scummvm/engines/neverhood/neverhood.cpp
johndoe123 21eb88053c NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00

189 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/config-manager.h"
#include "base/plugins.h"
#include "base/version.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "neverhood/neverhood.h"
#include "neverhood/blbarchive.h"
#include "neverhood/gamemodule.h"
#include "neverhood/graphics.h"
#include "neverhood/resourceman.h"
#include "neverhood/resource.h"
#include "neverhood/screen.h"
namespace Neverhood {
NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_rnd = new Common::RandomSource("neverhood");
}
NeverhoodEngine::~NeverhoodEngine() {
delete _rnd;
}
Common::Error NeverhoodEngine::run() {
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(640, 480);
_system->endGFXTransaction();
_isSaveAllowed = false;
_screen = new Screen(this);
_res = new ResourceMan();
_res->addArchive("a.blb");
_res->addArchive("c.blb");
_res->addArchive("hd.blb");
_res->addArchive("i.blb");
_res->addArchive("m.blb");
_res->addArchive("s.blb");
_res->addArchive("t.blb");
#if 0
BlbArchive *blb = new BlbArchive();
blb->open("m.blb");
delete blb;
#endif
#if 0
ResourceFileEntry *r = _res->findEntry(0x50A80517);
#endif
#if 0
int resourceHandle = _res->useResource(0x0CA04202);
debug("resourceHandle = %d", resourceHandle);
byte *data = _res->loadResource(resourceHandle);
bool rle;
NDimensions dimensions;
NUnknown unknown;
byte *palette, *pixels;
parseBitmapResource(data, &rle, &dimensions, &unknown, &palette, &pixels);
debug("%d, %d", dimensions.width, dimensions.height);
byte *rawpixels = new byte[dimensions.width * dimensions.height];
memset(rawpixels, 0, dimensions.width * dimensions.height);
debug("rle = %d", rle);
unpackSpriteRle(pixels, dimensions.width, dimensions.height, rawpixels, dimensions.width, false, false);
Common::DumpFile d;
d.open("dump.0");
d.write(rawpixels, dimensions.width * dimensions.height);
d.close();
delete[] rawpixels;
_res->unloadResource(resourceHandle);
_res->unuseResource(resourceHandle);
#endif
#if 0
{ // Create a new scope
SpriteResource r(this);
BaseSurface *surf = new BaseSurface(this, 0, 640, 480);
r.load(0x0CA04202);
debug("r: width = %d; height = %d", r.getDimensions().width, r.getDimensions().height);
surf->drawSpriteResource(r);
delete surf;
}
#endif
#if 0
{ // Create a new scope
AnimResource r(this);
r.load(0x000540B0);
}
#endif
_gameModule = new GameModule(this);
// Preliminary main loop, needs some more work but works for testing
while (1) {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyState = event.kbd.keycode;
break;
case Common::EVENT_KEYUP:
_keyState = Common::KEYCODE_INVALID;
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
break;
/*
case Common::EVENT_LBUTTONDOWN:
_buttonState |= kLeftButton;
break;
case Common::EVENT_LBUTTONUP:
_buttonState &= ~kLeftButton;
break;
case Common::EVENT_RBUTTONDOWN:
_buttonState |= kRightButton;
break;
case Common::EVENT_RBUTTONUP:
_buttonState &= ~kRightButton;
break;
case Common::EVENT_QUIT:
_system->quit();
break;
*/
default:
break;
}
}
//debug("millis %d", _system->getMillis());
_gameModule->handleUpdate();
_gameModule->draw();
_screen->wait();
_screen->update();
//debug("---------------------------------------");
}
delete _gameModule;
delete _res;
delete _screen;
debug("Ok.");
return Common::kNoError;
}
} // End of namespace Neverhood