mirror of
https://github.com/libretro/scummvm.git
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5bf1974a08
if we have the focus, so there's no need to check. svn-id: r10130
1308 lines
38 KiB
C++
1308 lines
38 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "driver/driver96.h"
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uint32 console_status=0; //0 off // LEFT IN RELEASE VERSION
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#ifdef _SWORD2_DEBUG
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//-----------------------------------------------------------------------------------------------------------------------
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//its the console! <great>
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//-----------------------------------------------------------------------------------------------------------------------
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#include <ctype.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h> // for version string stuff
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#include "build_display.h"
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#include "console.h"
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#include "debug.h"
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#include "defs.h"
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#include "events.h" // so we can disaply the event list in Con_display_events()
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#include "header.h"
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#include "layers.h"
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#include "logic.h"
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#include "maketext.h" // for InitialiseFontResourceFlags()
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#include "mouse.h"
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#include "mem_view.h"
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#include "memory.h"
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#include "protocol.h"
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#include "resman.h"
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#include "save_rest.h"
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#include "startup.h"
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#include "sword2.h"
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#include "time.h"
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//-----------------------------------------------------------------------------------------------------------------------
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// local function prototypes
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uint32 Parse_user_input(void); // Tony13Aug96
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void Clear_console_line(void); // Tony13Aug96
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void Con_help(void); // Tony13Aug96
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void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad);
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void Con_print(uint8 *ascii, uint32 pen, uint32 paper);
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uint32 Tconsole(uint32 mode); // Tony9Oct96
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void Con_list_savegames(void); // James05feb97
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void Con_save_game(int total_commands, uint8 *slotString, uint8 *description); // James05feb97
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void Con_restore_game(int total_commands, uint8 *slotString); // James05feb97
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uint8 Is_number(uint8 *ascii); // James05feb97
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void Con_start_timer(int total_commands, uint8 *slotString); // Paul12feb97
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void ShowVar(uint8 *varNoPtr); // James19mar97
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void HideVar(uint8 *varNoPtr); // James19mar97
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void Con_display_version(void); // James27mar97
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void Var_check(uint8 *pointer); //Tony8Jan97
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void Var_set(uint8 *pointer, uint8 *p2); //Tony8Jan97
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void Con_display_events(); // (James11july97)
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//-----------------------------------------------------------------------------------------------------------------------
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uint8 wantSfxDebug=0; // sfx debug file enabled/disabled from console
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//-----------------------------------------------------------------------------------------------------------------------
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#define MAX_CONSOLE_BUFFER 70
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#define MAX_CONSOLE_PARAMS 5
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#define CON_PEN 187
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#define VK_TAB 0x09
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#define VK_RETURN 0x0D
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char console_buffer[MAX_CONSOLE_BUFFER];
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char last_command[MAX_CONSOLE_BUFFER]; // James 03apr97
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int last_command_len=0; // James 03apr97
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uint8 grabbingSequences=0;
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int console_pos=0; //cursor position within the typed line
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int console_mode=0; //0 is the base command line
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//1 means only parse for yes or no commands
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//1 on
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#define TOTAL_CONSOLE_COMMANDS 47
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uint8 commands[TOTAL_CONSOLE_COMMANDS][9]= // note '9' is max command length including null-terminator
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{
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"HELP", // 0
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"MEM", // 1
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"Q", // 2
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"TONY", // 3
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"YES", // 4
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"NO", // 5
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"RES", // 6
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"STARTS", // 7
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"START", // 8
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"INFO", // 9
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"WALKGRID", // 10
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"MOUSE", // 11
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"PLAYER", // 12
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"RESLOOK", // 13
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"CUR", // 14
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"RUNLIST", // 15
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"KILL", // 16
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"NUKE", // 17
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"S", // 18
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"VAR", // 19
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"RECT", // 20
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"CLEAR", // 21
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"DEBUGON", // 22
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"DEBUGOFF", // 23
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"SAVEREST", // 24
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"SAVES", // 25
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"SAVE", // 26
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"RESTORE", // 27
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"BLTFXON", // 28
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"BLTFXOFF", // 29
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"TIMEON", // 30
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"TIMEOFF", // 31
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"TEXT", // 32
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"SHOWVAR", // 33
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"HIDEVAR", // 34
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"VERSION", // 35
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"SOFT", // 36
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"HARD", // 37
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"ANIMTEST", // 38
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"TEXTTEST", // 39
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"LINETEST", // 40
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"GRAB", // 41
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"EVENTS", // 42
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"SFX", // 43
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"ENGLISH", // 44
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"FINNISH", // 45
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"POLISH" // 46
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};
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mem *console_sprite;
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uint32 con_y;
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uint32 con_depth;
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uint32 con_width;
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uint32 con_chr_height;
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#define CON_lines 20 //10 lines deep
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//-----------------------------------------------------------------------------------------------------------------------
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void Init_console(void) //Tony9Sept96
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{
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//grab the memory for the console sprite
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uint32 j;
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uint8 *ad;
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uint8 white[4] = {255,255,255,0}; // Chris 11Apr97
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con_chr_height=12;
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con_width=screenWide; //max across
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BS2_SetPalette(CON_PEN, 1, white, RDPAL_INSTANT); // Force a palatte for the console. Chris 11Apr97
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console_sprite = Twalloc(con_width*(CON_lines*con_chr_height), MEM_float, UID_con_sprite);
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con_depth= CON_lines*con_chr_height;
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con_y= 399-con_depth;
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//clear the buffer for a nice fresh start
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ad=console_sprite->ad;
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for (j=0;j<con_width*(CON_lines*con_chr_height);j++)
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*(ad+j)=0;
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if (!console_sprite)
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{
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Zdebug("Init_console Talloc fail");
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ExitWithReport("Init_console Talloc fail [file=%s line=%u]",__FILE__,__LINE__);
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}
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Zdebug("console height %d, y %d", con_depth, con_y);
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//first time in message
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Con_display_version();
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}
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//-----------------------------------------------------------------------------------------------------------------------
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void StartConsole(void) //Tony12Aug96
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{
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//start console up and restart new line
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//can ne called for newline
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int j;
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console_pos=0; //start of new line
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for (j=0;j<MAX_CONSOLE_BUFFER;j++) //we need to clear the whole buffer - else the cursor overwrites the end 0
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console_buffer[j]=0;
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console_status=1; //on
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}
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//-----------------------------------------------------------------------------------------------------------------------
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void EndConsole(void) //Tony9Oct96
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{
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console_status=0; //off
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}
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//-----------------------------------------------------------------------------------------------------------------------
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uint32 Tconsole(uint32 mode) //Tony9Oct96
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{
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//call from anywhere
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//returns a positive value of the token typed or 0 for windows quiting - the caller should drop back
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uint32 ret,breakOut=0;
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console_mode=mode; //set command frame
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StartConsole();
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while (TRUE)
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{
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ServiceWindows();
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if (breakOut)
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{
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break;
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}
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//-----
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if (ret = One_console())
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{ EndConsole();
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return(ret);
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}
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//-----
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Build_display(); //create and flip the screen
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}
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//a windows message is throwing us out of here
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EndConsole(); //switch off drawing
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return(0);
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}
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//-----------------------------------------------------------------------------------------------------------------------
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void Scroll_console(void) //Tony13Aug96
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{
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//scroll the console sprite up 12 pixels
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uint32 *to_buffer;
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uint32 *from_buffer;
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int x;
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x=((con_depth-con_chr_height)*640)/4; //number of dwords
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to_buffer= (uint32 *) console_sprite->ad; //base of console sprite
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from_buffer= to_buffer+((con_chr_height*640)/4);
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while(x--)
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*(to_buffer++)=*(from_buffer++);
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Clear_console_line(); //blank the on-coming bottom line
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}
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//-----------------------------------------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------------------------------------
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void Clear_console_line(void) //Tony13Aug96
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{
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//blank the bottom line
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uint32 *pbuffer;
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uint32 x;
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pbuffer= (uint32 *) console_sprite->ad; //base of our off-screen back buffer
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pbuffer+= ((con_depth-con_chr_height)*con_width/4); //index to console text position
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for (x=0;x<con_chr_height*(con_width/4);x++) //clear the bottom text line
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*(pbuffer+x)=0;
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}
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//-----------------------------------------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------------------------------------
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void Print_to_console(const char *format,...) //Tony13Aug96
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{
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//print a NULL terminated string of ascii to the next console line
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//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
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//so output the line and line feed
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va_list arg_ptr; // Variable argument pointer
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char buf[150];
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va_start(arg_ptr,format);
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_vsnprintf( buf, 150, format, arg_ptr);
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Con_print( (uint8*)buf, 2, 0);
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Scroll_console(); //line feed
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}
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//-----------------------------------------------------------------------------------------------------------------------
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void Temp_print_to_console(const char *format,...) //Tony13Aug96
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{
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//print a NULL terminated string of ascii to the next console line
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//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
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//so output the line and line feed
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va_list arg_ptr; // Variable argument pointer
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char buf[150];
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va_start(arg_ptr,format);
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_vsnprintf( buf, 150, format, arg_ptr);
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Con_print( (uint8*)buf, 2, 0);
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}
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//-----------------------------------------------------------------------------------------------------------------------
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uint32 One_console(void) //Tony12Aug96
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{
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//its the console command line system
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//do an update - check keys and flash cursor and so on
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char c;
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static int flash=0; //controls the flashing cursor rate
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uint32 res;
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if (KeyWaiting())
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{
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ReadKey(&c);
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if (!c) //escape sequences
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{
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}
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else if (c==VK_TAB) // UP arrow
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{
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if (last_command_len) // if anything stored in buffer
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{
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// retrieve 'last_command' buffer
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memset (console_buffer, 0, MAX_CONSOLE_BUFFER); // first clear the entire current buffer
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memcpy (console_buffer, last_command, last_command_len); // now copy in the last command
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console_pos = last_command_len;
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}
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}
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else if (c==VK_RETURN) //RETurn
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{
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console_buffer[console_pos]=' '; //by putting a space in we'll always have a chr$ in the buffer
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Clear_console_line();
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Print_to_console(console_buffer);
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// parse the input I guess
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if (console_pos)
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{
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// save to 'last_command' buffer, in case need to repeat same command (James03apr97)
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memcpy (last_command, console_buffer, console_pos); // get a copy of the current command
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last_command_len = console_pos; // get a copy of the length as well
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res = Parse_user_input();
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if (res)
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return(res);
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}
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StartConsole(); //reset buffer
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}
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else if (c==8) //delete
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{
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if (console_pos)
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{
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console_buffer[console_pos]=0; //delete cursor chr$
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console_pos--;
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console_buffer[console_pos]=0;
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}
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}
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else if ((c<32)||(c>'z'))
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Zdebug("console ignoring key - %d", c);
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else
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{
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if (console_pos<(MAX_CONSOLE_BUFFER-1)) //less one to leave room for the cursor
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console_buffer[console_pos++]=c;
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else //end of line has been reached, so keep replacing last letter
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console_buffer[console_pos-1]=c; //replace
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}
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}
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flash++;
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if (flash<7)
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console_buffer[console_pos]='_';
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else
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console_buffer[console_pos]=' '; //by putting a space in we'll always have a chr$ in the buffer
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if (flash==14)
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flash=0;
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//update the real screen - done every cycle to keep the cursor flashing
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Clear_console_line();
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Con_print( (uint8*)console_buffer, 2, 0);
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return(0);
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}
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//-----------------------------------------------------------------------------------------------------------------------
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uint32 Parse_user_input(void) //Tony13Aug96
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{
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//pressed return and now we need to analyse whats been written and call up the relevent commands
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uint8 input[MAX_CONSOLE_PARAMS][MAX_CONSOLE_BUFFER];
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int i,j,total_commands=0;
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int index=0;
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uint32 rv; // for driver return value
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uint8 pal[4]={255,255,255,0};
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//quick check for numbers here
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if (!isalpha(console_buffer[0]))
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{
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Print_to_console("Eh?"); //print the standard error message and quit
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return(0);
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}
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j=0; //current command
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do
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{
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i=0;
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do
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input[j][i++]=toupper(console_buffer[index++]);
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while( isgraph(console_buffer[index]) );
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input[j][i]=0; //NULL terminate
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j++;
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total_commands++;
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if (index==console_pos)
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break;
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do
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index++;
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while( console_buffer[index]==' ' );
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}
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while(j<MAX_CONSOLE_PARAMS); //only parse first 5 params
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//try to find the first word in the commands base
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for (j=0;j<TOTAL_CONSOLE_COMMANDS;j++)
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{
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i=0;
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while((input[0][i]==commands[j][i])&&(input[0][i]))
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i++;
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if ((!input[0][i])&&(!commands[j][i])) //got to the end of an entry - so must have matched the whole word
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{
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switch(console_mode) //the console mode denotes the scope of the commands accepted 0 is the base mode
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{ //external console commands may only be requiring a yes/no input for example
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//a different scope would only accept yes and no and drop back out when found... see?
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case 0: //base command line
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switch(j)
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{
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//---------------------------------
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case 0: // HELP
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Con_help();
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return(0);
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break;
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//---------------------------------
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case 1: // MEM
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Console_mem_display();
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return(0);
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break;
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//---------------------------------
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case 2: // Q
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return(1); //quit the console
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break;
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//---------------------------------
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case 3: // TONY
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Print_to_console("What about him?");
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return(0);
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break;
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//---------------------------------
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case 6: // RES
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res_man.Print_console_clusters();
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return(0);
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break;
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//---------------------------------
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case 7: // STARTS
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Con_print_start_menu();
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return(0);
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break;
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//---------------------------------
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case 8: // START
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Con_start(&input[1][0]);
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BS2_SetPalette(187, 1, pal, RDPAL_INSTANT); //force the palette
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return(0);
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break;
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//---------------------------------
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case 9: // INFO
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displayDebugText = 1-displayDebugText;
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if (displayDebugText)
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Print_to_console("info text on");
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else
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Print_to_console("info text off");
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return(0);
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break;
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//---------------------------------
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case 10: // WALKGRID
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displayWalkGrid = 1-displayWalkGrid;
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if (displayWalkGrid)
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Print_to_console("walk-grid display on");
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else
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Print_to_console("walk-grid display off");
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return(0);
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break;
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//---------------------------------
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case 11: // MOUSE
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displayMouseMarker = 1-displayMouseMarker;
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if (displayMouseMarker)
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Print_to_console("mouse marker on");
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else
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Print_to_console("mouse marker off");
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return(0);
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break;
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//---------------------------------
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case 12: // PLAYER
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displayPlayerMarker = 1-displayPlayerMarker;
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if (displayPlayerMarker)
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Print_to_console("player feet marker on");
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else
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Print_to_console("player feet marker off");
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return(0);
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break;
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//---------------------------------
|
|
case 13: // RESLOOK
|
|
res_man.Examine_res(&input[1][0]);
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 14: // CUR
|
|
Print_current_info();
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 15: // RUNLIST
|
|
LLogic.Examine_run_list();
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 16: // KILL
|
|
res_man.Kill_res(&input[1][0]);
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 17: // NUKE
|
|
Print_to_console("killing all resources except variable file & player object...");
|
|
res_man.Kill_all_res(1); // '1' means we want output to console
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 18: // S (same as START)
|
|
Con_start(&input[1][0]);
|
|
BS2_SetPalette(187, 1, pal, RDPAL_INSTANT); //force the palette
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 19: // VAR
|
|
if (total_commands==2)
|
|
Var_check(&input[1][0]);
|
|
else Var_set(&input[1][0], &input[2][0]);
|
|
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 20: // RECT
|
|
definingRectangles = 1-definingRectangles; // switch on/off
|
|
if (definingRectangles)
|
|
Print_to_console("mouse rectangles enabled");
|
|
else
|
|
Print_to_console("mouse rectangles disabled");
|
|
draggingRectangle=0; // reset (see debug.cpp & mouse.cpp)
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 21: // CLEAR
|
|
Print_to_console("killing all object resources except player...");
|
|
res_man.Kill_all_objects(1); // '1' means we want output to console
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 22: // DEBUGON
|
|
displayDebugText = 1;
|
|
displayWalkGrid = 1;
|
|
displayMouseMarker = 1;
|
|
displayPlayerMarker = 1;
|
|
displayTextNumbers = 1;
|
|
|
|
Print_to_console("enabled all on-screen debug info");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 23: // DEBUGOFF
|
|
displayDebugText = 0;
|
|
displayWalkGrid = 0;
|
|
displayMouseMarker = 0;
|
|
displayPlayerMarker = 0;
|
|
displayTextNumbers = 0;
|
|
|
|
definingRectangles = 0;
|
|
draggingRectangle = 0;
|
|
|
|
Print_to_console("disabled all on-screen debug info");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 24: // SAVEREST
|
|
testingSnR = 1-testingSnR;
|
|
if (testingSnR)
|
|
Print_to_console("Enabled S&R logic_script stability checking");
|
|
else
|
|
Print_to_console("Disabled S&R logic_script stability checking");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 25: // SAVES (James05feb97)
|
|
Print_to_console("Savegames:");
|
|
Con_list_savegames();
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 26: // SAVE <slotNo> <description> (James05feb97)
|
|
Con_save_game(total_commands, &input[1][0], &input[2][0]);
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 27: // RESTORE <slotNo> <description> (James05feb97)
|
|
Con_restore_game(total_commands, &input[1][0]);
|
|
return(1); //quit the console
|
|
break;
|
|
//---------------------------------
|
|
case 28: // BLTFXON (Paul12feb97)
|
|
SetBltFx();
|
|
Print_to_console("blit fx enabled");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 29: // BLTFXOFF (Paul12feb97)
|
|
ClearBltFx();
|
|
Print_to_console("blit fx disabled");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 30: // TIMEON (Paul12feb97)
|
|
Con_start_timer(total_commands, &input[1][0]);
|
|
Print_to_console("timer display on");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 31: // TIMEOFF (Paul12feb97)
|
|
displayTime = 0;
|
|
Print_to_console("timer display off");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 32: // TEXT (James25feb97)
|
|
displayTextNumbers = 1-displayTextNumbers;
|
|
if (displayTextNumbers)
|
|
Print_to_console("text numbers on");
|
|
else
|
|
Print_to_console("text numbers off");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 33: // SHOWVAR <varNo> (James19mar97)
|
|
ShowVar(&input[1][0]); // add variable to watch-list
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 34: // HIDEVAR <varNo> (James19mar97)
|
|
HideVar(&input[1][0]); // remove variable from watch-list
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 35: // VERSION (James21mar97)
|
|
Con_display_version();
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 36: // SOFT (James07apr97)
|
|
if (RenderSoft())
|
|
Print_to_console("Software Rendering already enabled");
|
|
else
|
|
{
|
|
Print_to_console("Software Rendering enabled");
|
|
CloseBackgroundLayer(); // unlock from memory (because used in hardware rendering)
|
|
}
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 37: // HARD (James07apr97)
|
|
rv = RenderHard();
|
|
|
|
if (rv==RDERR_NOHARDWARE)
|
|
Print_to_console("Hardware Rendering not available");
|
|
else if (rv==RDERR_ALREADYON)
|
|
Print_to_console("Hardware Rendering already enabled");
|
|
else
|
|
Print_to_console("Hardware Rendering enabled");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 38: // ANIMTEST
|
|
Con_start((uint8*)"32"); // automatically do "s 32" to run the text/speech testing start-script
|
|
|
|
Print_to_console("Setting flag 'system_testing_anims'");
|
|
Var_set((uint8*)"912", &input[1][0]); // same as typing "VAR 912 <value>" at the console
|
|
|
|
return(1);
|
|
break;
|
|
//---------------------------------
|
|
case 39: // TEXTTEST
|
|
Con_start((uint8*)"33"); // automatically do "s 33" to run the text/speech testing start-script
|
|
|
|
Print_to_console("Setting flag 'system_testing_text'");
|
|
Var_set((uint8*)"1230", &input[1][0]); // same as typing "VAR 1230 <value>" at the console
|
|
|
|
displayTextNumbers=1;
|
|
Print_to_console("text numbers on");
|
|
|
|
return(1);
|
|
break;
|
|
//---------------------------------
|
|
case 40: // LINETEST
|
|
Con_start((uint8*)"33"); // automatically do "s 33" to run the text/speech testing start-script
|
|
|
|
Print_to_console("Setting var 1230 (system_testing_text):");
|
|
Var_set((uint8*)"1230", &input[1][0]); // same as typing "VAR 1230 <value>" at the console
|
|
|
|
Print_to_console("Setting var 1264 (system_test_line_no):");
|
|
Var_set((uint8*)"1264", &input[2][0]); // same as typing "VAR 1264 <value>" at the console
|
|
|
|
displayTextNumbers=1;
|
|
Print_to_console("text numbers on");
|
|
|
|
return(1);
|
|
break;
|
|
//---------------------------------
|
|
case 41: // GRAB (James27jun97)
|
|
grabbingSequences = 1-grabbingSequences;
|
|
if (grabbingSequences)
|
|
Print_to_console("PCX-grabbing enabled");
|
|
else
|
|
Print_to_console("PCX-grabbing disabled");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 42: // EVENTS (James11july97)
|
|
Con_display_events();
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 43: // SFX (James 16july97)
|
|
wantSfxDebug = 1-wantSfxDebug;
|
|
if (wantSfxDebug)
|
|
Print_to_console("SFX logging activated (see zebug.txt)");
|
|
else
|
|
Print_to_console("SFX logging deactivated");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 44: // ENGLISH (James31july97)
|
|
InitialiseFontResourceFlags(DEFAULT_TEXT);
|
|
Print_to_console("Default fonts selected");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 45: // FINNISH (James31july97)
|
|
InitialiseFontResourceFlags(FINNISH_TEXT);
|
|
Print_to_console("Finnish fonts selected");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
case 46: // POLISH (James31july97)
|
|
InitialiseFontResourceFlags(POLISH_TEXT);
|
|
Print_to_console("Polish fonts selected");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
default: //ignores 'yes' and 'no' (for example)
|
|
Print_to_console("??");
|
|
return(0);
|
|
break;
|
|
//---------------------------------
|
|
}
|
|
break;
|
|
|
|
|
|
case 1: //checks for YES and NO and returns the 1 or 2 to the calling code
|
|
switch(j)
|
|
{
|
|
case 4: //YES
|
|
return(1);
|
|
|
|
case 5: //NO
|
|
return(2);
|
|
|
|
default: //ignore yes and no for example
|
|
Print_to_console("??");
|
|
return(0);
|
|
|
|
}
|
|
break;
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
Print_to_console("?"); //couldn't find a proper match
|
|
return(0);
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_help(void) //Tony13Aug96
|
|
{
|
|
// print out a list of commands
|
|
|
|
int command;
|
|
int scrolls=0;
|
|
char c;
|
|
|
|
|
|
|
|
|
|
|
|
Scroll_console();
|
|
|
|
|
|
|
|
for (command=0; command < TOTAL_CONSOLE_COMMANDS; command++)
|
|
{
|
|
Print_to_console((char *)commands[command]);
|
|
Build_display();
|
|
scrolls++;
|
|
|
|
|
|
if (scrolls==18)
|
|
{
|
|
Temp_print_to_console("- Press ESC to stop or any other key to continue");
|
|
Build_display();
|
|
|
|
do
|
|
{
|
|
// Service windows
|
|
|
|
ServiceWindows();
|
|
}
|
|
while(!KeyWaiting());
|
|
|
|
ReadKey(&c); //kill the key we just pressed
|
|
if (c==27) //ESC
|
|
break;
|
|
|
|
Clear_console_line(); //clear the Press Esc message ready for the new line
|
|
scrolls=0;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_print(uint8 *ascii, uint32 pen, uint32 paper) //Em(13Apr95tw)
|
|
{
|
|
//print pixels in closen pen number - no clipping on this one
|
|
//where file is the graphic file of ascii characters
|
|
|
|
_frameHeader *head;
|
|
uint8 *charSet, *charPtr;
|
|
int chr, x=0;
|
|
|
|
|
|
|
|
charSet = res_man.Res_open(CONSOLE_FONT_ID); // open font file
|
|
|
|
do
|
|
{
|
|
|
|
// Zdebug("#%d", *(ascii) );
|
|
|
|
chr = (int) *(ascii);
|
|
chr-=32;
|
|
|
|
head = (_frameHeader *)FetchFrameHeader(charSet,chr);
|
|
charPtr = (uint8 *)(head+1);
|
|
|
|
Con_colour_block( x, head->width, head->height, pen, paper, charPtr);
|
|
|
|
x+=head->width+1; //move on the x coordinate
|
|
ascii++;
|
|
}
|
|
while(*(ascii));
|
|
|
|
|
|
res_man.Res_close(CONSOLE_FONT_ID); // close font file
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad) //Em(26Apr96tw)
|
|
{
|
|
int deltaX,xx,yy;
|
|
char *ad;
|
|
|
|
|
|
deltaX = con_width-width;
|
|
|
|
ad = (char *) console_sprite->ad;
|
|
ad += (con_width*(con_depth-con_chr_height))+x; //locate bottom character row
|
|
|
|
for (yy=0;yy<height;yy++)
|
|
{
|
|
for (xx=0;xx<width;xx++)
|
|
{ if (pen = *(sprite_data_ad++)) //color
|
|
*(ad++)= (uint8)CON_PEN;
|
|
else *(ad++)= (uint8) paper;
|
|
}
|
|
ad+=deltaX;
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_fatal_error(const char *format,...) //Tony17Oct96
|
|
{
|
|
//use this to alert the user of a major problem from which we cannot allow the game to continue
|
|
//while in console mode the user will still be ble to use the console commands - which may be useful
|
|
//this message is also written to the Zdebug file in case the console itself blows up
|
|
|
|
va_list arg_ptr; //variable argument pointer
|
|
char buf[150];
|
|
uint8 white[4] = {255,255,255,0}; // (James 05mar97)
|
|
|
|
|
|
BS2_SetPalette(CON_PEN, 1, white, RDPAL_INSTANT); // set text colour in case screen is faded down! (James 05mar97)
|
|
|
|
va_start(arg_ptr,format);
|
|
_vsnprintf( buf, 150, format, arg_ptr);
|
|
|
|
this_screen.background_layer_id=0; //in case error in display loop
|
|
|
|
Zdebug("CON_FATAL_ERROR:");
|
|
Zdebug(buf); //write to file first in-case the screen is screwed up and we never see the console
|
|
|
|
Print_to_console(buf);
|
|
Print_to_console("fatal error, sword2 must terminate :-( (%d)", ID);
|
|
Tconsole(0); //mode 0 so all commands are available but quit will terminate the game
|
|
|
|
|
|
Close_game(); //should down game services - free's mallocs, etc.
|
|
|
|
CloseAppWindow(); //
|
|
|
|
exit(0);
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Var_check(uint8 *pointer) //Tony8Jan97
|
|
{
|
|
int var;
|
|
|
|
|
|
sscanf((char*)pointer,"%d",&var);
|
|
|
|
Print_to_console("%d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) );
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Var_set(uint8 *pointer, uint8 *p2) //Tony8Jan97
|
|
{
|
|
int var;
|
|
int val;
|
|
|
|
|
|
|
|
sscanf((char*)pointer,"%d",&var);
|
|
sscanf((char*)p2,"%d",&val);
|
|
|
|
|
|
Print_to_console("was %d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) );
|
|
|
|
*(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* var)=val;
|
|
|
|
Print_to_console("now %d", val);
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void ShowVar(uint8 *varNoPtr) // James19mar97
|
|
{
|
|
int32 showVarNo=0;
|
|
int32 varNo;
|
|
|
|
|
|
sscanf((char*)varNoPtr,"%d",&varNo); // 'varNo' is what we want to add
|
|
|
|
// search for a spare slot in the watch-list, but also watch out for this variable already being in the list
|
|
while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != 0) && (showVar[showVarNo] != varNo))
|
|
showVarNo++;
|
|
|
|
if (showVarNo < MAX_SHOWVARS) // if we've found a spare slot or the variable's already there
|
|
{
|
|
if (showVar[showVarNo]==0) // empty slot
|
|
{
|
|
showVar[showVarNo] = varNo; // add it to the list at this slot
|
|
Print_to_console("var(%d) added to the watch-list", varNo);
|
|
}
|
|
else
|
|
Print_to_console("var(%d) already in the watch-list!", varNo);
|
|
}
|
|
else
|
|
Print_to_console("Sorry - no more allowed - hide one or extend the system watch-list");
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void HideVar(uint8 *varNoPtr) // James19mar97
|
|
{
|
|
int32 showVarNo=0;
|
|
int32 varNo;
|
|
|
|
|
|
sscanf((char*)varNoPtr,"%d",&varNo); // 'varNo' is what we want to remove
|
|
|
|
while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != varNo)) // search for 'varNo' in the watch-list
|
|
showVarNo++;
|
|
|
|
if (showVarNo < MAX_SHOWVARS) // if we've found 'varNo' in the list
|
|
{
|
|
showVar[showVarNo] = 0; // clear this slot
|
|
Print_to_console("var(%d) removed from watch-list", varNo);
|
|
}
|
|
else
|
|
Print_to_console("Sorry - can't find var(%d) in the list", varNo);
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_list_savegames(void) // (James05feb97) Tony1Apr97
|
|
{
|
|
uint8 description[SAVE_DESCRIPTION_LEN];
|
|
int j, scrolls=0;
|
|
char c;
|
|
|
|
for (j=0;j<100;j++)
|
|
if (GetSaveDescription(j, description) == SR_OK) //if there is a save game print the name
|
|
{ Print_to_console("%d: \"%s\"", j, description);
|
|
|
|
scrolls++;
|
|
Build_display();
|
|
|
|
if (scrolls==18)
|
|
{
|
|
Temp_print_to_console("- Press ESC to stop or any other key to continue");
|
|
Build_display();
|
|
|
|
do
|
|
{
|
|
// Service windows
|
|
|
|
ServiceWindows();
|
|
}
|
|
while(!KeyWaiting());
|
|
|
|
ReadKey(&c); //kill the key we just pressed
|
|
if (c==27) //ESC
|
|
break;
|
|
|
|
Clear_console_line(); //clear the Press Esc message ready for the new line
|
|
scrolls=0;
|
|
}
|
|
}
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
#define SR_OK 0x00000000 // ok No worries
|
|
#define SR_ERR_FILEOPEN 0x00000001 // can't open file Could create file for saving, or couldn't find file for loading
|
|
#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only) incompatible savegame data Savegame file is obsolete. (Won't happen after development stops)
|
|
#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on reading savegame file Something screwed up during the fread()
|
|
#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on writing savegame file Something screwed up during the fwrite() - could be hard-drive full..?
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
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void Con_save_game(int total_commands, uint8 *slotString, uint8 *description) // James05feb97
|
|
{
|
|
uint16 slotNo;
|
|
uint32 rv;
|
|
|
|
if ((mouse_status) || (mouse_mode_locked)) // if mouse if off, or system menu is locked off
|
|
{
|
|
Print_to_console("WARNING: Cannot save game while control menu unavailable!");
|
|
return;
|
|
}
|
|
|
|
if (total_commands >= 3) // SAVE <slot> <description>
|
|
{
|
|
if (Is_number(slotString))
|
|
{
|
|
slotNo = atoi((char*)slotString);
|
|
|
|
rv = SaveGame(slotNo,description);
|
|
|
|
if (rv == SR_OK)
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|
Print_to_console("Saved game \"%s\" to file \"savegame.%.3d\"", description, slotNo);
|
|
|
|
else if (rv == SR_ERR_FILEOPEN)
|
|
Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo);
|
|
|
|
else // SR_ERR_WRITEFAIL
|
|
Print_to_console("ERROR: Write error on file \"savegame.%.3d\"", slotNo);
|
|
}
|
|
}
|
|
else
|
|
Print_to_console("Syntax Error: type SAVE (slot_number) (description)");
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_restore_game(int total_commands, uint8 *slotString) // James05feb97
|
|
{
|
|
uint16 slotNo;
|
|
uint8 description[SAVE_DESCRIPTION_LEN];
|
|
uint32 rv;
|
|
|
|
|
|
if ((mouse_status) || (mouse_mode_locked)) // if mouse if off, or system menu is locked off
|
|
{
|
|
Print_to_console("WARNING: Cannot restore game while control menu unavailable!");
|
|
return;
|
|
}
|
|
|
|
if (total_commands >= 2) // RESTORE <slot>
|
|
{
|
|
if (Is_number(slotString))
|
|
{
|
|
slotNo = atoi((char*)slotString);
|
|
rv = RestoreGame(slotNo);
|
|
|
|
if (rv == SR_OK)
|
|
{
|
|
GetSaveDescription(slotNo, description);
|
|
Print_to_console("Restored game \"%s\" from file \"savegame.%.3d\"", description, slotNo);
|
|
}
|
|
else if (rv == SR_ERR_FILEOPEN)
|
|
Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo);
|
|
|
|
else if (rv == SR_ERR_INCOMPATIBLE)
|
|
Print_to_console("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources", slotNo);
|
|
|
|
else // SR_ERR_READFAIL
|
|
Print_to_console("ERROR: Read error on file \"savegame.%.3d\"", slotNo);
|
|
}
|
|
}
|
|
else
|
|
Print_to_console("Syntax Error: type RESTORE (slot_number)");
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_start_timer(int total_commands, uint8 *slotString) // Paul12feb97
|
|
{
|
|
|
|
if (total_commands >= 2) // RESTORE <slot>
|
|
{
|
|
if (Is_number(slotString))
|
|
{
|
|
startTime = timeGetTime() - (atoi((char*)slotString) * 1000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (startTime = 0)
|
|
startTime = timeGetTime();
|
|
}
|
|
displayTime = 1;
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
uint8 Is_number(uint8 *ascii) // James05feb97
|
|
{
|
|
while (*ascii) // until we reach the null terminator
|
|
{
|
|
if ((*ascii >= '0') && (*ascii <= '9'))
|
|
ascii++;
|
|
else
|
|
return(0);
|
|
}
|
|
|
|
return(1);
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_display_version(void) // James27mar97
|
|
{
|
|
struct tm *time;
|
|
time_t t;
|
|
char dateStamp[255];
|
|
char version[6];
|
|
|
|
strcpy(version,(char*)version_string+HEAD_LEN);
|
|
*(((unsigned char *)&t)) = *(version_string+14);
|
|
*(((unsigned char *)&t)+1) = *(version_string+15);
|
|
*(((unsigned char *)&t)+2) = *(version_string+16);
|
|
*(((unsigned char *)&t)+3) = *(version_string+17);
|
|
|
|
time = localtime( &t );
|
|
sprintf(dateStamp,"%s", asctime( time ) );
|
|
dateStamp[24]=0; // fudge over the newline character!
|
|
|
|
Print_to_console("\"Broken Sword II\" (c) Revolution Software 1997.");
|
|
Print_to_console("v%s created on %s for %s", version, dateStamp, unencoded_name+HEAD_LEN);
|
|
Scroll_console();
|
|
|
|
// THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
|
|
// Print_to_console("This program has a personalised fingerprint encrypted into the code.");
|
|
// Print_to_console("If this CD was not sent directly to you by Virgin Interactive or Revolution Software");
|
|
// Print_to_console("then please contact James Long at Revolution on (+44) 1904 639698.");
|
|
// Scroll_console();
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
// typedef struct
|
|
// {
|
|
// uint32 id;
|
|
// uint32 interact_id;
|
|
// } _event_unit;
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
void Con_display_events() // (James11july97)
|
|
{
|
|
uint32 j;
|
|
uint32 target;
|
|
uint32 script;
|
|
|
|
|
|
Print_to_console("EVENT LIST:");
|
|
|
|
for (j=0; j<MAX_events; j++)
|
|
{
|
|
if (event_list[j].id)
|
|
{
|
|
target = event_list[j].id;
|
|
script = event_list[j].interact_id;
|
|
|
|
Print_to_console("slot %d: id = %s (%d)", j, FetchObjectName(target), target);
|
|
Print_to_console(" script = %s (%d) pos %d", FetchObjectName(script/65536), script/65536, script%65536);
|
|
}
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------------------
|
|
|
|
#else // not debug
|
|
|
|
void Print_to_console(const char *format,...) {}
|
|
void Temp_print_to_console(const char *format,...) {}
|
|
void Clear_console_line(void) {}
|
|
void Scroll_console(void) {}
|
|
void Init_console(void) {}
|
|
void StartConsole(void) {}
|
|
|
|
#endif // _SWORD2_DEBUG
|