mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
71a741822b
These are emitted by -Wcast-function-type. Thanks to dreammaster for advice on fixing this.
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/ultima1/u1dialogs/combat.h"
|
|
#include "ultima/ultima1/game.h"
|
|
#include "ultima/ultima1/core/resources.h"
|
|
#include "ultima/ultima1/maps/map.h"
|
|
#include "ultima/shared/gfx/text_cursor.h"
|
|
#include "ultima/shared/engine/messages.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima1 {
|
|
namespace U1Dialogs {
|
|
|
|
BEGIN_MESSAGE_MAP(Combat, Dialog)
|
|
ON_MESSAGE(KeypressMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
Combat::Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType,
|
|
const Common::String weaponName) : FullScreenDialog(game), _direction(direction) {
|
|
}
|
|
|
|
bool Combat::KeypressMsg(CKeypressMsg *msg) {
|
|
if (_direction == Shared::Maps::DIR_NONE) {
|
|
switch (msg->_keyState.keycode) {
|
|
case Common::KEYCODE_LEFT:
|
|
case Common::KEYCODE_KP4:
|
|
_direction = Shared::Maps::DIR_LEFT;
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
case Common::KEYCODE_KP6:
|
|
_direction = Shared::Maps::DIR_RIGHT;
|
|
break;
|
|
case Common::KEYCODE_UP:
|
|
case Common::KEYCODE_KP8:
|
|
_direction = Shared::Maps::DIR_UP;
|
|
break;
|
|
case Common::KEYCODE_DOWN:
|
|
case Common::KEYCODE_KP2:
|
|
_direction = Shared::Maps::DIR_DOWN;
|
|
break;
|
|
default:
|
|
nothing();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
setDirty(true);
|
|
return true;
|
|
}
|
|
|
|
|
|
void Combat::draw() {
|
|
if (_direction == Shared::Maps::DIR_NONE)
|
|
drawSelection();
|
|
}
|
|
|
|
void Combat::drawSelection() {
|
|
|
|
}
|
|
|
|
void Combat::nothing() {
|
|
addInfoMsg(Common::String::format(" %s", _game->_res->NOTHING));
|
|
hide();
|
|
}
|
|
|
|
} // End of namespace U1Dialogs
|
|
} // End of namespace Ultima1
|
|
} // End of namespace Ultima
|