mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
372 lines
9.9 KiB
C++
372 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "voyeur/data.h"
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#include "voyeur/voyeur.h"
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namespace Voyeur {
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void VoyeurEvent::synchronize(Common::Serializer &s) {
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s.syncAsByte(_hour);
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s.syncAsByte(_minute);
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s.syncAsByte(_isAM);
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s.syncAsByte(_type);
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s.syncAsSint16LE(_audioVideoId);
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s.syncAsSint16LE(_computerOn);
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s.syncAsSint16LE(_computerOff);
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s.syncAsSint16LE(_dead);
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}
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/*------------------------------------------------------------------------*/
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SVoy::SVoy(VoyeurEngine *vm):_vm(vm) {
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// Initialize all the data fields
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_abortInterface = false;
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_isAM = false;
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Common::fill(&_phoneCallsReceived[0], &_phoneCallsReceived[5], false);
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Common::fill(&_roomHotspotsEnabled[0], &_roomHotspotsEnabled[20], false);
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_victimMurdered = false;
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_audioVisualStartTime = 0;
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_audioVisualDuration = 0;
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_boltGroupId2 = 0;
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_computerTextId = -1;
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_computerTimeMin = _computerTimeMax = 0;
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_eventCount = 0;
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_fadingStep1 = 0;
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_fadingStep2 = 0;
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_fadingType = 0;
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_incriminatedVictimNumber = 0;
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_musicStartTime = 0;
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_playStampMode = 0;
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_switchBGNum = 0;
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_transitionId = 0;
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_victimNumber = 0;
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_videoEventId = 0;
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_vocSecondsOffset = 0;
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_RTANum = 0;
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_RTVLimit = 0;
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_RTVNum = 0;
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_viewBounds = nullptr;
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Common::fill(&_evPicPtrs[0], &_evPicPtrs[6], (PictureResource *)nullptr);
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Common::fill(&_evCmPtrs[0], &_evCmPtrs[6], (CMapResource *)nullptr);
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_policeEvent = 0;
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_eventFlags = EVTFLAG_TIME_DISABLED;
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_fadingAmount1 = _fadingAmount2 = 127;
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_murderThreshold = 9999;
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_aptLoadMode = -1;
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_eventFlags |= EVTFLAG_100;
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_totalPhoneCalls = 0;
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for (int i = 0; i < 6; i++)
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_evPicPtrs[i] = nullptr;
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for (int i = 0; i < 1000; i++) {
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_events[i]._hour = 0;
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_events[i]._minute = 0;
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_events[i]._isAM = true;
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_events[i]._type = EVTYPE_NONE;
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_events[i]._audioVideoId = -1;
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_events[i]._computerOn = 0;
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_events[i]._computerOff = 0;
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_events[i]._dead = 0;
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}
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for (int i = 0; i < 6; i++)
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_evCmPtrs[i] = nullptr;
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}
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void SVoy::addEvent(int hour, int minute, VoyeurEventType type, int audioVideoId,
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int on, int off, int dead) {
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VoyeurEvent &e = _events[_eventCount++];
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e._type = type;
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e._hour = hour;
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e._minute = minute;
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e._isAM = hour < 12;
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e._audioVideoId = audioVideoId;
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e._computerOn = on;
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e._computerOff = off;
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e._dead = dead;
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}
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void SVoy::synchronize(Common::Serializer &s) {
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s.syncAsByte(_isAM);
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s.syncAsSint16LE(_RTANum);
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s.syncAsSint16LE(_RTVNum);
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s.syncAsSint16LE(_switchBGNum);
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_videoHotspotTimes.synchronize(s);
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_audioHotspotTimes.synchronize(s);
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_evidenceHotspotTimes.synchronize(s);
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for (int idx = 0; idx < 20; ++idx) {
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s.syncAsByte(_roomHotspotsEnabled[idx]);
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}
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s.syncAsSint16LE(_audioVisualStartTime);
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s.syncAsSint16LE(_audioVisualDuration);
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s.syncAsSint16LE(_vocSecondsOffset);
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s.syncAsSint16LE(_abortInterface);
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s.syncAsSint16LE(_playStampMode);
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s.syncAsSint16LE(_aptLoadMode);
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s.syncAsSint16LE(_transitionId);
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s.syncAsSint16LE(_RTVLimit);
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s.syncAsSint16LE(_eventFlags);
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s.syncAsSint16LE(_boltGroupId2);
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s.syncAsSint16LE(_musicStartTime);
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s.syncAsSint16LE(_totalPhoneCalls);
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s.syncAsSint16LE(_computerTextId);
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s.syncAsSint16LE(_computerTimeMin);
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s.syncAsSint16LE(_computerTimeMax);
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s.syncAsSint16LE(_victimMurdered);
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s.syncAsSint16LE(_murderThreshold);
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// Events
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s.syncAsUint16LE(_eventCount);
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for (int idx = 0; idx < _eventCount; ++idx)
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_events[idx].synchronize(s);
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s.syncAsSint16LE(_fadingAmount1);
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s.syncAsSint16LE(_fadingAmount2);
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s.syncAsSint16LE(_fadingStep1);
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s.syncAsSint16LE(_fadingStep2);
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s.syncAsSint16LE(_fadingType);
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s.syncAsSint16LE(_victimNumber);
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s.syncAsSint16LE(_incriminatedVictimNumber);
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s.syncAsSint16LE(_videoEventId);
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if (s.isLoading()) {
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// Reset apartment loading mode to initial game value
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_aptLoadMode = 140;
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_viewBounds = nullptr;
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}
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}
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void SVoy::addVideoEventStart() {
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VoyeurEvent &e = _events[_eventCount];
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e._hour = _vm->_gameHour;
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e._minute = _vm->_gameMinute;
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e._isAM = _isAM;
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e._type = EVTYPE_VIDEO;
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e._audioVideoId = _vm->_audioVideoId;
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e._computerOn = _vocSecondsOffset;
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e._dead = _vm->_eventsManager->_videoDead;
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}
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void SVoy::addVideoEventEnd() {
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VoyeurEvent &e = _events[_eventCount];
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e._computerOff = _RTVNum - _audioVisualStartTime - _vocSecondsOffset;
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if (_eventCount < (TOTAL_EVENTS - 1))
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++_eventCount;
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}
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void SVoy::addAudioEventStart() {
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VoyeurEvent &e = _events[_eventCount];
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e._hour = _vm->_gameHour;
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e._minute = _vm->_gameMinute;
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e._isAM = _isAM;
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e._type = EVTYPE_AUDIO;
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e._audioVideoId = _vm->_audioVideoId;
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e._computerOn = _vocSecondsOffset;
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e._dead = _vm->_eventsManager->_videoDead;
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}
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void SVoy::addAudioEventEnd() {
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VoyeurEvent &e = _events[_eventCount];
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e._computerOff = _RTVNum - _audioVisualStartTime - _vocSecondsOffset;
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if (_eventCount < (TOTAL_EVENTS - 1))
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++_eventCount;
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}
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void SVoy::addEvidEventStart(int v) {
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VoyeurEvent &e = _events[_eventCount];
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e._hour = _vm->_gameHour;
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e._minute = _vm->_gameMinute;
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e._isAM = _isAM;
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e._type = EVTYPE_EVID;
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e._audioVideoId = _vm->_playStampGroupId;
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e._computerOn = _boltGroupId2;
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e._computerOff = v;
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}
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void SVoy::addEvidEventEnd(int totalPages) {
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VoyeurEvent &e = _events[_eventCount];
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e._dead = totalPages;
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if (_eventCount < (TOTAL_EVENTS - 1))
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++_eventCount;
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}
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void SVoy::addComputerEventStart() {
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VoyeurEvent &e = _events[_eventCount];
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e._hour = _vm->_gameHour;
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e._minute = _vm->_gameMinute;
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e._isAM = _isAM;
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e._type = EVTYPE_COMPUTER;
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e._audioVideoId = _vm->_playStampGroupId;
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e._computerOn = _computerTextId;
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}
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void SVoy::addComputerEventEnd(int v) {
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VoyeurEvent &e = _events[_eventCount];
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e._computerOff = v;
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if (_eventCount < (TOTAL_EVENTS - 1))
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++_eventCount;
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}
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void SVoy::reviewAnEvidEvent(int eventIndex) {
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VoyeurEvent &e = _events[eventIndex];
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_vm->_playStampGroupId = e._audioVideoId;
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_boltGroupId2 = e._computerOn;
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int frameOff = e._computerOff;
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if (_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId)) {
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_vm->_graphicsManager->_backColors = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._cMapResource;
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_vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._picResource;
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_vm->_graphicsManager->_vPort->setupViewPort(_vm->_graphicsManager->_backgroundPage);
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_vm->_graphicsManager->_backColors->startFade();
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_vm->doEvidDisplay(frameOff, e._dead);
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_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
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_vm->_playStampGroupId = -1;
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if (_boltGroupId2 != -1) {
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_vm->_bVoy->freeBoltGroup(_boltGroupId2);
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_boltGroupId2 = -1;
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}
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}
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}
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void SVoy::reviewComputerEvent(int eventIndex) {
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VoyeurEvent &e = _events[eventIndex];
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_vm->_playStampGroupId = e._audioVideoId;
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_computerTextId = e._computerOn;
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if (_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId)) {
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_vm->_graphicsManager->_backColors = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._cMapResource;
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_vm->_graphicsManager->_backgroundPage = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._picResource;
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_vm->_graphicsManager->_vPort->setupViewPort(_vm->_graphicsManager->_backgroundPage);
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_vm->_graphicsManager->_backColors->startFade();
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_vm->flipPageAndWaitForFade();
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_vm->getComputerBrush();
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_vm->flipPageAndWait();
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_vm->doComputerText(e._computerOff);
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_vm->_bVoy->freeBoltGroup(0x4900);
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_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
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_vm->_playStampGroupId = -1;
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}
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}
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bool SVoy::checkForKey() {
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StateResource *state = _vm->_controlPtr->_state;
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state->_victimEvidenceIndex = 0;
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if (_vm->_voy->_victimMurdered)
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return false;
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for (int eventIdx = 0; eventIdx < _eventCount; ++eventIdx) {
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VoyeurEvent &e = _events[eventIdx];
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switch (e._type) {
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case EVTYPE_VIDEO:
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switch (state->_victimIndex) {
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case 1:
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if (e._audioVideoId == 33 && e._computerOn < 2 && e._computerOff >= 38)
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state->_victimEvidenceIndex = 1;
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break;
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case 2:
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if (e._audioVideoId == 47 && e._computerOn < 2 && e._computerOff >= 9)
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state->_victimEvidenceIndex = 2;
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break;
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case 3:
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if (e._audioVideoId == 46 && e._computerOn < 2 && e._computerOff > 2)
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state->_victimEvidenceIndex = 3;
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break;
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case 4:
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if (e._audioVideoId == 40 && e._computerOn < 2 && e._computerOff > 6)
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state->_victimEvidenceIndex = 4;
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break;
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default:
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break;
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}
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break;
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case EVTYPE_AUDIO:
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switch (state->_victimIndex) {
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case 1:
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if (e._audioVideoId == 8 && e._computerOn < 2 && e._computerOff > 26)
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state->_victimEvidenceIndex = 1;
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break;
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case 3:
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if (e._audioVideoId == 20 && e._computerOn < 2 && e._computerOff > 28)
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state->_victimEvidenceIndex = 3;
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if (e._audioVideoId == 35 && e._computerOn < 2 && e._computerOff > 18)
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state->_victimEvidenceIndex = 3;
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break;
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default:
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break;
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}
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break;
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case EVTYPE_EVID:
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switch (state->_victimIndex) {
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case 4:
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if (e._audioVideoId == 0x2400 && e._computerOn == 0x4f00 && e._computerOff == 17)
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state->_victimEvidenceIndex = 4;
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default:
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break;
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}
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break;
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case EVTYPE_COMPUTER:
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switch (state->_victimIndex) {
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case 2:
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if (e._computerOn == 13 && e._computerOff > 76)
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state->_victimEvidenceIndex = 2;
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (state->_victimEvidenceIndex == state->_victimIndex)
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return true;
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}
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return false;
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}
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} // End of namespace Voyeur
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