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73 lines
1.2 KiB
Plaintext
73 lines
1.2 KiB
Plaintext
Audio
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-----------
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There may be several sound effects in one file.
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This list shows them and their offsets.
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46:
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0 - Voice "Halt!"
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2510 -
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4020 -
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47:
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0 - Voice "Mission Supernova"
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24010 - Voice "Yeaahh.."
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48:
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0 -
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2510 -
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10520 - electric shock
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13530 - (playing turntable)
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50:
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0 -
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12786 -
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51:
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53: Death sound
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54:
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0 - Alarm
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8010 -
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24020 - Door sound
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30030 - Door open
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31040 - Door close
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Engine
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MouseFields
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[0;256[ - Viewport
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[256;512[ - Command Row
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[512;768[ - Inventory
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[768;769] - Inventory Arrows
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Dimensions
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Viewport: (0,0) (320, 150)
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Command Row: (0, 150) (320, 159)
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Inventory: (0, 161) (270, 200)
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Inventory Arrows: (271, 161) (279, 200)
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Exit Maps: (283, 163) (317, 197)
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timer2 == animation timer
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Text
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AE - 216 ae - 204
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OE - 231 oe - 224
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UE - 232 ue - 201
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SZ - 341
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Ingame Bugs
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------------
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In Cabin_R3 (starting room) you can take the discman from your locker without
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opening it first.
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Improvements
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-------------
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Incidate in inventory (?) what parts of your space suit you are wearing
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