mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
bd58c9459d
Safer and less portability issues.
314 lines
9.5 KiB
C++
314 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "sky/control.h"
|
|
#include "sky/sky.h"
|
|
|
|
#include "base/plugins.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "engines/advancedDetector.h"
|
|
#include "common/system.h"
|
|
#include "common/file.h"
|
|
#include "common/fs.h"
|
|
#include "common/savefile.h"
|
|
#include "common/textconsole.h"
|
|
|
|
#include "engines/metaengine.h"
|
|
|
|
static const PlainGameDescriptor skySetting =
|
|
{"sky", "Beneath a Steel Sky" };
|
|
|
|
struct SkyVersion {
|
|
int dinnerTableEntries;
|
|
int dataDiskSize;
|
|
const char *extraDesc;
|
|
int version;
|
|
uint32 guioptions;
|
|
};
|
|
|
|
// TODO: Would be nice if Disk::determineGameVersion() used this table, too.
|
|
static const SkyVersion skyVersions[] = {
|
|
{ 232, -1, "floppy demo", 272, Common::GUIO_NOSPEECH }, // German
|
|
{ 243, -1, "pc gamer demo", 109, Common::GUIO_NOSPEECH },
|
|
{ 247, -1, "floppy demo", 267, Common::GUIO_NOSPEECH }, // English
|
|
{ 1404, -1, "floppy", 288, Common::GUIO_NOSPEECH },
|
|
{ 1413, -1, "floppy", 303, Common::GUIO_NOSPEECH },
|
|
{ 1445, 8830435, "floppy", 348, Common::GUIO_NOSPEECH },
|
|
{ 1445, -1, "floppy", 331, Common::GUIO_NOSPEECH },
|
|
{ 1711, -1, "cd demo", 365, Common::GUIO_NONE },
|
|
{ 5099, -1, "cd", 368, Common::GUIO_NONE },
|
|
{ 5097, -1, "cd", 372, Common::GUIO_NONE },
|
|
{ 0, 0, 0, 0, 0 }
|
|
};
|
|
|
|
class SkyMetaEngine : public MetaEngine {
|
|
public:
|
|
virtual const char *getName() const;
|
|
virtual const char *getOriginalCopyright() const;
|
|
|
|
virtual bool hasFeature(MetaEngineFeature f) const;
|
|
virtual GameList getSupportedGames() const;
|
|
virtual GameDescriptor findGame(const char *gameid) const;
|
|
virtual GameList detectGames(const Common::FSList &fslist) const;
|
|
|
|
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
|
|
|
|
virtual SaveStateList listSaves(const char *target) const;
|
|
virtual int getMaximumSaveSlot() const;
|
|
virtual void removeSaveState(const char *target, int slot) const;
|
|
};
|
|
|
|
const char *SkyMetaEngine::getName() const {
|
|
return "Sky";
|
|
}
|
|
|
|
const char *SkyMetaEngine::getOriginalCopyright() const {
|
|
return "Beneath a Steel Sky (C) Revolution";
|
|
}
|
|
|
|
bool SkyMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave);
|
|
}
|
|
|
|
bool Sky::SkyEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
GameList SkyMetaEngine::getSupportedGames() const {
|
|
GameList games;
|
|
games.push_back(skySetting);
|
|
return games;
|
|
}
|
|
|
|
GameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
|
|
if (0 == scumm_stricmp(gameid, skySetting.gameid))
|
|
return skySetting;
|
|
return GameDescriptor();
|
|
}
|
|
|
|
GameList SkyMetaEngine::detectGames(const Common::FSList &fslist) const {
|
|
GameList detectedGames;
|
|
bool hasSkyDsk = false;
|
|
bool hasSkyDnr = false;
|
|
int dinnerTableEntries = -1;
|
|
int dataDiskSize = -1;
|
|
|
|
// Iterate over all files in the given directory
|
|
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
if (!file->isDirectory()) {
|
|
const char *fileName = file->getName().c_str();
|
|
|
|
if (0 == scumm_stricmp("sky.dsk", fileName)) {
|
|
Common::File dataDisk;
|
|
if (dataDisk.open(*file)) {
|
|
hasSkyDsk = true;
|
|
dataDiskSize = dataDisk.size();
|
|
}
|
|
}
|
|
|
|
if (0 == scumm_stricmp("sky.dnr", fileName)) {
|
|
Common::File dinner;
|
|
if (dinner.open(*file)) {
|
|
hasSkyDnr = true;
|
|
dinnerTableEntries = dinner.readUint32LE();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hasSkyDsk && hasSkyDnr) {
|
|
// Match found, add to list of candidates, then abort inner loop.
|
|
// The game detector uses US English by default. We want British
|
|
// English to match the recorded voices better.
|
|
GameDescriptor dg(skySetting.gameid, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
|
|
const SkyVersion *sv = skyVersions;
|
|
while (sv->dinnerTableEntries) {
|
|
if (dinnerTableEntries == sv->dinnerTableEntries &&
|
|
(sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
|
|
dg.updateDesc(Common::String::format("v0.0%d %s", sv->version, sv->extraDesc).c_str());
|
|
dg.setGUIOptions(sv->guioptions);
|
|
break;
|
|
}
|
|
++sv;
|
|
}
|
|
detectedGames.push_back(dg);
|
|
}
|
|
|
|
return detectedGames;
|
|
}
|
|
|
|
Common::Error SkyMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
|
|
assert(engine);
|
|
*engine = new Sky::SkyEngine(syst);
|
|
return Common::kNoError;
|
|
}
|
|
|
|
SaveStateList SkyMetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
SaveStateList saveList;
|
|
|
|
// Load the descriptions
|
|
Common::StringArray savenames;
|
|
savenames.resize(MAX_SAVE_GAMES+1);
|
|
|
|
Common::InSaveFile *inf;
|
|
inf = saveFileMan->openForLoading("SKY-VM.SAV");
|
|
if (inf != NULL) {
|
|
char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
|
|
char *tmpPtr = tmpBuf;
|
|
inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
|
|
savenames[i] = tmpPtr;
|
|
tmpPtr += savenames[i].size() + 1;
|
|
}
|
|
delete inf;
|
|
delete[] tmpBuf;
|
|
}
|
|
|
|
// Find all saves
|
|
Common::StringArray filenames;
|
|
filenames = saveFileMan->listSavefiles("SKY-VM.???");
|
|
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
|
|
|
|
// Slot 0 is the autosave, if it exists.
|
|
// TODO: Check for the existence of the autosave -- but this require us
|
|
// to know which SKY variant we are looking at.
|
|
saveList.insert_at(0, SaveStateDescriptor(0, "*AUTOSAVE*"));
|
|
|
|
// Prepare the list of savestates by looping over all matching savefiles
|
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
// Extract the extension
|
|
Common::String ext = file->c_str() + file->size() - 3;
|
|
ext.toUppercase();
|
|
if (isdigit(ext[0]) && isdigit(ext[1]) && isdigit(ext[2])){
|
|
int slotNum = atoi(ext.c_str());
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
|
if (in) {
|
|
saveList.push_back(SaveStateDescriptor(slotNum+1, savenames[slotNum]));
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
return saveList;
|
|
}
|
|
|
|
int SkyMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_GAMES; }
|
|
|
|
void SkyMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
if (slot == 0) // do not delete the auto save
|
|
return;
|
|
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
char fName[20];
|
|
sprintf(fName,"SKY-VM.%03d", slot - 1);
|
|
saveFileMan->removeSavefile(fName);
|
|
|
|
// Load current save game descriptions
|
|
Common::StringArray savenames;
|
|
savenames.resize(MAX_SAVE_GAMES+1);
|
|
Common::InSaveFile *inf;
|
|
inf = saveFileMan->openForLoading("SKY-VM.SAV");
|
|
if (inf != NULL) {
|
|
char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
|
|
char *tmpPtr = tmpBuf;
|
|
inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
|
|
for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
|
|
savenames[i] = tmpPtr;
|
|
tmpPtr += savenames[i].size() + 1;
|
|
}
|
|
delete inf;
|
|
delete[] tmpBuf;
|
|
}
|
|
|
|
// Update the save game description at the given slot
|
|
savenames[slot - 1] = "";
|
|
|
|
// Save the updated descriptions
|
|
Common::OutSaveFile *outf;
|
|
|
|
outf = saveFileMan->openForSaving("SKY-VM.SAV");
|
|
bool ioFailed = true;
|
|
if (outf) {
|
|
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
|
|
outf->write(savenames[cnt].c_str(), savenames[cnt].size() + 1);
|
|
}
|
|
outf->finalize();
|
|
if (!outf->err())
|
|
ioFailed = false;
|
|
delete outf;
|
|
}
|
|
if (ioFailed)
|
|
warning("Unable to store Savegame names to file SKY-VM.SAV. (%s)", saveFileMan->popErrorDesc().c_str());
|
|
}
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SKY)
|
|
REGISTER_PLUGIN_DYNAMIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
|
|
#endif
|
|
|
|
namespace Sky {
|
|
Common::Error SkyEngine::loadGameState(int slot) {
|
|
uint16 result = _skyControl->quickXRestore(slot);
|
|
return (result == GAME_RESTORED) ? Common::kNoError : Common::kUnknownError;
|
|
}
|
|
|
|
Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc) {
|
|
if (slot == 0)
|
|
return Common::kWritePermissionDenied; // we can't overwrite the auto save
|
|
|
|
// Set the save slot and save the game
|
|
_skyControl->_selectedGame = slot - 1;
|
|
if (_skyControl->saveGameToFile() != GAME_SAVED)
|
|
return Common::kWritePermissionDenied;
|
|
|
|
// Load current save game descriptions
|
|
Common::StringArray saveGameTexts;
|
|
saveGameTexts.resize(MAX_SAVE_GAMES+1);
|
|
_skyControl->loadDescriptions(saveGameTexts);
|
|
|
|
// Update the save game description at the given slot
|
|
saveGameTexts[slot - 1] = desc;
|
|
// Save the updated descriptions
|
|
_skyControl->saveDescriptions(saveGameTexts);
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool SkyEngine::canLoadGameStateCurrently() {
|
|
return _systemVars.pastIntro && _skyControl->loadSaveAllowed();
|
|
}
|
|
|
|
bool SkyEngine::canSaveGameStateCurrently() {
|
|
return _systemVars.pastIntro && _skyControl->loadSaveAllowed();
|
|
}
|
|
|
|
} // End of namespace Sky
|