scummvm/engines/ultima/ultima1/u1dialogs/combat.cpp
D G Turner 71a741822b ULTIMA: Fix GCC Incompatible Cast of Function Warnings
These are emitted by -Wcast-function-type.

Thanks to dreammaster for advice on fixing this.
2021-03-28 07:23:26 +01:00

89 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ultima/ultima1/u1dialogs/combat.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map.h"
#include "ultima/shared/gfx/text_cursor.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
BEGIN_MESSAGE_MAP(Combat, Dialog)
ON_MESSAGE(KeypressMsg)
END_MESSAGE_MAP()
Combat::Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType,
const Common::String weaponName) : FullScreenDialog(game), _direction(direction) {
}
bool Combat::KeypressMsg(CKeypressMsg *msg) {
if (_direction == Shared::Maps::DIR_NONE) {
switch (msg->_keyState.keycode) {
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
_direction = Shared::Maps::DIR_LEFT;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
_direction = Shared::Maps::DIR_RIGHT;
break;
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
_direction = Shared::Maps::DIR_UP;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
_direction = Shared::Maps::DIR_DOWN;
break;
default:
nothing();
return true;
}
}
setDirty(true);
return true;
}
void Combat::draw() {
if (_direction == Shared::Maps::DIR_NONE)
drawSelection();
}
void Combat::drawSelection() {
}
void Combat::nothing() {
addInfoMsg(Common::String::format(" %s", _game->_res->NOTHING));
hide();
}
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima