mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
1633 lines
46 KiB
C++
1633 lines
46 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "m4/m4_views.h"
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#include "m4/animation.h"
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#include "m4/dialogs.h"
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#include "m4/events.h"
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#include "m4/font.h"
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#include "m4/globals.h"
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#include "m4/mads_menus.h"
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#include "m4/m4.h"
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#include "m4/staticres.h"
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#include "common/algorithm.h"
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#include "common/textconsole.h"
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namespace M4 {
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MadsAction::MadsAction(MadsView &owner): _owner(owner) {
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clear();
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_currentAction = kVerbNone;
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_startWalkFlag = false;
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_statusTextIndex = -1;
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_selectedAction = 0;
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_inProgress = false;
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}
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void MadsAction::clear() {
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_v83338 = 1;
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_actionMode = ACTMODE_NONE;
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_actionMode2 = ACTMODE2_0;
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_v86F42 = 0;
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_v86F4E = 0;
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_articleNumber = 0;
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_lookFlag = false;
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_v86F4A = 0;
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_statusText[0] = '\0';
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_selectedRow = -1;
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_hotspotId = -1;
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_v86F3A = -1;
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_v86F4C = -1;
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_action.verbId = -1;
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_action.objectNameId = -1;
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_action.indirectObjectId = -1;
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_textChanged = true;
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_walkFlag = false;
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}
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void MadsAction::appendVocab(int vocabId, bool capitalise) {
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char *s = _statusText + strlen(_statusText);
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const char *vocabStr = _madsVm->globals()->getVocab(vocabId);
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strcpy(s, vocabStr);
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if (capitalise)
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*s = toupper(*s);
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strcat(s, " ");
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}
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void MadsAction::set() {
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int hotspotCount = _madsVm->scene()->getSceneResources().hotspots->size();
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bool flag = false;
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strcpy(_statusText, "");
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_currentAction = -1;
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_action.objectNameId = -1;
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_action.indirectObjectId = -1;
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if (_actionMode == ACTMODE_TALK) {
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// Handle showing the conversation selection. Rex at least doesn't actually seem to use this
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if (_selectedRow >= 0) {
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const char *desc = _madsVm->_converse[_selectedRow].desc;
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if (desc)
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strcpy(_statusText, desc);
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}
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} else if (_lookFlag && (_selectedRow == 0)) {
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// Two 'look' actions in succession, so the action becomes 'Look around'
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strcpy(_statusText, lookAroundStr);
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} else {
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if ((_actionMode == ACTMODE_OBJECT) && (_selectedRow >= 0) && (_flags1 == 2) && (_flags2 == 0)) {
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// Use/to action
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int selectedObject = _madsVm->scene()->getInterface()->getSelectedObject();
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MadsObject *objEntry = _madsVm->globals()->getObject(selectedObject);
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_action.objectNameId = objEntry->_descId;
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_currentAction = objEntry->_vocabList[_selectedRow].vocabId;
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// Set up the status text stirng
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strcpy(_statusText, useStr);
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appendVocab(_action.objectNameId);
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strcpy(_statusText, toStr);
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appendVocab(_currentAction);
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} else {
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// Handling for if an action has been selected
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if (_selectedRow >= 0) {
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if (_actionMode == ACTMODE_VERB) {
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// Standard verb action
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_currentAction = verbList[_selectedRow].verb;
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} else {
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// Selected action on an inventory object
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int selectedObject = _madsVm->scene()->getInterface()->getSelectedObject();
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MadsObject *objEntry = _madsVm->globals()->getObject(selectedObject);
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_currentAction = objEntry->_vocabList[_selectedRow].vocabId;
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}
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appendVocab(_currentAction, true);
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if (_currentAction == kVerbLook) {
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// Add in the word 'add'
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strcat(_statusText, atStr);
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strcat(_statusText, " ");
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}
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}
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// Handling for if a hotspot has been selected/highlighted
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if ((_hotspotId >= 0) && (_selectedRow >= 0) && (_articleNumber > 0) && (_flags1 == 2)) {
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flag = true;
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strcat(_statusText, englishMADSArticleList[_articleNumber]);
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strcat(_statusText, " ");
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}
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if (_hotspotId >= 0) {
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if (_selectedRow < 0) {
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int verbId;
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if (_hotspotId < hotspotCount) {
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// Get the verb Id from the hotspot
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verbId = (*_madsVm->scene()->getSceneResources().hotspots)[_hotspotId].getVerbID();
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} else {
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// Get the verb Id from the scene object
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verbId = (*_madsVm->scene()->getSceneResources().dynamicHotspots)[_hotspotId - hotspotCount].getVerbID();
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}
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if (verbId > 0) {
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// Set the specified action
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_currentAction = verbId;
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appendVocab(_currentAction, true);
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} else {
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// Default to a standard 'walk to'
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_currentAction = kVerbWalkTo;
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strcat(_statusText, walkToStr);
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}
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}
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if ((_actionMode2 == ACTMODE2_2) || (_actionMode2 == ACTMODE2_5)) {
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// Get name from given inventory object
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int objectId = _madsVm->scene()->getInterface()->getInventoryObject(_hotspotId);
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_action.objectNameId = _madsVm->globals()->getObject(objectId)->_descId;
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} else if (_hotspotId < hotspotCount) {
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// Get name from scene hotspot
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_action.objectNameId = (*_madsVm->scene()->getSceneResources().hotspots)[_hotspotId].getVocabID();
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} else {
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// Get name from temporary scene hotspot
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_action.objectNameId = (*_madsVm->scene()->getSceneResources().dynamicHotspots)[_hotspotId].getVocabID();
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}
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appendVocab(_action.objectNameId);
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}
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}
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if ((_hotspotId >= 0) && (_articleNumber > 0) && !flag) {
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if (_articleNumber == -1) {
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if (_v86F3A >= 0) {
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int articleNum = 0;
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if ((_v86F42 == 2) || (_v86F42 == 5)) {
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int objectId = _madsVm->scene()->getInterface()->getInventoryObject(_hotspotId);
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articleNum = _madsVm->globals()->getObject(objectId)->_article;
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} else if (_v86F3A < hotspotCount) {
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articleNum = (*_madsVm->scene()->getSceneResources().hotspots)[_hotspotId].getArticle();
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} else {
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}
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}
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} else if ((_articleNumber == kVerbLook) || (_vm->getGameType() != GType_RexNebular) ||
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(strcmp(_madsVm->globals()->getVocab(_action.indirectObjectId), fenceStr) != 0)) {
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// Write out the article
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strcat(_statusText, englishMADSArticleList[_articleNumber]);
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} else {
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// Special case for a 'fence' entry in Rex Nebular
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strcat(_statusText, overStr);
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}
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strcat(_statusText, " ");
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}
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// Append object description if necessary
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if (_v86F3A >= 0)
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appendVocab(_action.indirectObjectId);
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// Remove any trailing space character
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int statusLen = strlen(_statusText);
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if ((statusLen > 0) && (_statusText[statusLen - 1] == ' '))
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_statusText[statusLen - 1] = '\0';
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}
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_textChanged = true;
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}
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void MadsAction::refresh() {
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// Exit immediately if nothing has changed
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if (!_textChanged)
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return;
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// Remove any old copy of the status text
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if (_statusTextIndex >= 0) {
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_owner._textDisplay.expire(_statusTextIndex);
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_statusTextIndex = -1;
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}
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if (strlen(_statusText) != 0) {
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if ((_owner._screenObjects._v832EC == 0) || (_owner._screenObjects._v832EC == 2)) {
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Font *font = _madsVm->_font->getFont(FONT_MAIN_MADS);
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int textSpacing = -1;
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int strWidth = font->getWidth(_statusText);
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if (strWidth > 320) {
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// Too large to fit, so fall back on interface font
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font = _madsVm->_font->getFont(FONT_INTERFACE_MADS);
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strWidth = font->getWidth(_statusText, 0);
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textSpacing = 0;
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}
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// Add a new text display entry to display the status text at the bottom of the screen area
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uint colors = (_vm->getGameType() == GType_DragonSphere) ? 0x0300 : 0x0003;
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_statusTextIndex = _owner._textDisplay.add(160 - (strWidth / 2),
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MADS_SURFACE_HEIGHT + _owner._posAdjust.y - 13, colors, textSpacing, _statusText, font);
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}
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}
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_textChanged = false;
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}
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void MadsAction::startAction() {
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_madsVm->_player.moveComplete();
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_inProgress = true;
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_v8453A = ABORTMODE_0;
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_savedFields.selectedRow = _selectedRow;
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_savedFields.articleNumber = _articleNumber;
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_savedFields.actionMode = _actionMode;
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_savedFields.actionMode2 = _actionMode2;
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_savedFields.lookFlag = _lookFlag;
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int savedHotspotId = _hotspotId;
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int savedV86F3A = _v86F3A;
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int savedV86F42 = _v86F42;
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// Copy the action to be active
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_activeAction = _action;
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strcpy(_dialogTitle, _statusText);
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if ((_savedFields.actionMode2 == ACTMODE2_4) && (savedV86F42 == 0))
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_v8453A = ABORTMODE_1;
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_startWalkFlag = false;
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int hotspotId = -1;
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HotSpotList &dynHotspots = *_madsVm->scene()->getSceneResources().dynamicHotspots;
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HotSpotList &hotspots = *_madsVm->scene()->getSceneResources().hotspots;
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if (!_savedFields.lookFlag && (_madsVm->scene()->_screenObjects._v832EC != 1)) {
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if (_savedFields.actionMode2 == ACTMODE2_4)
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hotspotId = savedHotspotId;
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else if (savedV86F42 == 4)
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hotspotId = savedV86F3A;
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if (hotspotId >= hotspots.size()) {
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HotSpot &hs = dynHotspots[hotspotId - hotspots.size()];
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if ((hs.getFeetX() == -1) || (hs.getFeetX() == -3)) {
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if (_v86F4A && ((hs.getFeetX() == -3) || (_savedFields.selectedRow < 0))) {
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_startWalkFlag = true;
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_madsVm->scene()->_destPos = _madsVm->scene()->_customDest;
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}
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} else if ((hs.getFeetX() >= 0) && ((_savedFields.actionMode == ACTMODE_NONE) || (hs.getCursor() < 2))) {
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_startWalkFlag = true;
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_madsVm->scene()->_destPos.x = hs.getFeetX();
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_madsVm->scene()->_destPos.y = hs.getFeetY();
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}
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_madsVm->scene()->_destFacing = hs.getFacing();
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hotspotId = -1;
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}
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}
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if (hotspotId >= 0) {
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HotSpot &hs = hotspots[hotspotId];
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if ((hs.getFeetX() == -1) || (hs.getFeetX() == -3)) {
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if (_v86F4A && ((hs.getFeetX() == -3) || (_savedFields.selectedRow < 0))) {
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_startWalkFlag = true;
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_madsVm->scene()->_destPos = _madsVm->scene()->_customDest;
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}
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} else if ((hs.getFeetX() >= 0) && ((_savedFields.actionMode == ACTMODE_NONE) || (hs.getCursor() < 2))) {
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_startWalkFlag = true;
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_madsVm->scene()->_destPos.x = hs.getFeetX();
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_madsVm->scene()->_destPos.y = hs.getFeetY();
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}
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_madsVm->scene()->_destFacing = hs.getFacing();
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}
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_walkFlag = _startWalkFlag;
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}
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void MadsAction::checkAction() {
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if (isAction(kVerbLookAt) || isAction(kVerbThrow))
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_startWalkFlag = 0;
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}
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bool MadsAction::isAction(int verbId, int objectNameId, int indirectObjectId) {
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if (_activeAction.verbId != verbId)
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return false;
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if ((objectNameId != 0) && (_activeAction.objectNameId != objectNameId))
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return false;
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if ((indirectObjectId != 0) && (_activeAction.indirectObjectId != indirectObjectId))
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return false;
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return true;
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}
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//--------------------------------------------------------------------------
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bool MadsSpriteSlot::operator==(const SpriteSlotSubset &other) const {
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return (spriteListIndex == other.spriteListIndex) && (frameNumber == other.frameNumber) &&
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(xp == other.xp) && (yp == other.yp) && (depth == other.depth) && (scale == other.scale);
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}
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void MadsSpriteSlot::copy(const SpriteSlotSubset &other) {
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spriteListIndex = other.spriteListIndex;
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frameNumber = other.frameNumber;
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xp = other.xp;
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yp = other.yp;
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depth = other.depth;
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scale = other.scale;
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}
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//--------------------------------------------------------------------------
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MadsSpriteSlots::MadsSpriteSlots(MadsView &owner): _owner(owner) {
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for (int i = 0; i < SPRITE_SLOTS_SIZE; ++i) {
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MadsSpriteSlot rec;
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_entries.push_back(rec);
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}
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startIndex = 0;
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}
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MadsSpriteSlots::~MadsSpriteSlots() {
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for (uint i = 0; i < _sprites.size(); ++i)
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delete _sprites[i];
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}
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void MadsSpriteSlots::clear() {
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_owner._textDisplay.clear();
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for (uint i = 0; i < _sprites.size(); ++i)
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delete _sprites[i];
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_sprites.clear();
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// Reset the sprite slots list back to a single entry for a full screen refresh
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startIndex = 1;
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_entries[0].spriteType = FULL_SCREEN_REFRESH;
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_entries[0].seqIndex = -1;
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}
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int MadsSpriteSlots::getIndex() {
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if (startIndex == SPRITE_SLOTS_SIZE)
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error("Run out of sprite slots");
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return startIndex++;
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}
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int MadsSpriteSlots::addSprites(const char *resName, bool suppressErrors, int flags) {
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// If errors are suppressed, first check if the resource exists
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if (suppressErrors) {
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if (!_vm->res()->resourceExists(resName))
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return -1;
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}
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// Append on a '.SS' suffix if the resource doesn't already have an extension
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char buffer[100];
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strncpy(buffer, resName, 95);
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buffer[95] = '\0';
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if (!strchr(buffer, '.'))
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strcat(buffer, ".SS");
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// Get the sprite set
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Common::SeekableReadStream *data = _vm->res()->get(buffer);
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SpriteAsset *spriteSet = new SpriteAsset(_vm, data, data->size(), buffer, false, flags);
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spriteSet->translate(_madsVm->_palette);
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assert(spriteSet != NULL);
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_sprites.push_back(spriteSet);
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_vm->res()->toss(buffer);
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return _sprites.size() - 1;
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}
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int MadsSpriteSlots::addSprites(SpriteAsset *spriteSet) {
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_sprites.push_back(spriteSet);
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return _sprites.size() - 1;
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}
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void MadsSpriteSlots::deleteSprites(int listIndex) {
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if (listIndex < 0)
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return;
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delete _sprites[listIndex];
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_sprites[listIndex] = NULL;
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if (listIndex == ((int)_sprites.size() - 1))
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_sprites.remove_at(listIndex);
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}
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/*
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* Deletes the sprite slot with the given timer entry
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*/
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void MadsSpriteSlots::deleteTimer(int seqIndex) {
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for (int idx = 0; idx < startIndex; ++idx) {
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if (_entries[idx].seqIndex == seqIndex)
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_entries[idx].spriteType = EXPIRED_SPRITE;
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}
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}
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class DepthEntry {
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public:
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int depth;
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int index;
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DepthEntry(int depthAmt, int indexVal) { depth = depthAmt; index = indexVal; }
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};
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bool sortHelper(const DepthEntry &entry1, const DepthEntry &entry2) {
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return entry1.depth < entry2.depth;
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}
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typedef Common::List<DepthEntry> DepthList;
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void MadsSpriteSlots::drawBackground() {
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// Draw all active sprites onto the background surface
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for (int i = 0; i < startIndex; ++i) {
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MadsSpriteSlot &slot = _entries[i];
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if (slot.spriteType >= 0) {
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_owner._dirtyAreas[i].active = false;
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} else {
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_owner._dirtyAreas[i].textActive = true;
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_owner._dirtyAreas.setSpriteSlot(i, slot);
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if (slot.spriteType == BACKGROUND_SPRITE) {
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SpriteAsset &spriteSet = getSprite(slot.spriteListIndex);
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M4Sprite *frame = spriteSet.getFrame((slot.frameNumber & 0x7fff) - 1);
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int xp = slot.xp;
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int yp = slot.yp;
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if (_entries[i].scale != -1) {
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// Adjust position based on frame size
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xp -= frame->width() / 2;
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yp -= frame->height() / 2;
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}
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if (slot.depth > 1) {
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// Draw the frame with depth processing
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_owner._bgSurface->copyFrom(frame, xp, yp, slot.depth, _owner._depthSurface, 100,
|
|
frame->getTransparencyIndex());
|
|
} else {
|
|
// No depth, so simply draw the image
|
|
frame->copyTo(_owner._bgSurface, xp, yp, frame->getTransparencyIndex());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Flag any remaining dirty areas as inactive
|
|
for (uint i = startIndex; i < DIRTY_AREAS_TEXT_DISPLAY_IDX; ++i)
|
|
_owner._dirtyAreas[i].active = false;
|
|
}
|
|
|
|
void MadsSpriteSlots::drawForeground(M4Surface *viewport) {
|
|
DepthList depthList;
|
|
|
|
// Get a list of sprite object depths for active objects
|
|
for (int i = 0; i < startIndex; ++i) {
|
|
if (_entries[i].spriteType >= SPRITE_ZERO) {
|
|
DepthEntry rec(16 - _entries[i].depth, i);
|
|
depthList.push_back(rec);
|
|
}
|
|
}
|
|
|
|
// Sort the list in order of the depth
|
|
Common::sort(depthList.begin(), depthList.end(), sortHelper);
|
|
|
|
// Loop through each of the objects
|
|
DepthList::iterator i;
|
|
for (i = depthList.begin(); i != depthList.end(); ++i) {
|
|
DepthEntry &de = *i;
|
|
MadsSpriteSlot &slot = _entries[de.index];
|
|
assert(slot.spriteListIndex < (int)_sprites.size());
|
|
SpriteAsset &spriteSet = *_sprites[slot.spriteListIndex];
|
|
|
|
// Get the sprite frame
|
|
int frameNumber = slot.frameNumber & 0x7fff;
|
|
bool flipped = (slot.frameNumber & 0x8000) != 0;
|
|
M4Sprite *sprite = spriteSet.getFrame(frameNumber - 1);
|
|
|
|
M4Surface *spr = sprite;
|
|
if (flipped) {
|
|
// Create a flipped copy of the sprite temporarily
|
|
spr = sprite->flipHorizontal();
|
|
}
|
|
|
|
if ((slot.scale < 100) && (slot.scale != -1)) {
|
|
// Minimalised drawing
|
|
viewport->copyFrom(spr, slot.xp, slot.yp, slot.depth, _owner._depthSurface, slot.scale,
|
|
sprite->getTransparencyIndex());
|
|
} else {
|
|
int xp, yp;
|
|
|
|
if (slot.scale == -1) {
|
|
xp = slot.xp - _owner._posAdjust.x;
|
|
yp = slot.yp - _owner._posAdjust.y;
|
|
} else {
|
|
xp = slot.xp - (spr->width() / 2) - _owner._posAdjust.x;
|
|
yp = slot.yp - spr->height() - _owner._posAdjust.y + 1;
|
|
}
|
|
|
|
if (slot.depth > 1) {
|
|
// Draw the frame with depth processing
|
|
viewport->copyFrom(spr, xp, yp, slot.depth, _owner._depthSurface, 100, sprite->getTransparencyIndex());
|
|
} else {
|
|
// No depth, so simply draw the image
|
|
spr->copyTo(viewport, xp, yp, sprite->getTransparencyIndex());
|
|
}
|
|
}
|
|
|
|
// Free sprite if it was a flipped one
|
|
if (flipped)
|
|
delete spr;
|
|
}
|
|
}
|
|
|
|
void MadsSpriteSlots::setDirtyAreas() {
|
|
for (int i = 0; i < startIndex; ++i) {
|
|
if (_entries[i].spriteType >= 0) {
|
|
_owner._dirtyAreas.setSpriteSlot(i, _entries[i]);
|
|
|
|
_owner._dirtyAreas[i].textActive = (_entries[i].spriteType <= 0) ? 0 : 1;
|
|
_entries[i].spriteType = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Flags the entire screen to be redrawn during the next drawing cycle
|
|
*/
|
|
void MadsSpriteSlots::fullRefresh() {
|
|
int idx = getIndex();
|
|
|
|
_entries[idx].spriteType = FULL_SCREEN_REFRESH;
|
|
_entries[idx].seqIndex = -1;
|
|
}
|
|
|
|
/**
|
|
* Removes any sprite slots that are no longer needed
|
|
*/
|
|
void MadsSpriteSlots::cleanUp() {
|
|
// Delete any entries that aren't needed
|
|
int idx = 0;
|
|
while (idx < startIndex) {
|
|
if (_entries[idx].spriteType < 0) {
|
|
_entries.remove_at(idx);
|
|
--startIndex;
|
|
} else {
|
|
++idx;
|
|
}
|
|
}
|
|
|
|
// Original engine sprite slot list was a fixed array, so to keep the engine similiar, for
|
|
// now I'm adding in new entries to make up the original fixed total again
|
|
while (_entries.size() < SPRITE_SLOTS_SIZE) {
|
|
MadsSpriteSlot rec;
|
|
_entries.push_back(rec);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
MadsTextDisplay::MadsTextDisplay(MadsView &owner): _owner(owner) {
|
|
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i) {
|
|
MadsTextDisplayEntry rec;
|
|
rec.active = false;
|
|
rec.expire = 0;
|
|
_entries.push_back(rec);
|
|
}
|
|
}
|
|
|
|
void MadsTextDisplay::clear() {
|
|
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i)
|
|
_entries[i].active = false;
|
|
}
|
|
|
|
int MadsTextDisplay::add(int xp, int yp, uint fontColor, int charSpacing, const char *msg, Font *font) {
|
|
int usedSlot = -1;
|
|
|
|
for (int idx = 0; idx < TEXT_DISPLAY_SIZE; ++idx) {
|
|
if (!_entries[idx].active) {
|
|
usedSlot = idx;
|
|
|
|
_entries[idx].bounds.left = xp;
|
|
_entries[idx].bounds.top = yp;
|
|
_entries[idx].font = font;
|
|
_entries[idx].msg = msg;
|
|
_entries[idx].bounds.setWidth(font->getWidth(msg, charSpacing));
|
|
_entries[idx].bounds.setHeight(font->getHeight());
|
|
_entries[idx].color1 = fontColor & 0xff;
|
|
_entries[idx].color2 = fontColor >> 8;
|
|
_entries[idx].spacing = charSpacing;
|
|
_entries[idx].expire = 1;
|
|
_entries[idx].active = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return usedSlot;
|
|
}
|
|
|
|
void MadsTextDisplay::setDirtyAreas() {
|
|
// Determine dirty areas for active text areas
|
|
for (uint idx = 0, dirtyIdx = DIRTY_AREAS_TEXT_DISPLAY_IDX; dirtyIdx < DIRTY_AREAS_SIZE; ++idx, ++dirtyIdx) {
|
|
if ((_entries[idx].expire >= 0) || !_entries[idx].active)
|
|
_owner._dirtyAreas[dirtyIdx].active = false;
|
|
else {
|
|
_owner._dirtyAreas[dirtyIdx].textActive = true;
|
|
_owner._dirtyAreas.setTextDisplay(dirtyIdx, _entries[idx]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MadsTextDisplay::setDirtyAreas2() {
|
|
// Determine dirty areas for active text areas
|
|
for (uint idx = 0, dirtyIdx = DIRTY_AREAS_TEXT_DISPLAY_IDX; dirtyIdx < DIRTY_AREAS_SIZE; ++idx, ++dirtyIdx) {
|
|
if (_entries[idx].active && (_entries[idx].expire >= 0)) {
|
|
_owner._dirtyAreas.setTextDisplay(dirtyIdx, _entries[idx]);
|
|
_owner._dirtyAreas[dirtyIdx].textActive = (_entries[idx].expire <= 0) ? 0 : 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MadsTextDisplay::draw(M4Surface *view) {
|
|
for (uint idx = 0; idx < _entries.size(); ++idx) {
|
|
if (_entries[idx].active && (_entries[idx].expire >= 0)) {
|
|
_entries[idx].font->setColors(_entries[idx].color1, _entries[idx].color2, 0);
|
|
_entries[idx].font->writeString(view, _entries[idx].msg,
|
|
_entries[idx].bounds.left, _entries[idx].bounds.top, _entries[idx].bounds.width(),
|
|
_entries[idx].spacing);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Deactivates any text display entries that are finished
|
|
*/
|
|
void MadsTextDisplay::cleanUp() {
|
|
for (uint idx = 0; idx < _entries.size(); ++idx) {
|
|
if (_entries[idx].expire < 0) {
|
|
_entries[idx].active = false;
|
|
_entries[idx].expire = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
MadsKernelMessageList::MadsKernelMessageList(MadsView &owner): _owner(owner) {
|
|
for (int i = 0; i < TIMED_TEXT_SIZE; ++i) {
|
|
MadsKernelMessageEntry rec;
|
|
_entries.push_back(rec);
|
|
}
|
|
|
|
_owner._textSpacing = -1;
|
|
_talkFont = _vm->_font->getFont(FONT_CONVERSATION_MADS);
|
|
word_8469E = 0;
|
|
}
|
|
|
|
void MadsKernelMessageList::clear() {
|
|
for (uint i = 0; i < _entries.size(); ++i)
|
|
_entries[i].flags = 0;
|
|
|
|
_owner._textSpacing = -1;
|
|
_talkFont = _vm->_font->getFont(FONT_CONVERSATION_MADS);
|
|
}
|
|
|
|
int MadsKernelMessageList::add(const Common::Point &pt, uint fontColor, uint8 flags, uint8 abortTimers, uint32 timeout, const char *msg) {
|
|
// Find a free slot
|
|
uint idx = 0;
|
|
while ((idx < _entries.size()) && ((_entries[idx].flags & KMSG_ACTIVE) != 0))
|
|
++idx;
|
|
if (idx == _entries.size()) {
|
|
if (abortTimers == 0)
|
|
return -1;
|
|
|
|
error("MadsKernelList overflow");
|
|
}
|
|
|
|
MadsKernelMessageEntry &rec = _entries[idx];
|
|
strcpy(rec.msg, msg);
|
|
rec.flags = flags | KMSG_ACTIVE;
|
|
rec.color1 = fontColor & 0xff;
|
|
rec.color2 = fontColor >> 8;
|
|
rec.position = pt;
|
|
rec.textDisplayIndex = -1;
|
|
rec.timeout = timeout;
|
|
rec.frameTimer = _madsVm->_currentTimer;
|
|
rec.abortTimers = abortTimers;
|
|
rec.abortMode = _owner._abortTimersMode2;
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
rec.actionNouns[i] = _madsVm->globals()->actionNouns[i];
|
|
|
|
if (flags & KMSG_PLAYER_TIMEOUT)
|
|
rec.frameTimer = _madsVm->_player._ticksAmount + _madsVm->_player._priorTimer;
|
|
|
|
return idx;
|
|
}
|
|
|
|
int MadsKernelMessageList::addQuote(int quoteId, int abortTimers, uint32 timeout) {
|
|
const char *quoteStr = _madsVm->globals()->getQuote(quoteId);
|
|
return add(Common::Point(0, 0), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN, abortTimers, timeout, quoteStr);
|
|
}
|
|
|
|
void MadsKernelMessageList::scrollMessage(int msgIndex, int numTicks, bool quoted) {
|
|
if (msgIndex < 0)
|
|
return;
|
|
|
|
_entries[msgIndex].flags |= quoted ? (KMSG_SCROLL | KMSG_QUOTED) : KMSG_SCROLL;
|
|
_entries[msgIndex].msgOffset = 0;
|
|
_entries[msgIndex].numTicks = numTicks;
|
|
_entries[msgIndex].frameTimer2 = _madsVm->_currentTimer;
|
|
|
|
const char *msgP = _entries[msgIndex].msg;
|
|
_entries[msgIndex].asciiChar = *msgP;
|
|
_entries[msgIndex].asciiChar2 = *(msgP + 1);
|
|
|
|
if (_entries[msgIndex].flags & KMSG_PLAYER_TIMEOUT)
|
|
_entries[msgIndex].frameTimer2 = _madsVm->_player._ticksAmount + _madsVm->_player._priorTimer;
|
|
|
|
_entries[msgIndex].frameTimer = _entries[msgIndex].frameTimer2;
|
|
}
|
|
|
|
void MadsKernelMessageList::setSeqIndex(int msgIndex, int seqIndex) {
|
|
if (msgIndex >= 0) {
|
|
_entries[msgIndex].flags |= KMSG_SEQ_ENTRY;
|
|
_entries[msgIndex].sequenceIndex = seqIndex;
|
|
}
|
|
}
|
|
|
|
void MadsKernelMessageList::remove(int msgIndex) {
|
|
MadsKernelMessageEntry &rec = _entries[msgIndex];
|
|
|
|
if (rec.flags & KMSG_ACTIVE) {
|
|
if (rec.flags & KMSG_SCROLL) {
|
|
*(rec.msg + rec.msgOffset) = rec.asciiChar;
|
|
*(rec.msg + rec.msgOffset + 1) = rec.asciiChar2;
|
|
}
|
|
|
|
if (rec.textDisplayIndex >= 0)
|
|
_owner._textDisplay.expire(rec.textDisplayIndex);
|
|
|
|
rec.flags &= ~KMSG_ACTIVE;
|
|
}
|
|
}
|
|
|
|
void MadsKernelMessageList::reset() {
|
|
for (uint i = 0; i < _entries.size(); ++i)
|
|
remove(i);
|
|
|
|
// sub_20454
|
|
}
|
|
|
|
void MadsKernelMessageList::update() {
|
|
uint32 currentTimer = _madsVm->_currentTimer;
|
|
|
|
for (uint i = 0; i < _entries.size(); ++i) {
|
|
if (((_entries[i].flags & KMSG_ACTIVE) != 0) && (currentTimer >= _entries[i].frameTimer))
|
|
processText(i);
|
|
}
|
|
}
|
|
|
|
void MadsKernelMessageList::processText(int msgIndex) {
|
|
MadsKernelMessageEntry &msg = _entries[msgIndex];
|
|
uint32 currentTimer = _madsVm->_currentTimer;
|
|
bool flag = false;
|
|
|
|
if ((msg.flags & KMSG_EXPIRE) != 0) {
|
|
_owner._textDisplay.expire(msg.textDisplayIndex);
|
|
msg.flags &= !KMSG_ACTIVE;
|
|
return;
|
|
}
|
|
|
|
if ((msg.flags & KMSG_SCROLL) == 0) {
|
|
msg.timeout -= 3;
|
|
}
|
|
|
|
if (msg.flags & KMSG_SEQ_ENTRY) {
|
|
MadsSequenceEntry &seqEntry = _owner._sequenceList[msg.sequenceIndex];
|
|
if (seqEntry.doneFlag || !seqEntry.active)
|
|
msg.timeout = 0;
|
|
}
|
|
|
|
if ((msg.timeout <= 0) && (_owner._abortTimers == 0)) {
|
|
msg.flags |= KMSG_EXPIRE;
|
|
if (msg.abortTimers != 0) {
|
|
_owner._abortTimers = msg.abortTimers;
|
|
_owner._abortTimersMode = msg.abortMode;
|
|
|
|
if (_owner._abortTimersMode != ABORTMODE_1) {
|
|
for (int i = 0; i < 3; ++i)
|
|
_madsVm->globals()->actionNouns[i] = msg.actionNouns[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
msg.frameTimer = currentTimer + 3;
|
|
int x1 = 0, y1 = 0;
|
|
|
|
if (msg.flags & KMSG_SEQ_ENTRY) {
|
|
MadsSequenceEntry &seqEntry = _owner._sequenceList[msg.sequenceIndex];
|
|
if (!seqEntry.nonFixed) {
|
|
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(seqEntry.spriteListIndex);
|
|
M4Sprite *frame = spriteSet.getFrame(seqEntry.frameIndex - 1);
|
|
x1 = frame->bounds().left;
|
|
y1 = frame->bounds().top;
|
|
} else {
|
|
x1 = seqEntry.msgPos.x;
|
|
y1 = seqEntry.msgPos.y;
|
|
}
|
|
}
|
|
|
|
if (msg.flags & KMSG_PLAYER_TIMEOUT) {
|
|
if (word_8469E != 0) {
|
|
// TODO: Figure out various flags
|
|
} else {
|
|
x1 = 160;
|
|
y1 = 78;
|
|
}
|
|
}
|
|
|
|
x1 += msg.position.x;
|
|
y1 += msg.position.y;
|
|
|
|
if ((msg.flags & KMSG_SCROLL) && (msg.frameTimer >= currentTimer)) {
|
|
msg.msg[msg.msgOffset] = msg.asciiChar;
|
|
char *msgP = &msg.msg[++msg.msgOffset];
|
|
*msgP = msg.asciiChar2;
|
|
|
|
msg.asciiChar = *msgP;
|
|
msg.asciiChar2 = *(msgP + 1);
|
|
|
|
if (!msg.asciiChar) {
|
|
// End of message
|
|
*msgP = '\0';
|
|
msg.flags &= ~KMSG_SCROLL;
|
|
} else if (msg.flags & KMSG_QUOTED) {
|
|
*msgP = '"';
|
|
*(msgP + 1) = '\0';
|
|
}
|
|
|
|
msg.frameTimer = msg.frameTimer2 = currentTimer + msg.numTicks;
|
|
flag = true;
|
|
}
|
|
|
|
int strWidth = _talkFont->getWidth(msg.msg, _owner._textSpacing);
|
|
|
|
if (msg.flags & (KMSG_RIGHT_ALIGN | KMSG_CENTER_ALIGN)) {
|
|
x1 -= (msg.flags & KMSG_CENTER_ALIGN) ? strWidth / 2 : strWidth;
|
|
}
|
|
|
|
// Make sure text appears entirely on-screen
|
|
int x2 = x1 + strWidth;
|
|
if (x2 > MADS_SURFACE_WIDTH)
|
|
x1 -= x2 - MADS_SURFACE_WIDTH;
|
|
if (x1 > (MADS_SURFACE_WIDTH - 1))
|
|
x1 = MADS_SURFACE_WIDTH - 1;
|
|
if (x1 < 0)
|
|
x1 = 0;
|
|
|
|
if (y1 > (MADS_SURFACE_HEIGHT - 1))
|
|
y1 = MADS_SURFACE_HEIGHT - 1;
|
|
if (y1 < 0)
|
|
y1 = 0;
|
|
|
|
if (msg.textDisplayIndex >= 0) {
|
|
MadsTextDisplayEntry textEntry = _owner._textDisplay[msg.textDisplayIndex];
|
|
|
|
if (flag || (textEntry.bounds.left != x1) || (textEntry.bounds.top != y1)) {
|
|
// Mark the associated text entry as deleted, so it can be re-created
|
|
_owner._textDisplay.expire(msg.textDisplayIndex);
|
|
msg.textDisplayIndex = -1;
|
|
}
|
|
}
|
|
|
|
if (msg.textDisplayIndex < 0) {
|
|
// Need to create a new text display entry for this message
|
|
int idx = _owner._textDisplay.add(x1, y1, msg.color1 | (msg.color2 << 8), _owner._textSpacing, msg.msg, _talkFont);
|
|
if (idx >= 0)
|
|
msg.textDisplayIndex = idx;
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
ScreenObjects::ScreenObjects(MadsView &owner): _owner(owner) {
|
|
_v832EC = 0;
|
|
_v7FECA = 0;
|
|
_v7FED6 = 0;
|
|
_v8332A = 0;
|
|
_yp = 0;
|
|
_v8333C = 0;
|
|
_selectedObject = 0;
|
|
_category = 0;
|
|
_objectIndex = 0;
|
|
}
|
|
|
|
/**
|
|
* Clears the entries list
|
|
*/
|
|
void ScreenObjects::clear() {
|
|
_entries.clear();
|
|
}
|
|
|
|
/**
|
|
* Adds a new entry to the list of screen objects
|
|
*/
|
|
void ScreenObjects::add(const Common::Rect &bounds, int layer, int idx, int category) {
|
|
ScreenObjectEntry rec;
|
|
rec.bounds = bounds;
|
|
rec.layer = layer;
|
|
rec.index = idx;
|
|
rec.category = category;
|
|
rec.active = true;
|
|
|
|
_entries.push_back(rec);
|
|
}
|
|
|
|
/**
|
|
* Scans the list for an element that contains the given mode. The result will be 1 based for a match,
|
|
* with 0 indicating no entry was found
|
|
*/
|
|
int ScreenObjects::scan(int xp, int yp, int layer) {
|
|
for (uint i = 0; i < _entries.size(); ++i) {
|
|
if (_entries[i].active && _entries[i].bounds.contains(xp, yp) && (_entries[i].layer == layer))
|
|
return i + 1;
|
|
}
|
|
|
|
// Entry not found
|
|
return 0;
|
|
}
|
|
|
|
int ScreenObjects::scanBackwards(int xp, int yp, int layer) {
|
|
for (int i = (int)_entries.size() - 1; i >= 0; --i) {
|
|
if (_entries[i].active && _entries[i].bounds.contains(xp, yp) && (_entries[i].layer == layer))
|
|
return i + 1;
|
|
}
|
|
|
|
// Entry not found
|
|
return 0;
|
|
}
|
|
|
|
void ScreenObjects::setActive(int category, int idx, bool active) {
|
|
for (uint i = 0; i < _entries.size(); ++i) {
|
|
if (_entries[i].active && (_entries[i].category == category) && (_entries[i].index == idx))
|
|
_entries[i].active = active;
|
|
}
|
|
}
|
|
|
|
void ScreenObjects::check(bool scanFlag, bool mouseClick) {
|
|
if (!mouseClick || _v832EC)
|
|
_v7FECA = 0;
|
|
|
|
if (!_v7FED6 && !_v8332A && !_yp && (_v8333C != 0)) {
|
|
if (scanFlag) {
|
|
_category = CAT_NONE;
|
|
_selectedObject = scanBackwards(_madsVm->_mouse->currentPos().x, _madsVm->_mouse->currentPos().y,
|
|
LAYER_GUI);
|
|
|
|
if (_selectedObject > 0) {
|
|
ScreenObjectEntry &obj = _entries[_selectedObject];
|
|
_category = obj.category & 7;
|
|
_objectIndex = obj.index;
|
|
}
|
|
|
|
// TODO: Other stuff related to the user interface
|
|
}
|
|
}
|
|
|
|
_owner._action.refresh();
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
MadsDynamicHotspots::MadsDynamicHotspots(MadsView &owner): _owner(owner) {
|
|
for (int i = 0; i < DYNAMIC_HOTSPOTS_SIZE; ++i) {
|
|
DynamicHotspot rec;
|
|
rec.active = false;
|
|
_entries.push_back(rec);
|
|
}
|
|
_changed = true;
|
|
_count = 0;
|
|
}
|
|
|
|
int MadsDynamicHotspots::add(int descId, int field14, int seqIndex, const Common::Rect &bounds) {
|
|
// Find a free slot
|
|
uint idx = 0;
|
|
while ((idx < _entries.size()) && _entries[idx].active)
|
|
++idx;
|
|
if (idx == _entries.size())
|
|
error("MadsDynamicHotspots overflow");
|
|
|
|
_entries[idx].active = true;
|
|
_entries[idx].descId = descId;
|
|
_entries[idx].seqIndex = seqIndex;
|
|
_entries[idx].bounds = bounds;
|
|
_entries[idx].pos.x = -3;
|
|
_entries[idx].pos.y = 0;
|
|
_entries[idx].facing = 5;
|
|
_entries[idx].field_14 = field14;
|
|
_entries[idx].articleNumber = 6;
|
|
_entries[idx].field_17 = 0;
|
|
|
|
++_count;
|
|
_changed = true;
|
|
|
|
if (seqIndex >= 0)
|
|
_owner._sequenceList[seqIndex].dynamicHotspotIndex = idx;
|
|
|
|
return idx;
|
|
}
|
|
|
|
int MadsDynamicHotspots::setPosition(int index, int xp, int yp, int facing) {
|
|
if (index >= 0) {
|
|
_entries[index].pos.x = xp;
|
|
_entries[index].pos.y = yp;
|
|
_entries[index].facing = facing;
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
int MadsDynamicHotspots::set17(int index, int v) {
|
|
if (index >= 0)
|
|
_entries[index].field_17 = v;
|
|
|
|
return index;
|
|
}
|
|
|
|
void MadsDynamicHotspots::remove(int index) {
|
|
if (_entries[index].active) {
|
|
if (_entries[index].seqIndex >= 0)
|
|
_owner._sequenceList[_entries[index].seqIndex].dynamicHotspotIndex = -1;
|
|
_entries[index].active = false;
|
|
|
|
--_count;
|
|
_changed = true;
|
|
}
|
|
}
|
|
|
|
void MadsDynamicHotspots::reset() {
|
|
for (uint i = 0; i < _entries.size(); ++i)
|
|
_entries[i].active = false;
|
|
|
|
_count = 0;
|
|
_changed = false;
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
void MadsDirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
|
|
if (bounds.left % 2) {
|
|
--bounds.left;
|
|
++width;
|
|
}
|
|
|
|
if (bounds.left < 0)
|
|
bounds.left = 0;
|
|
else if (bounds.left > maxWidth)
|
|
bounds.left = maxWidth;
|
|
int right = bounds.left + width;
|
|
if (right < 0)
|
|
right = 0;
|
|
if (right > maxWidth)
|
|
right = maxWidth;
|
|
|
|
bounds.right = right;
|
|
bounds2.left = bounds.width() / 2;
|
|
bounds2.right = bounds.left + (bounds.width() + 1) / 2 - 1;
|
|
|
|
if (bounds.top < 0)
|
|
bounds.top = 0;
|
|
else if (bounds.top > maxHeight)
|
|
bounds.top = maxHeight;
|
|
int bottom = bounds.top + height;
|
|
if (bottom < 0)
|
|
bottom = 0;
|
|
if (bottom > maxHeight)
|
|
bottom = maxHeight;
|
|
|
|
bounds.bottom = bottom;
|
|
bounds2.top = bounds.height() / 2;
|
|
bounds2.bottom = bounds.top + (bounds.height() + 1) / 2 - 1;
|
|
|
|
active = true;
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
MadsDirtyAreas::MadsDirtyAreas(MadsView &owner): _owner(owner) {
|
|
for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
|
|
MadsDirtyArea rec;
|
|
rec.active = false;
|
|
_entries.push_back(rec);
|
|
}
|
|
}
|
|
|
|
void MadsDirtyAreas::setSpriteSlot(int dirtyIdx, const MadsSpriteSlot &spriteSlot) {
|
|
int width, height;
|
|
MadsDirtyArea &dirtyArea = _entries[dirtyIdx];
|
|
|
|
if (spriteSlot.spriteType == FULL_SCREEN_REFRESH) {
|
|
// Special entry to refresh the entire screen
|
|
dirtyArea.bounds.left = 0;
|
|
dirtyArea.bounds.top = 0;
|
|
width = MADS_SURFACE_WIDTH;
|
|
height = MADS_SURFACE_HEIGHT;
|
|
} else {
|
|
// Standard sprite slots
|
|
dirtyArea.bounds.left = spriteSlot.xp - _owner._posAdjust.x;
|
|
dirtyArea.bounds.top = spriteSlot.yp - _owner._posAdjust.y;
|
|
|
|
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(spriteSlot.spriteListIndex);
|
|
M4Sprite *frame = spriteSet.getFrame(((spriteSlot.frameNumber & 0x7fff) - 1) & 0x7f);
|
|
|
|
if (spriteSlot.scale == -1) {
|
|
width = frame->width();
|
|
height = frame->height();
|
|
} else {
|
|
width = frame->width() * spriteSlot.scale / 100;
|
|
height = frame->height() * spriteSlot.scale / 100;
|
|
|
|
dirtyArea.bounds.left -= width / 2;
|
|
dirtyArea.bounds.top += -(height - 1);
|
|
}
|
|
}
|
|
|
|
dirtyArea.setArea(width, height, MADS_SURFACE_WIDTH, MADS_SURFACE_HEIGHT);
|
|
}
|
|
|
|
void MadsDirtyAreas::setTextDisplay(int dirtyIdx, const MadsTextDisplayEntry &textDisplay) {
|
|
MadsDirtyArea &dirtyArea = _entries[dirtyIdx];
|
|
dirtyArea.bounds.left = textDisplay.bounds.left;
|
|
dirtyArea.bounds.top = textDisplay.bounds.top;
|
|
|
|
dirtyArea.setArea(textDisplay.bounds.width(), textDisplay.bounds.height(), MADS_SURFACE_WIDTH, MADS_SURFACE_HEIGHT);
|
|
}
|
|
|
|
/**
|
|
* Merge together any designated dirty areas that overlap
|
|
* @param startIndex 1-based starting dirty area starting index
|
|
* @param count Number of entries to process
|
|
*/
|
|
void MadsDirtyAreas::merge(int startIndex, int count) {
|
|
return;//***DEBUG***
|
|
if (startIndex >= count)
|
|
return;
|
|
|
|
for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
|
|
if (!_entries[outerCtr].active)
|
|
continue;
|
|
|
|
for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
|
|
if (!_entries[innerCtr].active || !intersects(outerCtr, innerCtr))
|
|
continue;
|
|
|
|
if (_entries[outerCtr].textActive && _entries[innerCtr].textActive)
|
|
mergeAreas(outerCtr, innerCtr);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if two dirty areas intersect
|
|
*/
|
|
bool MadsDirtyAreas::intersects(int idx1, int idx2) {
|
|
return _entries[idx1].bounds2.intersects(_entries[idx2].bounds2);
|
|
}
|
|
|
|
void MadsDirtyAreas::mergeAreas(int idx1, int idx2) {
|
|
MadsDirtyArea &da1 = _entries[idx1];
|
|
MadsDirtyArea &da2 = _entries[idx2];
|
|
|
|
da1.bounds.extend(da2.bounds);
|
|
|
|
da1.bounds2.left = da1.bounds.width() / 2;
|
|
da1.bounds2.right = da1.bounds.left + (da1.bounds.width() + 1) / 2 - 1;
|
|
da1.bounds2.top = da1.bounds.height() / 2;
|
|
da1.bounds2.bottom = da1.bounds.top + (da1.bounds.height() + 1) / 2 - 1;
|
|
|
|
da2.active = false;
|
|
da1.textActive = true;
|
|
}
|
|
|
|
void MadsDirtyAreas::copy(M4Surface *dest, M4Surface *src, const Common::Point &posAdjust) {
|
|
for (uint i = 0; i < _entries.size(); ++i) {
|
|
const Common::Rect &srcBounds = _entries[i].bounds;
|
|
|
|
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
|
|
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
|
|
|
|
if (_entries[i].active && _entries[i].bounds.isValidRect())
|
|
src->copyTo(dest, bounds, _entries[i].bounds.left, _entries[i].bounds.top);
|
|
}
|
|
}
|
|
|
|
void MadsDirtyAreas::clear() {
|
|
for (uint i = 0; i < _entries.size(); ++i)
|
|
_entries[i].active = false;
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
MadsSequenceList::MadsSequenceList(MadsView &owner): _owner(owner) {
|
|
for (int i = 0; i < TIMER_LIST_SIZE; ++i) {
|
|
MadsSequenceEntry rec;
|
|
rec.active = 0;
|
|
rec.dynamicHotspotIndex = -1;
|
|
_entries.push_back(rec);
|
|
}
|
|
}
|
|
|
|
void MadsSequenceList::clear() {
|
|
for (uint i = 0; i < _entries.size(); ++i) {
|
|
_entries[i].active = 0;
|
|
_entries[i].dynamicHotspotIndex = -1;
|
|
}
|
|
}
|
|
|
|
bool MadsSequenceList::addSubEntry(int index, SequenceSubEntryMode mode, int frameIndex, int abortVal) {
|
|
if (_entries[index].entries.count >= TIMER_ENTRY_SUBSET_MAX)
|
|
return true;
|
|
|
|
int subIndex = _entries[index].entries.count++;
|
|
_entries[index].entries.mode[subIndex] = mode;
|
|
_entries[index].entries.frameIndex[subIndex] = frameIndex;
|
|
_entries[index].entries.abortVal[subIndex] = abortVal;
|
|
|
|
return false;
|
|
}
|
|
|
|
int MadsSequenceList::add(int spriteListIndex, bool flipped, int frameIndex, int triggerCountdown, int delayTicks, int extraTicks, int numTicks,
|
|
int msgX, int msgY, bool nonFixed, char scale, uint8 depth, int frameInc, SpriteAnimType animType, int numSprites,
|
|
int frameStart) {
|
|
|
|
// Find a free slot
|
|
uint seqIndex = 0;
|
|
while ((seqIndex < _entries.size()) && (_entries[seqIndex].active))
|
|
++seqIndex;
|
|
if (seqIndex == _entries.size())
|
|
error("TimerList full");
|
|
|
|
if (frameStart <= 0)
|
|
frameStart = 1;
|
|
if (numSprites == 0)
|
|
numSprites = _madsVm->scene()->_spriteSlots.getSprite(spriteListIndex).getCount();
|
|
if (frameStart == numSprites)
|
|
frameInc = 0;
|
|
|
|
// Set the list entry fields
|
|
_entries[seqIndex].active = true;
|
|
_entries[seqIndex].spriteListIndex = spriteListIndex;
|
|
_entries[seqIndex].flipped = flipped;
|
|
_entries[seqIndex].frameIndex = frameIndex;
|
|
_entries[seqIndex].frameStart = frameStart;
|
|
_entries[seqIndex].numSprites = numSprites;
|
|
_entries[seqIndex].animType = animType;
|
|
_entries[seqIndex].frameInc = frameInc;
|
|
_entries[seqIndex].depth = depth;
|
|
_entries[seqIndex].scale = scale;
|
|
_entries[seqIndex].nonFixed = nonFixed;
|
|
_entries[seqIndex].msgPos.x = msgX;
|
|
_entries[seqIndex].msgPos.y = msgY;
|
|
_entries[seqIndex].numTicks = numTicks;
|
|
_entries[seqIndex].extraTicks = extraTicks;
|
|
|
|
_entries[seqIndex].timeout = _madsVm->_currentTimer + delayTicks;
|
|
|
|
_entries[seqIndex].triggerCountdown = triggerCountdown;
|
|
_entries[seqIndex].doneFlag = false;
|
|
_entries[seqIndex].field_13 = 0;
|
|
_entries[seqIndex].dynamicHotspotIndex = -1;
|
|
_entries[seqIndex].entries.count = 0;
|
|
_entries[seqIndex].abortMode = _owner._abortTimersMode2;
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
_entries[seqIndex].actionNouns[i] = _madsVm->globals()->actionNouns[i];
|
|
|
|
return seqIndex;
|
|
}
|
|
|
|
void MadsSequenceList::remove(int seqIndex) {
|
|
if (_entries[seqIndex].active) {
|
|
if (_entries[seqIndex].dynamicHotspotIndex >= 0)
|
|
_owner._dynamicHotspots.remove(_entries[seqIndex].dynamicHotspotIndex);
|
|
}
|
|
|
|
_entries[seqIndex].active = false;
|
|
_owner._spriteSlots.deleteTimer(seqIndex);
|
|
}
|
|
|
|
void MadsSequenceList::setSpriteSlot(int seqIndex, MadsSpriteSlot &spriteSlot) {
|
|
MadsSequenceEntry &timerEntry = _entries[seqIndex];
|
|
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(timerEntry.spriteListIndex);
|
|
|
|
spriteSlot.spriteType = spriteSet.isBackground() ? BACKGROUND_SPRITE : FOREGROUND_SPRITE;
|
|
spriteSlot.seqIndex = seqIndex;
|
|
spriteSlot.spriteListIndex = timerEntry.spriteListIndex;
|
|
spriteSlot.frameNumber = (timerEntry.flipped ? 0x8000 : 0) | timerEntry.frameIndex;
|
|
spriteSlot.depth = timerEntry.depth;
|
|
spriteSlot.scale = timerEntry.scale;
|
|
|
|
if (!timerEntry.nonFixed) {
|
|
spriteSlot.xp = timerEntry.msgPos.x;
|
|
spriteSlot.yp = timerEntry.msgPos.y;
|
|
} else {
|
|
spriteSlot.xp = spriteSet.getFrame(timerEntry.frameIndex - 1)->x;
|
|
spriteSlot.yp = spriteSet.getFrame(timerEntry.frameIndex - 1)->y;
|
|
}
|
|
}
|
|
|
|
bool MadsSequenceList::loadSprites(int seqIndex) {
|
|
MadsSequenceEntry &seqEntry = _entries[seqIndex];
|
|
int slotIndex;
|
|
bool result = false;
|
|
int idx = -1;
|
|
|
|
_owner._spriteSlots.deleteTimer(seqIndex);
|
|
if (seqEntry.doneFlag) {
|
|
remove(seqIndex);
|
|
return false;
|
|
}
|
|
|
|
if (seqEntry.spriteListIndex == -1) {
|
|
// Doesn't have an associated sprite anymore, so mark as done
|
|
seqEntry.doneFlag = true;
|
|
} else if ((slotIndex = _owner._spriteSlots.getIndex()) >= 0) {
|
|
MadsSpriteSlot &spriteSlot = _owner._spriteSlots[slotIndex];
|
|
setSpriteSlot(seqIndex, spriteSlot);
|
|
|
|
int x2 = 0, y2 = 0;
|
|
|
|
if ((seqEntry.field_13 != 0) || (seqEntry.dynamicHotspotIndex >= 0)) {
|
|
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(seqEntry.spriteListIndex);
|
|
M4Sprite *frame = spriteSet.getFrame(seqEntry.frameIndex - 1);
|
|
int width = frame->width() * seqEntry.scale / 200;
|
|
int height = frame->height() * seqEntry.scale / 100;
|
|
|
|
warning("frame size %d x %d", width, height);
|
|
|
|
// TODO: Missing stuff here, and I'm not certain about the dynamic hotspot stuff below
|
|
|
|
if (seqEntry.dynamicHotspotIndex >= 0) {
|
|
DynamicHotspot &dynHotspot = _owner._dynamicHotspots[seqEntry.dynamicHotspotIndex];
|
|
|
|
dynHotspot.bounds.left = MAX(x2 - width, 0);
|
|
dynHotspot.bounds.right = MAX(x2 - width, 319) - dynHotspot.bounds.left + 1;
|
|
dynHotspot.bounds.top = MAX(y2 - height, 0);
|
|
dynHotspot.bounds.bottom = MIN(y2, 155) - dynHotspot.bounds.top;
|
|
|
|
_owner._dynamicHotspots._changed = true;
|
|
}
|
|
}
|
|
|
|
// Frame adjustments
|
|
if (seqEntry.frameStart != seqEntry.numSprites)
|
|
seqEntry.frameIndex += seqEntry.frameInc;
|
|
|
|
if (seqEntry.frameIndex >= seqEntry.frameStart) {
|
|
if (seqEntry.frameIndex > seqEntry.numSprites) {
|
|
result = true;
|
|
if (seqEntry.animType == ANIMTYPE_CYCLED) {
|
|
// Reset back to the starting frame (cyclic)
|
|
seqEntry.frameIndex = seqEntry.frameStart;
|
|
} else {
|
|
// Switch into reverse mode
|
|
seqEntry.frameIndex = seqEntry.numSprites - 1;
|
|
seqEntry.frameInc = -1;
|
|
}
|
|
}
|
|
} else {
|
|
// Currently in reverse mode and moved past starting frame
|
|
result = true;
|
|
|
|
if (seqEntry.animType == ANIMTYPE_CYCLED)
|
|
{
|
|
// Switch back to forward direction again
|
|
seqEntry.frameIndex = seqEntry.frameStart + 1;
|
|
seqEntry.frameInc = 1;
|
|
} else {
|
|
// Otherwise reset back to last sprite for further reverse animating
|
|
seqEntry.frameIndex = seqEntry.numSprites;
|
|
}
|
|
}
|
|
|
|
if (result && (seqEntry.triggerCountdown != 0)) {
|
|
if (--seqEntry.triggerCountdown == 0)
|
|
seqEntry.doneFlag = true;
|
|
}
|
|
} else {
|
|
// Out of sprite display slots, so mark entry as done
|
|
seqEntry.doneFlag = true;
|
|
}
|
|
|
|
if (seqEntry.entries.count > 0) {
|
|
for (int i = 0; i <= seqEntry.entries.count; ++i) {
|
|
switch (seqEntry.entries.mode[i]) {
|
|
case SM_0:
|
|
case SM_1:
|
|
if (((seqEntry.entries.mode[i] == SM_0) && seqEntry.doneFlag) ||
|
|
((seqEntry.entries.mode[i] == SM_1) && result))
|
|
idx = i;
|
|
break;
|
|
|
|
case SM_FRAME_INDEX: {
|
|
int v = seqEntry.entries.frameIndex[i];
|
|
if ((v == seqEntry.frameIndex) || (v == 0))
|
|
idx = i;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (idx >= 0) {
|
|
_owner._abortTimers = seqEntry.entries.abortVal[idx];
|
|
_owner._abortTimersMode = seqEntry.abortMode;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Handles counting down entries in the timer list for action
|
|
*/
|
|
void MadsSequenceList::tick() {
|
|
for (uint idx = 0; idx < _entries.size(); ++idx) {
|
|
if ((_owner._abortTimers2 == 0) && (_owner._abortTimers != 0))
|
|
break;
|
|
|
|
MadsSequenceEntry &seqEntry = _entries[idx];
|
|
uint32 currentTimer = _madsVm->_currentTimer;
|
|
|
|
if (!seqEntry.active || (currentTimer < seqEntry.timeout))
|
|
continue;
|
|
|
|
// Set the next timeout for the timer entry
|
|
seqEntry.timeout = currentTimer + seqEntry.numTicks;
|
|
|
|
// Action the sprite
|
|
if (loadSprites(idx)) {
|
|
seqEntry.timeout += seqEntry.extraTicks;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MadsSequenceList::delay(uint32 v1, uint32 v2) {
|
|
for (uint idx = 0; idx < _entries.size(); ++idx) {
|
|
if (_entries[idx].active) {
|
|
_entries[idx].timeout += v1 - v2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MadsSequenceList::setAnimRange(int seqIndex, int startVal, int endVal) {
|
|
MadsSequenceEntry &seqEntry = _entries[seqIndex];
|
|
SpriteAsset &spriteSet = _owner._spriteSlots.getSprite(seqEntry.spriteListIndex);
|
|
int numSprites = spriteSet.getCount();
|
|
int tempStart = startVal, tempEnd = endVal;
|
|
|
|
switch (startVal) {
|
|
case -2:
|
|
tempStart = numSprites;
|
|
break;
|
|
case -1:
|
|
tempStart = 1;
|
|
break;
|
|
}
|
|
|
|
switch (endVal) {
|
|
case -2:
|
|
case 0:
|
|
tempEnd = numSprites;
|
|
break;
|
|
case -1:
|
|
tempEnd = 1;
|
|
break;
|
|
default:
|
|
tempEnd = numSprites;
|
|
break;
|
|
}
|
|
|
|
seqEntry.frameStart = tempStart;
|
|
seqEntry.numSprites = tempEnd;
|
|
|
|
seqEntry.frameIndex = (seqEntry.frameInc < 0) ? tempStart : tempEnd;
|
|
}
|
|
|
|
void MadsSequenceList::scan() {
|
|
for (uint i = 0; i < _entries.size(); ++i) {
|
|
if (!_entries[i].active && (_entries[i].spriteListIndex != -1)) {
|
|
int idx = _owner._spriteSlots.getIndex();
|
|
setSpriteSlot(i, _owner._spriteSlots[idx]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the depth of the specified entry in the sequence list
|
|
*/
|
|
void MadsSequenceList::setDepth(int seqIndex, int depth) {
|
|
_entries[seqIndex].depth = depth;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
Animation::Animation(MadsM4Engine *vm): _vm(vm) {
|
|
}
|
|
|
|
Animation::~Animation() {
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
|
|
MadsView::MadsView(View *view): _view(view), _dynamicHotspots(*this), _sequenceList(*this),
|
|
_kernelMessages(*this), _spriteSlots(*this), _dirtyAreas(*this), _textDisplay(*this),
|
|
_screenObjects(*this), _action(*this) {
|
|
|
|
_textSpacing = -1;
|
|
_newTimeout = 0;
|
|
_abortTimers = 0;
|
|
_abortTimers2 = 0;
|
|
_abortTimersMode = ABORTMODE_0;
|
|
_abortTimersMode2 = ABORTMODE_0;
|
|
|
|
_depthSurface = NULL;
|
|
_bgSurface = NULL;
|
|
_viewport = NULL;
|
|
_sceneAnimation = new MadsAnimation(_vm, this);
|
|
}
|
|
|
|
MadsView::~MadsView() {
|
|
delete _sceneAnimation;
|
|
delete _viewport;
|
|
}
|
|
|
|
void MadsView::refresh() {
|
|
if (!_viewport)
|
|
setViewport(_view->bounds());
|
|
|
|
// Draw any sprites
|
|
_dirtyAreas.clear();
|
|
_spriteSlots.drawBackground();
|
|
|
|
// Process dirty areas
|
|
_textDisplay.setDirtyAreas();
|
|
|
|
// Merge any identified dirty areas
|
|
_dirtyAreas.merge(1, DIRTY_AREAS_SIZE);
|
|
|
|
// Copy dirty areas to the main display surface
|
|
_dirtyAreas.copy(_viewport, _bgSurface, _posAdjust);
|
|
|
|
// Handle dirty areas for foreground objects
|
|
_spriteSlots.setDirtyAreas();
|
|
_textDisplay.setDirtyAreas2();
|
|
_dirtyAreas.merge(1, DIRTY_AREAS_SIZE);
|
|
|
|
// Draw foreground sprites
|
|
_spriteSlots.drawForeground(_viewport);
|
|
|
|
// Draw text elements onto the view
|
|
_textDisplay.draw(_viewport);
|
|
|
|
// Remove any sprite slots that are no longer needed
|
|
_spriteSlots.cleanUp();
|
|
|
|
// Deactivate any text display entries that are no longer needed
|
|
_textDisplay.cleanUp();
|
|
}
|
|
|
|
void MadsView::update() {
|
|
_sequenceList.tick();
|
|
_kernelMessages.update();
|
|
}
|
|
|
|
void MadsView::clearLists() {
|
|
_textDisplay.clear();
|
|
_kernelMessages.clear();
|
|
_spriteSlots.clear();
|
|
}
|
|
|
|
void MadsView::setViewport(const Common::Rect &bounds) {
|
|
delete _viewport;
|
|
_viewport = new M4Surface(bounds.width(), bounds.height(), _view->getBasePtr(bounds.left, bounds.top),
|
|
_view->getPitch());
|
|
}
|
|
|
|
} // End of namespace M4
|