mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
134 lines
3.0 KiB
C++
134 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef PARALLACTION_INPUT_H
|
|
#define PARALLACTION_INPUT_H
|
|
|
|
#include "common/keyboard.h"
|
|
|
|
#include "parallaction/objects.h"
|
|
#include "parallaction/inventory.h"
|
|
|
|
namespace Parallaction {
|
|
|
|
enum {
|
|
kMouseNone = 0,
|
|
kMouseLeftUp = 1,
|
|
kMouseLeftDown = 2,
|
|
kMouseRightUp = 4,
|
|
kMouseRightDown = 8
|
|
};
|
|
|
|
enum MouseTriState {
|
|
MOUSE_ENABLED_SHOW,
|
|
MOUSE_ENABLED_HIDE,
|
|
MOUSE_DISABLED
|
|
};
|
|
|
|
class Input {
|
|
int updateGameInput();
|
|
|
|
bool _hasKeyPressEvent;
|
|
Common::KeyState _keyPressed;
|
|
|
|
bool _hasDelayedAction; // actived when the character needs to move before taking an action
|
|
ZonePtr _delayedActionZone;
|
|
|
|
int16 _transCurrentHoverItem;
|
|
|
|
void translateInput();
|
|
bool translateGameInput();
|
|
bool updateInventoryInput();
|
|
void takeAction(ZonePtr z);
|
|
void walkTo(const Common::Point &dest);
|
|
|
|
Parallaction *_vm;
|
|
|
|
Common::Point _mousePos;
|
|
uint16 _mouseButtons;
|
|
|
|
ZonePtr _hoverZone;
|
|
|
|
void enterInventoryMode();
|
|
void exitInventoryMode();
|
|
|
|
int _gameType;
|
|
|
|
static byte _resMouseArrow_NS[256];
|
|
static byte _resMouseArrow_BR_Amiga[512];
|
|
Frames *_mouseArrow;
|
|
Frames *_comboArrow;
|
|
Frames *_dinoCursor;
|
|
Frames *_dougCursor;
|
|
Frames *_donnaCursor;
|
|
|
|
void initCursors();
|
|
|
|
public:
|
|
enum {
|
|
kInputModeGame = 0,
|
|
kInputModeComment = 1,
|
|
kInputModeDialogue = 2,
|
|
kInputModeInventory = 3,
|
|
kInputModeMenu = 4
|
|
};
|
|
|
|
|
|
Input(Parallaction *vm);
|
|
virtual ~Input();
|
|
|
|
void getAbsoluteCursorPos(Common::Point& p) const;
|
|
|
|
void getCursorPos(Common::Point& p) const {
|
|
p = _mousePos;
|
|
}
|
|
|
|
void setCursorPos(const Common::Point& p) {
|
|
_mousePos = p;
|
|
}
|
|
|
|
int _inputMode;
|
|
InventoryItem _activeItem;
|
|
|
|
void readInput();
|
|
int updateInput();
|
|
void trackMouse(ZonePtr z);
|
|
void waitForButtonEvent(uint32 buttonEventMask, int32 timeout = -1);
|
|
uint32 getLastButtonEvent() { return _mouseButtons; }
|
|
bool getLastKeyDown(uint16 &ascii);
|
|
|
|
void stopHovering();
|
|
|
|
MouseTriState _mouseState;
|
|
|
|
void setMouseState(MouseTriState state);
|
|
MouseTriState getMouseState();
|
|
bool isMouseEnabled();
|
|
|
|
void setArrowCursor();
|
|
void setInventoryCursor(ItemName name);
|
|
};
|
|
|
|
} // namespace Parallaction
|
|
|
|
#endif
|