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587811d852
I am not sure how this code could have ever worked without lots of crashing, but maybe I am missing something... Still, casting an arbitrary integer value to an int *pointer* and then later dereferencing it does not seem like a good idea :). Changed the code to do what I *guess* it was meant to do. But somebody who actually knows M4 and its games should double check.
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef M4_RAILS_H
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#define M4_RAILS_H
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#include "m4/graphics.h"
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#include "common/list.h"
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#include "common/array.h"
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#include "common/rect.h"
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// TODO: This needs cleaning up
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namespace M4 {
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#define MAXRAILNODES 32
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#define PATH_END 0xffff
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struct RailNode {
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uint8 nodeID;
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int32 x, y;
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RailNode *shortPath;
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int32 pathWeight;
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};
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struct NoWalkRect {
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int32 x1, y1, x2, y2;
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int32 alternateWalkToNode;
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int32 walkAroundNode1;
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int32 walkAroundNode2;
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int32 walkAroundNode3;
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int32 walkAroundNode4;
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};
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struct PathNode {
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PathNode *next;
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int8 nodeID;
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};
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struct IsWalkableData {
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M4Surface *codes;
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bool result;
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};
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class Rails {
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public:
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Rails();
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~Rails();
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void setCodeSurface(M4Surface *surface) { _walkCodes = surface; }
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void clearRails();
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int32 addRailNode(int32 x, int32 y, bool restoreEdges);
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uint8 getDepth(const Common::Point &pt);
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private:
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Common::Array<RailNode *> _nodes;
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Common::Array<int16> _edges;
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Common::List<NoWalkRect *> _noWalkRects;
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M4Surface *_walkCodes;
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bool lineCrossesRect(int32 x1, int32 y1, int32 x2, int32 y2, Common::Rect rect);
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bool linePassesThroughRect(int32 x1, int32 y1, int32 x2, int32 y2);
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void createEdge(int32 node1, int32 node2);
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bool removeRailNode(int32 nodeID, bool restoreEdges);
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int16 getEdgeLength(int32 node1, int32 node2);
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void restoreNodeEdges(int32 nodeID);
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void restoreEdgeList();
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void disposePath(RailNode *pathStart);
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bool getShortestPath(int32 origID, int32 destID, RailNode **shortPath);
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bool isLineWalkable(int x0, int y0, int x1, int y1);
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};
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long SqrtF16(long n);
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} // End of namespace M4
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#endif
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