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103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/core/party.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/maps/map.h"
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#include "ultima/ultima1/u1gfx/view_game.h"
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#include "ultima/ultima1/u1gfx/view_char_gen.h"
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#include "ultima/ultima1/u1gfx/view_title.h"
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#include "ultima/ultima1/u1gfx/text_cursor.h"
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#include "ultima/ultima1/u6gfx/game_view.h"
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#include "ultima/ultima1/spells/prayer.h"
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#include "ultima/shared/early/font_resources.h"
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#include "ultima/shared/gfx/popup.h"
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#include "ultima/shared/engine/messages.h"
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#include "ultima/shared/early/ultima_early.h"
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namespace Ultima {
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namespace Ultima1 {
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EMPTY_MESSAGE_MAP(Ultima1Game, Shared::Game);
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Ultima1Game::Ultima1Game() : Shared::Game(), _quests(this) {
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_res = new GameResources();
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_map = new Maps::Ultima1Map(this);
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_textCursor = new U1Gfx::U1TextCursor(_textColor, _bgColor);
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g_vm->_screen->setCursor(_textCursor);
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if (g_vm->isEnhanced()) {
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_videoMode = VIDEOMODE_VGA;
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loadU6Palette();
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setFont(new Shared::Gfx::Font((const byte *)&_fontResources->_fontU6[0][0]));
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_gameView = new U6Gfx::GameView(this);
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_titleView = nullptr;
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_charGenView = nullptr;
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} else {
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setEGAPalette();
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_gameView = new U1Gfx::ViewGame(this);
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_titleView = new U1Gfx::ViewTitle(this);
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_charGenView = new U1Gfx::ViewCharacterGeneration(this);
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}
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Common::fill(&_gems[0], &_gems[4], 0);
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}
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Ultima1Game::~Ultima1Game() {
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Shared::Gfx::Popup *popup = dynamic_cast<Shared::Gfx::Popup *>(_currentView);
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if (popup)
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popup->hide();
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delete _map;
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delete _gameView;
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delete _party;
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}
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void Ultima1Game::synchronize(Common::Serializer &s) {
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Shared::Game::synchronize(s);
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for (int idx = 0; idx < 4; ++idx)
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s.syncAsUint16LE(_gems[idx]);
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_quests.synchronize(s);
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}
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void Ultima1Game::starting(bool isLoading) {
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Shared::Game::starting(isLoading);
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_res->load();
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_party = new Party(this);
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_gameView->setView(isLoading ? "Game" : "Title");
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}
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bool Ultima1Game::canSaveGameStateCurrently() {
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return _currentView->getName() == "Game";
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}
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void Ultima1Game::giveTreasure(int coins, int v2) {
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// TODO
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}
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} // End of namespace Ultima1
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} // End of namespace Ultima
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