mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef FULLPIPE_BEHAVIOR_H
|
|
#define FULLPIPE_BEHAVIOR_H
|
|
|
|
namespace Fullpipe {
|
|
|
|
struct BehaviorEntryInfo {
|
|
MessageQueue *_messageQueue;
|
|
int _delay;
|
|
uint32 _percent;
|
|
int _flags;
|
|
|
|
BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay);
|
|
};
|
|
|
|
struct BehaviorEntry {
|
|
int _staticsId;
|
|
int _itemsCount;
|
|
int _flags;
|
|
BehaviorEntryInfo **_items;
|
|
|
|
BehaviorEntry();
|
|
BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay);
|
|
};
|
|
|
|
struct BehaviorInfo {
|
|
StaticANIObject *_ani;
|
|
int _staticsId;
|
|
int _counter;
|
|
int _counterMax;
|
|
int _flags;
|
|
int _subIndex;
|
|
int _itemsCount;
|
|
Common::Array<BehaviorEntry *> _bheItems;
|
|
|
|
BehaviorInfo() { clear(); }
|
|
|
|
void clear();
|
|
void initAmbientBehavior(GameVar *var, Scene *sc);
|
|
void initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani);
|
|
};
|
|
|
|
class BehaviorManager : public CObject {
|
|
Common::Array<BehaviorInfo *> _behaviors;
|
|
Scene *_scene;
|
|
bool _isActive;
|
|
|
|
public:
|
|
BehaviorManager();
|
|
~BehaviorManager();
|
|
|
|
void clear();
|
|
|
|
void initBehavior(Scene *scene, GameVar *var);
|
|
|
|
void updateBehaviors();
|
|
void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry);
|
|
void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh);
|
|
|
|
bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag);
|
|
|
|
void setFlagByStaticAniObject(StaticANIObject *ani, int flag);
|
|
|
|
BehaviorEntryInfo *getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2);
|
|
};
|
|
|
|
} // End of namespace Fullpipe
|
|
|
|
#endif /* FULLPIPE_BEHAVIOR_H */
|