scummvm/engines/fullpipe/scenes/scene16.cpp
2014-02-18 02:39:34 +01:00

485 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene16_initScene(Scene *sc) {
g_vars->scene16_figures.clear();
g_vars->scene16_walkingBoy = 0;
g_vars->scene16_walkingGirl = 0;
g_vars->scene16_walkingCount = 200;
g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1);
g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1);
g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1);
g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1);
g_vars->scene16_girlIsLaughing = false;
g_vars->scene16_sound = SND_16_034;
if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
g_vars->scene16_placeIsOccupied = true;
StaticANIObject *boy[2];
boy[0] = sc->getStaticANIObject1ById(ANI_BOY, -1);
boy[0]->loadMovementsPixelData();
boy[1] = new StaticANIObject(boy[0]);
sc->addStaticANIObject(boy[1], 1);
int idx = 0;
for (int i = 0; i < 3; i++) {
g_vars->scene16_figures.push_back(boy[idx]);
idx++;
if (idx >= 2)
idx = 0;
}
g_vars->scene16_figures.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1));
for (int i = 0; i < 4; i++) {
g_vars->scene16_figures.push_back(boy[idx]);
idx++;
if (idx >= 2)
idx = 0;
}
} else {
g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
g_vars->scene16_placeIsOccupied = false;
StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
ani->_movement = 0;
ani->_statics = (Statics *)ani->_staticsList[0];
sc->addStaticANIObject(ani, 1);
}
if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsLaughing)) {
StaticANIObject *girl = sc->getStaticANIObject1ById(ANI_GIRL, -1);
girl->show1(554, 432, MV_GRL_LAUGH_POPA, 0);
girl->_priority = 20;
}
if (g_fp->getObjectState(sO_Cup) == g_fp->getObjectEnumState(sO_Cup, sO_In_16)) {
g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY);
g_vars->scene16_mug->_movement = 0;
g_vars->scene16_mug->setOXY(409, 459);
g_vars->scene16_mug->_priority = 5;
g_vars->scene16_mug->_flags |= 4;
}
}
int scene16_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == PIC_SC16_TUMBA) {
if (g_fp->_cursorId == PIC_CSR_DEFAULT)
g_fp->_cursorId = PIC_CSR_ITN;
} else {
if (g_fp->_objectIdAtCursor == ANI_MUG && g_fp->_cursorId == PIC_CSR_ITN && g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL)
g_fp->_cursorId = PIC_CSR_ITN_GREEN;
}
return g_fp->_cursorId;
}
void sceneHandler16_laughSound() {
int snd = SND_16_035;
switch (g_vars->scene16_sound) {
case SND_16_034:
snd = SND_16_035;
break;
case SND_16_035:
snd = SND_16_037;
break;
case SND_16_037:
snd = SND_16_034;
break;
}
g_vars->scene16_sound = snd;
g_fp->playSound(snd, 0);
}
void sceneHandler16_showBearded() {
if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Unconvoluted)) {
StaticANIObject *brd = g_fp->_currentScene->getStaticANIObject1ById(ANI_BEARDED_CMN, -1);
if (!brd || !(brd->_flags & 4))
chainQueue(QU_BRD16_STARTBEARDED, 0);
}
}
void sceneHandler16_showMugFull() {
g_vars->scene16_mug->changeStatics2(ST_MUG_FULL);
}
void sceneHandler16_fillMug() {
if (g_vars->scene16_mug->_flags & 4) {
g_vars->scene16_jettie->_priority = 2;
g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1);
if (g_fp->_aniMan->_movement) {
if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_vars->scene16_mug->show1(-1, -1, -1, 0);
g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas));
}
}
return;
}
MessageQueue *mq;
if (!(g_vars->scene16_boot->_flags & 4)) {
g_vars->scene16_jettie->_priority = 15;
g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1);
if (g_vars->scene16_walkingBoy) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
if (mq->chain(g_vars->scene16_walkingBoy) || !mq)
return;
} else {
if (!g_vars->scene16_walkingGirl)
return;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
if (mq->chain(g_vars->scene16_walkingGirl))
return;
}
delete mq;
return;
}
g_vars->scene16_jettie->_priority = 15;
g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1);
StaticANIObject *ani;
if (g_vars->scene16_walkingBoy) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
ani = g_vars->scene16_walkingBoy;
} else {
if (!g_vars->scene16_walkingGirl)
return;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
ani = g_vars->scene16_walkingGirl;
}
if (!mq->chain(ani))
delete mq;
}
void sceneHandler16_startLaugh() {
StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);
girl->changeStatics2(ST_GRL_STAND);
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1);
mq->replaceKeyCode(-1, girl->_okeyCode);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0);
g_vars->scene16_girlIsLaughing = true;
}
void sceneHandler16_drink() {
if (g_vars->scene16_mug->_flags & 4) {
if (!g_vars->scene16_jettie->_movement) {
if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) {
if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) {
if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) {
MessageQueue *mq;
ExCommand *ex;
if (g_vars->scene16_walkingBoy) {
g_fp->_aniMan->_flags |= 0x180;
g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND);
g_vars->scene16_walkingBoy->queueMessageQueue(0);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3u;
ex->_field_14 = 384;
ex->_messageNum = 0;
mq->insertExCommandAt(2, ex);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
} else {
g_fp->_aniMan->_flags |= 1;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);
ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3u;
ex->_field_14 = 256;
ex->_messageNum = 0;
mq->addExCommandToEnd(ex);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND);
}
g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0);
} else {
chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1);
}
}
}
}
}
}
void sceneHandler16_mugClick() {
if (abs(310 - g_fp->_aniMan->_ox) >= 1 || abs(449 - g_fp->_aniMan->_oy) >= 1
|| g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 310, 449, 1, ST_MAN_RIGHT);
if (mq) {
ExCommand *ex = new ExCommand(0, 17, MSG_SC16_MUGCLICK, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags = 2;
mq->addExCommandToEnd(ex);
postExCommand(g_fp->_aniMan->_id, 2, 310, 449, 0, -1);
}
} else {
sceneHandler16_drink();
}
}
void sceneHandler16_showMan() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->show1(-1, -1, -1, 0);
g_vars->scene16_mug->show1(-1, -1, -1, 0);
}
void sceneHandler16_showMug() {
chainQueue(QU_SC16_SHOWMUG, 0);
}
void sceneHandler16_hideMan() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->hide();
g_vars->scene16_mug->hide();
}
void sceneHandler16_hideMug() {
g_vars->scene16_mug->hide();
}
void sceneHandler16_hideWire() {
g_vars->scene16_wire->hide();
}
void sceneHandler16_showWire() {
g_vars->scene16_wire->show1(-1, -1, -1, 0);
}
void sceneHandler16_putOnWheel() {
StaticANIObject *ani = g_vars->scene16_walkingBoy;
if (!ani)
ani = g_vars->scene16_walkingGirl;
if (ani)
g_vars->scene16_figures.push_back(ani);
ani = g_vars->scene16_figures.front();
g_vars->scene16_figures.pop_front();
if (ani) {
MessageQueue *mq;
if (ani->_id == ANI_BOY) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1);
mq->replaceKeyCode(-1, ani->_okeyCode);
mq->chain(0);
g_vars->scene16_walkingBoy = ani;
g_vars->scene16_walkingGirl = 0;
} else if (ani->_id == ANI_GIRL) {
if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1);
mq->replaceKeyCode(-1, ani->_okeyCode);
mq->chain(0);
g_vars->scene16_walkingBoy = 0;
g_vars->scene16_walkingGirl = ani;
}
}
}
}
void sceneHandler16_girlROTFL() {
StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);
girl->changeStatics2(ST_GRL_LAUGH);
girl->startAnim(MV_GRL_FALL, 0, -1);
g_vars->scene16_girlIsLaughing = false;
}
int sceneHandler16(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch(cmd->_messageNum) {
case MSG_SC16_LAUGHSOUND:
sceneHandler16_laughSound();
break;
case MSG_SC16_SHOWBEARDED:
sceneHandler16_showBearded();
break;
case MSG_SC16_SHOWMUGFULL:
sceneHandler16_showMugFull();
break;
case MSG_SC16_FILLMUG:
sceneHandler16_fillMug();
break;
case MSG_SC16_STARTLAUGH:
sceneHandler16_startLaugh();
break;
case MSG_SC16_MUGCLICK:
if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100)
cmd->_messageKind = 0;
else
sceneHandler16_mugClick();
break;
case MSG_SC16_SHOWMAN:
sceneHandler16_showMan();
break;
case MSG_SC16_SHOWMUG:
sceneHandler16_showMug();
break;
case MSG_SC16_HIDEMAN:
sceneHandler16_hideMan();
break;
case MSG_SC16_HIDEMUG:
sceneHandler16_hideMug();
break;
case MSG_SC16_HIDEWIRE:
sceneHandler16_hideWire();
break;
case MSG_SC16_SHOWWIRE:
sceneHandler16_showWire();
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene16_placeIsOccupied) {
g_vars->scene16_walkingCount++;
if (g_vars->scene16_walkingCount < 280) {
sceneHandler16_putOnWheel();
g_vars->scene16_walkingCount = 0;
}
}
if (g_vars->scene16_girlIsLaughing) {
if (g_fp->_aniMan->_movement)
if (g_fp->_aniMan->_movement->_id == MV_MAN_TURN_RL)
sceneHandler16_girlROTFL();
}
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
}
return 0;
}
} // End of namespace Fullpipe