mirror of
https://github.com/libretro/scummvm.git
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f9c28dca49
svn-id: r10218
796 lines
24 KiB
C++
796 lines
24 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#ifndef INSIDE_LINC // Are we running in linc?
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#include "console.h"
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#endif
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#include "driver/driver96.h"
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#include "interpreter.h"
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// This file serves two purposes. It is compiled as part of the test functions
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// of Linc, and also as part of the game
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// The machine code table
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int32 FN_test_function(int32 *params);
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int32 FN_test_flags(int32 *params);
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int32 FN_register_start_point(int32 *params);
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int32 FN_init_background(int32 *params);
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int32 FN_set_session(int32 *params);
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int32 FN_back_sprite(int32 *params);
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int32 FN_sort_sprite(int32 *params);
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int32 FN_fore_sprite(int32 *params);
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int32 FN_register_mouse(int32 *params);
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int32 FN_anim(int32 *);
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int32 FN_random(int32 *);
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int32 FN_preload(int32 *);
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int32 FN_add_subject(int32 *);
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int32 FN_interact(int32 *);
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int32 FN_choose(int32 *);
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int32 FN_walk(int32 *);
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int32 FN_walk_to_anim(int32 *); // walk to start position of anim
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int32 FN_turn(int32 *); // turn to (dir)
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int32 FN_stand_at(int32 *); // stand at (x,y,dir)
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int32 FN_stand(int32 *); // stand facing (dir)
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int32 FN_stand_after_anim(int32 *); // stand at end position of anim
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int32 FN_pause(int32 *);
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int32 FN_mega_table_anim(int32 *);
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int32 FN_add_menu_object(int32 *);
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int32 FN_start_conversation(int32 *);
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int32 FN_end_conversation(int32 *);
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int32 FN_set_frame(int32 *);
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int32 FN_random_pause(int32 *);
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int32 FN_register_frame(int32 *);
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int32 FN_no_sprite(int32 *);
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int32 FN_send_sync(int32 *);
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int32 FN_update_player_stats(int32 *);
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int32 FN_pass_graph(int32 *);
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int32 FN_init_floor_mouse(int32 *);
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int32 FN_pass_mega(int32 *);
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int32 FN_face_xy(int32 *);
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int32 FN_end_session(int32 *);
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int32 FN_no_human(int32 *);
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int32 FN_add_human(int32 *);
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int32 FN_we_wait(int32 *);
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int32 FN_they_do_we_wait(int32 *);
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int32 FN_they_do(int32 *);
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int32 FN_walk_to_talk_to_mega(int32 *);
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int32 FN_fade_down(int32 *);
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int32 FN_i_speak(int32 *);
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int32 FN_total_restart(int32 *);
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int32 FN_set_walkgrid(int32 *);
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int32 FN_speech_process(int32 *);
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int32 FN_set_scaling(int32 *);
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int32 FN_start_event(int32 *);
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int32 FN_check_event_waiting(int32 *);
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int32 FN_request_speech(int32 *);
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int32 FN_gosub(int32 *);
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int32 FN_timed_wait(int32 *);
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int32 FN_play_fx(int32 *);
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int32 FN_stop_fx(int32 *);
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int32 FN_play_music(int32 *);
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int32 FN_stop_music(int32 *);
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int32 FN_set_value(int32 *);
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int32 FN_new_script(int32 *);
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int32 FN_get_sync(int32 *);
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int32 FN_wait_sync(int32 *);
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int32 FN_register_walkgrid(int32 *);
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int32 FN_reverse_mega_table_anim(int32 *);
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int32 FN_reverse_anim(int32 *);
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int32 FN_add_to_kill_list(int32 *);
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int32 FN_set_standby_coords(int32 *);
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int32 FN_back_par0_sprite(int32 *params);
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int32 FN_back_par1_sprite(int32 *params);
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int32 FN_fore_par0_sprite(int32 *params);
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int32 FN_fore_par1_sprite(int32 *params);
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int32 FN_set_player_action_event(int32 *params);
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int32 FN_set_scroll_coordinate(int32 *params);
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int32 FN_stand_at_anim(int32 *params);
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int32 FN_set_scroll_left_mouse(int32 *params);
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int32 FN_set_scroll_right_mouse(int32 *params);
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int32 FN_colour(int32 *params);
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int32 FN_flash(int32 *params);
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int32 FN_prefetch(int32 *params);
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int32 FN_get_player_savedata(int32 *params);
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int32 FN_pass_player_savedata(int32 *params);
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int32 FN_send_event(int32 *params);
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int32 FN_add_walkgrid(int32 *params);
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int32 FN_remove_walkgrid(int32 *params);
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int32 FN_check_for_event(int32 *params);
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int32 FN_pause_for_event(int32 *params);
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int32 FN_clear_event(int32 *params);
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int32 FN_face_mega(int32 *params);
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int32 FN_play_sequence(int32 *params);
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int32 FN_shaded_sprite(int32 *params);
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int32 FN_unshaded_sprite(int32 *params);
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int32 FN_fade_up(int32 *params);
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int32 FN_display_msg(int32 *params);
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int32 FN_set_object_held(int32 *params);
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int32 FN_add_sequence_text(int32 *params);
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int32 FN_reset_globals(int32 *params);
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int32 FN_set_palette(int32 *params);
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int32 FN_register_pointer_text(int32 *params);
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int32 FN_fetch_wait(int32 *params);
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int32 FN_release(int32 *params);
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int32 FN_sound_fetch(int32 *params);
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int32 FN_prepare_music(int32 *params);
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int32 FN_smacker_lead_in(int32 *params);
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int32 FN_smacker_lead_out(int32 *params);
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int32 FN_stop_all_fx(int32 *params);
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int32 FN_check_player_activity(int32 *params);
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int32 FN_reset_player_activity_delay(int32 *params);
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int32 FN_check_music_playing(int32 *params);
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int32 FN_play_credits(int32 *params);
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int32 FN_set_scroll_speed_normal(int32 *params);
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int32 FN_set_scroll_speed_slow(int32 *params);
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int32 FN_remove_chooser(int32 *params);
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int32 FN_set_fx_vol_and_pan(int32 *params);
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int32 FN_set_fx_vol(int32 *params);
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int32 FN_restore_game(int32 *params);
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int32 FN_refresh_inventory(int32 *params);
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int32 FN_change_shadows(int32 *params);
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#define MAX_FN_NUMBER 117
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extern int32 (*McodeTable[])(int32 *);
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#ifndef INSIDE_LINC
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int32 * globalInterpreterVariables2 = NULL; // Point to the global varibale data
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int g_debugFlag = 0; // Set this to turn debugging on
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#endif
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int32 (*McodeTable[MAX_FN_NUMBER+1])(int32 *) =
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{ FN_test_function,
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FN_test_flags,
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FN_register_start_point,
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FN_init_background,
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FN_set_session,
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FN_back_sprite,
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FN_sort_sprite,
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FN_fore_sprite,
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FN_register_mouse,
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FN_anim,
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FN_random,
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FN_preload,
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FN_add_subject,
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FN_interact,
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FN_choose,
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FN_walk,
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FN_walk_to_anim,
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FN_turn,
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FN_stand_at,
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FN_stand,
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FN_stand_after_anim,
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FN_pause,
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FN_mega_table_anim,
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FN_add_menu_object,
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FN_start_conversation,
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FN_end_conversation,
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FN_set_frame,
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FN_random_pause,
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FN_register_frame,
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FN_no_sprite,
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FN_send_sync,
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FN_update_player_stats,
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FN_pass_graph,
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FN_init_floor_mouse,
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FN_pass_mega,
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FN_face_xy,
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FN_end_session,
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FN_no_human,
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FN_add_human,
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FN_we_wait,
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FN_they_do_we_wait,
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FN_they_do,
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FN_walk_to_talk_to_mega,
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FN_fade_down,
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FN_i_speak,
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FN_total_restart,
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FN_set_walkgrid,
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FN_speech_process,
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FN_set_scaling,
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FN_start_event,
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FN_check_event_waiting,
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FN_request_speech,
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FN_gosub,
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FN_timed_wait,
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FN_play_fx,
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FN_stop_fx,
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FN_play_music,
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FN_stop_music,
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FN_set_value,
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FN_new_script,
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FN_get_sync,
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FN_wait_sync,
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FN_register_walkgrid,
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FN_reverse_mega_table_anim,
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FN_reverse_anim,
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FN_add_to_kill_list,
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FN_set_standby_coords,
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FN_back_par0_sprite,
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FN_back_par1_sprite,
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FN_fore_par0_sprite,
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FN_fore_par1_sprite,
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FN_set_player_action_event,
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FN_set_scroll_coordinate,
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FN_stand_at_anim,
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FN_set_scroll_left_mouse,
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FN_set_scroll_right_mouse,
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FN_colour,
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FN_flash,
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FN_prefetch,
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FN_get_player_savedata,
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FN_pass_player_savedata,
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FN_send_event,
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FN_add_walkgrid,
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FN_remove_walkgrid,
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FN_check_for_event,
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FN_pause_for_event,
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FN_clear_event,
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FN_face_mega,
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FN_play_sequence,
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FN_shaded_sprite,
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FN_unshaded_sprite,
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FN_fade_up,
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FN_display_msg,
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FN_set_object_held,
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FN_add_sequence_text,
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FN_reset_globals,
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FN_set_palette,
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FN_register_pointer_text,
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FN_fetch_wait,
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FN_release,
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FN_prepare_music,
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FN_sound_fetch,
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FN_prepare_music,
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FN_smacker_lead_in,
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FN_smacker_lead_out,
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FN_stop_all_fx,
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FN_check_player_activity,
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FN_reset_player_activity_delay,
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FN_check_music_playing,
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FN_play_credits,
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FN_set_scroll_speed_normal,
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FN_set_scroll_speed_slow,
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FN_remove_chooser,
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FN_set_fx_vol_and_pan,
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FN_set_fx_vol,
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FN_restore_game,
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FN_refresh_inventory,
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FN_change_shadows,
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};
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#define CHECKSTACKPOINTER2 ASSERT((stackPointer2>=0)&&(stackPointer2<STACK_SIZE));
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#define PUSHONSTACK(x) {stack2[stackPointer2] = (x);stackPointer2++;CHECKSTACKPOINTER2;}
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#define POPOFFSTACK(x) {x=stack2[stackPointer2-1];stackPointer2--;CHECKSTACKPOINTER2;}
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#define DOOPERATION(x) {stack2[stackPointer2-2] = (x);stackPointer2--;CHECKSTACKPOINTER2;}
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#ifndef INSIDE_LINC
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void SetGlobalInterpreterVariables(int32 *vars)
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{
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globalInterpreterVariables2 = vars;
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}
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#endif
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#ifdef INSIDE_LINC // Are we running in linc?
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int RunScript ( MCBOVirtualSword &engine , const char * scriptData , char * objectData , uint32 *offset )
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#else
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int RunScript ( char * scriptData , char * objectData , uint32 *offset )
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#endif
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{
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#define STACK_SIZE 10
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_standardHeader *header = (_standardHeader *)scriptData;
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scriptData += sizeof(_standardHeader) + sizeof(_object_hub);
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// The script data format:
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// int32_TYPE 1 Size of variable space in bytes
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// ... The variable space
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// int32_TYPE 1 numberOfScripts
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// int32_TYPE numberOfScripts The offsets for each script
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// Initialise some stuff
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int ip = 0; // Code pointer
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int curCommand,parameter,value; // Command and parameter variables
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int32 stack2[STACK_SIZE]; // The current stack
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int32 stackPointer2 = 0; // Position within stack
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int parameterReturnedFromMcodeFunction=0; // Allow scripts to return things
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int savedStartOfMcode=0; // For saving start of mcode commands
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// Get the start of variables and start of code
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DEBUG3("Enter interpreter data %x, object %x, offset %d",scriptData,objectData,*offset);
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// FIXME: 'scriptData' and 'variables' used to be const. However,
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// this code writes into 'variables' so it can not be const.
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char *variables = scriptData + sizeof(int);
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const char *code = scriptData + (int32)READ_LE_UINT32(scriptData) + sizeof(int);
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uint32 noScripts = (int32)READ_LE_UINT32(code);
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if ( (*offset) < noScripts)
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{ ip = (int32)READ_LE_UINT32((const int *)code + (*offset) + 1);
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DEBUG2("Start script %d with offset %d",*offset,ip);
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}
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else
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{ ip = (*offset);
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DEBUG1("Start script with offset %d",ip);
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}
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code += noScripts * sizeof(int) + sizeof(int);
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/************************************************************************************************/
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#ifdef DONTPROCESSSCRIPTCHECKSUM
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code += sizeof(int) * 3;
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#else
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// Code should nopw be pointing at an identifier and a checksum
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const int *checksumBlock = (const int *)code;
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code += sizeof(int) * 3;
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if ((int32)READ_LE_UINT32(checksumBlock) != 12345678)
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{
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#ifdef INSIDE_LINC
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AfxMessageBox(CVString("Invalid script in object %s",header->name));
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#else
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Con_fatal_error("Invalid script in object %s",header->name);
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#endif
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return(0);
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}
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int codeLen = (int32)READ_LE_UINT32(checksumBlock + 1);
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int checksum = 0;
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for (int count = 0 ; count < codeLen ; count++)
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checksum += (unsigned char)code[count];
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if ( checksum != (int32)READ_LE_UINT32(checksumBlock + 2) )
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{
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#ifdef INSIDE_LINC
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AfxMessageBox(CVString("Checksum error in script %s",header->name));
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#else
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Con_fatal_error("Checksum error in object %s",header->name);
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#endif
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return(0);
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}
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#endif //DONTPROCESSSCRIPTCHECKSUM
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/************************************************************************************************/
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int runningScript = 1;
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while ( runningScript )
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{ curCommand = code[ip++];
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switch(curCommand)
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{ case CP_END_SCRIPT: // 0 End the script
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DEBUG1("End script",0);
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runningScript = 0;
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#ifdef INSIDE_LINC
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engine.AddTextLine( "End script" , VS_COL_GREY );
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engine.AddTextLine( "" , VS_COL_GREY );
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#endif
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break;
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case CP_PUSH_LOCAL_VAR32: // 1 Push the contents of a local variable
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Read16ip(parameter)
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DEBUG2("Push local var %d (%d)",parameter,*(int32 *)(variables+parameter));
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PUSHONSTACK ( *(int32 *)(variables+parameter) );
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break;
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case CP_PUSH_GLOBAL_VAR32: // 2 Push a global variable
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Read16ip(parameter)
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#ifdef INSIDE_LINC
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DEBUG2("Push global var %d (%d)",parameter,g_GlobalVariables.GetLocalByIndex(parameter).GetValue());
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PUSHONSTACK ( g_GlobalVariables.GetLocalByIndex(parameter).GetValue() );
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#else
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DEBUG2("Push global var %d (%d)",parameter,globalInterpreterVariables2[parameter]);
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ASSERT(globalInterpreterVariables2);
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PUSHONSTACK ( globalInterpreterVariables2[parameter] );
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#endif
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break;
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case CP_POP_LOCAL_VAR32: // 3 Pop a value into a local word variable
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Read16ip(parameter)
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POPOFFSTACK ( value );
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DEBUG2("Pop %d into var %d",value,parameter);
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*((int32 *)(variables+parameter)) = value;
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break;
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case CP_CALL_MCODE: // 4 Call an mcode routine
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{
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Read16ip(parameter)
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ASSERT(parameter <= MAX_FN_NUMBER);
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value = *((const int8 *)(code+ip)); // amount to adjust stack by (no of parameters)
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ip ++;
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DEBUG2("Call mcode %d with stack = %x",parameter,stack2+(stackPointer2-value));
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#ifdef INSIDE_LINC
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int retVal = engine.McodeTable(parameter , stack2+(stackPointer2-value));
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#else
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int retVal = McodeTable[parameter](stack2+(stackPointer2-value));
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#endif
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stackPointer2 -= value;
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CHECKSTACKPOINTER2
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switch ( retVal & 7 )
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{ case IR_STOP: // 0: Quit out for a cycle
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*offset = ip;
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return(0);
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case IR_CONT: // 1: // Continue as normal
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break;
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case IR_TERMINATE: // 2:
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// Return without updating the offset
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return(2);
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case IR_REPEAT: // 3:
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// Return setting offset to start of this function call
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*offset = savedStartOfMcode;
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return(0);
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case IR_GOSUB: // 4: //that's really neat
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*offset = ip;
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return(2);
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default:
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ASSERT(FALSE);
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}
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parameterReturnedFromMcodeFunction = retVal >> 3;
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}
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break;
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case CP_PUSH_LOCAL_ADDR: // 5 push the address of a local variable
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Read16ip(parameter)
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DEBUG2("Push address of local variable %d (%x)",parameter,(int32)(variables + parameter));
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PUSHONSTACK ( (int32)(variables + parameter) );
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break;
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case CP_PUSH_INT32: // 6 Push a long word value on to the stack
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Read32ip(parameter)
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DEBUG2("Push int32 %d (%x)",parameter,parameter);
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PUSHONSTACK ( parameter );
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break;
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|
|
case CP_SKIPONFALSE: // 7 Skip if the value on the stack is false
|
|
Read32ipLeaveip(parameter)
|
|
POPOFFSTACK ( value );
|
|
DEBUG2("Skip %d if %d is false",parameter,value);
|
|
if (value)
|
|
ip += sizeof(int32);
|
|
else
|
|
ip += parameter;
|
|
break;
|
|
|
|
case CP_SKIPALLWAYS: // 8 skip a block
|
|
Read32ipLeaveip(parameter)
|
|
DEBUG1("Skip %d",parameter);
|
|
ip += parameter;
|
|
break;
|
|
|
|
case CP_SWITCH: // 9 switch
|
|
{ POPOFFSTACK ( value );
|
|
int caseCount;
|
|
Read32ip(caseCount)
|
|
// Search the cases
|
|
int foundCase = 0;
|
|
for (int count = 0 ; (count < caseCount) && (!foundCase) ; count++)
|
|
{
|
|
if (value == (int32)READ_LE_UINT32(code+ip))
|
|
{ // We have found the case, so lets jump to it
|
|
foundCase = 1;
|
|
ip += (int32)READ_LE_UINT32(code+ip+sizeof(int32));
|
|
}
|
|
else
|
|
ip += sizeof(int32) * 2;
|
|
}
|
|
// If we found no matching case then use the default
|
|
if (!foundCase)
|
|
{
|
|
ip += (int32)READ_LE_UINT32(code+ip);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CP_ADDNPOP_LOCAL_VAR32: // 10
|
|
Read16ip(parameter)
|
|
POPOFFSTACK ( value );
|
|
*((int32 *)(variables+parameter)) += value;
|
|
DEBUG3("+= %d into var %d->%d",value,parameter,*(int32 *)(variables+parameter));
|
|
break;
|
|
|
|
case CP_SUBNPOP_LOCAL_VAR32: // 11
|
|
Read16ip(parameter)
|
|
POPOFFSTACK ( value );
|
|
*((int32 *)(variables+parameter)) -= value;
|
|
DEBUG3("-= %d into var %d->%d",value,parameter,*(int32 *)(variables+parameter));
|
|
break;
|
|
|
|
case CP_SKIPONTRUE: // 12 Skip if the value on the stack is TRUE
|
|
Read32ipLeaveip(parameter)
|
|
POPOFFSTACK ( value );
|
|
DEBUG2("Skip %d if %d is false",parameter,value);
|
|
if (!value)
|
|
ip += sizeof(int32);
|
|
else
|
|
ip += parameter;
|
|
break;
|
|
|
|
case CP_POP_GLOBAL_VAR32: // 13 // Pop a global variable
|
|
Read16ip(parameter)
|
|
POPOFFSTACK ( value );
|
|
DEBUG2("Pop %d into global var %d",value,parameter);
|
|
#ifdef INSIDE_LINC
|
|
g_GlobalVariables.lclSet(parameter,value);
|
|
engine.AddTextLine(CVString( "Set variable %s to %d",
|
|
g_GlobalVariables.GetLocalByIndex(parameter).GetName(),
|
|
g_GlobalVariables.GetLocalByIndex(parameter).GetValue() ),
|
|
VS_COL_GREY);
|
|
#else //INSIDE_LINC
|
|
|
|
#ifdef TRACEGLOBALVARIABLESET
|
|
TRACEGLOBALVARIABLESET(parameter,value);
|
|
#endif
|
|
|
|
globalInterpreterVariables2[parameter] = value;
|
|
|
|
#endif
|
|
break;
|
|
|
|
case CP_ADDNPOP_GLOBAL_VAR32: // 14 Add and pop a global variable
|
|
{ Read16ip(parameter)
|
|
// parameter = *((int16_TYPE *)(code+ip));
|
|
// ip += 2;
|
|
POPOFFSTACK ( value );
|
|
#ifdef INSIDE_LINC
|
|
int newVal = g_GlobalVariables.GetLocalByIndex(parameter).GetValue() + value ;
|
|
g_GlobalVariables.lclSet(parameter, newVal );
|
|
engine.AddTextLine( CVString( "Set variable %s to %d",
|
|
g_GlobalVariables.GetLocalByIndex(parameter).GetName(),
|
|
g_GlobalVariables.GetLocalByIndex(parameter).GetValue() ),
|
|
VS_COL_GREY);
|
|
#else
|
|
globalInterpreterVariables2[parameter] += value;
|
|
DEBUG3("+= %d into global var %d->%d",value,parameter,*(int32 *)(variables+parameter));
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
case CP_SUBNPOP_GLOBAL_VAR32: // 15 Sub and pop a global variable
|
|
{ Read16ip(parameter)
|
|
// parameter = *((int16_TYPE *)(code+ip));
|
|
// ip += 2;
|
|
POPOFFSTACK ( value );
|
|
#ifdef INSIDE_LINC
|
|
int newVal = g_GlobalVariables.GetLocalByIndex(parameter).GetValue() - value ;
|
|
g_GlobalVariables.lclSet(parameter, newVal );
|
|
engine.AddTextLine( CVString( "Set variable %s to %d",
|
|
g_GlobalVariables.GetLocalByIndex(parameter).GetName(),
|
|
g_GlobalVariables.GetLocalByIndex(parameter).GetValue() ),
|
|
VS_COL_GREY);
|
|
#else
|
|
globalInterpreterVariables2[parameter] -= value;
|
|
DEBUG3("-= %d into global var %d->%d",value,parameter,*(int32 *)(variables+parameter));
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
case CP_DEBUGON:
|
|
// Turn debugging on
|
|
g_debugFlag = 1;
|
|
break;
|
|
|
|
case CP_DEBUGOFF:
|
|
// Turn debugging on
|
|
g_debugFlag = 0;
|
|
break;
|
|
|
|
case CP_QUIT:
|
|
#ifdef INSIDE_LINC
|
|
break;
|
|
#else
|
|
// Quit out for a cycle
|
|
*offset = ip;
|
|
return(0);
|
|
#endif
|
|
|
|
case CP_TERMINATE:
|
|
// Quit out immediately without affecting the offset pointer
|
|
return(3);
|
|
|
|
/******************************************************************************************************************
|
|
******************************************************************************************************************/
|
|
|
|
// Operators
|
|
|
|
case OP_ISEQUAL: // 20 // '=='
|
|
DEBUG3("%d == %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] == stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] == stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_PLUS: // 21 // '+'
|
|
DEBUG3("%d + %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] + stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] + stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_MINUS: // 22 // '+'
|
|
DEBUG3("%d - %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] - stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] - stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_TIMES: // 23 // '+'
|
|
DEBUG3("%d * %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] * stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] * stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_DEVIDE: // 24 // '+'
|
|
DEBUG3("%d / %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] / stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] / stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_NOTEQUAL: // 25 // '!='
|
|
DEBUG3("%d != %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] != stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] != stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_ANDAND: // 26
|
|
DEBUG3("%d != %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] && stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] && stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_GTTHAN: // 27 >
|
|
DEBUG3("%d > %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] > stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] > stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_LSTHAN: // 28 <
|
|
DEBUG3("%d < %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] < stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] < stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case CP_JUMP_ON_RETURNED: // 29
|
|
{ // Jump to a part of the script depending on the return value from an mcode routine
|
|
parameter = *((const int8 *)(code+ip)); // Get the maximum value
|
|
ip++;
|
|
#ifdef INSIDE_LINC
|
|
TRACE("ip %d: Parameter %d skip %d\r\n", ip,
|
|
parameterReturnedFromMcodeFunction,
|
|
(int32)READ_LE_UINT32(code + ip + parameterReturnedFromMcodeFunction * 4) );
|
|
#endif
|
|
|
|
ip += (int32)READ_LE_UINT32(code + ip + parameterReturnedFromMcodeFunction * 4);
|
|
}
|
|
break;
|
|
|
|
case CP_TEMP_TEXT_PROCESS: // 30
|
|
// Process a text line
|
|
Read32ip(parameter)
|
|
// parameter = *((int32_TYPE *)(code+ip));
|
|
// ip += sizeof(int32_TYPE);;
|
|
DEBUG1("Process text id %d",parameter);
|
|
#ifdef INSIDE_LINC
|
|
// Linc only for the moment
|
|
engine.ProcessTextLine(parameter);
|
|
#endif //INSIDE_LINC
|
|
break;
|
|
|
|
case CP_SAVE_MCODE_START: // 31
|
|
// Save the start position on an mcode instruction in case we need to restart it again
|
|
savedStartOfMcode = ip-1;
|
|
break;
|
|
|
|
case CP_RESTART_SCRIPT: // 32
|
|
{ // Start the script again
|
|
// Do a ip search to find the script we are running
|
|
const char *tempScrPtr = scriptData + (int32)READ_LE_UINT32(scriptData) + sizeof(int);
|
|
int scriptNumber = 0;
|
|
int foundScript = 0;
|
|
uint32 count = 0;
|
|
for (count = 1 ; (count < noScripts) && (!foundScript) ; count++)
|
|
{ if (ip < ((const int *)tempScrPtr)[count+1])
|
|
{ scriptNumber = count - 1 ;
|
|
foundScript = 1;
|
|
}
|
|
}
|
|
if (!foundScript)
|
|
scriptNumber = count - 1 ;
|
|
// So we know what script we are running, lets restart it
|
|
ip = ((const int *)tempScrPtr)[scriptNumber+1];
|
|
break;
|
|
}
|
|
|
|
case CP_PUSH_STRING: // 33
|
|
{ // Push the address of a string on to the stack
|
|
parameter = *((const int8 *)(code+ip)); // Get the string size
|
|
ip += 1;
|
|
// ip points to the string
|
|
PUSHONSTACK( (int)(code+ip) );
|
|
ip += (parameter+1);
|
|
break;
|
|
}
|
|
|
|
case CP_PUSH_DEREFERENCED_STRUCTURE: // 34
|
|
{ // Push the address of a dereferenced structure
|
|
Read32ip(parameter)
|
|
DEBUG1("Push address of far variable (%x)",(int32)(variables + parameter));
|
|
PUSHONSTACK( (int)(objectData + sizeof(int) + sizeof(_standardHeader) + sizeof(_object_hub) + parameter));
|
|
break;
|
|
}
|
|
|
|
case OP_GTTHANE: // 35 >=
|
|
DEBUG3("%d > %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] >= stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] >= stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_LSTHANE: // 36 <=
|
|
DEBUG3("%d < %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] <= stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] <= stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
case OP_OROR: // 37
|
|
DEBUG3("%d || %d -> %d", stack2[stackPointer2-2],
|
|
stack2[stackPointer2-1],
|
|
stack2[stackPointer2-2] || stack2[stackPointer2-1]);
|
|
DOOPERATION ( (stack2[stackPointer2-2] || stack2[stackPointer2-1]) );
|
|
break;
|
|
|
|
|
|
default:
|
|
#ifdef INSIDE_LINC
|
|
AfxMessageBox(CVString("Invalid interpreter token %d",curCommand));
|
|
#else
|
|
Con_fatal_error("Interpreter error: Invalid token %d", curCommand);
|
|
#endif
|
|
return(3);
|
|
}
|
|
|
|
}
|
|
|
|
return(1);
|
|
}
|