scummvm/engines/ultima/ultima1/widgets/dungeon_widget.h
2020-02-09 12:55:00 +01:00

105 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ULTIMA_ULTIMA1_WIDGETS_DUNGEON_WIDGET_H
#define ULTIMA_ULTIMA1_WIDGETS_DUNGEON_WIDGET_H
#include "ultima/shared/maps/map.h"
#include "ultima/shared/maps/dungeon_widget.h"
namespace Ultima {
namespace Ultima1 {
class Ultima1Game;
namespace Maps {
class MapBase;
}
namespace Widgets {
enum DungeonWidgetId {
MONSTER_NONE = -1, MONSTER_RANGER = 0, MONSTER_SKELETON = 1, MONSTER_THIEF = 2, MONSTER_GIANT_RAT = 3,
MONSTER_RAT = 4, MONSTER_SPIDER = 5, MONSTER_VIPER = 6, MONSTER_ORC = 7, MONSTER_CYCLOPS = 8,
MONSTER_GELATINOUS_CUBE = 9, MONSTER_ETTIN = 10, MONSTER_MIMIC = 11, MONSTER_LIZARD_MAN = 12,
MONSTER_MINOTAUR = 13, MONSTER_CARRION_CREEPER = 14, MONSTER_TANGLER = 15, MONSTER_GREMLIN = 16,
MONSTER_WANDERING_EYES = 17, MONSTER_WRAITH = 18, MONSTER_LICH = 19, MONSTER_INVISIBLE_SEEKER = 20,
MONSTER_MIND_WHIPPER = 21, MONSTER_ZORN = 22, MONSTER_DAEMON = 23, MONSTER_BALRON = 24, UITEM_COFFIN = 25,
UITEM_HOLE_UP = 26, UITEM_HOLE_DOWN = 27, UITEM_LADDER_UP = 28, UITEM_LADDER_DOWN = 29
};
/**
* Encapsulated class for drawing widgets within dungeons
*/
class DungeonWidget : public Shared::Maps::DungeonWidget {
protected:
DungeonWidgetId _widgetId;
private:
/**
* Get the drawing data table
*/
static const byte *getData();
/**
* Extracts a drawing position
*/
static void getPos(const byte *&data, int bitShift, Point &pt);
protected:
/**
* Gets the Ultima 1 game
*/
Ultima1Game *getGame() const;
/**
* Gets the Ultima 1 map
*/
Maps::MapBase *getMap() const;
public:
Common::String _name; // Name of item
public:
/**
* Constructor
*/
DungeonWidget(Ultima1Game *game, Maps::MapBase *map, DungeonWidgetId widgetId, const Point &pt);
/**
* Constructor
*/
DungeonWidget(Ultima1Game *game, Maps::MapBase *map);
/**
* Draws a dungeon widget onto the passed surface
*/
static void drawWidget(Graphics::ManagedSurface &s, DungeonWidgetId widgetId, uint distance, byte color);
/**
* Handles drawing the item
*/
void draw(Shared::DungeonSurface &s, uint distance) override;
};
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
#endif