scummvm/engines/asylum
2021-05-17 15:37:31 +02:00
..
puzzles ASYLUM: access surface pixels via getPixels() 2021-05-17 15:37:27 +02:00
resources ASYLUM: Encounters script size has originl 2021-05-17 15:37:31 +02:00
system ASYLUM: debug for non implemented palette functions instead of error, so we can proceed with the game. A lot of bugs but we can now go to the next level :) 2021-05-17 15:37:30 +02:00
views ASYLUM: Fixed actor visibility entering the scene. Chapter 2 can now be played. 2021-05-17 15:37:30 +02:00
asylum.cpp ASYLUM: Added missing debug channels 2021-05-17 15:37:31 +02:00
asylum.h ASYLUM: Misc. cleanups 2021-05-17 15:37:21 +02:00
configure.engine ASYLUM: update engine to new build system 2021-05-17 15:37:27 +02:00
console.cpp ASYLUM: added show_script and action commands 2021-05-17 15:37:28 +02:00
console.h ASYLUM: added show_script and action commands 2021-05-17 15:37:28 +02:00
detection.cpp ASYLUM: change kPlatformPC => kPlatformWindows 2021-05-17 15:37:27 +02:00
eventhandler.h ASYLUM: Remove SVN keywords 2021-05-17 15:36:57 +02:00
module.mk ASYLUM: Move puzzles handling to Puzzles class (formerly PuzzleData) 2021-05-17 15:37:18 +02:00
respack.cpp ASYLUM: Fix memory leak in ResourceManager 2021-05-17 15:37:20 +02:00
respack.h ASYLUM: Fix memory leak in ResourceManager 2021-05-17 15:37:20 +02:00
shared.h ASYLUM: align enum assignments 2021-05-17 15:37:25 +02:00
staticres.h ASYLUM: Fix initialization of second portrait in Encounter::initPortraits() 2021-05-17 15:37:19 +02:00