scummvm/graphics/opengl/system_headers.h

63 lines
1.7 KiB
C

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_OPENGL_SYSTEM_HEADERS_H
#define GRAPHICS_OPENGL_SYSTEM_HEADERS_H
#include "common/scummsys.h"
#ifdef USE_GLES2
#define GL_GLEXT_PROTOTYPES
#ifdef IPHONE
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#undef GL_GLEXT_PROTOTYPES
#ifndef GL_BGRA
# define GL_BGRA GL_BGRA_EXT
#endif
#if !defined(GL_UNPACK_ROW_LENGTH)
// The Android SDK does not declare GL_UNPACK_ROW_LENGTH_EXT
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
#elif defined(USE_GLEW)
#include <GL/glew.h>
#elif defined(SDL_BACKEND) && defined(USE_OPENGL_GAME)
#include <SDL_opengl.h>
#elif defined(USE_OPENGL_GAME)
#include <GL/gl.h>
#endif
#endif
#if !defined(GL_MAX_SAMPLES)
// The Android SDK and SDL1 don't declare GL_MAX_SAMPLES
#define GL_MAX_SAMPLES 0x8D57
#endif