mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
485 lines
12 KiB
C++
485 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void scene16_initScene(Scene *sc) {
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g_vars->scene16_figures.clear();
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g_vars->scene16_walkingBoy = 0;
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g_vars->scene16_walkingGirl = 0;
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g_vars->scene16_walkingCount = 200;
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g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1);
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g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1);
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g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1);
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g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1);
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g_vars->scene16_girlIsLaughing = false;
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g_vars->scene16_sound = SND_16_034;
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if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
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g_vars->scene16_placeIsOccupied = true;
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StaticANIObject *boy[2];
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boy[0] = sc->getStaticANIObject1ById(ANI_BOY, -1);
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boy[0]->loadMovementsPixelData();
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boy[1] = new StaticANIObject(boy[0]);
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sc->addStaticANIObject(boy[1], 1);
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int idx = 0;
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for (int i = 0; i < 3; i++) {
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g_vars->scene16_figures.push_back(boy[idx]);
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idx++;
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if (idx >= 2)
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idx = 0;
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}
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g_vars->scene16_figures.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1));
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for (int i = 0; i < 4; i++) {
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g_vars->scene16_figures.push_back(boy[idx]);
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idx++;
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if (idx >= 2)
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idx = 0;
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}
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} else {
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g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
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g_vars->scene16_placeIsOccupied = false;
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StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
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ani->_movement = 0;
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ani->_statics = (Statics *)ani->_staticsList[0];
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sc->addStaticANIObject(ani, 1);
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}
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if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsLaughing)) {
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StaticANIObject *girl = sc->getStaticANIObject1ById(ANI_GIRL, -1);
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girl->show1(554, 432, MV_GRL_LAUGH_POPA, 0);
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girl->_priority = 20;
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}
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if (g_fp->getObjectState(sO_Cup) == g_fp->getObjectEnumState(sO_Cup, sO_In_16)) {
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g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY);
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g_vars->scene16_mug->_movement = 0;
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g_vars->scene16_mug->setOXY(409, 459);
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g_vars->scene16_mug->_priority = 5;
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g_vars->scene16_mug->_flags |= 4;
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}
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}
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int scene16_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_objectIdAtCursor == PIC_SC16_TUMBA) {
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if (g_fp->_cursorId == PIC_CSR_DEFAULT)
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g_fp->_cursorId = PIC_CSR_ITN;
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} else {
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if (g_fp->_objectIdAtCursor == ANI_MUG && g_fp->_cursorId == PIC_CSR_ITN && g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL)
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g_fp->_cursorId = PIC_CSR_ITN_GREEN;
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}
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return g_fp->_cursorId;
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}
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void sceneHandler16_laughSound() {
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int snd = SND_16_035;
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switch (g_vars->scene16_sound) {
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case SND_16_034:
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snd = SND_16_035;
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break;
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case SND_16_035:
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snd = SND_16_037;
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break;
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case SND_16_037:
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snd = SND_16_034;
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break;
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}
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g_vars->scene16_sound = snd;
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g_fp->playSound(snd, 0);
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}
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void sceneHandler16_showBearded() {
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if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Unconvoluted)) {
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StaticANIObject *brd = g_fp->_currentScene->getStaticANIObject1ById(ANI_BEARDED_CMN, -1);
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if (!brd || !(brd->_flags & 4))
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chainQueue(QU_BRD16_STARTBEARDED, 0);
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}
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}
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void sceneHandler16_showMugFull() {
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g_vars->scene16_mug->changeStatics2(ST_MUG_FULL);
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}
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void sceneHandler16_fillMug() {
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if (g_vars->scene16_mug->_flags & 4) {
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g_vars->scene16_jettie->_priority = 2;
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g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1);
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if (g_fp->_aniMan->_movement) {
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if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) {
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g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
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g_vars->scene16_mug->show1(-1, -1, -1, 0);
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g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas));
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}
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}
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return;
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}
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MessageQueue *mq;
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if (!(g_vars->scene16_boot->_flags & 4)) {
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g_vars->scene16_jettie->_priority = 15;
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g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1);
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if (g_vars->scene16_walkingBoy) {
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mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
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mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
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if (mq->chain(g_vars->scene16_walkingBoy) || !mq)
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return;
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} else {
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if (!g_vars->scene16_walkingGirl)
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return;
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mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
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mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
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if (mq->chain(g_vars->scene16_walkingGirl))
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return;
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}
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delete mq;
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return;
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}
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g_vars->scene16_jettie->_priority = 15;
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g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1);
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StaticANIObject *ani;
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if (g_vars->scene16_walkingBoy) {
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mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
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mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
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ani = g_vars->scene16_walkingBoy;
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} else {
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if (!g_vars->scene16_walkingGirl)
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return;
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mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
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mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
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ani = g_vars->scene16_walkingGirl;
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}
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if (!mq->chain(ani))
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delete mq;
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}
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void sceneHandler16_startLaugh() {
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StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);
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girl->changeStatics2(ST_GRL_STAND);
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1);
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mq->replaceKeyCode(-1, girl->_okeyCode);
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mq->setFlags(mq->getFlags() | 1);
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mq->chain(0);
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g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0);
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g_vars->scene16_girlIsLaughing = true;
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}
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void sceneHandler16_drink() {
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if (g_vars->scene16_mug->_flags & 4) {
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if (!g_vars->scene16_jettie->_movement) {
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if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) {
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if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) {
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if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) {
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MessageQueue *mq;
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ExCommand *ex;
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if (g_vars->scene16_walkingBoy) {
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g_fp->_aniMan->_flags |= 0x180;
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g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND);
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g_vars->scene16_walkingBoy->queueMessageQueue(0);
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mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);
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mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
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ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3u;
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ex->_field_14 = 384;
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ex->_messageNum = 0;
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mq->insertExCommandAt(2, ex);
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mq->setFlags(mq->getFlags() | 1);
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mq->chain(0);
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} else {
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g_fp->_aniMan->_flags |= 1;
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mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);
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ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3u;
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ex->_field_14 = 256;
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ex->_messageNum = 0;
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mq->addExCommandToEnd(ex);
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mq->setFlags(mq->getFlags() | 1);
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mq->chain(0);
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g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND);
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}
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g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0);
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} else {
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chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1);
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}
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}
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}
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}
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}
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}
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void sceneHandler16_mugClick() {
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if (abs(310 - g_fp->_aniMan->_ox) >= 1 || abs(449 - g_fp->_aniMan->_oy) >= 1
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|| g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
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MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 310, 449, 1, ST_MAN_RIGHT);
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if (mq) {
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ExCommand *ex = new ExCommand(0, 17, MSG_SC16_MUGCLICK, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags = 2;
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mq->addExCommandToEnd(ex);
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postExCommand(g_fp->_aniMan->_id, 2, 310, 449, 0, -1);
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}
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} else {
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sceneHandler16_drink();
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}
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}
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void sceneHandler16_showMan() {
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g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
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g_fp->_aniMan->show1(-1, -1, -1, 0);
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g_vars->scene16_mug->show1(-1, -1, -1, 0);
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}
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void sceneHandler16_showMug() {
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chainQueue(QU_SC16_SHOWMUG, 0);
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}
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void sceneHandler16_hideMan() {
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g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
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g_fp->_aniMan->hide();
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g_vars->scene16_mug->hide();
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}
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void sceneHandler16_hideMug() {
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g_vars->scene16_mug->hide();
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}
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void sceneHandler16_hideWire() {
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g_vars->scene16_wire->hide();
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}
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void sceneHandler16_showWire() {
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g_vars->scene16_wire->show1(-1, -1, -1, 0);
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}
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void sceneHandler16_putOnWheel() {
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StaticANIObject *ani = g_vars->scene16_walkingBoy;
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if (!ani)
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ani = g_vars->scene16_walkingGirl;
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if (ani)
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g_vars->scene16_figures.push_back(ani);
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ani = g_vars->scene16_figures.front();
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g_vars->scene16_figures.pop_front();
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if (ani) {
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MessageQueue *mq;
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if (ani->_id == ANI_BOY) {
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mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1);
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mq->replaceKeyCode(-1, ani->_okeyCode);
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mq->chain(0);
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g_vars->scene16_walkingBoy = ani;
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g_vars->scene16_walkingGirl = 0;
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} else if (ani->_id == ANI_GIRL) {
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if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) {
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mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1);
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mq->replaceKeyCode(-1, ani->_okeyCode);
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mq->chain(0);
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g_vars->scene16_walkingBoy = 0;
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g_vars->scene16_walkingGirl = ani;
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}
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}
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}
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}
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void sceneHandler16_girlROTFL() {
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StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);
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girl->changeStatics2(ST_GRL_LAUGH);
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girl->startAnim(MV_GRL_FALL, 0, -1);
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g_vars->scene16_girlIsLaughing = false;
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}
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int sceneHandler16(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch(cmd->_messageNum) {
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case MSG_SC16_LAUGHSOUND:
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sceneHandler16_laughSound();
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break;
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case MSG_SC16_SHOWBEARDED:
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sceneHandler16_showBearded();
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break;
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case MSG_SC16_SHOWMUGFULL:
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sceneHandler16_showMugFull();
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break;
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case MSG_SC16_FILLMUG:
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sceneHandler16_fillMug();
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break;
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case MSG_SC16_STARTLAUGH:
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sceneHandler16_startLaugh();
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break;
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case MSG_SC16_MUGCLICK:
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if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100)
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cmd->_messageKind = 0;
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else
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sceneHandler16_mugClick();
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break;
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case MSG_SC16_SHOWMAN:
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sceneHandler16_showMan();
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break;
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case MSG_SC16_SHOWMUG:
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sceneHandler16_showMug();
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break;
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case MSG_SC16_HIDEMAN:
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sceneHandler16_hideMan();
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break;
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case MSG_SC16_HIDEMUG:
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sceneHandler16_hideMug();
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break;
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case MSG_SC16_HIDEWIRE:
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sceneHandler16_hideWire();
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break;
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case MSG_SC16_SHOWWIRE:
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sceneHandler16_showWire();
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break;
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (g_vars->scene16_placeIsOccupied) {
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g_vars->scene16_walkingCount++;
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if (g_vars->scene16_walkingCount < 280) {
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sceneHandler16_putOnWheel();
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g_vars->scene16_walkingCount = 0;
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}
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}
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if (g_vars->scene16_girlIsLaughing) {
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if (g_fp->_aniMan->_movement)
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if (g_fp->_aniMan->_movement->_id == MV_MAN_TURN_RL)
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sceneHandler16_girlROTFL();
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}
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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}
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return 0;
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}
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} // End of namespace Fullpipe
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