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62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/ultima1/widgets/dungeon_chest.h"
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#include "ultima/ultima1/maps/map_dungeon.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/game.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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DungeonChest::DungeonChest(Ultima1Game *game, Maps::MapBase *map, const Point &pt) :
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DungeonItem(game, map, MONSTER_MIMIC, pt) {
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_name = game->_res->DUNGEON_ITEM_NAMES[0];
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}
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DungeonChest::DungeonChest(Ultima1Game *game, Maps::MapBase *map) : DungeonItem(game, map, MONSTER_MIMIC) {
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_name = game->_res->DUNGEON_ITEM_NAMES[0];
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}
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bool DungeonChest::open() {
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Ultima1Game *game = static_cast<Ultima1Game *>(_game);
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Maps::MapDungeon *map = static_cast<Maps::MapDungeon *>(getMap());
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Shared::Character &c = *_game->_party;
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if (_game->getRandomNumber(1, 75) <= c._agility || c._class == CLASS_THIEF) {
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// Successfully opened
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addInfoMsg(game->_res->THOU_DOST_FIND);
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game->giveTreasure(game->getRandomNumber(3, map->getLevel() * map->getLevel() + 9), 0);
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} else {
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addInfoMsg(game->_res->SET_OFF_TRAP);
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game->playFX(2);
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c._hitPoints -= map->getLevel();
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}
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return true;
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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