mirror of
https://github.com/libretro/scummvm.git
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b3c6751b9b
svn-id: r40867
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/scummsys.h"
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#include "blit_arm.h"
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void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src, int width, int height, int screenWidth, int screenHeight)
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{
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for (int x = width; x > 0; x--) {
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for (int y = height; y > 0; y--) {
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*(dst++) = *src;
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src += screenWidth;
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}
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dst -= screenHeight + height;
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src += 1 - height * screenWidth;
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}
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}
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void blitLandscapeScreenRect8bpp(uint16 *dst, byte *src, int width, int height, uint16 *palette, int screenWidth, int screenHeight)
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{
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for (int x = width; x > 0; x--) {
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for (int y = height; y > 0; y--) {
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*(dst++) = palette[*src];
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src += screenWidth;
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}
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dst -= screenHeight + height;
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src += 1 - height * screenWidth;
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}
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}
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