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https://github.com/libretro/scummvm.git
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452 lines
13 KiB
C++
452 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include <psppower.h>
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#include <pspthreadman.h>
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#include "./powerman.h"
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#include "./trace.h"
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#include "engine.h"
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DECLARE_SINGLETON(PowerManager);
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#ifdef __PSP_DEBUG_SUSPEND__
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void PowerManager::debugPM() {
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PSPDebugTrace("PM status is %d. Listcount is %d. CriticalCount is %d. ThreadId is %x. Error = %d\n", _PMStatus, _listCounter,
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_criticalCounter, sceKernelGetThreadId(), _error);
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}
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#else
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#define debugPM()
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#define PMStatusSet(x)
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#endif /* __PSP_DEBUG_SUSPEND__ */
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/*******************************************
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*
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* Constructor
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*
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********************************************/
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PowerManager::PowerManager() {
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_flagMutex = NULL; /* Init mutex handle */
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_listMutex = NULL; /* Init mutex handle */
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_condSuspendable = NULL; /* Init condition variable */
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_condPM = NULL;
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_condSuspendable = SDL_CreateCond();
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if (_condSuspendable <= 0) {
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PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create condSuspendable\n");
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}
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_condPM = SDL_CreateCond();
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if (_condPM <= 0) {
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PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create condPM\n");
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}
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_flagMutex = SDL_CreateMutex();
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if (_flagMutex <= 0) {
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PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create flagMutex\n");
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}
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_listMutex = SDL_CreateMutex();
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if (_listMutex <= 0) {
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PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create listMutex\n");
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}
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_suspendFlag = false;
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_criticalCounter = 0;
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_pauseFlag = 0; _pauseFlagOld = 0; _pauseClientState = 0;
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#ifdef __PSP_DEBUG_SUSPEND__
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_listCounter = 0;
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PMStatusSet(kInitDone);
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_error = 0;
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#endif
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}
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/*******************************************
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*
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* Function to register to be notified when suspend/resume time comes
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*
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********************************************/
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int PowerManager::registerSuspend(Suspendable *item) {
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// Register in list
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PSPDebugSuspend("In registerSuspend\n");
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debugPM();
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if (SDL_mutexP(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::registerSuspend(): Couldn't lock _listMutex %d\n", _listMutex);
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}
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_suspendList.push_front(item);
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#ifdef __PSP_DEBUG_SUSPEND__
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_listCounter++;
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#endif
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if (SDL_mutexV(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::registerSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
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}
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PSPDebugSuspend("Out of registerSuspend\n");
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debugPM();
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return 0;
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}
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/*******************************************
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*
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* Function to unregister to be notified when suspend/resume time comes
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*
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********************************************/
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int PowerManager::unregisterSuspend(Suspendable *item) {
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PSPDebugSuspend("In unregisterSuspend\n");
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debugPM();
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// Unregister from stream list
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if (SDL_mutexP(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
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}
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_suspendList.remove(item);
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#ifdef __PSP_DEBUG_SUSPEND__
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_listCounter--;
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#endif
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if (SDL_mutexV(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
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}
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PSPDebugSuspend("Out of unregisterSuspend\n");
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debugPM();
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return 0;
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}
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/*******************************************
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*
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* Destructor
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*
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********************************************/
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PowerManager::~PowerManager() {
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#ifdef __PSP_DEBUG_SUSPEND__
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PMStatusSet(kDestroyPM);
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#endif
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SDL_DestroyCond(_condSuspendable);
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_condSuspendable = 0;
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SDL_DestroyCond(_condPM);
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_condPM = 0;
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SDL_DestroyMutex(_flagMutex);
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_flagMutex = 0;
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SDL_DestroyMutex(_listMutex);
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_listMutex = 0;
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}
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/*******************************************
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*
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* Unsafe function to poll for a pause event (first stage of suspending)
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* Only for pausing the engine, which doesn't need high synchronization ie. we don't care if it misreads
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* the flag a couple of times since there is NO mutex protection (for performance reasons).
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* Polling the engine happens regularly.
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* On the other hand, we don't know if there will be ANY polling which prevents us from using proper events.
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*
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********************************************/
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void PowerManager::pollPauseEngine() {
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bool pause = _pauseFlag; // We copy so as not to have multiple values
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if ((pause != _pauseFlagOld) && g_engine) { // Check to see if we have an engine
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if (pause && _pauseClientState == PowerManager::Unpaused) {
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_pauseClientState = PowerManager::Pausing; // Tell PM we're in the middle of pausing
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g_engine->pauseEngine(true);
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PSPDebugSuspend("Pausing engine in PowerManager::pollPauseEngine()\n");
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_pauseClientState = PowerManager::Paused; // Tell PM we're done pausing
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}
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else if (!pause && _pauseClientState == PowerManager::Paused) {
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g_engine->pauseEngine(false);
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PSPDebugSuspend("Unpausing for resume in PowerManager::pollPauseEngine()\n");
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_pauseClientState = PowerManager::Unpaused; // Tell PM we're in the middle of pausing
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}
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_pauseFlagOld = pause;
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}
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}
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/*******************************************
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*
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* Function to be called by threads wanting to block on the PSP entering suspend
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* Use this for small critical sections where you can easily restore the previous state.
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*
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********************************************/
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int PowerManager::blockOnSuspend() {
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return beginCriticalSection(true);
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}
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/*******************************************
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*
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* Function to block on a suspend, then start a non-suspendable critical section
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* Use this for large or REALLY critical critical-sections.
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* Make sure to call endCriticalSection or the PSP won't suspend.
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********************************************/
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int PowerManager::beginCriticalSection(bool justBlock) {
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int ret = NotBlocked;
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if (SDL_mutexP(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't lock flagMutex %d\n", _flagMutex);
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ret = Error;
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}
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// Check the access flag
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if (_suspendFlag == true) {
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PSPDebugSuspend("We're being blocked!\n");
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debugPM();
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ret = Blocked;
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// If it's true, we wait for a signal to continue
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if (SDL_CondWait(_condSuspendable, _flagMutex) != 0) {
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PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't wait on cond %d\n", _condSuspendable);
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}
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PSPDebugSuspend("We got blocked!!\n");
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debugPM();
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}
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// Now prevent the PM from suspending until we're done
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if (justBlock == false)
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_criticalCounter++;
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if (SDL_mutexV(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
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ret = Error;
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}
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return ret;
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}
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int PowerManager::endCriticalSection() {
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int ret = 0;
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if (SDL_mutexP(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't lock flagMutex %d\n", _flagMutex);
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ret = Error;
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}
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// We're done with our critical section
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_criticalCounter--;
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if (_criticalCounter <= 0) {
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if (_suspendFlag == true) { // If the PM is sleeping, this flag must be set
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PSPDebugSuspend("Unblocked thread waking up the PM.\n");
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debugPM();
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SDL_CondBroadcast(_condPM);
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PSPDebugSuspend("Woke up the PM\n");
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debugPM();
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}
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if (_criticalCounter < 0) { // Check for bad usage of critical sections
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PSPDebugTrace("PowerManager::endCriticalSection(): Error! Critical counter is %d\n", _criticalCounter);
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debugPM();
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}
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}
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if (SDL_mutexV(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't unlock flagMutex %d\n", _flagMutex);
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ret = Error;
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}
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return ret;
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}
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/*******************************************
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*
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* Callback function to be called to put every Suspendable to suspend
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*
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********************************************/
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int PowerManager::suspend() {
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int ret = 0;
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if (_pauseFlag) return ret; // Very important - make sure we only suspend once
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scePowerLock(0); // Critical to make sure PSP doesn't suspend before we're done
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// The first stage of suspend is pausing the engine if possible. We don't want to cause files
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// to block, or we might not get the engine to pause. On the other hand, we might wait for polling
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// and it'll never happen. We also want to do this w/o mutexes (for speed) which is ok in this case.
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_pauseFlag = true;
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PMStatusSet(kWaitForClientPause);
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// Now we wait, giving the engine thread some time to find our flag.
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for (int i = 0; i < 10 && _pauseClientState == Unpaused; i++)
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sceKernelDelayThread(50000); // We wait 50 msec x 10 times = 0.5 seconds
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if (_pauseClientState == Pausing) { // Our event has been acknowledged. Let's wait until the client is done.
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PMStatusSet(kWaitForClientToFinishPausing);
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while (_pauseClientState != Paused)
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sceKernelDelayThread(50000); // We wait 50 msec at a time
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}
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// It's possible that the polling thread missed our pause event, but there's nothing we can do about that.
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// We can't know if there's polling going on or not. It's usually not a critical thing anyway.
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PMStatusSet(kGettingFlagMutexSuspend);
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// Now we set the suspend flag to true to cause reading threads to block
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if (SDL_mutexP(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::suspend(): Couldn't lock flagMutex %d\n", _flagMutex);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kGotFlagMutexSuspend);
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_suspendFlag = true;
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// Check if anyone is in a critical section. If so, we'll wait for them
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if (_criticalCounter > 0) {
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PMStatusSet(kWaitCritSectionSuspend);
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SDL_CondWait(_condPM, _flagMutex);
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PMStatusSet(kDoneWaitingCritSectionSuspend);
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}
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if (SDL_mutexV(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::suspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kGettingListMutexSuspend);
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// Loop over list, calling suspend()
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if (SDL_mutexP(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::suspend(): Couldn't lock listMutex %d\n", _listMutex);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kIteratingListSuspend);
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// Iterate
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Common::List<Suspendable *>::iterator i = _suspendList.begin();
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for (; i != _suspendList.end(); ++i) {
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(*i)->suspend();
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}
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PMStatusSet(kDoneIteratingListSuspend);
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if (SDL_mutexV(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::suspend(): Couldn't unlock listMutex %d\n", _listMutex);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kDoneSuspend);
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scePowerUnlock(0); // Allow the PSP to go to sleep now
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return ret;
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}
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/*******************************************
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*
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* Callback function to resume every Suspendable
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*
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********************************************/
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int PowerManager::resume() {
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int ret = 0;
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// Make sure we can't get another suspend
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scePowerLock(0);
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if (!_pauseFlag) return ret; // Make sure we can only resume once
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PMStatusSet(kGettingListMutexResume);
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// First we notify our Suspendables. Loop over list, calling resume()
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if (SDL_mutexP(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't lock listMutex %d\n", _listMutex);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kIteratingListResume);
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// Iterate
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Common::List<Suspendable *>::iterator i = _suspendList.begin();
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for (; i != _suspendList.end(); ++i) {
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(*i)->resume();
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}
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PMStatusSet(kDoneIteratingListResume);
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if (SDL_mutexV(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't unlock listMutex %d\n", _listMutex);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kGettingFlagMutexResume);
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// Now we set the suspend flag to false
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if (SDL_mutexP(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't lock flagMutex %d\n", _flagMutex);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kGotFlagMutexResume);
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_suspendFlag = false;
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PMStatusSet(kSignalSuspendedThreadsResume);
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// Signal the other threads to wake up
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if (SDL_CondBroadcast(_condSuspendable) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't broadcast condition %d\n", _condSuspendable);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kDoneSignallingSuspendedThreadsResume);
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if (SDL_mutexV(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't unlock flagMutex %d\n", _flagMutex);
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_error = Error;
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ret = Error;
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}
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PMStatusSet(kDoneResume);
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_pauseFlag = false; // Signal engine to unpause
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scePowerUnlock(0); // Allow new suspends
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return ret;
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}
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