mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_UITEXT_H
|
|
#define WINTERMUTE_UITEXT_H
|
|
|
|
|
|
#include "engines/wintermute/ui/ui_object.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
class UIText : public UIObject {
|
|
private:
|
|
bool sizeToFit();
|
|
TTextAlign _textAlign;
|
|
TVerticalAlign _verticalAlign;
|
|
public:
|
|
virtual bool display(int offsetX, int offsetY);
|
|
DECLARE_PERSISTENT(UIText, UIObject)
|
|
UIText(BaseGame *inGame = nullptr);
|
|
virtual ~UIText();
|
|
bool loadFile(const char *filename);
|
|
bool loadBuffer(char *buffer, bool complete = true);
|
|
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
|
|
|
|
// scripting interface
|
|
virtual ScValue *scGetProperty(const Common::String &name) override;
|
|
virtual bool scSetProperty(const char *name, ScValue *value) override;
|
|
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
|
|
virtual const char *scToString() override;
|
|
};
|
|
|
|
} // End of namespace Wintermute
|
|
|
|
#endif
|