scummvm/engines/fullpipe/scenes/scene23.cpp
2014-02-18 02:39:34 +01:00

556 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
bool sceneHandler23_testCalendar() {
int cal0, cal1, cal2, cal3;
if (g_vars->scene23_calend0->_movement)
cal0 = g_vars->scene23_calend0->_movement->_staticsObj2->_staticsId;
else
cal0 = g_vars->scene23_calend0->_statics->_staticsId;
if (g_vars->scene23_calend1->_movement)
cal1 = g_vars->scene23_calend1->_movement->_staticsObj2->_staticsId;
else
cal1 = g_vars->scene23_calend1->_statics->_staticsId;
if (g_vars->scene23_calend2->_movement)
cal2 = g_vars->scene23_calend2->_movement->_staticsObj2->_staticsId;
else
cal2 = g_vars->scene23_calend2->_statics->_staticsId;
if (g_vars->scene23_calend3->_movement)
cal3 = g_vars->scene23_calend3->_movement->_staticsObj2->_staticsId;
else
cal3 = g_vars->scene23_calend3->_statics->_staticsId;
return (cal0 == ST_CND_1 && cal1 == ST_CND_4 && cal2 == ST_CND_0 && cal3 == ST_CND_2 && (g_vars->scene23_giraffee->_flags & 4));
}
void scene23_initScene(Scene *sc) {
g_vars->scene23_calend0 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 0);
g_vars->scene23_calend1 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 1);
g_vars->scene23_calend2 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 2);
g_vars->scene23_calend3 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 3);
g_vars->scene23_topReached = false;
g_vars->scene23_isOnStool = false;
g_vars->scene23_someVar = 0;
g_vars->scene23_giraffeTop = sc->getStaticANIObject1ById(ANI_GIRAFFE_TOP, -1);
g_vars->scene23_giraffee = sc->getStaticANIObject1ById(ANI_GIRAFFEE, -1);
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_23"));
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)) {
sc->getPictureObjectById(PIC_SC23_BOXOPEN, 0)->_flags |= 4;
sc->getPictureObjectById(PIC_SC23_BOXCLOSED, 0)->_flags &= 0xFFFB;
sc->getPictureObjectById(PIC_SC23_BTN1, 0)->_flags |= 4;
sc->getPictureObjectById(PIC_SC23_BTN2, 0)->_flags |= 4;
sc->getPictureObjectById(PIC_SC23_BTN3, 0)->_flags |= 4;
sc->getPictureObjectById(PIC_SC23_BTN4, 0)->_flags |= 4;
if (g_vars->scene23_giraffee->_statics->_staticsId == ST_GRFG_EMPTY || !(g_vars->scene23_giraffee->_flags & 4)) {
g_vars->scene23_giraffee->changeStatics2(ST_GRFG_BALD);
g_vars->scene23_giraffee->_flags |= 4;
}
g_vars->scene23_calend0->show1(-1, -1, -1, 0);
g_vars->scene23_calend1->show1(-1, -1, -1, 0);
g_vars->scene23_calend2->show1(-1, -1, -1, 0);
g_vars->scene23_calend3->show1(-1, -1, -1, 0);
sc->getStaticANIObject1ById(ANI_LUK23_U, -1)->changeStatics2(ST_LUK23U_OPEN);
} else {
sc->getPictureObjectById(PIC_SC23_BOXOPEN, 0)->_flags &= 0xFFFB;
sc->getPictureObjectById(PIC_SC23_BOXCLOSED, 0)->_flags |= 4;
sc->getPictureObjectById(PIC_SC23_BTN1, 0)->_flags &= 0xFFFB;
sc->getPictureObjectById(PIC_SC23_BTN2, 0)->_flags &= 0xFFFB;
sc->getPictureObjectById(PIC_SC23_BTN3, 0)->_flags &= 0xFFFB;
sc->getPictureObjectById(PIC_SC23_BTN4, 0)->_flags &= 0xFFFB;
g_vars->scene23_giraffee->hide();
g_vars->scene23_calend0->hide();
g_vars->scene23_calend1->hide();
g_vars->scene23_calend2->hide();
g_vars->scene23_calend3->hide();
sc->getStaticANIObject1ById(ANI_LUK23_U, -1)->changeStatics2(ST_LUK23U_CLOSED);
g_fp->_floaters->genFlies(sc, 600, 90, 0, 0);
}
if (g_fp->getObjectState(sO_LowerHatch_23) == g_fp->getObjectEnumState(sO_LowerHatch_23, sO_Opened)) {
g_vars->scene23_giraffeTop->show1(-1, -1, -1, 0);
g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_UP);
if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) {
g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_KISS);
g_vars->scene23_giraffee->hide();
} else {
if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)
&& (g_vars->scene23_giraffee->_flags & 4))
g_vars->scene23_giraffeTop->setOXY(614, 362);
else
g_vars->scene23_giraffeTop->setOXY(618, 350);
if (sceneHandler23_testCalendar())
g_vars->scene23_calend1->_statics = g_vars->scene23_calend1->getStaticsById(ST_CND_5);
}
sc->getStaticANIObject1ById(ANI_LUK23_D, -1)->changeStatics2(ST_LUK23_OPEN);
if (g_fp->getObjectState(sO_Lever_23) == g_fp->getObjectEnumState(sO_Lever_23, sO_Taken))
sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide();
sc->getStaticANIObject1ById(ANI_HANDLE23, -1)->hide();
} else {
g_vars->scene23_giraffeTop->hide();
sc->getStaticANIObject1ById(ANI_LUK23_D, -1)->changeStatics2(ST_LUK23_WHANDLE2);
sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide();
}
g_fp->_currentScene = oldsc;
}
void scene23_setGiraffeState() {
if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene23_giraffeTop, ST_GRFU_UP, QU_GRFU_TURN_UL, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene23_giraffeTop, ST_GRFU_UP, QU_GRFU_TURN_UD, 0);
}
}
int scene23_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == PIC_SC23_LADDERU) {
if (g_vars->scene23_topReached)
return g_fp->_cursorId;
g_fp->_cursorId = getGameLoaderInventory()->getSelectedItemId() ? PIC_CSR_GOU : PIC_CSR_ITN; // FIXME check
}
if (g_fp->_objectIdAtCursor == PIC_SC23_BTN1 || g_fp->_objectIdAtCursor == PIC_SC23_BTN2
|| g_fp->_objectIdAtCursor == PIC_SC23_BTN3 || g_fp->_objectIdAtCursor == PIC_SC23_BTN4
|| g_fp->_objectIdAtCursor == ANI_CALENDWHEEL)
g_fp->_cursorId = PIC_CSR_LIFT;
return g_fp->_cursorId;
}
void sceneHandler23_showStool() {
chainQueue(QU_SC23_SHOWSTOOL, 0);
}
void sceneHandler23_hideStool() {
g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1)->hide();
}
void sceneHandler23_startKiss() {
g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_UP);
g_vars->scene23_giraffeTop->startMQIfIdle(QU_SC23_STARTKISS, 0);
}
void sceneHandler23_spinWheel1() {
int mv = 0;
switch (g_vars->scene23_calend0->_statics->_staticsId) {
case ST_CND_0:
mv = MV_CND_0_1;
break;
case ST_CND_1:
mv = MV_CND_1_2;
break;
case ST_CND_2:
mv = MV_CND_2_3;
break;
case ST_CND_3:
g_vars->scene23_calend0->changeStatics2(ST_CND_9);
mv = MV_CND_9_0;
break;
default:
break;
}
if (mv)
g_vars->scene23_calend0->startAnim(mv, 0, -1);
if (sceneHandler23_testCalendar())
sceneHandler23_startKiss();
}
void sceneHandler23_spinWheel2and4(StaticANIObject *ani) {
int mv = 0;
switch (ani->_statics->_staticsId) {
case ST_CND_0:
mv = MV_CND_0_1;
break;
case ST_CND_1:
mv = MV_CND_1_2;
break;
case ST_CND_2:
mv = MV_CND_2_3;
break;
case ST_CND_3:
mv = MV_CND_3_4;
break;
case ST_CND_4:
mv = MV_CND_4_5;
break;
case ST_CND_5:
mv = MV_CND_5_6;
break;
case ST_CND_6:
mv = MV_CND_6_7;
break;
case ST_CND_7:
mv = MV_CND_7_8;
break;
case ST_CND_8:
mv = MV_CND_8_9;
break;
case ST_CND_9:
mv = MV_CND_9_0;
break;
default:
break;
}
if (mv)
ani->startAnim(mv, 0, -1);
if (sceneHandler23_testCalendar())
sceneHandler23_startKiss();
}
void sceneHandler23_spinWheel3() {
if (g_vars->scene23_calend2->_statics->_staticsId == ST_CND_0) {
g_vars->scene23_calend2->startAnim(MV_CND_0_1, 0, -1);
} else if (g_vars->scene23_calend2->_statics->_staticsId == ST_CND_1) {
g_vars->scene23_calend2->changeStatics2(ST_CND_9);
g_vars->scene23_calend2->startAnim(MV_CND_9_0, 0, -1);
}
if (sceneHandler23_testCalendar())
sceneHandler23_startKiss();
}
void sceneHandler23_pushButton(ExCommand *cmd) {
if (g_fp->_aniMan->isIdle() || !(g_fp->_aniMan->_flags & 0x100)) {
if (!g_vars->scene23_topReached) {
if (g_fp->_aniMan->_ox != 405 || g_fp->_aniMan->_oy != 220) {
if (g_fp->_aniMan->_ox != 276 || g_fp->_aniMan->_oy != 438
|| g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
if (g_fp->_msgX == 276 && g_fp->_msgY == 438 )
return;
MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 276, 438, 1, ST_MAN_RIGHT);
if (mq) {
mq->addExCommandToEnd(cmd->createClone());;
postExCommand(g_fp->_aniMan->_id, 2, 276, 438, 0, -1);
}
} else {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_TOCALENDAR), 0, 0);
mq->addExCommandToEnd(cmd->createClone());;
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
}
if (!g_vars->scene23_topReached)
return;
} else {
g_vars->scene23_topReached = true;
}
}
if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER) {
int mv = 0;
switch (cmd->_messageNum) {
case MSG_SC23_CLICKBTN1:
mv = MV_MAN23_PUSH1;
break;
case MSG_SC23_CLICKBTN2:
mv = MV_MAN23_PUSH2;
break;
case MSG_SC23_CLICKBTN3:
mv = MV_MAN23_PUSH3;
break;
case MSG_SC23_CLICKBTN4:
mv = MV_MAN23_PUSH4;
break;
default:
return;
}
if (mv)
g_fp->_aniMan->startAnim(mv, 0, -1);
}
}
}
void sceneHandler23_sendClick(StaticANIObject *ani) {
int msg = 0;
switch (ani->_okeyCode) {
case 0:
msg = MSG_SC23_CLICKBTN1;
break;
case 1:
msg = MSG_SC23_CLICKBTN2;
break;
case 2:
msg = MSG_SC23_CLICKBTN3;
break;
case 3:
msg = MSG_SC23_CLICKBTN4;
break;
default:
break;
}
ExCommand *ex = new ExCommand(0, 17, msg, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3;
ex->postMessage();
}
void sceneHandler23_checkReachingTop() {
if (g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER
|| g_fp->_aniMan->_ox != 405 || g_fp->_aniMan->_oy != 220)
g_vars->scene23_topReached = false;
else
g_vars->scene23_topReached = true;
}
void sceneHandler23_exitCalendar() {
if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
&& !g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) {
chainQueue(QU_SC23_FROMCALENDAREXIT, 1);
g_vars->scene23_someVar = 2;
}
}
void sceneHandler23_fromCalendar(ExCommand *cmd) {
if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
&& !g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_FROMCALENDAR), 0, 0);
mq->addExCommandToEnd(cmd->createClone());
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
g_vars->scene23_topReached = false;
g_vars->scene23_someVar = 0;
}
}
void sceneHandler23_fromStool(ExCommand *cmd) {
if (!g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_FROMSTOOL), 0, 0);
mq->addExCommandToEnd(cmd->createClone());
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
cmd->_messageKind = 0;
}
}
int sceneHandler23(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC23_FROMSTOOL:
g_vars->scene23_isOnStool = false;
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
break;
case MSG_SC23_HIDEGIRAFFEE:
g_vars->scene23_giraffee->queueMessageQueue(0);
g_vars->scene23_giraffee->_flags &= 0xFFFB;
break;
case MSG_SC23_ONSTOOL:
g_vars->scene23_isOnStool = true;
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
break;
case MSG_SC22_SHOWSTOOL:
sceneHandler23_showStool();
break;
case MSG_SC22_HIDESTOOL:
sceneHandler23_hideStool();
break;
case MSG_SC23_SPINWHEEL1:
sceneHandler23_spinWheel1();
break;
case MSG_SC23_SPINWHEEL2:
sceneHandler23_spinWheel2and4(g_vars->scene23_calend1);
break;
case MSG_SC23_SPINWHEEL3:
sceneHandler23_spinWheel3();
break;
case MSG_SC23_SPINWHEEL4:
sceneHandler23_spinWheel2and4(g_vars->scene23_calend3);
break;
case MSG_SC23_CLICKBTN1:
case MSG_SC23_CLICKBTN2:
case MSG_SC23_CLICKBTN3:
case MSG_SC23_CLICKBTN4:
sceneHandler23_pushButton(cmd);
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
g_fp->_floaters->update();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
int picId;
if (ani && ani->_id == ANI_CALENDWHEEL) {
sceneHandler23_sendClick(ani);
cmd->_messageKind = 0;
}
sceneHandler23_checkReachingTop();
if (g_vars->scene23_topReached) {
picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (picId == PIC_SC23_LADDER) {
sceneHandler23_exitCalendar();
cmd->_messageKind = 0;
break;
}
if (cmd->_sceneClickY > 450) {
sceneHandler23_fromCalendar(cmd);
cmd->_messageKind = 0;
break;
}
break;
}
if (!g_vars->scene23_isOnStool) {
picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (picId == PIC_SC23_LADDERU && !g_vars->scene23_topReached) {
sceneHandler23_pushButton(cmd);
cmd->_messageKind = 0;
break;
}
break;
}
if (ani && ani->_id == ANI_HANDLE23) {
handleObjectInteraction(g_fp->_aniMan, ani, cmd->_keyCode);
cmd->_messageKind = 0;
} else {
sceneHandler23_fromStool(cmd);
cmd->_messageKind = 0;
}
break;
}
}
return 0;
}
} // End of namespace Fullpipe