2021-12-26 18:48:43 +01:00

83 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-2013 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_CHASE_H
#define PEGASUS_CHASE_H
#include "pegasus/hotspot.h"
#include "pegasus/interaction.h"
#include "pegasus/notification.h"
#include "pegasus/neighborhood/neighborhood.h"
namespace Pegasus {
// Notification constants.
static const NotificationFlags kChaseEnteredBranchZone = 1;
static const NotificationFlags kChaseExitedBranchZone = kChaseEnteredBranchZone << 1;
static const NotificationFlags kChaseFinished = kChaseExitedBranchZone << 1;
// Time to choose a direction.
static const TimeValue kDecisionTime = 600 * 2;
class ChaseInteraction : public GameInteraction, public NotificationReceiver {
public:
ChaseInteraction(const InteractionID, Neighborhood *, NotificationID, NotificationManager *);
virtual ~ChaseInteraction() {}
virtual void handleInput(const Input &, const Hotspot *);
protected:
virtual void openInteraction();
virtual void initInteraction() {}
virtual void closeInteraction();
virtual void receiveNotification(Notification *, const NotificationFlags);
virtual void setUpBranch() {}
virtual void branchLeft() {}
virtual void branchRight() {}
virtual void dontBranch() {}
virtual void showControlsHint();
virtual void hideControlsHint();
Notification _chaseNotification;
Notification *_neighborhoodNotification;
Picture _steerPict;
private:
bool _directionNeeded;
TurnDirection _turnDirection;
};
} // End of namespace Pegasus
#endif