scummvm/engines/voyeur/data.cpp

372 lines
9.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/data.h"
#include "voyeur/voyeur.h"
namespace Voyeur {
void VoyeurEvent::synchronize(Common::Serializer &s) {
s.syncAsByte(_hour);
s.syncAsByte(_minute);
s.syncAsByte(_isAM);
s.syncAsByte(_type);
s.syncAsSint16LE(_audioVideoId);
s.syncAsSint16LE(_computerOn);
s.syncAsSint16LE(_computerOff);
s.syncAsSint16LE(_dead);
}
/*------------------------------------------------------------------------*/
SVoy::SVoy(VoyeurEngine *vm):_vm(vm) {
// Initialize all the data fields
_abortInterface = false;
_isAM = false;
Common::fill(&_phoneCallsReceived[0], &_phoneCallsReceived[5], false);
Common::fill(&_roomHotspotsEnabled[0], &_roomHotspotsEnabled[20], false);
_victimMurdered = false;
_audioVisualStartTime = 0;
_audioVisualDuration = 0;
_boltGroupId2 = 0;
_computerTextId = -1;
_computerTimeMin = _computerTimeMax = 0;
_eventCount = 0;
_fadingStep1 = 0;
_fadingStep2 = 0;
_fadingType = 0;
_incriminatedVictimNumber = 0;
_musicStartTime = 0;
_playStampMode = 0;
_switchBGNum = 0;
_transitionId = 0;
_victimNumber = 0;
_videoEventId = 0;
_vocSecondsOffset = 0;
_RTANum = 0;
_RTVLimit = 0;
_RTVNum = 0;
_viewBounds = nullptr;
Common::fill(&_evPicPtrs[0], &_evPicPtrs[6], (PictureResource *)nullptr);
Common::fill(&_evCmPtrs[0], &_evCmPtrs[6], (CMapResource *)nullptr);
_policeEvent = 0;
_eventFlags = EVTFLAG_TIME_DISABLED;
_fadingAmount1 = _fadingAmount2 = 127;
_murderThreshold = 9999;
_aptLoadMode = -1;
_eventFlags |= EVTFLAG_100;
_totalPhoneCalls = 0;
for (int i = 0; i < 6; i++)
_evPicPtrs[i] = nullptr;
for (int i = 0; i < 1000; i++) {
_events[i]._hour = 0;
_events[i]._minute = 0;
_events[i]._isAM = true;
_events[i]._type = EVTYPE_NONE;
_events[i]._audioVideoId = -1;
_events[i]._computerOn = 0;
_events[i]._computerOff = 0;
_events[i]._dead = 0;
}
for (int i = 0; i < 6; i++)
_evCmPtrs[i] = nullptr;
}
void SVoy::addEvent(int hour, int minute, VoyeurEventType type, int audioVideoId,
int on, int off, int dead) {
VoyeurEvent &e = _events[_eventCount++];
e._type = type;
e._hour = hour;
e._minute = minute;
e._isAM = hour < 12;
e._audioVideoId = audioVideoId;
e._computerOn = on;
e._computerOff = off;
e._dead = dead;
}
void SVoy::synchronize(Common::Serializer &s) {
s.syncAsByte(_isAM);
s.syncAsSint16LE(_RTANum);
s.syncAsSint16LE(_RTVNum);
s.syncAsSint16LE(_switchBGNum);
_videoHotspotTimes.synchronize(s);
_audioHotspotTimes.synchronize(s);
_evidenceHotspotTimes.synchronize(s);
for (int idx = 0; idx < 20; ++idx) {
s.syncAsByte(_roomHotspotsEnabled[idx]);
}
s.syncAsSint16LE(_audioVisualStartTime);
s.syncAsSint16LE(_audioVisualDuration);
s.syncAsSint16LE(_vocSecondsOffset);
s.syncAsSint16LE(_abortInterface);
s.syncAsSint16LE(_playStampMode);
s.syncAsSint16LE(_aptLoadMode);
s.syncAsSint16LE(_transitionId);
s.syncAsSint16LE(_RTVLimit);
s.syncAsSint16LE(_eventFlags);
s.syncAsSint16LE(_boltGroupId2);
s.syncAsSint16LE(_musicStartTime);
s.syncAsSint16LE(_totalPhoneCalls);
s.syncAsSint16LE(_computerTextId);
s.syncAsSint16LE(_computerTimeMin);
s.syncAsSint16LE(_computerTimeMax);
s.syncAsSint16LE(_victimMurdered);
s.syncAsSint16LE(_murderThreshold);
// Events
s.syncAsUint16LE(_eventCount);
for (int idx = 0; idx < _eventCount; ++idx)
_events[idx].synchronize(s);
s.syncAsSint16LE(_fadingAmount1);
s.syncAsSint16LE(_fadingAmount2);
s.syncAsSint16LE(_fadingStep1);
s.syncAsSint16LE(_fadingStep2);
s.syncAsSint16LE(_fadingType);
s.syncAsSint16LE(_victimNumber);
s.syncAsSint16LE(_incriminatedVictimNumber);
s.syncAsSint16LE(_videoEventId);
if (s.isLoading()) {
// Reset apartment loading mode to initial game value
_aptLoadMode = 140;
_viewBounds = nullptr;
}
}
void SVoy::addVideoEventStart() {
VoyeurEvent &e = _events[_eventCount];
e._hour = _vm->_gameHour;
e._minute = _vm->_gameMinute;
e._isAM = _isAM;
e._type = EVTYPE_VIDEO;
e._audioVideoId = _vm->_audioVideoId;
e._computerOn = _vocSecondsOffset;
e._dead = _vm->_eventsManager->_videoDead;
}
void SVoy::addVideoEventEnd() {
VoyeurEvent &e = _events[_eventCount];
e._computerOff = _RTVNum - _audioVisualStartTime - _vocSecondsOffset;
if (_eventCount < (TOTAL_EVENTS - 1))
++_eventCount;
}
void SVoy::addAudioEventStart() {
VoyeurEvent &e = _events[_eventCount];
e._hour = _vm->_gameHour;
e._minute = _vm->_gameMinute;
e._isAM = _isAM;
e._type = EVTYPE_AUDIO;
e._audioVideoId = _vm->_audioVideoId;
e._computerOn = _vocSecondsOffset;
e._dead = _vm->_eventsManager->_videoDead;
}
void SVoy::addAudioEventEnd() {
VoyeurEvent &e = _events[_eventCount];
e._computerOff = _RTVNum - _audioVisualStartTime - _vocSecondsOffset;
if (_eventCount < (TOTAL_EVENTS - 1))
++_eventCount;
}
void SVoy::addEvidEventStart(int v) {
VoyeurEvent &e = _events[_eventCount];
e._hour = _vm->_gameHour;
e._minute = _vm->_gameMinute;
e._isAM = _isAM;
e._type = EVTYPE_EVID;
e._audioVideoId = _vm->_playStampGroupId;
e._computerOn = _boltGroupId2;
e._computerOff = v;
}
void SVoy::addEvidEventEnd(int totalPages) {
VoyeurEvent &e = _events[_eventCount];
e._dead = totalPages;
if (_eventCount < (TOTAL_EVENTS - 1))
++_eventCount;
}
void SVoy::addComputerEventStart() {
VoyeurEvent &e = _events[_eventCount];
e._hour = _vm->_gameHour;
e._minute = _vm->_gameMinute;
e._isAM = _isAM;
e._type = EVTYPE_COMPUTER;
e._audioVideoId = _vm->_playStampGroupId;
e._computerOn = _computerTextId;
}
void SVoy::addComputerEventEnd(int v) {
VoyeurEvent &e = _events[_eventCount];
e._computerOff = v;
if (_eventCount < (TOTAL_EVENTS - 1))
++_eventCount;
}
void SVoy::reviewAnEvidEvent(int eventIndex) {
VoyeurEvent &e = _events[eventIndex];
_vm->_playStampGroupId = e._audioVideoId;
_boltGroupId2 = e._computerOn;
int frameOff = e._computerOff;
if (_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId)) {
_vm->_graphicsManager->_backColors = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._cMapResource;
_vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._picResource;
_vm->_graphicsManager->_vPort->setupViewPort(_vm->_graphicsManager->_backgroundPage);
_vm->_graphicsManager->_backColors->startFade();
_vm->doEvidDisplay(frameOff, e._dead);
_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
_vm->_playStampGroupId = -1;
if (_boltGroupId2 != -1) {
_vm->_bVoy->freeBoltGroup(_boltGroupId2);
_boltGroupId2 = -1;
}
}
}
void SVoy::reviewComputerEvent(int eventIndex) {
VoyeurEvent &e = _events[eventIndex];
_vm->_playStampGroupId = e._audioVideoId;
_computerTextId = e._computerOn;
if (_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId)) {
_vm->_graphicsManager->_backColors = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._cMapResource;
_vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._picResource;
_vm->_graphicsManager->_vPort->setupViewPort(_vm->_graphicsManager->_backgroundPage);
_vm->_graphicsManager->_backColors->startFade();
_vm->flipPageAndWaitForFade();
_vm->getComputerBrush();
_vm->flipPageAndWait();
_vm->doComputerText(e._computerOff);
_vm->_bVoy->freeBoltGroup(0x4900);
_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
_vm->_playStampGroupId = -1;
}
}
bool SVoy::checkForKey() {
StateResource *state = _vm->_controlPtr->_state;
state->_victimEvidenceIndex = 0;
if (_vm->_voy->_victimMurdered)
return false;
for (int eventIdx = 0; eventIdx < _eventCount; ++eventIdx) {
VoyeurEvent &e = _events[eventIdx];
switch (e._type) {
case EVTYPE_VIDEO:
switch (state->_victimIndex) {
case 1:
if (e._audioVideoId == 33 && e._computerOn < 2 && e._computerOff >= 38)
state->_victimEvidenceIndex = 1;
break;
case 2:
if (e._audioVideoId == 47 && e._computerOn < 2 && e._computerOff >= 9)
state->_victimEvidenceIndex = 2;
break;
case 3:
if (e._audioVideoId == 46 && e._computerOn < 2 && e._computerOff > 2)
state->_victimEvidenceIndex = 3;
break;
case 4:
if (e._audioVideoId == 40 && e._computerOn < 2 && e._computerOff > 6)
state->_victimEvidenceIndex = 4;
break;
default:
break;
}
break;
case EVTYPE_AUDIO:
switch (state->_victimIndex) {
case 1:
if (e._audioVideoId == 8 && e._computerOn < 2 && e._computerOff > 26)
state->_victimEvidenceIndex = 1;
break;
case 3:
if (e._audioVideoId == 20 && e._computerOn < 2 && e._computerOff > 28)
state->_victimEvidenceIndex = 3;
if (e._audioVideoId == 35 && e._computerOn < 2 && e._computerOff > 18)
state->_victimEvidenceIndex = 3;
break;
default:
break;
}
break;
case EVTYPE_EVID:
switch (state->_victimIndex) {
case 4:
if (e._audioVideoId == 0x2400 && e._computerOn == 0x4f00 && e._computerOff == 17)
state->_victimEvidenceIndex = 4;
default:
break;
}
break;
case EVTYPE_COMPUTER:
switch (state->_victimIndex) {
case 2:
if (e._computerOn == 13 && e._computerOff > 76)
state->_victimEvidenceIndex = 2;
break;
default:
break;
}
break;
default:
break;
}
if (state->_victimEvidenceIndex == state->_victimIndex)
return true;
}
return false;
}
} // End of namespace Voyeur