scummvm/backends/wince/CEActionsPocket.h
2004-12-20 23:52:16 +00:00

83 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef CEACTIONSPOCKET
#define CEACTIONSPOCKET
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "base/gameDetector.h"
#include "wince-sdl.h"
#include "Key.h"
#include "CEActions.h"
#define POCKET_ACTION_VERSION 3
enum pocketActionType {
POCKET_ACTION_PAUSE = 0,
POCKET_ACTION_SAVE,
POCKET_ACTION_QUIT,
POCKET_ACTION_SKIP,
POCKET_ACTION_HIDE,
POCKET_ACTION_KEYBOARD,
POCKET_ACTION_SOUND,
POCKET_ACTION_RIGHTCLICK,
POCKET_ACTION_CURSOR,
POCKET_ACTION_FREELOOK,
POCKET_ACTION_ZOOM_UP,
POCKET_ACTION_ZOOM_DOWN,
POCKET_ACTION_LAST
};
class CEActionsPocket : public CEActions {
public:
// Actions
bool perform(ActionType action, bool pushed = true);
String actionName(ActionType action);
int size();
static void init(GameDetector &detector);
void initInstanceMain(OSystem_WINCE3 *mainSystem);
void initInstanceGame();
// Action domain
String domain();
int version();
// Utility
bool needsRightClickMapping();
bool needsHideToolbarMapping();
bool needsZoomMapping();
~CEActionsPocket();
private:
CEActionsPocket(GameDetector &detector);
bool _right_click_needed;
bool _hide_toolbar_needed;
bool _zoom_needed;
};
#endif