scummvm/sword2/console.cpp
Torbjörn Andersson 5bf1974a08 Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
if we have the focus, so there's no need to check.

svn-id: r10130
2003-09-09 12:45:33 +00:00

1308 lines
38 KiB
C++

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "driver/driver96.h"
uint32 console_status=0; //0 off // LEFT IN RELEASE VERSION
#ifdef _SWORD2_DEBUG
//-----------------------------------------------------------------------------------------------------------------------
//its the console! <great>
//-----------------------------------------------------------------------------------------------------------------------
#include <ctype.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h> // for version string stuff
#include "build_display.h"
#include "console.h"
#include "debug.h"
#include "defs.h"
#include "events.h" // so we can disaply the event list in Con_display_events()
#include "header.h"
#include "layers.h"
#include "logic.h"
#include "maketext.h" // for InitialiseFontResourceFlags()
#include "mouse.h"
#include "mem_view.h"
#include "memory.h"
#include "protocol.h"
#include "resman.h"
#include "save_rest.h"
#include "startup.h"
#include "sword2.h"
#include "time.h"
//-----------------------------------------------------------------------------------------------------------------------
// local function prototypes
uint32 Parse_user_input(void); // Tony13Aug96
void Clear_console_line(void); // Tony13Aug96
void Con_help(void); // Tony13Aug96
void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad);
void Con_print(uint8 *ascii, uint32 pen, uint32 paper);
uint32 Tconsole(uint32 mode); // Tony9Oct96
void Con_list_savegames(void); // James05feb97
void Con_save_game(int total_commands, uint8 *slotString, uint8 *description); // James05feb97
void Con_restore_game(int total_commands, uint8 *slotString); // James05feb97
uint8 Is_number(uint8 *ascii); // James05feb97
void Con_start_timer(int total_commands, uint8 *slotString); // Paul12feb97
void ShowVar(uint8 *varNoPtr); // James19mar97
void HideVar(uint8 *varNoPtr); // James19mar97
void Con_display_version(void); // James27mar97
void Var_check(uint8 *pointer); //Tony8Jan97
void Var_set(uint8 *pointer, uint8 *p2); //Tony8Jan97
void Con_display_events(); // (James11july97)
//-----------------------------------------------------------------------------------------------------------------------
uint8 wantSfxDebug=0; // sfx debug file enabled/disabled from console
//-----------------------------------------------------------------------------------------------------------------------
#define MAX_CONSOLE_BUFFER 70
#define MAX_CONSOLE_PARAMS 5
#define CON_PEN 187
#define VK_TAB 0x09
#define VK_RETURN 0x0D
char console_buffer[MAX_CONSOLE_BUFFER];
char last_command[MAX_CONSOLE_BUFFER]; // James 03apr97
int last_command_len=0; // James 03apr97
uint8 grabbingSequences=0;
int console_pos=0; //cursor position within the typed line
int console_mode=0; //0 is the base command line
//1 means only parse for yes or no commands
//1 on
#define TOTAL_CONSOLE_COMMANDS 47
uint8 commands[TOTAL_CONSOLE_COMMANDS][9]= // note '9' is max command length including null-terminator
{
"HELP", // 0
"MEM", // 1
"Q", // 2
"TONY", // 3
"YES", // 4
"NO", // 5
"RES", // 6
"STARTS", // 7
"START", // 8
"INFO", // 9
"WALKGRID", // 10
"MOUSE", // 11
"PLAYER", // 12
"RESLOOK", // 13
"CUR", // 14
"RUNLIST", // 15
"KILL", // 16
"NUKE", // 17
"S", // 18
"VAR", // 19
"RECT", // 20
"CLEAR", // 21
"DEBUGON", // 22
"DEBUGOFF", // 23
"SAVEREST", // 24
"SAVES", // 25
"SAVE", // 26
"RESTORE", // 27
"BLTFXON", // 28
"BLTFXOFF", // 29
"TIMEON", // 30
"TIMEOFF", // 31
"TEXT", // 32
"SHOWVAR", // 33
"HIDEVAR", // 34
"VERSION", // 35
"SOFT", // 36
"HARD", // 37
"ANIMTEST", // 38
"TEXTTEST", // 39
"LINETEST", // 40
"GRAB", // 41
"EVENTS", // 42
"SFX", // 43
"ENGLISH", // 44
"FINNISH", // 45
"POLISH" // 46
};
mem *console_sprite;
uint32 con_y;
uint32 con_depth;
uint32 con_width;
uint32 con_chr_height;
#define CON_lines 20 //10 lines deep
//-----------------------------------------------------------------------------------------------------------------------
void Init_console(void) //Tony9Sept96
{
//grab the memory for the console sprite
uint32 j;
uint8 *ad;
uint8 white[4] = {255,255,255,0}; // Chris 11Apr97
con_chr_height=12;
con_width=screenWide; //max across
BS2_SetPalette(CON_PEN, 1, white, RDPAL_INSTANT); // Force a palatte for the console. Chris 11Apr97
console_sprite = Twalloc(con_width*(CON_lines*con_chr_height), MEM_float, UID_con_sprite);
con_depth= CON_lines*con_chr_height;
con_y= 399-con_depth;
//clear the buffer for a nice fresh start
ad=console_sprite->ad;
for (j=0;j<con_width*(CON_lines*con_chr_height);j++)
*(ad+j)=0;
if (!console_sprite)
{
Zdebug("Init_console Talloc fail");
ExitWithReport("Init_console Talloc fail [file=%s line=%u]",__FILE__,__LINE__);
}
Zdebug("console height %d, y %d", con_depth, con_y);
//first time in message
Con_display_version();
}
//-----------------------------------------------------------------------------------------------------------------------
void StartConsole(void) //Tony12Aug96
{
//start console up and restart new line
//can ne called for newline
int j;
console_pos=0; //start of new line
for (j=0;j<MAX_CONSOLE_BUFFER;j++) //we need to clear the whole buffer - else the cursor overwrites the end 0
console_buffer[j]=0;
console_status=1; //on
}
//-----------------------------------------------------------------------------------------------------------------------
void EndConsole(void) //Tony9Oct96
{
console_status=0; //off
}
//-----------------------------------------------------------------------------------------------------------------------
uint32 Tconsole(uint32 mode) //Tony9Oct96
{
//call from anywhere
//returns a positive value of the token typed or 0 for windows quiting - the caller should drop back
uint32 ret,breakOut=0;
console_mode=mode; //set command frame
StartConsole();
while (TRUE)
{
ServiceWindows();
if (breakOut)
{
break;
}
//-----
if (ret = One_console())
{ EndConsole();
return(ret);
}
//-----
Build_display(); //create and flip the screen
}
//a windows message is throwing us out of here
EndConsole(); //switch off drawing
return(0);
}
//-----------------------------------------------------------------------------------------------------------------------
void Scroll_console(void) //Tony13Aug96
{
//scroll the console sprite up 12 pixels
uint32 *to_buffer;
uint32 *from_buffer;
int x;
x=((con_depth-con_chr_height)*640)/4; //number of dwords
to_buffer= (uint32 *) console_sprite->ad; //base of console sprite
from_buffer= to_buffer+((con_chr_height*640)/4);
while(x--)
*(to_buffer++)=*(from_buffer++);
Clear_console_line(); //blank the on-coming bottom line
}
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
void Clear_console_line(void) //Tony13Aug96
{
//blank the bottom line
uint32 *pbuffer;
uint32 x;
pbuffer= (uint32 *) console_sprite->ad; //base of our off-screen back buffer
pbuffer+= ((con_depth-con_chr_height)*con_width/4); //index to console text position
for (x=0;x<con_chr_height*(con_width/4);x++) //clear the bottom text line
*(pbuffer+x)=0;
}
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
void Print_to_console(const char *format,...) //Tony13Aug96
{
//print a NULL terminated string of ascii to the next console line
//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
//so output the line and line feed
va_list arg_ptr; // Variable argument pointer
char buf[150];
va_start(arg_ptr,format);
_vsnprintf( buf, 150, format, arg_ptr);
Con_print( (uint8*)buf, 2, 0);
Scroll_console(); //line feed
}
//-----------------------------------------------------------------------------------------------------------------------
void Temp_print_to_console(const char *format,...) //Tony13Aug96
{
//print a NULL terminated string of ascii to the next console line
//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
//so output the line and line feed
va_list arg_ptr; // Variable argument pointer
char buf[150];
va_start(arg_ptr,format);
_vsnprintf( buf, 150, format, arg_ptr);
Con_print( (uint8*)buf, 2, 0);
}
//-----------------------------------------------------------------------------------------------------------------------
uint32 One_console(void) //Tony12Aug96
{
//its the console command line system
//do an update - check keys and flash cursor and so on
char c;
static int flash=0; //controls the flashing cursor rate
uint32 res;
if (KeyWaiting())
{
ReadKey(&c);
if (!c) //escape sequences
{
}
else if (c==VK_TAB) // UP arrow
{
if (last_command_len) // if anything stored in buffer
{
// retrieve 'last_command' buffer
memset (console_buffer, 0, MAX_CONSOLE_BUFFER); // first clear the entire current buffer
memcpy (console_buffer, last_command, last_command_len); // now copy in the last command
console_pos = last_command_len;
}
}
else if (c==VK_RETURN) //RETurn
{
console_buffer[console_pos]=' '; //by putting a space in we'll always have a chr$ in the buffer
Clear_console_line();
Print_to_console(console_buffer);
// parse the input I guess
if (console_pos)
{
// save to 'last_command' buffer, in case need to repeat same command (James03apr97)
memcpy (last_command, console_buffer, console_pos); // get a copy of the current command
last_command_len = console_pos; // get a copy of the length as well
res = Parse_user_input();
if (res)
return(res);
}
StartConsole(); //reset buffer
}
else if (c==8) //delete
{
if (console_pos)
{
console_buffer[console_pos]=0; //delete cursor chr$
console_pos--;
console_buffer[console_pos]=0;
}
}
else if ((c<32)||(c>'z'))
Zdebug("console ignoring key - %d", c);
else
{
if (console_pos<(MAX_CONSOLE_BUFFER-1)) //less one to leave room for the cursor
console_buffer[console_pos++]=c;
else //end of line has been reached, so keep replacing last letter
console_buffer[console_pos-1]=c; //replace
}
}
flash++;
if (flash<7)
console_buffer[console_pos]='_';
else
console_buffer[console_pos]=' '; //by putting a space in we'll always have a chr$ in the buffer
if (flash==14)
flash=0;
//update the real screen - done every cycle to keep the cursor flashing
Clear_console_line();
Con_print( (uint8*)console_buffer, 2, 0);
return(0);
}
//-----------------------------------------------------------------------------------------------------------------------
uint32 Parse_user_input(void) //Tony13Aug96
{
//pressed return and now we need to analyse whats been written and call up the relevent commands
uint8 input[MAX_CONSOLE_PARAMS][MAX_CONSOLE_BUFFER];
int i,j,total_commands=0;
int index=0;
uint32 rv; // for driver return value
uint8 pal[4]={255,255,255,0};
//quick check for numbers here
if (!isalpha(console_buffer[0]))
{
Print_to_console("Eh?"); //print the standard error message and quit
return(0);
}
j=0; //current command
do
{
i=0;
do
input[j][i++]=toupper(console_buffer[index++]);
while( isgraph(console_buffer[index]) );
input[j][i]=0; //NULL terminate
j++;
total_commands++;
if (index==console_pos)
break;
do
index++;
while( console_buffer[index]==' ' );
}
while(j<MAX_CONSOLE_PARAMS); //only parse first 5 params
//try to find the first word in the commands base
for (j=0;j<TOTAL_CONSOLE_COMMANDS;j++)
{
i=0;
while((input[0][i]==commands[j][i])&&(input[0][i]))
i++;
if ((!input[0][i])&&(!commands[j][i])) //got to the end of an entry - so must have matched the whole word
{
switch(console_mode) //the console mode denotes the scope of the commands accepted 0 is the base mode
{ //external console commands may only be requiring a yes/no input for example
//a different scope would only accept yes and no and drop back out when found... see?
case 0: //base command line
switch(j)
{
//---------------------------------
case 0: // HELP
Con_help();
return(0);
break;
//---------------------------------
case 1: // MEM
Console_mem_display();
return(0);
break;
//---------------------------------
case 2: // Q
return(1); //quit the console
break;
//---------------------------------
case 3: // TONY
Print_to_console("What about him?");
return(0);
break;
//---------------------------------
case 6: // RES
res_man.Print_console_clusters();
return(0);
break;
//---------------------------------
case 7: // STARTS
Con_print_start_menu();
return(0);
break;
//---------------------------------
case 8: // START
Con_start(&input[1][0]);
BS2_SetPalette(187, 1, pal, RDPAL_INSTANT); //force the palette
return(0);
break;
//---------------------------------
case 9: // INFO
displayDebugText = 1-displayDebugText;
if (displayDebugText)
Print_to_console("info text on");
else
Print_to_console("info text off");
return(0);
break;
//---------------------------------
case 10: // WALKGRID
displayWalkGrid = 1-displayWalkGrid;
if (displayWalkGrid)
Print_to_console("walk-grid display on");
else
Print_to_console("walk-grid display off");
return(0);
break;
//---------------------------------
case 11: // MOUSE
displayMouseMarker = 1-displayMouseMarker;
if (displayMouseMarker)
Print_to_console("mouse marker on");
else
Print_to_console("mouse marker off");
return(0);
break;
//---------------------------------
case 12: // PLAYER
displayPlayerMarker = 1-displayPlayerMarker;
if (displayPlayerMarker)
Print_to_console("player feet marker on");
else
Print_to_console("player feet marker off");
return(0);
break;
//---------------------------------
case 13: // RESLOOK
res_man.Examine_res(&input[1][0]);
return(0);
break;
//---------------------------------
case 14: // CUR
Print_current_info();
return(0);
break;
//---------------------------------
case 15: // RUNLIST
LLogic.Examine_run_list();
return(0);
break;
//---------------------------------
case 16: // KILL
res_man.Kill_res(&input[1][0]);
return(0);
break;
//---------------------------------
case 17: // NUKE
Print_to_console("killing all resources except variable file & player object...");
res_man.Kill_all_res(1); // '1' means we want output to console
return(0);
break;
//---------------------------------
case 18: // S (same as START)
Con_start(&input[1][0]);
BS2_SetPalette(187, 1, pal, RDPAL_INSTANT); //force the palette
return(0);
break;
//---------------------------------
case 19: // VAR
if (total_commands==2)
Var_check(&input[1][0]);
else Var_set(&input[1][0], &input[2][0]);
return(0);
break;
//---------------------------------
case 20: // RECT
definingRectangles = 1-definingRectangles; // switch on/off
if (definingRectangles)
Print_to_console("mouse rectangles enabled");
else
Print_to_console("mouse rectangles disabled");
draggingRectangle=0; // reset (see debug.cpp & mouse.cpp)
return(0);
break;
//---------------------------------
case 21: // CLEAR
Print_to_console("killing all object resources except player...");
res_man.Kill_all_objects(1); // '1' means we want output to console
return(0);
break;
//---------------------------------
case 22: // DEBUGON
displayDebugText = 1;
displayWalkGrid = 1;
displayMouseMarker = 1;
displayPlayerMarker = 1;
displayTextNumbers = 1;
Print_to_console("enabled all on-screen debug info");
return(0);
break;
//---------------------------------
case 23: // DEBUGOFF
displayDebugText = 0;
displayWalkGrid = 0;
displayMouseMarker = 0;
displayPlayerMarker = 0;
displayTextNumbers = 0;
definingRectangles = 0;
draggingRectangle = 0;
Print_to_console("disabled all on-screen debug info");
return(0);
break;
//---------------------------------
case 24: // SAVEREST
testingSnR = 1-testingSnR;
if (testingSnR)
Print_to_console("Enabled S&R logic_script stability checking");
else
Print_to_console("Disabled S&R logic_script stability checking");
return(0);
break;
//---------------------------------
case 25: // SAVES (James05feb97)
Print_to_console("Savegames:");
Con_list_savegames();
return(0);
break;
//---------------------------------
case 26: // SAVE <slotNo> <description> (James05feb97)
Con_save_game(total_commands, &input[1][0], &input[2][0]);
return(0);
break;
//---------------------------------
case 27: // RESTORE <slotNo> <description> (James05feb97)
Con_restore_game(total_commands, &input[1][0]);
return(1); //quit the console
break;
//---------------------------------
case 28: // BLTFXON (Paul12feb97)
SetBltFx();
Print_to_console("blit fx enabled");
return(0);
break;
//---------------------------------
case 29: // BLTFXOFF (Paul12feb97)
ClearBltFx();
Print_to_console("blit fx disabled");
return(0);
break;
//---------------------------------
case 30: // TIMEON (Paul12feb97)
Con_start_timer(total_commands, &input[1][0]);
Print_to_console("timer display on");
return(0);
break;
//---------------------------------
case 31: // TIMEOFF (Paul12feb97)
displayTime = 0;
Print_to_console("timer display off");
return(0);
break;
//---------------------------------
case 32: // TEXT (James25feb97)
displayTextNumbers = 1-displayTextNumbers;
if (displayTextNumbers)
Print_to_console("text numbers on");
else
Print_to_console("text numbers off");
return(0);
break;
//---------------------------------
case 33: // SHOWVAR <varNo> (James19mar97)
ShowVar(&input[1][0]); // add variable to watch-list
return(0);
break;
//---------------------------------
case 34: // HIDEVAR <varNo> (James19mar97)
HideVar(&input[1][0]); // remove variable from watch-list
return(0);
break;
//---------------------------------
case 35: // VERSION (James21mar97)
Con_display_version();
return(0);
break;
//---------------------------------
case 36: // SOFT (James07apr97)
if (RenderSoft())
Print_to_console("Software Rendering already enabled");
else
{
Print_to_console("Software Rendering enabled");
CloseBackgroundLayer(); // unlock from memory (because used in hardware rendering)
}
return(0);
break;
//---------------------------------
case 37: // HARD (James07apr97)
rv = RenderHard();
if (rv==RDERR_NOHARDWARE)
Print_to_console("Hardware Rendering not available");
else if (rv==RDERR_ALREADYON)
Print_to_console("Hardware Rendering already enabled");
else
Print_to_console("Hardware Rendering enabled");
return(0);
break;
//---------------------------------
case 38: // ANIMTEST
Con_start((uint8*)"32"); // automatically do "s 32" to run the text/speech testing start-script
Print_to_console("Setting flag 'system_testing_anims'");
Var_set((uint8*)"912", &input[1][0]); // same as typing "VAR 912 <value>" at the console
return(1);
break;
//---------------------------------
case 39: // TEXTTEST
Con_start((uint8*)"33"); // automatically do "s 33" to run the text/speech testing start-script
Print_to_console("Setting flag 'system_testing_text'");
Var_set((uint8*)"1230", &input[1][0]); // same as typing "VAR 1230 <value>" at the console
displayTextNumbers=1;
Print_to_console("text numbers on");
return(1);
break;
//---------------------------------
case 40: // LINETEST
Con_start((uint8*)"33"); // automatically do "s 33" to run the text/speech testing start-script
Print_to_console("Setting var 1230 (system_testing_text):");
Var_set((uint8*)"1230", &input[1][0]); // same as typing "VAR 1230 <value>" at the console
Print_to_console("Setting var 1264 (system_test_line_no):");
Var_set((uint8*)"1264", &input[2][0]); // same as typing "VAR 1264 <value>" at the console
displayTextNumbers=1;
Print_to_console("text numbers on");
return(1);
break;
//---------------------------------
case 41: // GRAB (James27jun97)
grabbingSequences = 1-grabbingSequences;
if (grabbingSequences)
Print_to_console("PCX-grabbing enabled");
else
Print_to_console("PCX-grabbing disabled");
return(0);
break;
//---------------------------------
case 42: // EVENTS (James11july97)
Con_display_events();
return(0);
break;
//---------------------------------
case 43: // SFX (James 16july97)
wantSfxDebug = 1-wantSfxDebug;
if (wantSfxDebug)
Print_to_console("SFX logging activated (see zebug.txt)");
else
Print_to_console("SFX logging deactivated");
return(0);
break;
//---------------------------------
case 44: // ENGLISH (James31july97)
InitialiseFontResourceFlags(DEFAULT_TEXT);
Print_to_console("Default fonts selected");
return(0);
break;
//---------------------------------
case 45: // FINNISH (James31july97)
InitialiseFontResourceFlags(FINNISH_TEXT);
Print_to_console("Finnish fonts selected");
return(0);
break;
//---------------------------------
case 46: // POLISH (James31july97)
InitialiseFontResourceFlags(POLISH_TEXT);
Print_to_console("Polish fonts selected");
return(0);
break;
//---------------------------------
default: //ignores 'yes' and 'no' (for example)
Print_to_console("??");
return(0);
break;
//---------------------------------
}
break;
case 1: //checks for YES and NO and returns the 1 or 2 to the calling code
switch(j)
{
case 4: //YES
return(1);
case 5: //NO
return(2);
default: //ignore yes and no for example
Print_to_console("??");
return(0);
}
break;
}
break;
}
}
Print_to_console("?"); //couldn't find a proper match
return(0);
}
//-----------------------------------------------------------------------------------------------------------------------
void Con_help(void) //Tony13Aug96
{
// print out a list of commands
int command;
int scrolls=0;
char c;
Scroll_console();
for (command=0; command < TOTAL_CONSOLE_COMMANDS; command++)
{
Print_to_console((char *)commands[command]);
Build_display();
scrolls++;
if (scrolls==18)
{
Temp_print_to_console("- Press ESC to stop or any other key to continue");
Build_display();
do
{
// Service windows
ServiceWindows();
}
while(!KeyWaiting());
ReadKey(&c); //kill the key we just pressed
if (c==27) //ESC
break;
Clear_console_line(); //clear the Press Esc message ready for the new line
scrolls=0;
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
void Con_print(uint8 *ascii, uint32 pen, uint32 paper) //Em(13Apr95tw)
{
//print pixels in closen pen number - no clipping on this one
//where file is the graphic file of ascii characters
_frameHeader *head;
uint8 *charSet, *charPtr;
int chr, x=0;
charSet = res_man.Res_open(CONSOLE_FONT_ID); // open font file
do
{
// Zdebug("#%d", *(ascii) );
chr = (int) *(ascii);
chr-=32;
head = (_frameHeader *)FetchFrameHeader(charSet,chr);
charPtr = (uint8 *)(head+1);
Con_colour_block( x, head->width, head->height, pen, paper, charPtr);
x+=head->width+1; //move on the x coordinate
ascii++;
}
while(*(ascii));
res_man.Res_close(CONSOLE_FONT_ID); // close font file
}
//-----------------------------------------------------------------------------------------------------------------------
void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad) //Em(26Apr96tw)
{
int deltaX,xx,yy;
char *ad;
deltaX = con_width-width;
ad = (char *) console_sprite->ad;
ad += (con_width*(con_depth-con_chr_height))+x; //locate bottom character row
for (yy=0;yy<height;yy++)
{
for (xx=0;xx<width;xx++)
{ if (pen = *(sprite_data_ad++)) //color
*(ad++)= (uint8)CON_PEN;
else *(ad++)= (uint8) paper;
}
ad+=deltaX;
}
}
//-----------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------------------------
void Con_fatal_error(const char *format,...) //Tony17Oct96
{
//use this to alert the user of a major problem from which we cannot allow the game to continue
//while in console mode the user will still be ble to use the console commands - which may be useful
//this message is also written to the Zdebug file in case the console itself blows up
va_list arg_ptr; //variable argument pointer
char buf[150];
uint8 white[4] = {255,255,255,0}; // (James 05mar97)
BS2_SetPalette(CON_PEN, 1, white, RDPAL_INSTANT); // set text colour in case screen is faded down! (James 05mar97)
va_start(arg_ptr,format);
_vsnprintf( buf, 150, format, arg_ptr);
this_screen.background_layer_id=0; //in case error in display loop
Zdebug("CON_FATAL_ERROR:");
Zdebug(buf); //write to file first in-case the screen is screwed up and we never see the console
Print_to_console(buf);
Print_to_console("fatal error, sword2 must terminate :-( (%d)", ID);
Tconsole(0); //mode 0 so all commands are available but quit will terminate the game
Close_game(); //should down game services - free's mallocs, etc.
CloseAppWindow(); //
exit(0);
}
//-----------------------------------------------------------------------------------------------------------------------
void Var_check(uint8 *pointer) //Tony8Jan97
{
int var;
sscanf((char*)pointer,"%d",&var);
Print_to_console("%d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) );
}
//-----------------------------------------------------------------------------------------------------------------------
void Var_set(uint8 *pointer, uint8 *p2) //Tony8Jan97
{
int var;
int val;
sscanf((char*)pointer,"%d",&var);
sscanf((char*)p2,"%d",&val);
Print_to_console("was %d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) );
*(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* var)=val;
Print_to_console("now %d", val);
}
//-----------------------------------------------------------------------------------------------------------------------
void ShowVar(uint8 *varNoPtr) // James19mar97
{
int32 showVarNo=0;
int32 varNo;
sscanf((char*)varNoPtr,"%d",&varNo); // 'varNo' is what we want to add
// search for a spare slot in the watch-list, but also watch out for this variable already being in the list
while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != 0) && (showVar[showVarNo] != varNo))
showVarNo++;
if (showVarNo < MAX_SHOWVARS) // if we've found a spare slot or the variable's already there
{
if (showVar[showVarNo]==0) // empty slot
{
showVar[showVarNo] = varNo; // add it to the list at this slot
Print_to_console("var(%d) added to the watch-list", varNo);
}
else
Print_to_console("var(%d) already in the watch-list!", varNo);
}
else
Print_to_console("Sorry - no more allowed - hide one or extend the system watch-list");
}
//-----------------------------------------------------------------------------------------------------------------------
void HideVar(uint8 *varNoPtr) // James19mar97
{
int32 showVarNo=0;
int32 varNo;
sscanf((char*)varNoPtr,"%d",&varNo); // 'varNo' is what we want to remove
while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != varNo)) // search for 'varNo' in the watch-list
showVarNo++;
if (showVarNo < MAX_SHOWVARS) // if we've found 'varNo' in the list
{
showVar[showVarNo] = 0; // clear this slot
Print_to_console("var(%d) removed from watch-list", varNo);
}
else
Print_to_console("Sorry - can't find var(%d) in the list", varNo);
}
//-----------------------------------------------------------------------------------------------------------------------
void Con_list_savegames(void) // (James05feb97) Tony1Apr97
{
uint8 description[SAVE_DESCRIPTION_LEN];
int j, scrolls=0;
char c;
for (j=0;j<100;j++)
if (GetSaveDescription(j, description) == SR_OK) //if there is a save game print the name
{ Print_to_console("%d: \"%s\"", j, description);
scrolls++;
Build_display();
if (scrolls==18)
{
Temp_print_to_console("- Press ESC to stop or any other key to continue");
Build_display();
do
{
// Service windows
ServiceWindows();
}
while(!KeyWaiting());
ReadKey(&c); //kill the key we just pressed
if (c==27) //ESC
break;
Clear_console_line(); //clear the Press Esc message ready for the new line
scrolls=0;
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
#define SR_OK 0x00000000 // ok No worries
#define SR_ERR_FILEOPEN 0x00000001 // can't open file Could create file for saving, or couldn't find file for loading
#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only) incompatible savegame data Savegame file is obsolete. (Won't happen after development stops)
#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on reading savegame file Something screwed up during the fread()
#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on writing savegame file Something screwed up during the fwrite() - could be hard-drive full..?
//-----------------------------------------------------------------------------------------------------------------------
void Con_save_game(int total_commands, uint8 *slotString, uint8 *description) // James05feb97
{
uint16 slotNo;
uint32 rv;
if ((mouse_status) || (mouse_mode_locked)) // if mouse if off, or system menu is locked off
{
Print_to_console("WARNING: Cannot save game while control menu unavailable!");
return;
}
if (total_commands >= 3) // SAVE <slot> <description>
{
if (Is_number(slotString))
{
slotNo = atoi((char*)slotString);
rv = SaveGame(slotNo,description);
if (rv == SR_OK)
Print_to_console("Saved game \"%s\" to file \"savegame.%.3d\"", description, slotNo);
else if (rv == SR_ERR_FILEOPEN)
Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo);
else // SR_ERR_WRITEFAIL
Print_to_console("ERROR: Write error on file \"savegame.%.3d\"", slotNo);
}
}
else
Print_to_console("Syntax Error: type SAVE (slot_number) (description)");
}
//-----------------------------------------------------------------------------------------------------------------------
void Con_restore_game(int total_commands, uint8 *slotString) // James05feb97
{
uint16 slotNo;
uint8 description[SAVE_DESCRIPTION_LEN];
uint32 rv;
if ((mouse_status) || (mouse_mode_locked)) // if mouse if off, or system menu is locked off
{
Print_to_console("WARNING: Cannot restore game while control menu unavailable!");
return;
}
if (total_commands >= 2) // RESTORE <slot>
{
if (Is_number(slotString))
{
slotNo = atoi((char*)slotString);
rv = RestoreGame(slotNo);
if (rv == SR_OK)
{
GetSaveDescription(slotNo, description);
Print_to_console("Restored game \"%s\" from file \"savegame.%.3d\"", description, slotNo);
}
else if (rv == SR_ERR_FILEOPEN)
Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo);
else if (rv == SR_ERR_INCOMPATIBLE)
Print_to_console("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources", slotNo);
else // SR_ERR_READFAIL
Print_to_console("ERROR: Read error on file \"savegame.%.3d\"", slotNo);
}
}
else
Print_to_console("Syntax Error: type RESTORE (slot_number)");
}
//-----------------------------------------------------------------------------------------------------------------------
void Con_start_timer(int total_commands, uint8 *slotString) // Paul12feb97
{
if (total_commands >= 2) // RESTORE <slot>
{
if (Is_number(slotString))
{
startTime = timeGetTime() - (atoi((char*)slotString) * 1000);
}
}
else
{
if (startTime = 0)
startTime = timeGetTime();
}
displayTime = 1;
}
//-----------------------------------------------------------------------------------------------------------------------
uint8 Is_number(uint8 *ascii) // James05feb97
{
while (*ascii) // until we reach the null terminator
{
if ((*ascii >= '0') && (*ascii <= '9'))
ascii++;
else
return(0);
}
return(1);
}
//-----------------------------------------------------------------------------------------------------------------------
void Con_display_version(void) // James27mar97
{
struct tm *time;
time_t t;
char dateStamp[255];
char version[6];
strcpy(version,(char*)version_string+HEAD_LEN);
*(((unsigned char *)&t)) = *(version_string+14);
*(((unsigned char *)&t)+1) = *(version_string+15);
*(((unsigned char *)&t)+2) = *(version_string+16);
*(((unsigned char *)&t)+3) = *(version_string+17);
time = localtime( &t );
sprintf(dateStamp,"%s", asctime( time ) );
dateStamp[24]=0; // fudge over the newline character!
Print_to_console("\"Broken Sword II\" (c) Revolution Software 1997.");
Print_to_console("v%s created on %s for %s", version, dateStamp, unencoded_name+HEAD_LEN);
Scroll_console();
// THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
// Print_to_console("This program has a personalised fingerprint encrypted into the code.");
// Print_to_console("If this CD was not sent directly to you by Virgin Interactive or Revolution Software");
// Print_to_console("then please contact James Long at Revolution on (+44) 1904 639698.");
// Scroll_console();
}
//-----------------------------------------------------------------------------------------------------------------------
// typedef struct
// {
// uint32 id;
// uint32 interact_id;
// } _event_unit;
//-----------------------------------------------------------------------------------------------------------------------
void Con_display_events() // (James11july97)
{
uint32 j;
uint32 target;
uint32 script;
Print_to_console("EVENT LIST:");
for (j=0; j<MAX_events; j++)
{
if (event_list[j].id)
{
target = event_list[j].id;
script = event_list[j].interact_id;
Print_to_console("slot %d: id = %s (%d)", j, FetchObjectName(target), target);
Print_to_console(" script = %s (%d) pos %d", FetchObjectName(script/65536), script/65536, script%65536);
}
}
}
//------------------------------------------------------------------------------------
#else // not debug
void Print_to_console(const char *format,...) {}
void Temp_print_to_console(const char *format,...) {}
void Clear_console_line(void) {}
void Scroll_console(void) {}
void Init_console(void) {}
void StartConsole(void) {}
#endif // _SWORD2_DEBUG