scummvm/graphics/tinygl/image_util.cpp
2011-05-01 21:05:45 +02:00

147 lines
4.0 KiB
C++

#include "graphics/tinygl/zgl.h"
namespace TinyGL {
// image conversion
void gl_convertRGB_to_5R6G5B8A(unsigned short *pixmap, unsigned char *rgba, int xsize, int ysize) {
int i, n;
unsigned char *p, *p2;
p = rgba;
n = xsize * ysize;
p2 = (unsigned char *)pixmap;
for (i = 0; i < n; i++) {
unsigned short pixel = ((p[0] & 0xF8) << 8) | ((p[1] & 0xFC) << 3) | ((p[2] & 0xF8) >> 3);
#ifdef SCUMM_BIG_ENDIAN
p2[3 * i + 0] = pixel >> 8;
p2[3 * i + 1] = pixel & 0xff;
#else
p2[3 * i + 0] = pixel & 0xff;
p2[3 * i + 1] = pixel >> 8;
#endif
p2[3 * i + 2] = p[3];
p += 4;
}
}
// linear interpolation with xf, yf normalized to 2^16
#define INTERP_NORM_BITS 16
#define INTERP_NORM (1 << INTERP_NORM_BITS)
static inline int interpolate(int v00, int v01, int v10, int xf, int yf) {
return v00 + (((v01 - v00) * xf + (v10 - v00) * yf) >> INTERP_NORM_BITS);
}
// TODO: more accurate resampling
void gl_resizeImage(unsigned char *dest, int xsize_dest, int ysize_dest,
unsigned char *src, int xsize_src, int ysize_src) {
unsigned char *pix, *pix_src;
int point1_offset = 0, point2_offset = 0, point3_offset = 0;
float x1, y1, x1inc, y1inc;
int xi, yi, j, xf, yf, x, y;
pix = dest;
pix_src = src;
x1inc = (float)(xsize_src - 1) / (float)(xsize_dest - 1);
y1inc = (float)(ysize_src - 1) / (float)(ysize_dest - 1);
y1 = 0;
for (y = 0; y < ysize_dest; y++) {
x1 = 0;
for (x = 0; x < xsize_dest; x++) {
xi = (int)x1;
yi = (int)y1;
xf = (int)((x1 - floor(x1)) * INTERP_NORM);
yf = (int)((y1 - floor(y1)) * INTERP_NORM);
if ((xf + yf) <= INTERP_NORM) {
for (j = 0; j < 3; j++) {
point1_offset = (yi * xsize_src + xi) * 4 + j;
if ((xi + 1) < xsize_src)
point2_offset = (yi * xsize_src + xi + 1) * 4 + j;
else
point2_offset = point1_offset;
if ((yi + 1) < ysize_src)
point3_offset = ((yi + 1) * xsize_src + xi) * 4 + j;
else
point3_offset = point1_offset;
pix[j] = interpolate(pix_src[point1_offset], pix_src[point2_offset], pix_src[point3_offset], xf, yf);
}
pix[3] = pix_src[(yi * xsize_src + xi) * 4 + 3];
} else {
xf = INTERP_NORM - xf;
yf = INTERP_NORM - yf;
for (j = 0; j < 3; j++) {
pix[j] = interpolate(pix_src[point1_offset], pix_src[point2_offset], pix_src[point3_offset], xf, yf);
if ((xi + 1) < xsize_src) {
if ((yi + 1) < ysize_src)
point1_offset = ((yi + 1) * xsize_src + xi + 1) * 4 + j;
else
point1_offset = (yi * xsize_src + xi + 1) * 4 + j;
} else {
if ((yi + 1) < ysize_src)
point1_offset = ((yi + 1) * xsize_src + xi) * 4 + j;
else
point1_offset = (yi * xsize_src + xi) * 4 + j;
}
if ((yi + 1) < ysize_src)
point2_offset = ((yi + 1) * xsize_src + xi) * 4 + j;
else
point2_offset = (yi * xsize_src + xi) * 4 + j;
if ((xi + 1) < xsize_src)
point3_offset = (yi * xsize_src + xi + 1) * 4 + j;
else
point3_offset = (yi * xsize_src + xi) * 4 + j;
pix[j] = interpolate(pix_src[point1_offset], pix_src[point2_offset], pix_src[point3_offset], xf, yf);
}
pix[3] = pix_src[(yi * xsize_src + xi) * 4 + 3];
}
pix += 4;
x1 += x1inc;
}
y1 += y1inc;
}
}
#define FRAC_BITS 16
// resizing with no interlating nor nearest pixel
void gl_resizeImageNoInterpolate(unsigned char *dest, int xsize_dest, int ysize_dest,
unsigned char *src, int xsize_src, int ysize_src) {
unsigned char *pix, *pix_src, *pix1;
int x1, y1, x1inc, y1inc;
int xi, yi, x, y;
pix = dest;
pix_src = src;
x1inc = (int)((float)((xsize_src) << FRAC_BITS) / (float)(xsize_dest));
y1inc = (int)((float)((ysize_src) << FRAC_BITS) / (float)(ysize_dest));
y1 = 0;
for (y = 0; y < ysize_dest; y++) {
x1 = 0;
for (x = 0; x < xsize_dest; x++) {
xi = x1 >> FRAC_BITS;
yi = y1 >> FRAC_BITS;
pix1 = pix_src + (yi * xsize_src + xi) * 4;
pix[0] = pix1[0];
pix[1] = pix1[1];
pix[2] = pix1[2];
pix[3] = pix1[3];
pix += 4;
x1 += x1inc;
}
y1 += y1inc;
}
}
} // end of namespace TinyGL