mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
135 lines
3.5 KiB
C++
135 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef FULLPIPE_GAMELOADER_H
|
|
#define FULLPIPE_GAMELOADER_H
|
|
|
|
#include "fullpipe/objects.h"
|
|
#include "fullpipe/inventory.h"
|
|
#include "fullpipe/messages.h"
|
|
|
|
namespace Fullpipe {
|
|
|
|
#define FULLPIPE_SAVEGAME_VERSION 1
|
|
|
|
class SceneTag;
|
|
class MctlCompound;
|
|
class InputController;
|
|
class InteractionController;
|
|
class MotionController;
|
|
|
|
class Sc2 : public CObject {
|
|
public:
|
|
int16 _sceneId;
|
|
int16 _field_2;
|
|
Scene *_scene;
|
|
MotionController *_motionController;
|
|
int32 *_data1; // FIXME, could be a struct
|
|
int _count1;
|
|
PicAniInfo **_defPicAniInfos;
|
|
int _defPicAniInfosCount;
|
|
PicAniInfo **_picAniInfos;
|
|
int _picAniInfosCount;
|
|
int _isLoaded;
|
|
EntranceInfo **_entranceData;
|
|
int _entranceDataCount;
|
|
|
|
public:
|
|
Sc2();
|
|
virtual bool load(MfcArchive &file);
|
|
};
|
|
|
|
typedef Common::Array<Sc2> Sc2Array;
|
|
|
|
struct PreloadItem {
|
|
int preloadId1;
|
|
int preloadId2;
|
|
int sceneId;
|
|
int keyCode;
|
|
};
|
|
|
|
bool preloadCallback(PreloadItem &pre, int flag);
|
|
|
|
class PreloadItems : public Common::Array<PreloadItem *>, public CObject {
|
|
public:
|
|
virtual bool load(MfcArchive &file);
|
|
};
|
|
|
|
struct FullpipeSavegameHeader {
|
|
uint8 version;
|
|
Common::String saveName;
|
|
Graphics::Surface *thumbnail;
|
|
};
|
|
|
|
class GameLoader : public CObject {
|
|
public:
|
|
GameLoader();
|
|
virtual ~GameLoader();
|
|
|
|
virtual bool load(MfcArchive &file);
|
|
bool loadScene(int sceneId);
|
|
bool gotoScene(int sceneId, int entranceId);
|
|
bool preloadScene(int sceneId, int entranceId);
|
|
bool unloadScene(int sceneId);
|
|
|
|
void updateSystems(int counterdiff);
|
|
|
|
int getSceneTagBySceneId(int sceneId, SceneTag **st);
|
|
void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount);
|
|
void saveScenePicAniInfos(int sceneId);
|
|
|
|
void readSavegame(const char *fname);
|
|
void writeSavegame(Scene *sc, const char *fname);
|
|
|
|
void restoreDefPicAniInfos();
|
|
|
|
GameProject *_gameProject;
|
|
InteractionController *_interactionController;
|
|
InputController *_inputController;
|
|
Inventory2 _inventory;
|
|
Sc2Array _sc2array;
|
|
void *_sceneSwitcher;
|
|
bool (*_preloadCallback)(PreloadItem &pre, int flag);
|
|
void *_readSavegameCallback;
|
|
int16 _field_F8;
|
|
int16 _field_FA;
|
|
PreloadItems _preloadItems;
|
|
GameVar *_gameVar;
|
|
char *_gameName;
|
|
ExCommand _exCommand;
|
|
int _updateCounter;
|
|
int _preloadSceneId;
|
|
int _preloadEntranceId;
|
|
};
|
|
|
|
const char *getSavegameFile(int saveGameIdx);
|
|
bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header);
|
|
|
|
Inventory2 *getGameLoaderInventory();
|
|
InteractionController *getGameLoaderInteractionController();
|
|
MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId);
|
|
MctlCompound *getCurrSceneSc2MotionController();
|
|
|
|
} // End of namespace Fullpipe
|
|
|
|
#endif /* FULLPIPE_GAMELOADER_H */
|