scummvm/gui/widget.h
2021-04-17 15:04:35 +02:00

531 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_WIDGET_H
#define GUI_WIDGET_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/str.h"
#include "common/keyboard.h"
#include "graphics/font.h"
#include "graphics/managed_surface.h"
#include "gui/object.h"
#include "gui/ThemeEngine.h"
#include "common/text-to-speech.h"
#include "common/system.h"
#include "common/config-manager.h"
namespace GUI {
class ScrollContainerWidget;
enum {
WIDGET_ENABLED = 1 << 0,
WIDGET_INVISIBLE = 1 << 1,
WIDGET_HILITED = 1 << 2,
WIDGET_BORDER = 1 << 3,
WIDGET_PRESSED = 1 << 4,
//WIDGET_INV_BORDER = 1 << 4,
WIDGET_CLEARBG = 1 << 5,
WIDGET_WANT_TICKLE = 1 << 7,
WIDGET_TRACK_MOUSE = 1 << 8,
// Retain focus on mouse up. By default widgets lose focus on mouseup,
// but some widgets might want to retain it - widgets where you enter
// text, for instance
WIDGET_RETAIN_FOCUS = 1 << 9,
// Usually widgets would lock mouse input when the user pressed the
// left mouse button till the user releases it.
// The PopUpWidget for example does not want this behavior, since the
// mouse down will open up a new dialog which silently eats the mouse
// up event for its own purposes.
WIDGET_IGNORE_DRAG = 1 << 10
};
enum {
kStaticTextWidget = 'TEXT',
kEditTextWidget = 'EDIT',
kButtonWidget = 'BTTN',
kCheckboxWidget = 'CHKB',
kRadiobuttonWidget = 'RDBT',
kSliderWidget = 'SLDE',
kListWidget = 'LIST',
kScrollBarWidget = 'SCRB',
kPopUpWidget = 'POPU',
kTabWidget = 'TABW',
kGraphicsWidget = 'GFXW',
kContainerWidget = 'CTNR',
kScrollContainerWidget = 'SCTR'
};
enum {
kCaretBlinkTime = 300
};
enum {
kPressedButtonTime = 200
};
enum {
kPicButtonStateEnabled = 0,
kPicButtonHighlight = 1,
kPicButtonStateDisabled = 2,
kPicButtonStatePressed = 3,
kPicButtonStateMax = 3
};
/* Widget */
class Widget : public GuiObject {
friend class Dialog;
protected:
uint32 _type;
GuiObject *_boss;
Widget *_next;
bool _hasFocus;
ThemeEngine::WidgetStateInfo _state;
Common::U32String _tooltip;
private:
uint16 _flags;
bool _needsRedraw;
public:
static Widget *findWidgetInChain(Widget *start, int x, int y);
static Widget *findWidgetInChain(Widget *start, const char *name);
static bool containsWidgetInChain(Widget *start, Widget *search);
public:
Widget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &tooltip = Common::U32String());
Widget(GuiObject *boss, const Common::String &name, const Common::U32String &tooltip = Common::U32String());
~Widget() override;
void init();
void setNext(Widget *w) { _next = w; }
Widget *next() { return _next; }
int16 getAbsX() const override { return _x + _boss->getChildX(); }
int16 getAbsY() const override { return _y + _boss->getChildY(); }
virtual void setPos(int x, int y) { _x = x; _y = y; }
virtual void setSize(int w, int h) { _w = w; _h = h; }
/** Returns the minimal size the widget needs to have for its contents to fit */
virtual void getMinSize(int &minWidth, int &minHeight) { minHeight = -1; minWidth = -1; }
virtual void handleMouseDown(int x, int y, int button, int clickCount) {}
virtual void handleMouseUp(int x, int y, int button, int clickCount) {}
virtual void handleMouseEntered(int button) {}
virtual void handleMouseLeft(int button) {}
virtual void handleMouseMoved(int x, int y, int button) {}
virtual void handleMouseWheel(int x, int y, int direction) {}
virtual bool handleKeyDown(Common::KeyState state) { return false; } // Return true if the event was handled
virtual bool handleKeyUp(Common::KeyState state) { return false; } // Return true if the event was handled
virtual void handleTickle() {}
/** Mark the widget and its children as dirty so they are redrawn on the next screen update */
virtual void markAsDirty();
/** Redraw the widget if it was marked as dirty, and recursively proceed with its children */
virtual void draw();
void receivedFocus() { _hasFocus = true; receivedFocusWidget(); }
void lostFocus() { _hasFocus = false; lostFocusWidget(); }
virtual bool wantsFocus() { return false; }
void setFlags(int flags);
void clearFlags(int flags);
int getFlags() const { return _flags; }
void setEnabled(bool e);
bool isEnabled() const;
void setVisible(bool e);
bool isVisible() const override;
bool useRTL() const;
uint8 parseHotkey(const Common::U32String &label);
Common::U32String cleanupHotkey(const Common::U32String &label);
bool hasTooltip() const { return !_tooltip.empty(); }
const Common::U32String &getTooltip() const { return _tooltip; }
void setTooltip(const Common::U32String &tooltip) { _tooltip = tooltip; }
void setTooltip(const Common::String &tooltip) { _tooltip = Common::U32String(tooltip); }
virtual bool containsWidget(Widget *) const { return false; }
void read(const Common::U32String &str);
protected:
void updateState(int oldFlags, int newFlags);
virtual void drawWidget() = 0;
virtual void receivedFocusWidget() {}
virtual void lostFocusWidget() {}
virtual Widget *findWidget(int x, int y) { return this; }
void releaseFocus() override { assert(_boss); _boss->releaseFocus(); }
// By default, delegate unhandled commands to the boss
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override { assert(_boss); _boss->handleCommand(sender, cmd, data); }
};
/* StaticTextWidget */
class StaticTextWidget : public Widget {
protected:
Common::U32String _label;
Graphics::TextAlign _align;
ThemeEngine::FontStyle _font;
public:
StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &text, Graphics::TextAlign align, const Common::U32String &tooltip = Common::U32String(), ThemeEngine::FontStyle font = ThemeEngine::kFontStyleBold, Common::Language lang = Common::UNK_LANG);
StaticTextWidget(GuiObject *boss, const Common::String &name, const Common::U32String &text, const Common::U32String &tooltip = Common::U32String(), ThemeEngine::FontStyle font = ThemeEngine::kFontStyleBold, Common::Language lang = Common::UNK_LANG);
void setValue(int value);
void setLabel(const Common::U32String &label);
void handleMouseEntered(int button) override { readLabel(); }
const Common::U32String &getLabel() const { return _label; }
void setAlign(Graphics::TextAlign align);
Graphics::TextAlign getAlign() const { return _align; }
void readLabel() { read(_label); }
protected:
void drawWidget() override;
void setFont(ThemeEngine::FontStyle font, Common::Language lang);
};
/* ButtonWidget */
class ButtonWidget : public StaticTextWidget, public CommandSender {
friend class Dialog; // Needed for the hotkey handling
protected:
uint32 _cmd;
uint8 _hotkey;
public:
ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &label, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0, uint8 hotkey = 0);
ButtonWidget(GuiObject *boss, const Common::String &name, const Common::U32String &label, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0, uint8 hotkey = 0);
void getMinSize(int &minWidth, int &minHeight) override;
void setCmd(uint32 cmd) { _cmd = cmd; }
uint32 getCmd() const { return _cmd; }
void setLabel(const Common::U32String &label);
void setLabel(const Common::String &label);
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleMouseDown(int x, int y, int button, int clickCount) override;
void handleMouseEntered(int button) override { readLabel(); if (_duringPress) { setFlags(WIDGET_PRESSED); } else { setFlags(WIDGET_HILITED); } markAsDirty(); }
void handleMouseLeft(int button) override { clearFlags(WIDGET_HILITED | WIDGET_PRESSED); markAsDirty(); }
void setHighLighted(bool enable);
void setPressedState();
void setUnpressedState();
protected:
void drawWidget() override;
bool _duringPress;
};
/* DropdownButtonWidget */
class DropdownButtonWidget : public ButtonWidget {
public:
DropdownButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &label, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0, uint8 hotkey = 0);
DropdownButtonWidget(GuiObject *boss, const Common::String &name, const Common::U32String &label, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0, uint8 hotkey = 0);
void handleMouseMoved(int x, int y, int button) override;
void handleMouseUp(int x, int y, int button, int clickCount) override;
void reflowLayout() override;
void getMinSize(int &minWidth, int &minHeight) override;
void appendEntry(const Common::U32String &label, uint32 cmd);
void clearEntries();
protected:
struct Entry {
Common::U32String label;
uint32 cmd;
};
typedef Common::Array<Entry> EntryList;
// Widget API
void drawWidget() override;
void reset();
bool isInDropDown(int x, int y) const;
EntryList _entries;
uint32 _dropdownWidth;
bool _inDropdown;
bool _inButton;
};
/* PicButtonWidget */
class PicButtonWidget : public ButtonWidget {
public:
PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0, uint8 hotkey = 0);
PicButtonWidget(GuiObject *boss, const Common::String &name, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0, uint8 hotkey = 0);
~PicButtonWidget() override;
void setGfx(const Graphics::ManagedSurface *gfx, int statenum = kPicButtonStateEnabled, bool scale = true);
void setGfx(const Graphics::Surface *gfx, int statenum = kPicButtonStateEnabled, bool scale = true);
void setGfxFromTheme(const char *name, int statenum = kPicButtonStateEnabled, bool scale = true);
void setGfx(int w, int h, int r, int g, int b, int statenum = kPicButtonStateEnabled);
void useAlpha(int alpha) { _alpha = alpha; }
void useThemeTransparency(bool enable) { _transparency = enable; }
void setButtonDisplay(bool enable) {_showButton = enable; }
protected:
void drawWidget() override;
Graphics::ManagedSurface _gfx[kPicButtonStateMax + 1];
int _alpha;
bool _transparency;
bool _showButton;
};
/* CheckboxWidget */
class CheckboxWidget : public ButtonWidget {
protected:
bool _state;
public:
CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &label, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0, uint8 hotkey = 0);
CheckboxWidget(GuiObject *boss, const Common::String &name, const Common::U32String &label, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0, uint8 hotkey = 0);
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleMouseEntered(int button) override { readLabel(); setFlags(WIDGET_HILITED); markAsDirty(); }
void handleMouseLeft(int button) override { clearFlags(WIDGET_HILITED); markAsDirty(); }
void setState(bool state);
void toggleState() { setState(!_state); }
bool getState() const { return _state; }
protected:
void drawWidget() override;
};
class RadiobuttonWidget;
class RadiobuttonGroup : public CommandSender {
public:
RadiobuttonGroup(GuiObject *boss, uint32 cmd = 0);
~RadiobuttonGroup() override {}
void addButton(RadiobuttonWidget *button) { _buttons.push_back(button); }
Common::Array<RadiobuttonWidget *> getButtonList() const { return _buttons; }
void setValue(int state);
int getValue() const { return _value; }
void setEnabled(bool ena);
void setCmd(uint32 cmd) { _cmd = cmd; }
uint32 getCmd() const { return _cmd; }
protected:
Common::Array<RadiobuttonWidget *> _buttons;
int _value;
uint32 _cmd;
};
/* RadiobuttonWidget */
class RadiobuttonWidget : public ButtonWidget {
protected:
bool _state;
int _value;
public:
RadiobuttonWidget(GuiObject *boss, int x, int y, int w, int h, RadiobuttonGroup *group, int value, const Common::U32String &label, const Common::U32String &tooltip = Common::U32String(), uint8 hotkey = 0);
RadiobuttonWidget(GuiObject *boss, const Common::String &name, RadiobuttonGroup *group, int value, const Common::U32String &label, const Common::U32String &tooltip = Common::U32String(), uint8 hotkey = 0);
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleMouseEntered(int button) override { readLabel(); setFlags(WIDGET_HILITED); markAsDirty(); }
void handleMouseLeft(int button) override { clearFlags(WIDGET_HILITED); markAsDirty(); }
void setState(bool state, bool setGroup = true);
void toggleState() { setState(!_state); }
bool getState() const { return _state; }
int getValue() const { return _value; }
protected:
void drawWidget() override;
RadiobuttonGroup *_group;
};
/* SliderWidget */
class SliderWidget : public Widget, public CommandSender {
protected:
uint32 _cmd;
int _value, _oldValue;
int _valueMin, _valueMax;
bool _isDragging;
uint _labelWidth;
public:
SliderWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0);
SliderWidget(GuiObject *boss, const Common::String &name, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0);
void setCmd(uint32 cmd) { _cmd = cmd; }
uint32 getCmd() const { return _cmd; }
void setValue(int value) { _value = value; }
int getValue() const { return _value; }
void setMinValue(int value) { _valueMin = value; }
int getMinValue() const { return _valueMin; }
void setMaxValue(int value) { _valueMax = value; }
int getMaxValue() const { return _valueMax; }
void handleMouseMoved(int x, int y, int button) override;
void handleMouseDown(int x, int y, int button, int clickCount) override;
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleMouseEntered(int button) override { setFlags(WIDGET_HILITED); markAsDirty(); }
void handleMouseLeft(int button) override { clearFlags(WIDGET_HILITED); markAsDirty(); }
void handleMouseWheel(int x, int y, int direction) override;
protected:
void drawWidget() override;
int valueToPos(int value);
int posToValue(int pos);
int valueToBarWidth(int value);
};
/* GraphicsWidget */
class GraphicsWidget : public Widget {
public:
GraphicsWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &tooltip = Common::U32String());
GraphicsWidget(GuiObject *boss, const Common::String &name, const Common::U32String &tooltip = Common::U32String());
~GraphicsWidget() override;
void setGfx(const Graphics::ManagedSurface *gfx, bool scale = false);
void setGfx(const Graphics::Surface *gfx, bool scale = false);
void setGfx(int w, int h, int r, int g, int b);
void setGfxFromTheme(const char *name);
void useAlpha(int alpha) { _alpha = alpha; }
void useThemeTransparency(bool enable) { _transparency = enable; }
protected:
void drawWidget() override;
Graphics::ManagedSurface _gfx;
int _alpha;
bool _transparency;
};
/* ContainerWidget */
class ContainerWidget : public Widget {
public:
ContainerWidget(GuiObject *boss, int x, int y, int w, int h);
ContainerWidget(GuiObject *boss, const Common::String &name);
~ContainerWidget() override;
bool containsWidget(Widget *) const override;
Widget *findWidget(int x, int y) override;
void removeWidget(Widget *widget) override;
void setBackgroundType(ThemeEngine::WidgetBackground backgroundType);
protected:
void drawWidget() override;
ThemeEngine::WidgetBackground _backgroundType;
};
/* OptionsContainerWidget */
class OptionsContainerWidget : public Widget {
public:
/**
* @param widgetsBoss parent widget for the container widget
* @param name name of the container widget in the layout system
* @param dialogLayout name of the layout used by the contained widgets, empty string for manually layed out widgets
* @param scrollable whether the container is made scrollable through a ScrollContainerWidget
* @param domain the configuration manager domain this widget is meant to edit
*/
OptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &dialogLayout,
bool scrollable, const Common::String &domain);
~OptionsContainerWidget() override;
/** Implementing classes should (re)initialize their widgets with state from the configuration domain */
virtual void load() = 0;
/**
* Implementing classes should save their widget's state to the configuration domain
*
* @return true if changes were made to the configuration since the last call to load()
*/
virtual bool save() = 0;
/** Implementing classes should return if there are relevant keys set in the configuration domain
*
* @return true if there are relevant keys set in the configuration domain
*/
virtual bool hasKeys() { return true; }
/** Implementing classes should enable or disable all active widgets */
virtual void setEnabled(bool e) {}
void setParentDialog(Dialog *parentDialog) { _parentDialog = parentDialog; }
void setDomain(const Common::String &domain) { _domain = domain; }
protected:
enum {
/** The command that gets sent when the scroll container needs to reflow its contents */
kReflowCmd = 'REFL'
};
// Widget API
void reflowLayout() override;
void drawWidget() override {}
bool containsWidget(Widget *widget) const override;
Widget *findWidget(int x, int y) override;
void removeWidget(Widget *widget) override;
/** The pareent object to use when creating child widgets */
GuiObject *widgetsBoss();
/**
* Child classes can override this method to define the layout used by the contained widgets in the layout system
*
* This is called only when the layout was not found in the theme definition files.
*/
virtual void defineLayout(ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {}
Common::String _domain;
const Common::String _dialogLayout;
Dialog *_parentDialog;
private:
ScrollContainerWidget *_scrollContainer;
};
ButtonWidget *addClearButton(GuiObject *boss, const Common::String &name, uint32 cmd, int x=0, int y=0, int w=0, int h=0);
} // End of namespace GUI
#endif