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70 lines
3.1 KiB
TeX
70 lines
3.1 KiB
TeX
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\subsection{Multi-CD Games}
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In general, ScummVM does not deal very well with multi-CD games. This
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is because ScummVM assumes everything about a game can be found in one
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directory. Even if ScummVM does make some provisions for asking the
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user to change CD, the original games usually install a small number
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of files to hard disk. Unless these files can be found on all the CDs,
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ScummVM will be in trouble.
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Fortunately, ScummVM has no problems running the games entirely from
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hard disk, if you create a directory with the correct combination of
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files. Usually, when a file appears on more than one CD you can pick
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either of them.
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These instructions are written for the PC versions (which in some case
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is the only version) of the games. Windows and DOS use
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case-insensitive file systems, so if one CD has a file called
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MONKEY.DAT and another has a file called monkey.dat, they are the same
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files. These instructions give file names in all lower-case names,
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even if that's not always how they appear on the CDs. In fact, on
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case-sensitive file systems you will have to make sure that all
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filenames use either all upper- or all lower-case letters for ScummVM
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to be able to find the files.
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The instructions for the Broken Sword games are for the Sold-Out
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Software versions, which are the ones you are probably most likely to
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find in stores now.
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\subsubsection{The Curse of Monkey Island}
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For this game, you'll need the comi.la0, comi.la1 and comi.la2 files.
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The comi.la0 file can be found on either CD, but since they are
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identical it doesn't matter which one of them you use.
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In addition, you'll need a resource subdirectory with all of the files
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from the resource subdirectories on both CDs. Some of the files appear
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on both CDs, but again they're identical.
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\subsubsection{Broken Sword 1}
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For this game, you'll need all of the files from the clusters
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directories on both CDs. You will also need the speech.clu files from
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the speech directories, but since they are not identical you'll need
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to rename them speech1.clu and speech2.clu for CD 1 and 2
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respectively.
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In addition, you will need a music subdirectory with all of the files
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from the music subdirectories on both CDs. Some of these files appear
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on both CDs, but in these cases they are either identical or, in one
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case, so nearly identical that it makes little difference.
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ScummVM does not support the original cutscene files, so there is no
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need to copy them.
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\subsubsection{Broken Sword 2}
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For this game, you'll need all of the files from the clusters
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directories on both CDs. (Actually, a few of them may not be strictly
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necessary, but the ones that I'm uncertain about are all fairly
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small.) You will need to rename the speech.clu and music.clu files
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speech1.clu, speech2.clu, music1.clu and music2.clu so that ScummVM
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can tell which ones are from CD 1 and which ones are from CD 2. Any
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other files that appear in both cluster directories are identical. Use
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whichever you like.
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In addition, you will need the cd.bin, cd.inf and startup.inf files
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from the sword2 directory on CD 1.
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ScummVM does not support the original cutscene files, so there is no
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need to copy them.
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