scummvm/engines/drascula
Filippos Karapetis 224f95537b Code optimizations from Fingolfin
svn-id: r34491
2008-09-11 12:04:45 +00:00
..
actors.cpp Cleanup 2008-09-09 12:57:12 +00:00
animation.cpp - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
converse.cpp - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
detection.cpp Italian version now has properly translated verbs area as well as numerous 2008-08-24 21:31:20 +00:00
drascula.cpp - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
drascula.h - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
graphics.cpp Code optimizations from Fingolfin 2008-09-11 12:04:45 +00:00
interface.cpp - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
module.mk Add new files to makefile. 2008-06-07 19:44:00 +00:00
objects.cpp - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
palette.cpp Merged all the methods to assign and set default palettes 2008-09-10 12:03:42 +00:00
rooms.cpp - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
saveload.cpp - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
sound.cpp - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) 2008-09-11 09:31:45 +00:00
talk.cpp Reduced game memory usage by about 400KB by only loading the current language strings, not all strings 2008-09-10 08:25:12 +00:00