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63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_OPENGL_SYSTEM_HEADERS_H
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#define GRAPHICS_OPENGL_SYSTEM_HEADERS_H
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#include "common/scummsys.h"
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#ifdef USE_GLES2
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#define GL_GLEXT_PROTOTYPES
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#ifdef IPHONE
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#undef GL_GLEXT_PROTOTYPES
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#ifndef GL_BGRA
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# define GL_BGRA GL_BGRA_EXT
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#endif
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#if !defined(GL_UNPACK_ROW_LENGTH)
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// The Android SDK does not declare GL_UNPACK_ROW_LENGTH_EXT
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#endif
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#elif defined(USE_GLEW)
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#include <GL/glew.h>
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#elif defined(SDL_BACKEND) && defined(USE_OPENGL_GAME)
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#include <SDL_opengl.h>
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#elif defined(USE_OPENGL_GAME)
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#include <GL/gl.h>
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#endif
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#endif
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#if !defined(GL_MAX_SAMPLES)
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// The Android SDK and SDL1 don't declare GL_MAX_SAMPLES
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#define GL_MAX_SAMPLES 0x8D57
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#endif
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