scummvm/engines/m4/graphics.h
Torbjörn Andersson 22ca0c1e92 Renamed line() to drawLine() to silence warning about function parameters in
dialogs.cpp shadowing it. Actually, the function doesn't seem to be used
anywhere at the moment, but perhaps someone has future plans for it?

svn-id: r46331
2009-12-11 17:14:55 +00:00

233 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_GRAPHICS_H
#define M4_GRAPHICS_H
#include "common/rect.h"
#include "common/system.h"
#include "common/stream.h"
#include "graphics/surface.h"
#include "m4/globals.h"
namespace M4 {
struct BGR8 {
uint8 b, g, r;
};
struct RGB8 {
uint8 r, g, b, u;
};
//later use ScummVM's Rect?
struct M4Rect {
int32 x1, y1, x2, y2;
};
class M4Surface;
// RGBList
// Implements a list of RGB entries
class RGBList {
private:
int _size;
RGB8 *_data;
byte *_palIndexes;
bool _freeData;
public:
RGBList(int numEntries = 256, RGB8 *srcData = NULL, bool freeData = true);
~RGBList();
RGB8 *data() { return _data; }
byte *palIndexes() { return _palIndexes; }
int size() { return _size; }
};
// M4Surface
// Class representing either a buffered surface or the physical screen.
class M4Sprite;
struct SpriteInfo {
M4Sprite *sprite;
int hotX, hotY;
int width, height;
int scaleX, scaleY;
uint8 encoding;
byte *inverseColorTable;
RGB8 *palette;
};
class M4Surface : protected Graphics::Surface {
private:
byte _color;
bool _isScreen;
void rexLoadBackground(Common::SeekableReadStream *source, RGBList **palData = NULL);
void madsLoadBackground(int roomNumber, RGBList **palData = NULL);
void m4LoadBackground(Common::SeekableReadStream *source);
public:
M4Surface(bool isScreen = false) {
create(g_system->getWidth(), g_system->getHeight(), 1);
_isScreen = isScreen;
}
M4Surface(int width_, int height_) {
create(width_, height_, 1);
_isScreen = false;
}
// loads a .COD file into the M4Surface
// TODO: maybe move this to the rail system? check where it makes sense
// The sprite drawing needs this, too, so should be more global.
void loadCodesM4(Common::SeekableReadStream *source);
void loadCodesMads(Common::SeekableReadStream *source);
// loads the specified background
void loadBackground(int sceneNumber, RGBList **palData = NULL);
void loadBackgroundRiddle(const char *sceneName);
void madsloadInterface(int index, RGBList **palData);
void setColor(byte value) { _color = value; }
inline byte getColor() const { return _color; }
void vLine(int x, int y1, int y2);
void hLine(int x1, int x2, int y);
void vLineXor(int x, int y1, int y2);
void hLineXor(int x1, int x2, int y);
void drawLine(int x1, int y1, int x2, int y2, byte color);
void frameRect(int x1, int y1, int x2, int y2);
void fillRect(int x1, int y1, int x2, int y2);
void drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &clipRect);
// Surface methods
inline int width() const { return w; }
inline int height() const { return h; }
void setSize(int sizeX, int sizeY) { create(sizeX, sizeY, 1); }
inline byte *getBasePtr() {
return (byte *)pixels;
}
inline byte *getBasePtr(int x, int y) {
return (byte *)Graphics::Surface::getBasePtr(x, y);
}
inline const byte *getBasePtr(int x, int y) const {
return (const byte *)Graphics::Surface::getBasePtr(x, y);
}
void freeData();
void clear();
void frameRect(const Common::Rect &r, uint8 color);
void fillRect(const Common::Rect &r, uint8 color);
void copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY,
int transparentColor = -1);
void update() {
if (_isScreen) {
g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
g_system->updateScreen();
}
}
// copyTo methods
inline void copyTo(M4Surface *dest, int transparentColor = -1) {
dest->copyFrom(this, Common::Rect(width(), height()), 0, 0, transparentColor);
}
inline void copyTo(M4Surface *dest, int x, int y, int transparentColor = -1) {
dest->copyFrom(this, Common::Rect(width(), height()), x, y, transparentColor);
}
inline void copyTo(M4Surface *dest, const Common::Rect &srcBounds, int destX, int destY,
int transparentColor = -1) {
dest->copyFrom(this, srcBounds, destX, destY, transparentColor);
}
void translate(RGBList *list, bool isTransparent = false);
};
enum FadeType {FT_TO_GREY, FT_TO_COLOR, FT_TO_BLOCK};
class Palette {
private:
M4Engine *_vm;
bool _colorsChanged;
bool _fading_in_progress;
byte _originalPalette[256 * 4];
byte _fadedPalette[256 * 4];
int _usageCount[256];
void reset();
public:
Palette(M4Engine *vm);
void setPalette(const byte *colors, uint start, uint num);
void setPalette(const RGB8 *colors, uint start, uint num);
void grabPalette(byte *colors, uint start, uint num);
void grabPalette(RGB8 *colors, uint start, uint num) {
grabPalette((byte *)colors, start, num);
}
uint8 palIndexFromRgb(byte r, byte g, byte b, RGB8 *paletteData = NULL);
void fadeToGreen(int numSteps, uint delayAmount);
void fadeFromGreen(int numSteps, uint delayAmount, bool fadeToBlack);
void fadeIn(int numSteps, uint delayAmount, RGB8 *destPalette, int numColors);
void fadeIn(int numSteps, uint delayAmount, RGBList *destPalette);
static RGB8 *decodeMadsPalette(Common::SeekableReadStream *palStream, int *numColors);
int setMadsPalette(Common::SeekableReadStream *palStream, int indexStart = 0);
void setMadsSystemPalette();
// Methods used for reference counting color usage
void resetColorCounts();
void blockRange(int startIndex, int size);
void addRange(RGBList *list);
void deleteRange(RGBList *list);
void deleteAllRanges();
// Color indexes
uint8 BLACK;
uint8 BLUE;
uint8 GREEN;
uint8 CYAN;
uint8 RED;
uint8 VIOLET;
uint8 BROWN;
uint8 LIGHT_GRAY;
uint8 DARK_GRAY;
uint8 LIGHT_BLUE;
uint8 LIGHT_GREEN;
uint8 LIGHT_CYAN;
uint8 LIGHT_RED;
uint8 PINK;
uint8 YELLOW;
uint8 WHITE;
};
void decompressRle(byte *rleData, int rleSize, byte *celData, int w, int h);
void decompressRle(Common::SeekableReadStream &rleData, byte *celData, int w, int h);
int scaleValue(int value, int scale, int err);
} // End of namespace M4
#endif