scummvm/engines/ultima/ultima1/widgets/dungeon_chest.cpp

62 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ultima/ultima1/widgets/dungeon_chest.h"
#include "ultima/ultima1/maps/map_dungeon.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/game.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
DungeonChest::DungeonChest(Ultima1Game *game, Maps::MapBase *map, const Point &pt) :
DungeonItem(game, map, MONSTER_MIMIC, pt) {
_name = game->_res->DUNGEON_ITEM_NAMES[0];
}
DungeonChest::DungeonChest(Ultima1Game *game, Maps::MapBase *map) : DungeonItem(game, map, MONSTER_MIMIC) {
_name = game->_res->DUNGEON_ITEM_NAMES[0];
}
bool DungeonChest::open() {
Ultima1Game *game = static_cast<Ultima1Game *>(_game);
Maps::MapDungeon *map = static_cast<Maps::MapDungeon *>(getMap());
Shared::Character &c = *_game->_party;
if (_game->getRandomNumber(1, 75) <= c._agility || c._class == CLASS_THIEF) {
// Successfully opened
addInfoMsg(game->_res->THOU_DOST_FIND);
game->giveTreasure(game->getRandomNumber(3, map->getLevel() * map->getLevel() + 9), 0);
} else {
addInfoMsg(game->_res->SET_OFF_TRAP);
game->playFX(2);
c._hitPoints -= map->getLevel();
}
return true;
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima