mirror of
https://github.com/libretro/scummvm.git
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221b4a47ae
svn-id: r34603
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* This file contains the Sound Driver data structures etc.
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*/
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#ifndef TINSEL_SOUND_H
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#define TINSEL_SOUND_H
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#include "common/file.h"
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#include "common/file.h"
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#include "sound/mixer.h"
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#include "tinsel/dw.h"
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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/*----------------------------------------------------------------------*\
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|* Function Prototypes *|
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\*----------------------------------------------------------------------*/
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class SoundManager {
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protected:
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//TinselEngine *_vm; // TODO: Enable this once global _vm var is gone
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/** Sample handle */
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Audio::SoundHandle _handle;
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/** Sample index buffer and number of entries */
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int32 *_sampleIndex;
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/** Number of entries in the sample index */
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long _sampleIndexLen;
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/** file stream for sample file */
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Common::File _sampleStream;
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public:
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SoundManager(TinselEngine *vm);
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~SoundManager();
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bool playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
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void stopAllSamples(void); // Stops any currently playing sample
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bool sampleExists(int id);
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bool sampleIsPlaying(void);
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// TODO: Internal method, make this protected?
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void openSampleFiles(void);
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};
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} // end of namespace Tinsel
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#endif // TINSEL_SOUND_H
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