->setPadding(
getVar("Globals.Padding.Left", 0),
getVar("Globals.Padding.Right", 0),
getVar("Globals.Padding.Top", 0),
getVar("Globals.Padding.Bottom", 0)
);
_curLayout.top()->addChild(layout);
_curLayout.push(layout);
}
void ThemeEval::addSpace(int size) {
ThemeLayout *space = new ThemeLayoutSpacing(_curLayout.top(), size);
_curLayout.top()->addChild(space);
}
bool ThemeEval::addImportedLayout(const Common::String &name) {
if (!_layouts.contains(name))
return false;
_curLayout.top()->importLayout(_layouts[name]);
return true;
}
}