scummvm/engines/fullpipe/gfx.cpp
2014-10-28 16:22:48 +02:00

1279 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/gfx.h"
#include "fullpipe/statics.h"
#include "fullpipe/scene.h"
#include "fullpipe/interaction.h"
#include "fullpipe/gameloader.h"
#include "common/memstream.h"
namespace Fullpipe {
Background::Background() {
_x = 0;
_y = 0;
_messageQueueId = 0;
_bigPictureArray1Count = 0;
_bigPictureArray2Count = 0;
_bigPictureArray = 0;
_bgname = 0;
_palette = 0;
}
Background::~Background() {
_picObjList.clear();
for (int i = 0; i < _bigPictureArray1Count; i++) {
for (int j = 0; j < _bigPictureArray2Count; j++)
delete _bigPictureArray[i][j];
free(_bigPictureArray[i]);
}
free(_bigPictureArray);
}
bool Background::load(MfcArchive &file) {
debug(5, "Background::load()");
_bgname = file.readPascalString();
int count = file.readUint16LE();
for (int i = 0; i < count; i++) {
PictureObject *pct = new PictureObject();
pct->load(file, i == 0);
addPictureObject(pct);
}
assert(g_fp->_gameProjectVersion >= 4);
_bigPictureArray1Count = file.readUint32LE();
assert(g_fp->_gameProjectVersion >= 5);
_bigPictureArray2Count = file.readUint32LE();
_bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **));
debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count);
for (int i = 0; i < _bigPictureArray1Count; i++) {
_bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *));
for (int j = 0; j < _bigPictureArray2Count; j++) {
_bigPictureArray[i][j] = new BigPicture();
_bigPictureArray[i][j]->load(file);
}
}
return true;
}
void Background::addPictureObject(PictureObject *pct) {
if (pct->_okeyCode)
pct->renumPictures(&_picObjList);
bool inserted = false;
for (uint i = 1; i < _picObjList.size(); i++) {
if (_picObjList[i]->_priority <= pct->_priority) {
_picObjList.insert_at(i, pct);
inserted = true;
break;
}
}
if (!inserted) {
_picObjList.push_back(pct);
}
}
PictureObject::PictureObject() {
_ox = 0;
_oy = 0;
_picture = 0;
_ox2 = 0;
_oy2 = 0;
_pictureObject2List = 0;
_objtype = kObjTypePictureObject;
}
PictureObject::~PictureObject() {
delete _picture;
_pictureObject2List->clear();
delete _pictureObject2List;
}
PictureObject::PictureObject(PictureObject *src) : GameObject(src) {
_picture = src->_picture;
_ox2 = _ox;
_oy2 = _oy;
_pictureObject2List = src->_pictureObject2List;
_objtype = kObjTypePictureObject;
}
bool PictureObject::load(MfcArchive &file, bool bigPicture) {
debug(5, "PictureObject::load()");
GameObject::load(file);
if (bigPicture)
_picture = new BigPicture();
else
_picture = new Picture();
_picture->load(file);
_pictureObject2List = new Common::Array<GameObject *>;
int count = file.readUint16LE();
if (count > 0) {
GameObject *o = new GameObject();
o->load(file);
_pictureObject2List->push_back(o);
}
_ox2 = _ox;
_oy2 = _oy;
#if 0
_picture->displayPicture();
#endif
return true;
}
Common::Point *PictureObject::getDimensions(Common::Point *p) {
_picture->getDimensions(p);
return p;
}
void PictureObject::draw() {
if (_flags & 1)
_picture->draw(_ox, _oy, 2, 0);
else
_picture->draw(_ox, _oy, 0, 0);
}
void PictureObject::drawAt(int x, int y) {
if (x == -1)
x = _ox;
if (y == -1)
y = _oy;
_picture->_x = x;
_picture->_y = y;
if (_flags & 1)
_picture->draw(x, y, 2, 0);
else
_picture->draw(x, y, 0, 0);
}
bool PictureObject::setPicAniInfo(PicAniInfo *picAniInfo) {
if (!(picAniInfo->type & 2) || (picAniInfo->type & 1)) {
error("PictureObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type);
return false;
}
if (picAniInfo->type & 2) {
setOXY(picAniInfo->ox, picAniInfo->oy);
_priority = picAniInfo->priority;
_okeyCode = picAniInfo->field_8;
setFlags(picAniInfo->flags);
_field_8 = picAniInfo->field_24;
return true;
}
return false;
}
bool PictureObject::isPointInside(int x, int y) {
bool res;
int oldx = _picture->_x;
int oldy = _picture->_y;
_picture->_x = _ox;
_picture->_y = _oy;
res = _picture->isPointInside(x, y);
_picture->_x = oldx;
_picture->_y = oldy;
return res;
}
bool PictureObject::isPixelHitAtPos(int x, int y) {
int oldx = _picture->_x;
int oldy = _picture->_y;
_picture->_x = _ox;
_picture->_y = _oy;
bool res = _picture->isPixelHitAtPos(x, y);
_picture->_x = oldx;
_picture->_y = oldy;
return res;
}
void PictureObject::setOXY2() {
_ox2 = _ox;
_oy2 = _oy;
}
GameObject::GameObject() {
_okeyCode = 0;
_flags = 0;
_id = 0;
_ox = 0;
_oy = 0;
_priority = 0;
_field_20 = 0;
_field_8 = 0;
_objectName = 0;
}
GameObject::GameObject(GameObject *src) {
_okeyCode = 1;
_flags = 0;
_id = src->_id;
_objectName = (char *)calloc(strlen(src->_objectName) + 1, 1);
strncpy(_objectName, src->_objectName, strlen(src->_objectName));
_ox = src->_ox;
_oy = src->_oy;
_priority = src->_priority;
_field_20 = 1;
_field_8 = src->_field_8;
}
GameObject::~GameObject() {
free(_objectName);
}
bool GameObject::load(MfcArchive &file) {
debug(5, "GameObject::load()");
_okeyCode = 0;
_flags = 0;
_field_20 = 0;
_id = file.readUint16LE();
_objectName = file.readPascalString();
_ox = file.readUint32LE();
_oy = file.readUint32LE();
_priority = file.readUint16LE();
if (g_fp->_gameProjectVersion >= 11) {
_field_8 = file.readUint32LE();
}
return true;
}
void GameObject::setOXY(int x, int y) {
_ox = x;
_oy = y;
}
void GameObject::renumPictures(Common::Array<StaticANIObject *> *lst) {
int *buf = (int *)calloc(lst->size() + 2, sizeof(int));
for (uint i = 0; i < lst->size(); i++) {
if (_id == ((GameObject *)((*lst)[i]))->_id)
buf[((GameObject *)((*lst)[i]))->_okeyCode] = 1;
}
if (buf[_okeyCode]) {
uint count;
for (count = 1; buf[count] && count < lst->size() + 2; count++)
;
_okeyCode = count;
}
free(buf);
}
void GameObject::renumPictures(Common::Array<PictureObject *> *lst) {
int *buf = (int *)calloc(lst->size() + 2, sizeof(int));
for (uint i = 0; i < lst->size(); i++) {
if (_id == ((GameObject *)((*lst)[i]))->_id)
buf[((GameObject *)((*lst)[i]))->_okeyCode] = 1;
}
if (buf[_okeyCode]) {
uint count;
for (count = 1; buf[count] && count < lst->size() + 2; count++)
;
_okeyCode = count;
}
free(buf);
}
bool GameObject::getPicAniInfo(PicAniInfo *info) {
if (_objtype == kObjTypePictureObject) {
info->type = 2;
info->objectId = _id;
info->sceneId = 0;
info->field_8 = _okeyCode;
info->flags = _flags;
info->field_24 = _field_8;
info->ox = _ox;
info->oy = _oy;
info->priority = _priority;
warning("Yep %d", _id);
return true;
}
if (_objtype == kObjTypeStaticANIObject) {
StaticANIObject *ani = (StaticANIObject *)this;
info->type = (ani->_messageQueueId << 16) | 1;
info->objectId = ani->_id;
info->field_8 = ani->_okeyCode;
info->sceneId = ani->_sceneId;
info->flags = ani->_flags;
info->field_24 = ani->_field_8;
if (ani->_movement) {
info->ox = ani->_movement->_ox;
info->oy = ani->_movement->_oy;
} else {
info->ox = ani->_ox;
info->oy = ani->_oy;
}
info->priority = ani->_priority;
if (ani->_statics)
info->staticsId = ani->_statics->_staticsId;
if (ani->_movement) {
info->movementId = ani->_movement->_id;
info->dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex;
}
info->someDynamicPhaseIndex = ani->_someDynamicPhaseIndex;
return true;
}
return false;
}
bool GameObject::setPicAniInfo(PicAniInfo *picAniInfo) {
if (!(picAniInfo->type & 3)) {
warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type);
return false;
}
if (picAniInfo->type & 3) {
setOXY(picAniInfo->ox, picAniInfo->oy);
_priority = picAniInfo->priority;
_okeyCode = picAniInfo->field_8;
setFlags(picAniInfo->flags);
_field_8 = picAniInfo->field_24;
}
if (picAniInfo->type & 1) {
StaticANIObject *ani = (StaticANIObject *)this;
ani->_messageQueueId = (picAniInfo->type >> 16) & 0xffff;
if (picAniInfo->staticsId) {
ani->_statics = ani->getStaticsById(picAniInfo->staticsId);
} else {
ani->_statics = 0;
}
if (picAniInfo->movementId) {
ani->_movement = ani->getMovementById(picAniInfo->movementId);
if (ani->_movement)
ani->_movement->setDynamicPhaseIndex(picAniInfo->dynamicPhaseIndex);
} else {
ani->_movement = 0;
}
ani->setSomeDynamicPhaseIndex(picAniInfo->someDynamicPhaseIndex);
}
return true;
}
Picture::Picture() {
_x = 0;
_y = 0;
_field_44 = 0;
_field_54 = 0;
_bitmap = 0;
_alpha = -1;
_paletteData = 0;
_convertedBitmap = 0;
_memoryObject2 = 0;
_width = 0;
_height = 0;
}
Picture::~Picture() {
freePicture();
_bitmap = 0;
if (_memoryObject2)
delete _memoryObject2;
if (_paletteData)
free(_paletteData);
if (_convertedBitmap) {
delete _convertedBitmap;
_convertedBitmap = 0;
}
}
void Picture::freePicture() {
debug(5, "Picture::freePicture(): file: %s", _memfilename);
if (_bitmap) {
if (testFlags() && !_field_54) {
freeData();
//free(_bitmap);
_bitmap = 0;
}
}
if (_bitmap) {
_bitmap = 0;
_data = 0;
}
if (_convertedBitmap) {
free(_convertedBitmap->_pixels);
delete _convertedBitmap;
_convertedBitmap = 0;
}
}
void Picture::freePixelData() {
freePicture();
freeData();
}
bool Picture::load(MfcArchive &file) {
debug(5, "Picture::load()");
MemoryObject::load(file);
_x = file.readUint32LE();
_y = file.readUint32LE();
_field_44 = file.readUint16LE();
assert(g_fp->_gameProjectVersion >= 2);
_width = file.readUint32LE();
_height = file.readUint32LE();
_mflags |= 1;
_memoryObject2 = new MemoryObject2;
_memoryObject2->load(file);
if (_memoryObject2->_data) {
setAOIDs();
}
assert (g_fp->_gameProjectVersion >= 12);
_alpha = file.readUint32LE() & 0xff;
int havePal = file.readUint32LE();
if (havePal > 0) {
_paletteData = (byte *)calloc(1024, 1);
file.read(_paletteData, 1024);
}
getData();
debug(5, "Picture::load: loaded <%s>", _memfilename);
return true;
}
void Picture::setAOIDs() {
int w = (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale;
int h = (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale;
_memoryObject2->_rows = (byte **)malloc(w * sizeof(int *));
int pitch = 2 * h;
byte *ptr = _memoryObject2->getData();
for (int i = 0; i < w; i++) {
_memoryObject2->_rows[i] = ptr;
ptr += pitch;
}
}
void Picture::init() {
debug(5, "Picture::init(), %s", _memfilename);
MemoryObject::getData();
_bitmap = new Bitmap();
getDibInfo();
_bitmap->_flags |= 0x1000000;
}
Common::Point *Picture::getDimensions(Common::Point *p) {
p->x = _width;
p->y = _height;
return p;
}
void Picture::getDibInfo() {
int off = _dataSize & ~0xf;
debug(9, "Picture::getDibInfo: _dataSize: %d", _dataSize);
if (!_dataSize) {
warning("Picture::getDibInfo(): Empty data size");
return;
}
if (_dataSize != off) {
warning("Uneven data size: 0x%x", _dataSize);
}
if (!_data) {
warning("Picture::getDibInfo: data is empty <%s>", _memfilename);
MemoryObject::load();
}
Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32);
_bitmap->load(s);
_bitmap->_pixels = _data;
_bitmap->decode((int32 *)(_paletteData ? _paletteData : g_fp->_globalPalette));
_bitmap->_pixels = 0;
}
Bitmap *Picture::getPixelData() {
if (!_bitmap)
init();
return _bitmap;
}
void Picture::draw(int x, int y, int style, int angle) {
int x1 = x;
int y1 = y;
debug(7, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename);
if (x != -1)
x1 = x;
if (y != -1)
y1 = y;
if (!_bitmap)
init();
if (!_bitmap)
return;
if ((_alpha & 0xff) < 0xff) {
debug(7, "Picture:draw: alpha = %0x", _alpha);
}
byte *pal = _paletteData;
if (!pal) {
//warning("Picture:draw: using global palette");
pal = g_fp->_globalPalette;
}
Common::Point point;
switch (style) {
case 1:
//flip
getDimensions(&point);
_bitmap->flipVertical()->drawShaded(1, x1, y1 + 30 + point.y, pal, _alpha);
break;
case 2:
//vrtSetFadeRatio(g_vrtDrawHandle, 0.34999999);
//vrtSetFadeTable(g_vrtDrawHandle, &unk_477F88, 1.0, 1000.0, 0, 0);
_bitmap->drawShaded(2, x1, y1, pal, _alpha);
//vrtSetFadeRatio(g_vrtDrawHandle, 0.0);
//vrtSetFadeTable(g_vrtDrawHandle, &unk_477F90, 1.0, 1000.0, 0, 0);
break;
default:
if (angle)
drawRotated(x1, y1, angle);
else {
_bitmap->putDib(x1, y1, (int32 *)pal, _alpha);
}
}
}
void Picture::drawRotated(int x, int y, int angle) {
warning("STUB: Picture::drawRotated(%d, %d, %d)", x, y, angle);
}
void Picture::displayPicture() {
if (!g_fp->_gameContinue)
return;
getData();
init();
if (!_dataSize)
return;
g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0);
g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(0, 0), g_fp->_backgroundSurface.pitch, 0, 0, 800, 600);
draw(0, 0, 0, 0);
g_fp->updateEvents();
g_fp->_system->delayMillis(10);
g_fp->_system->updateScreen();
while (g_fp->_gameContinue) {
g_fp->updateEvents();
g_fp->_system->delayMillis(10);
g_fp->_system->updateScreen();
if (g_fp->_keyState == ' ') {
g_fp->_keyState = Common::KEYCODE_INVALID;
break;
}
}
}
void Picture::setPaletteData(byte *pal) {
if (_paletteData)
free(_paletteData);
if (pal) {
_paletteData = (byte *)malloc(1024);
memcpy(_paletteData, pal, 1024);
}
}
void Picture::copyMemoryObject2(Picture *src) {
if (_width == src->_width && _height == src->_height) {
if (src->_memoryObject2 && src->_memoryObject2->_rows && _memoryObject2) {
byte *data = loadData();
_memoryObject2->copyData(data, _dataSize);
setAOIDs();
}
}
}
bool Picture::isPointInside(int x, int y) {
if (x >= _x) {
if (y >= _y && x < _x + _width && y < _y + _height)
return true;
}
return false;
}
bool Picture::isPixelHitAtPos(int x, int y) {
if (x < _x || y < _y || x >= _x + _width || y >= _y + _height)
return false;
if (!_bitmap)
init();
_bitmap->_x = _x;
_bitmap->_y = _y;
return _bitmap->isPixelHitAtPos(x, y);
}
int Picture::getPixelAtPos(int x, int y) {
return getPixelAtPosEx(x / g_fp->_pictureScale, y / g_fp->_pictureScale);
return false;
}
int Picture::getPixelAtPosEx(int x, int y) {
if (x < 0 || y < 0)
return 0;
if (x < (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale &&
y < (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale &&
_memoryObject2 != 0 && _memoryObject2->_rows != 0)
return _memoryObject2->_rows[x][2 * y];
return 0;
}
Bitmap::Bitmap() {
_x = 0;
_y = 0;
_width = 0;
_height = 0;
_pixels = 0;
_type = 0;
_dataSize = 0;
_flags = 0;
_surface = 0;
_flipping = Graphics::FLIP_NONE;
}
Bitmap::Bitmap(Bitmap *src) {
_x = src->_x;
_y = src->_y;
_flags = src->_flags;
_dataSize = src->_dataSize;
_type = src->_type;
_width = src->_width;
_height = src->_height;
_pixels = src->_pixels;
_surface = new Graphics::TransparentSurface(*src->_surface);
_flipping = src->_flipping;
}
Bitmap::~Bitmap() {
if (_pixels)
free(_pixels);
delete _surface;
_pixels = 0;
}
void Bitmap::load(Common::ReadStream *s) {
debug(5, "Bitmap::load()");
_x = s->readUint32LE();
_y = s->readUint32LE();
_width = s->readUint32LE();
_height = s->readUint32LE();
s->readUint32LE(); // pixels
_type = s->readUint32LE();
_dataSize = s->readUint32LE();
_flags = s->readUint32LE();
debug(8, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize);
debug(8, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags);
}
bool Bitmap::isPixelHitAtPos(int x, int y) {
if (x < _x || x >= _width + _x || y < _y || y >= _y + _height)
return false;
if (!_surface)
return false;
return ((*((int32 *)_surface->getBasePtr(x, y)) & 0xff000000) != 0);
}
void Bitmap::decode(int32 *palette) {
_surface = new Graphics::TransparentSurface;
_surface->create(_width, _height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
if (_type == MKTAG('R', 'B', '\0', '\0'))
putDibRB(palette);
else
putDibCB(palette);
}
void Bitmap::putDib(int x, int y, int32 *palette, int alpha) {
debug(7, "Bitmap::putDib(%d, %d)", x, y);
int x1 = x - g_fp->_sceneRect.left;
int y1 = y - g_fp->_sceneRect.top;
if (!_width || !_height || !_surface)
return;
Common::Rect sub(0, 0, _width, _height);
if (x1 < 0) {
sub.left = -x1;
x1 = 0;
}
if (y1 < 0) {
sub.top = -y1;
y1 = 0;
}
if (x1 + sub.width() > 799)
sub.right -= x1 + sub.width() - 799;
if (y1 + sub.height() > 599)
sub.bottom -= y1 + sub.height() - 599;
if (sub.width() <= 0 || sub.height() <= 0)
return;
int alphac = TS_ARGB(0xff, alpha, 0xff, 0xff);
_surface->blit(g_fp->_backgroundSurface, x1, y1, _flipping, &sub, alphac);
g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(x1, y1), g_fp->_backgroundSurface.pitch, x1, y1, sub.width(), sub.height());
}
bool Bitmap::putDibRB(int32 *palette) {
uint32 *curDestPtr;
int endy;
int x;
int start1;
int fillLen;
uint16 pixel;
int y;
uint16 *srcPtr2;
uint16 *srcPtr;
if (!palette) {
debug(2, "Bitmap::putDibRB(): Both global and local palettes are empty");
return false;
}
debug(8, "Bitmap::putDibRB()");
endy = _height - 1;
int startx = 0;
int starty = 0;
y = endy;
srcPtr = (uint16 *)_pixels;
bool breakup = false;
for (y = endy; y >= starty && !breakup; y--) {
x = startx;
while ((pixel = *srcPtr++) != 0) {
if (pixel == 0x100) {
breakup = true;
break;
}
while (pixel == 0x200 && y >= starty) {
uint16 value = *srcPtr++;
x += (byte)(value & 0xff);
y -= (byte)((value >> 8) & 0xff);
pixel = *srcPtr++;
}
if (y < starty || pixel == 0)
break;
start1 = x;
fillLen = (byte)(pixel & 0xff);
if (fillLen) {
x += fillLen;
if (start1 < 0) {
fillLen += start1;
if (fillLen > 0)
start1 = 0;
}
if (fillLen > 0 || start1 >= 0) {
if (x <= 799 + 1 || (fillLen += 799 - x + 1, fillLen > 0)) {
if (y <= endy) {
int bgcolor = palette[(pixel >> 8) & 0xff];
curDestPtr = (uint32 *)_surface->getBasePtr(start1, y);
colorFill(curDestPtr, fillLen, bgcolor);
}
}
}
} else {
fillLen = (pixel >> 8) & 0xff;
srcPtr2 = srcPtr;
x += fillLen;
srcPtr += (fillLen + 1) >> 1;
if (start1 < 0) {
fillLen += start1;
if (fillLen > 0) {
srcPtr2 = (uint16 *)((byte *)srcPtr2 - start1);
start1 = 0;
}
}
if (x > 799 + 1) {
fillLen += 799 - x + 1;
if (fillLen <= 0)
continue;
}
if (y <= endy) {
curDestPtr = (uint32 *)_surface->getBasePtr(start1, y);
paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette);
}
}
}
}
return false;
}
void Bitmap::putDibCB(int32 *palette) {
uint32 *curDestPtr;
int endx;
int endy;
int bpp;
uint pitch;
bool cb05_format;
endx = _width - 1;
endy = _height - 1;
cb05_format = (_type == MKTAG('C', 'B', '\05', 'e'));
if (!palette && !cb05_format)
error("Bitmap::putDibCB(): Both global and local palettes are empty");
bpp = cb05_format ? 2 : 1;
pitch = (bpp * _width + 3) & 0xFFFFFFFC;
byte *srcPtr = &_pixels[pitch * endy];
if (endy < _height)
srcPtr = &_pixels[pitch * (_height - 1)];
int starty = 0;
int startx = 0;
if (_flags & 0x1000000) {
for (int y = starty; y <= endy; srcPtr -= pitch, y++) {
curDestPtr = (uint32 *)_surface->getBasePtr(startx, y);
copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format);
}
} else {
for (int y = starty; y <= endy; srcPtr -= pitch, y++) {
curDestPtr = (uint32 *)_surface->getBasePtr(startx, y);
copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format);
}
}
}
void Bitmap::colorFill(uint32 *dest, int len, int32 color) {
#if 0
if (blendMode) {
if (blendMode != 1)
error("vrtPutDib : RLE Fill : Invalid alpha blend mode");
colorFill = ptralphaFillColor16bit;
} else {
colorFill = ptrfillColor16bit;
}
#endif
byte r, g, b;
g_fp->_origFormat->colorToRGB(color, r, g, b);
uint32 c = TS_ARGB(0xff, r, g, b);
for (int i = 0; i < len; i++)
*dest++ = c;
}
void Bitmap::paletteFill(uint32 *dest, byte *src, int len, int32 *palette) {
#if 0
if (blendMode) {
if (blendMode != 1)
error("vrtPutDib : RLE Fill : Invalid alpha blend mode");
paletteFill = ptrcopierWithPaletteAlpha;
} else {
paletteFill = ptrcopierWithPalette;
}
#endif
byte r, g, b;
for (int i = 0; i < len; i++) {
g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src++]) & 0xffff, r, g, b);
*dest++ = TS_ARGB(0xff, r, g, b);
}
}
void Bitmap::copierKeyColor(uint32 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format) {
#if 0
if (blendMode) {
if (blendMode == 1) {
if (cb05_format)
copierKeyColor = ptrcopier16bitKeycolorAlpha;
else
copierKeyColor = ptrcopierKeycolorAlpha;
} else {
copier = 0;
}
} else if (cb05_format) {
copierKeyColor = ptrcopier16bitKeycolor;
} else {
copierKeyColor = ptrkeyColor16bit;
}
#endif
byte r, g, b;
if (!cb05_format) {
for (int i = 0; i < len; i++) {
if (*src != keyColor) {
g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src]) & 0xffff, r, g, b);
*dest = TS_ARGB(0xff, r, g, b);
}
dest++;
src++;
}
} else {
int16 *src16 = (int16 *)src;
for (int i = 0; i < len; i++) {
if (*src16 != 0) {
g_fp->_origFormat->colorToRGB(READ_LE_UINT16(src16) & 0xffff, r, g, b);
*dest = TS_ARGB(0xff, r, g, b);
}
dest++;
src16++;
}
}
}
void Bitmap::copier(uint32 *dest, byte *src, int len, int32 *palette, bool cb05_format) {
#if 0
if (blendMode) {
if (blendMode == 1) {
if (cb05_format)
copier = ptrcopier16bitAlpha;
else
copier = ptrcopierWithPaletteAlpha;
} else {
copier = 0;
}
} else if (cb05_format) {
copier = ptrcopier16bit;
} else {
copier = ptrcopierWithPalette;
}
#endif
byte r, g, b;
if (!cb05_format) {
for (int i = 0; i < len; i++) {
g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src++]) & 0xffff, r, g, b);
*dest++ = TS_ARGB(0xff, r, g, b);
}
} else {
int16 *src16 = (int16 *)src;
for (int i = 0; i < len; i++) {
g_fp->_origFormat->colorToRGB(READ_LE_UINT32(src16++) & 0xffff, r, g, b);
*dest++ = TS_ARGB(0xff, r, g, b);
}
}
}
Bitmap *Bitmap::reverseImage(bool flip) {
if (flip)
_flipping = Graphics::FLIP_H;
else
_flipping = Graphics::FLIP_NONE;
return this;
}
Bitmap *Bitmap::flipVertical() {
_flipping = Graphics::FLIP_V;
return this;
}
void Bitmap::drawShaded(int type, int x, int y, byte *palette, int alpha) {
warning("STUB: Bitmap::drawShaded(%d, %d, %d)", type, x, y);
putDib(x, y, (int32 *)palette, alpha);
}
void Bitmap::drawRotated(int x, int y, int angle, byte *palette, int alpha) {
warning("STUB: Bitmap::drawShaded(%d, %d, %d)", x, y, angle);
putDib(x, y, (int32 *)palette, alpha);
}
bool BigPicture::load(MfcArchive &file) {
debug(5, "BigPicture::load()");
Picture::load(file);
return true;
}
void BigPicture::draw(int x, int y, int style, int angle) {
if (!_bitmap)
init();
if (_bitmap) {
_bitmap->_flags &= 0xFEFFFFFF;
int nx = _x;
int ny = _y;
if (x != -1)
nx = x;
if (y != -1)
ny = y;
if (_alpha < 0xFF) {
//vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, v9);
}
_bitmap->putDib(nx, ny, 0, 0xff);
if (_alpha < 0xFF) {
//vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255);
}
}
}
Shadows::Shadows() {
_staticAniObjectId = 0;
_movementId = 0;
_sceneId = 0;
}
bool Shadows::load(MfcArchive &file) {
debug(5, "Shadows::load()");
_sceneId = file.readUint32LE();
_staticAniObjectId = file.readUint32LE();
_movementId = file.readUint32LE();
return true;
}
void Shadows::init() {
Scene *scene = g_fp->accessScene(_sceneId);
StaticANIObject *st;
Movement *mov;
if (scene && (st = scene->getStaticANIObject1ById(_staticAniObjectId, -1)) != 0
&& ((mov = st->getMovementById(_movementId)) != 0))
initMovement(mov);
}
void Shadows::initMovement(Movement *mov) {
uint num;
if (mov->_currMovement)
num = mov->_currMovement->_dynamicPhases.size();
else
num = mov->_dynamicPhases.size();
_items.clear();
_items.resize(num);
Common::Point point;
_items[0].dynPhase = (DynamicPhase *)mov->_staticsObj1;
_items[0].dynPhase->getDimensions(&point);
_items[0].width = point.x;
_items[0].height = point.y;
for (uint i = 1; i < num; i++) {
_items[i].dynPhase = mov->getDynamicPhaseByIndex(i - 1);
_items[i].dynPhase->getDimensions(&point);
_items[i].width = point.x;
_items[i].height = point.y;
}
}
DynamicPhase *Shadows::findSize(int width, int height) {
int idx = 0;
int min = 1000;
if (!_items.size())
return 0;
for (uint i = 0; i < _items.size(); i++) {
int w = abs(width - _items[i].width);
if (w < min) {
min = w;
idx = i;
}
}
return _items[idx].dynPhase;
}
void FullpipeEngine::drawAlphaRectangle(int x1, int y1, int x2, int y2, int alpha) {
warning("STUB: FullpipeEngine::drawAlphaRectangle()");
}
void FullpipeEngine::sceneFade(Scene *sc, bool direction) {
warning("STUB: FullpipeEngine::sceneFade()");
#if 0
for (int dim = 0; dim < 255; dim += 20) {
v5 = GetTickCount();
vrtSetAlphaBlendMode(*(_DWORD *)virt, 0, 255);
sc->draw();
drawAlphaRectangle(0, 0, 800, 600, direction ? 255 - dim : dim);
vrtFlush(*(_DWORD *)virt);
v7 = GetTickCount();
if ( v7 - v5 < 42 )
Sleep(v5 - v7 + 42);
}
vrtSetAlphaBlendMode(*(_DWORD *)virt, 0, 255);
#endif
}
} // End of namespace Fullpipe