scummvm/gui/widget.cpp
Vicent Marti 21989844a9 Game Options menu parsing.
Added support for importing layouts inside other layouts.
Misc bugfixes.

svn-id: r33676
2008-08-07 10:53:33 +00:00

413 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/util.h"
#include "graphics/fontman.h"
#include "gui/widget.h"
#include "gui/dialog.h"
#include "gui/eval.h"
#include "gui/newgui.h"
#include "gui/ThemeEval.h"
namespace GUI {
Widget::Widget(GuiObject *boss, int x, int y, int w, int h)
: GuiObject(x, y, w, h), _type(0), _boss(boss),
_id(0), _flags(0), _hints(THEME_HINT_FIRST_DRAW),
_hasFocus(false), _state(Theme::kStateEnabled) {
init();
}
Widget::Widget(GuiObject *boss, const Common::String &name)
: GuiObject(name), _type(0), _boss(boss),
_id(0), _flags(0), _hints(THEME_HINT_FIRST_DRAW),
_hasFocus(false), _state(Theme::kStateDisabled) {
init();
}
void Widget::init() {
// Insert into the widget list of the boss
_next = _boss->_firstWidget;
_boss->_firstWidget = this;
// HACK: we enable background saving for all widgets by default for now
_hints = THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND;
}
Widget::~Widget() {
delete _next;
_next = 0;
}
void Widget::resize(int x, int y, int w, int h) {
_x = x;
_y = y;
_w = w;
_h = h;
}
void Widget::setFlags(int flags) {
updateState(_flags, _flags | flags);
_flags |= flags;
}
void Widget::clearFlags(int flags) {
updateState(_flags, _flags & ~flags);
_flags &= ~flags;
}
void Widget::updateState(int oldFlags, int newFlags) {
if (newFlags & WIDGET_ENABLED) {
_state = Theme::kStateEnabled;
if (newFlags & WIDGET_HILITED)
_state = Theme::kStateHighlight;
} else {
_state = Theme::kStateDisabled;
}
}
void Widget::draw() {
NewGui *gui = &g_gui;
if (!isVisible() || !_boss->isVisible())
return;
int oldX = _x, oldY = _y;
// Account for our relative position in the dialog
_x = getAbsX();
_y = getAbsY();
// Draw border
if (_flags & WIDGET_BORDER) {
gui->theme()->drawWidgetBackground(Common::Rect(_x, _y, _x+_w, _y+_h), _hints, Theme::kWidgetBackgroundBorder);
_x += 4;
_y += 4;
_w -= 8;
_h -= 8;
}
// Now perform the actual widget draw
drawWidget();
// Restore x/y
if (_flags & WIDGET_BORDER) {
_x -= 4;
_y -= 4;
_w += 8;
_h += 8;
}
_x = oldX;
_y = oldY;
// Draw all children
Widget *w = _firstWidget;
while (w) {
w->draw();
w = w->_next;
}
clearHints(THEME_HINT_FIRST_DRAW);
}
Widget *Widget::findWidgetInChain(Widget *w, int x, int y) {
while (w) {
// Stop as soon as we find a widget that contains the point (x,y)
if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h)
break;
w = w->_next;
}
if (w)
w = w->findWidget(x - w->_x, y - w->_y);
return w;
}
Widget *Widget::findWidgetInChain(Widget *w, const char *name) {
while (w) {
if (w->_name == name) {
return w;
}
w = w->_next;
}
return 0;
}
bool Widget::isEnabled() const {
if (g_gui.xmlEval()->getVar("Dialog." + _name + ".Enabled", 1) == 0) {
return false;
}
return ((_flags & WIDGET_ENABLED) != 0);
}
bool Widget::isVisible() const {
if (g_gui.xmlEval()->getVar("Dialog." + _name + ".Visible", 1) == 0)
return false;
return !(_flags & WIDGET_INVISIBLE);
}
#pragma mark -
StaticTextWidget::StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &text, TextAlignment align)
: Widget(boss, x, y, w, h), _align(align) {
setFlags(WIDGET_ENABLED);
_type = kStaticTextWidget;
_label = text;
}
StaticTextWidget::StaticTextWidget(GuiObject *boss, const Common::String &name, const Common::String &text)
: Widget(boss, name) {
setFlags(WIDGET_ENABLED);
_type = kStaticTextWidget;
_label = text;
_align = (Graphics::TextAlignment)g_gui.evaluator()->getVar(name + ".align");
if (_align == (int)EVAL_UNDEF_VAR)
_align = kTextAlignLeft;
}
void StaticTextWidget::setValue(int value) {
char buf[256];
sprintf(buf, "%d", value);
_label = buf;
}
void StaticTextWidget::setLabel(const Common::String &label) {
_label = label;
// TODO: We should automatically redraw when the label is changed.
// The following doesn't quite work when we are using tabs, plus it
// is rather clumsy to force a full redraw for a single static text.
// However, as long as we do blending, it might be the only way.
//_boss->draw();
}
void StaticTextWidget::setAlign(TextAlignment align) {
_align = align;
// TODO: We should automatically redraw when the alignment is changed.
// See setLabel() for more insights.
}
void StaticTextWidget::drawWidget() {
g_gui.theme()->drawText(Common::Rect(_x, _y, _x+_w, _y+_h), _label, _state, g_gui.theme()->convertAligment(_align));
}
#pragma mark -
ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, uint32 cmd, uint8 hotkey)
: StaticTextWidget(boss, x, y, w, h, label, kTextAlignCenter), CommandSender(boss),
_cmd(cmd), _hotkey(hotkey) {
setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
_type = kButtonWidget;
}
ButtonWidget::ButtonWidget(GuiObject *boss, const Common::String &name, const Common::String &label, uint32 cmd, uint8 hotkey)
: StaticTextWidget(boss, name, label), CommandSender(boss),
_cmd(cmd), _hotkey(hotkey) {
setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
_hints = THEME_HINT_USE_SHADOW;
_type = kButtonWidget;
}
void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount) {
if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
sendCommand(_cmd, 0);
}
void ButtonWidget::drawWidget() {
g_gui.theme()->drawButton(Common::Rect(_x, _y, _x+_w, _y+_h), _label, _state, _hints);
}
#pragma mark -
CheckboxWidget::CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, uint32 cmd, uint8 hotkey)
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey), _state(false) {
setFlags(WIDGET_ENABLED);
_type = kCheckboxWidget;
}
CheckboxWidget::CheckboxWidget(GuiObject *boss, const Common::String &name, const Common::String &label, uint32 cmd, uint8 hotkey)
: ButtonWidget(boss, name, label, cmd, hotkey), _state(false) {
setFlags(WIDGET_ENABLED);
_type = kCheckboxWidget;
}
void CheckboxWidget::handleMouseUp(int x, int y, int button, int clickCount) {
if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h) {
toggleState();
}
}
void CheckboxWidget::setState(bool state) {
if (_state != state) {
_state = state;
//_flags ^= WIDGET_INV_BORDER;
draw();
}
sendCommand(_cmd, _state);
}
void CheckboxWidget::drawWidget() {
g_gui.theme()->drawCheckbox(Common::Rect(_x, _y, _x+_w, _y+_h), _label, _state, Widget::_state);
}
#pragma mark -
SliderWidget::SliderWidget(GuiObject *boss, int x, int y, int w, int h, uint32 cmd)
: Widget(boss, x, y, w, h), CommandSender(boss),
_cmd(cmd), _value(0), _oldValue(0), _valueMin(0), _valueMax(100), _isDragging(false) {
setFlags(WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG);
_type = kSliderWidget;
}
SliderWidget::SliderWidget(GuiObject *boss, const Common::String &name, uint32 cmd)
: Widget(boss, name), CommandSender(boss),
_cmd(cmd), _value(0), _oldValue(0), _valueMin(0), _valueMax(100), _isDragging(false) {
setFlags(WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG);
_type = kSliderWidget;
}
void SliderWidget::handleMouseMoved(int x, int y, int button) {
if (isEnabled() && _isDragging) {
int newValue = posToValue(x);
if (newValue < _valueMin)
newValue = _valueMin;
else if (newValue > _valueMax)
newValue = _valueMax;
if (newValue != _value) {
_value = newValue;
draw();
sendCommand(_cmd, _value); // FIXME - hack to allow for "live update" in sound dialog
}
}
}
void SliderWidget::handleMouseDown(int x, int y, int button, int clickCount) {
if (isEnabled()) {
_isDragging = true;
handleMouseMoved(x, y, button);
}
}
void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount) {
if (isEnabled() && _isDragging) {
sendCommand(_cmd, _value);
}
_isDragging = false;
}
void SliderWidget::drawWidget() {
g_gui.theme()->drawSlider(Common::Rect(_x, _y, _x+_w, _y+_h), valueToPos(_value), _state);
}
int SliderWidget::valueToPos(int value) {
return (_w * (value - _valueMin) / (_valueMax - _valueMin));
}
int SliderWidget::posToValue(int pos) {
return (pos) * (_valueMax - _valueMin) / _w + _valueMin;
}
#pragma mark -
GraphicsWidget::GraphicsWidget(GuiObject *boss, int x, int y, int w, int h)
: Widget(boss, x, y, w, h), _gfx(), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
_type = kGraphicsWidget;
// HACK: Don't save the background. We want to be sure that redrawing
// the widget updates the screen, even when there isn't any image
// to draw.
_hints &= ~THEME_HINT_SAVE_BACKGROUND;
}
GraphicsWidget::GraphicsWidget(GuiObject *boss, const Common::String &name)
: Widget(boss, name), _gfx(), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
_type = kGraphicsWidget;
// HACK: Don't save the background. We want to be sure that redrawing
// the widget updates the screen, even when there isn't any image
// to draw.
_hints &= ~THEME_HINT_SAVE_BACKGROUND;
}
GraphicsWidget::~GraphicsWidget() {
_gfx.free();
}
void GraphicsWidget::setGfx(const Graphics::Surface *gfx) {
_gfx.free();
if (!gfx || !gfx->pixels)
return;
// TODO: add conversion to OverlayColor
_gfx.create(gfx->w, gfx->h, gfx->bytesPerPixel);
memcpy(_gfx.pixels, gfx->pixels, gfx->h * gfx->pitch);
}
void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) {
if (w == -1)
w = _w;
if (h == -1)
h = _h;
_gfx.free();
_gfx.create(w, h, sizeof(OverlayColor));
OverlayColor *dst = (OverlayColor*)_gfx.pixels;
// TODO: get rid of g_system usage
OverlayColor fillCol = g_system->RGBToColor(r, g, b);
while (h--) {
for (int i = 0; i < w; ++i) {
*dst++ = fillCol;
}
}
}
void GraphicsWidget::drawWidget() {
if (sizeof(OverlayColor) == _gfx.bytesPerPixel && _gfx.pixels)
g_gui.theme()->drawSurface(Common::Rect(_x, _y, _x+_w, _y+_h), _gfx, _state, _alpha, _transparency);
}
#pragma mark -
ContainerWidget::ContainerWidget(GuiObject *boss, int x, int y, int w, int h) : Widget(boss, x, y, w, h) {
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
_type = kContainerWidget;
}
ContainerWidget::ContainerWidget(GuiObject *boss, const Common::String &name) : Widget(boss, name) {
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
_type = kContainerWidget;
}
void ContainerWidget::drawWidget() {
g_gui.theme()->drawWidgetBackground(Common::Rect(_x, _y, _x + _w, _y + _h), _hints, Theme::kWidgetBackgroundBorder);
}
} // End of namespace GUI