mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 09:48:39 +00:00
bb9bfcba4a
It simplifies the overloaded functions for renderBox/Text and saveScreen
224 lines
5.9 KiB
C++
224 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SUPERNOVA_SUPERNOVA_H
|
|
#define SUPERNOVA_SUPERNOVA_H
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mixer.h"
|
|
#include "audio/decoders/raw.h"
|
|
#include "common/array.h"
|
|
#include "common/events.h"
|
|
#include "common/random.h"
|
|
#include "common/scummsys.h"
|
|
#include "engines/engine.h"
|
|
#include "common/file.h"
|
|
#include "common/memstream.h"
|
|
|
|
#include "supernova/console.h"
|
|
#include "supernova/graphics.h"
|
|
#include "supernova/msn_def.h"
|
|
#include "supernova/rooms.h"
|
|
|
|
|
|
namespace Supernova {
|
|
|
|
#define SAVEGAME_HEADER MKTAG('M','S','N','1')
|
|
#define SAVEGAME_VERSION 8
|
|
|
|
#define SUPERNOVA_DAT "supernova.dat"
|
|
#define SUPERNOVA_DAT_VERSION 1
|
|
|
|
|
|
struct ScreenBuffer {
|
|
ScreenBuffer()
|
|
: _x(0)
|
|
, _y(0)
|
|
, _width(0)
|
|
, _height(0)
|
|
, _pixels(NULL)
|
|
{}
|
|
|
|
byte *_pixels;
|
|
int _x;
|
|
int _y;
|
|
int _width;
|
|
int _height;
|
|
};
|
|
class ScreenBufferStack {
|
|
public:
|
|
ScreenBufferStack();
|
|
|
|
void push(int x, int y, int width, int height);
|
|
void restore();
|
|
|
|
private:
|
|
ScreenBuffer _buffer[8];
|
|
ScreenBuffer *_last;
|
|
};
|
|
|
|
struct SoundSample {
|
|
SoundSample()
|
|
: _buffer(NULL)
|
|
, _length(0)
|
|
{}
|
|
|
|
~SoundSample() {
|
|
delete[] _buffer;
|
|
}
|
|
|
|
byte *_buffer;
|
|
int _length;
|
|
};
|
|
|
|
class GuiElement;
|
|
class SupernovaEngine : public Engine {
|
|
public:
|
|
explicit SupernovaEngine(OSystem *syst);
|
|
~SupernovaEngine();
|
|
|
|
virtual Common::Error run();
|
|
|
|
Common::RandomSource _rnd;
|
|
GameManager *_gm;
|
|
Console *_console;
|
|
Audio::SoundHandle _soundHandle;
|
|
ScreenBufferStack _screenBuffer;
|
|
byte _mouseNormal[256];
|
|
byte _mouseWait[256];
|
|
MSNImageDecoder *_currentImage;
|
|
SoundSample _soundSamples[kAudioNumSamples];
|
|
Common::MemoryReadStream *_soundMusicIntro;
|
|
Common::MemoryReadStream *_soundMusicOutro;
|
|
int _screenWidth;
|
|
int _screenHeight;
|
|
bool _allowLoadGame;
|
|
bool _allowSaveGame;
|
|
Common::StringArray _gameStrings;
|
|
Common::String _nullString;
|
|
|
|
byte _menuBrightness;
|
|
byte _brightness;
|
|
uint _delay;
|
|
bool _messageDisplayed;
|
|
int _textSpeed;
|
|
int _textCursorX;
|
|
int _textCursorY;
|
|
int _textColor;
|
|
|
|
int textWidth(const char *text);
|
|
int textWidth(const uint16 key);
|
|
Common::Error loadGameStrings();
|
|
void initData();
|
|
void initPalette();
|
|
void paletteFadeIn();
|
|
void paletteFadeOut();
|
|
void paletteBrightness();
|
|
void updateEvents();
|
|
void playSound(AudioIndex sample);
|
|
void playSoundMod(int filenumber);
|
|
void stopSound();
|
|
void renderImageSection(int section);
|
|
void renderImage(int section);
|
|
bool setCurrentImage(int filenumber);
|
|
void saveScreen(int x, int y, int width, int height);
|
|
void saveScreen(const GuiElement &guiElement);
|
|
void restoreScreen();
|
|
void renderRoom(Room &room);
|
|
void renderMessage(const char *text, MessagePosition position = kMessageNormal);
|
|
void removeMessage();
|
|
void renderText(const char *text, int x, int y, byte color);
|
|
void renderText(const uint16 character, int x, int y, byte color);
|
|
void renderText(const char *text);
|
|
void renderText(const uint16 character);
|
|
void renderText(const GuiElement &guiElement);
|
|
void renderBox(int x, int y, int width, int height, byte color);
|
|
void renderBox(const GuiElement &guiElement);
|
|
void setColor63(byte value);
|
|
bool loadGame(int slot);
|
|
bool saveGame(int slot, const Common::String &description);
|
|
bool quitGameDialog();
|
|
void errorTempSave(bool saving);
|
|
void setTextSpeed();
|
|
|
|
const Common::String &getGameString(int idx) const {
|
|
if (idx < 0 || idx >= (int)_gameStrings.size())
|
|
return _nullString;
|
|
return _gameStrings[idx];
|
|
}
|
|
|
|
void setGameString(int idx, const Common::String &string) {
|
|
if (idx < 0)
|
|
return;
|
|
while ((int)_gameStrings.size() <= idx)
|
|
_gameStrings.push_back(Common::String());
|
|
_gameStrings[idx] = string;
|
|
}
|
|
|
|
int textWidth(const Common::String &text) {
|
|
if (text.empty())
|
|
return 0;
|
|
return textWidth(text.c_str());
|
|
}
|
|
void renderMessage(StringID stringId, MessagePosition position = kMessageNormal, Common::String var1 = "", Common::String var2 = "") {
|
|
Common::String text = getGameString(stringId);
|
|
if (!var1.empty()) {
|
|
if (!var2.empty())
|
|
text = Common::String::format(text.c_str(), var1.c_str(), var2.c_str());
|
|
else
|
|
text = Common::String::format(text.c_str(), var1.c_str());
|
|
}
|
|
renderMessage(text, position);
|
|
}
|
|
void renderMessage(const Common::String &text, MessagePosition position = kMessageNormal) {
|
|
if (!text.empty())
|
|
renderMessage(text.c_str(), position);
|
|
}
|
|
void renderText(StringID stringId, int x, int y, byte color) {
|
|
renderText(getGameString(stringId), x, y, color);
|
|
}
|
|
void renderText(const Common::String &text, int x, int y, byte color) {
|
|
if (!text.empty())
|
|
renderText(text.c_str(), x, y, color);
|
|
}
|
|
void renderText(StringID stringId) {
|
|
renderText(getGameString(stringId));
|
|
}
|
|
void renderText(const Common::String &text) {
|
|
if (!text.empty())
|
|
renderText(text.c_str());
|
|
}
|
|
|
|
Common::MemoryReadStream *convertToMod(const char *filename, int version = 1);
|
|
|
|
virtual Common::Error loadGameState(int slot);
|
|
virtual bool canLoadGameStateCurrently();
|
|
virtual Common::Error saveGameState(int slot, const Common::String &desc);
|
|
virtual bool canSaveGameStateCurrently();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
virtual void pauseEngineIntern(bool pause);
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|