103 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/party.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map.h"
#include "ultima/ultima1/u1gfx/view_game.h"
#include "ultima/ultima1/u1gfx/view_char_gen.h"
#include "ultima/ultima1/u1gfx/view_title.h"
#include "ultima/ultima1/u1gfx/text_cursor.h"
#include "ultima/ultima1/u6gfx/game_view.h"
#include "ultima/ultima1/spells/prayer.h"
#include "ultima/shared/early/font_resources.h"
#include "ultima/shared/gfx/popup.h"
#include "ultima/shared/engine/messages.h"
#include "ultima/shared/early/ultima_early.h"
namespace Ultima {
namespace Ultima1 {
EMPTY_MESSAGE_MAP(Ultima1Game, Shared::Game);
Ultima1Game::Ultima1Game() : Shared::Game(), _quests(this) {
_res = new GameResources();
_map = new Maps::Ultima1Map(this);
_textCursor = new U1Gfx::U1TextCursor(_textColor, _bgColor);
g_vm->_screen->setCursor(_textCursor);
if (g_vm->isEnhanced()) {
_videoMode = VIDEOMODE_VGA;
loadU6Palette();
setFont(new Shared::Gfx::Font((const byte *)&_fontResources->_fontU6[0][0]));
_gameView = new U6Gfx::GameView(this);
_titleView = nullptr;
_charGenView = nullptr;
} else {
setEGAPalette();
_gameView = new U1Gfx::ViewGame(this);
_titleView = new U1Gfx::ViewTitle(this);
_charGenView = new U1Gfx::ViewCharacterGeneration(this);
}
Common::fill(&_gems[0], &_gems[4], 0);
}
Ultima1Game::~Ultima1Game() {
Shared::Gfx::Popup *popup = dynamic_cast<Shared::Gfx::Popup *>(_currentView);
if (popup)
popup->hide();
delete _map;
delete _gameView;
delete _party;
}
void Ultima1Game::synchronize(Common::Serializer &s) {
Shared::Game::synchronize(s);
for (int idx = 0; idx < 4; ++idx)
s.syncAsUint16LE(_gems[idx]);
_quests.synchronize(s);
}
void Ultima1Game::starting(bool isLoading) {
Shared::Game::starting(isLoading);
_res->load();
_party = new Party(this);
_gameView->setView(isLoading ? "Game" : "Title");
}
bool Ultima1Game::canSaveGameStateCurrently() {
return _currentView->getName() == "Game";
}
void Ultima1Game::giveTreasure(int coins, int v2) {
// TODO
}
} // End of namespace Ultima1
} // End of namespace Ultima