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https://github.com/libretro/scummvm.git
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665 lines
13 KiB
C++
665 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_STREAMS_H
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#define GLK_STREAMS_H
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#include "common/scummsys.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/str.h"
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#include "glk/glk_types.h"
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namespace Glk {
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#define SAVEGAME_VERSION 1
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class Window;
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class Streams;
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enum FileUsage {
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fileusage_Data = 0x00,
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fileusage_SavedGame = 0x01,
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fileusage_Transcript = 0x02,
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fileusage_InputRecord = 0x03,
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fileusage_TypeMask = 0x0f,
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fileusage_TextMode = 0x100,
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fileusage_BinaryMode = 0x000
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};
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enum FileMode {
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filemode_Write = 0x01,
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filemode_Read = 0x02,
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filemode_ReadWrite = 0x03,
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filemode_WriteAppend = 0x05
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};
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enum SeekMode {
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seekmode_Start = 0,
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seekmode_Current = 1,
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seekmode_End = 2
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};
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struct StreamResult {
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uint32 _readCount;
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uint32 _writeCount;
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};
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typedef StreamResult stream_result_t;
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struct SavegameHeader {
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uint8 _version;
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byte _interpType;
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byte _language;
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Common::String _md5;
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Common::String _saveName;
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int _year, _month, _day;
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int _hour, _minute;
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int _totalFrames;
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/**
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* Constructor
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*/
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SavegameHeader() : _version(0), _interpType(0), _language(0), _year(0), _month(0), _day(0),
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_hour(0), _minute(0), _totalFrames(0) {}
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};
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/**
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* File details
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*/
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struct FileReference {
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glui32 _rock;
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int _slotNumber;
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Common::String _description;
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Common::String _filename;
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FileUsage _fileType;
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bool _textMode;
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gidispatch_rock_t _dispRock;
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/**
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* Constructor
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*/
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FileReference() : _rock(0), _slotNumber(-1), _fileType(fileusage_Data), _textMode(false) {}
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/**
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* Constructor
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*/
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FileReference(int slot, const Common::String &desc, glui32 usage, glui32 rock = 0) :
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_rock(rock), _slotNumber(slot), _description(desc),
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_fileType((FileUsage)(usage & fileusage_TypeMask)), _textMode(usage & fileusage_TextMode) {}
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/**
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* Get savegame filename
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*/
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const Common::String getSaveName() const;
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/**
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* Returns true if the given file exists
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*/
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bool exists() const;
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/**
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* Delete the given file
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*/
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void deleteFile();
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};
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typedef FileReference *frefid_t;
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typedef Common::Array< Common::SharedPtr<FileReference> > FileRefArray;
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/**
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* Base class for streams
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*/
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class Stream {
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public:
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Streams *_streams;
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Stream *_prev;
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Stream *_next;
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uint32 _rock;
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bool _unicode;
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uint32 _readCount;
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uint32 _writeCount;
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bool _readable, _writable;
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public:
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/**
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* Constructor
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*/
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Stream(Streams *streams, bool readable, bool writable, uint32 rock, bool unicode);
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/**
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* Destructor
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*/
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virtual ~Stream();
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/**
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* Get the next stream
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*/
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Stream *getNext(uint32 *rock) const;
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/**
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* Get the rock value for the stream
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*/
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uint32 getRock() const {
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return _rock;
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}
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/**
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* Fill out the total amount read and/or written
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*/
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void fillResult(StreamResult *result);
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/**
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* Close and delete the stream
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*/
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void close(StreamResult *result = nullptr);
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/**
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* Write a character
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*/
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virtual void putChar(unsigned char ch) = 0;
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/**
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* Write a unicode character
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*/
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virtual void putCharUni(uint32 ch) = 0;
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/**
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* Write a buffer
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*/
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virtual void putBuffer(const char *buf, size_t len) = 0;
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/**
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* Write a unicode character
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*/
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virtual void putBufferUni(const uint32 *buf, size_t len) = 0;
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/**
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* Remove a string from the end of the stream, if indeed it is at the end
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*/
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virtual void unputBuffer(const char *buf, size_t len) {}
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/**
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* Remove a string from the end of the stream, if indeed it is at the end
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*/
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virtual void unputBufferUni(const glui32 *buf, size_t len) {}
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/**
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* Send a line to the stream with a trailing newline
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*/
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void echoLine(char *buf, glui32 len) {
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putBuffer(buf, len);
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putChar('\n');
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};
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/**
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* Send a line to the stream with a trailing newline
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*/
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void echoLineUni(glui32 *buf, glui32 len) {
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putBufferUni(buf, len);
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putCharUni('\n');
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}
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virtual glui32 getPosition() const {
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return 0;
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}
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virtual void setPosition(glsi32 pos, glui32 seekMode) {}
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virtual void setStyle(glui32 val) {}
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/**
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* Get a character from the stream
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*/
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virtual glsi32 getChar() {
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return -1;
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}
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/**
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* Get a unicode character from the stream
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*/
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virtual glsi32 getCharUni() {
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return -1;
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}
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/**
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* Get a buffer
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*/
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virtual glui32 getBuffer(char *buf, glui32 len) {
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return 0;
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}
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/**
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* Get a unicode buffer
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*/
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virtual glui32 getBufferUni(glui32 *buf, glui32 len) {
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return 0;
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}
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/**
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* Get a line
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*/
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virtual glui32 getLine(char *buf, glui32 len) {
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return 0;
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}
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/**
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* Get a unicode line
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*/
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virtual glui32 getLineUni(glui32 *ubuf, glui32 len) {
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return 0;
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}
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/**
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* Set a hyperlink
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*/
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virtual void setHyperlink(glui32 linkVal) {}
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/**
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* Set the style colors
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*/
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virtual void setZColors(glui32 fg, glui32 bg);
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/**
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* Set the reverse video style
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*/
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virtual void setReverseVideo(bool reverse);
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/**
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* Cast a stream to a ScummVM write stream
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*/
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virtual operator Common::WriteStream *() const { return nullptr; }
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/**
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* Cast a stream to a ScummVM read stream
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*/
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virtual operator Common::SeekableReadStream *() const { return nullptr; }
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};
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typedef Stream *strid_t;
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/**
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* Implements the stream for writing text to a window
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*/
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class WindowStream : public Stream {
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private:
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Window *_window;
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public:
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/**
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* Constructor
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*/
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WindowStream(Streams *streams, Window *window, uint32 rock = 0, bool unicode = true) :
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Stream(streams, false, true, rock, unicode), _window(window) {}
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/**
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* Destructor
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*/
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virtual ~WindowStream();
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/**
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* Close the stream
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*/
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virtual void close(StreamResult *result = nullptr);
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/**
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* Write a character
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*/
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virtual void putChar(unsigned char ch) override;
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/**
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* Write a unicode character
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*/
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virtual void putCharUni(uint32 ch) override;
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/**
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* Write a buffer
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*/
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virtual void putBuffer(const char *buf, size_t len) override;
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/**
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* Write a unicode character
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*/
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virtual void putBufferUni(const uint32 *buf, size_t len) override;
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/**
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* Remove a string from the end of the stream, if indeed it is at the end
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*/
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virtual void unputBuffer(const char *buf, size_t len) override;
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/**
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* Remove a string from the end of the stream, if indeed it is at the end
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*/
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virtual void unputBufferUni(const glui32 *buf, size_t len) override;
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virtual void setStyle(glui32 val) override;
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/**
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* Set a hyperlink
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*/
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virtual void setHyperlink(glui32 linkVal) override;
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/**
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* Set the style colors
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*/
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virtual void setZColors(glui32 fg, glui32 bg) override;
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/**
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* Set the reverse video style
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*/
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virtual void setReverseVideo(bool reverse) override;
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};
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/**
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* Implements an in-memory stream
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*/
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class MemoryStream : public Stream {
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private:
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void *_buf; ///< unsigned char* for latin1, glui32* for unicode
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void *_bufPtr;
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void *_bufEnd;
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void *_bufEof;
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size_t _bufLen; ///< # of bytes for latin1, # of 4-byte words for unicode
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public:
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/**
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* Constructor
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*/
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MemoryStream(Streams *streams, void *buf, size_t buflen, FileMode mode, uint32 rock = 0, bool unicode = true);
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/**
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* Write a character
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*/
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virtual void putChar(unsigned char ch) override;
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/**
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* Write a unicode character
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*/
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virtual void putCharUni(uint32 ch) override;
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/**
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* Write a buffer
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*/
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virtual void putBuffer(const char *buf, size_t len) override;
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/**
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* Write a unicode character
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*/
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virtual void putBufferUni(const uint32 *buf, size_t len) override;
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virtual glui32 getPosition() const override;
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virtual void setPosition(glsi32 pos, glui32 seekMode) override;
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/**
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* Get a character from the stream
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*/
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virtual glsi32 getChar() override;
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/**
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* Get a unicode character from the stream
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*/
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virtual glsi32 getCharUni() override;
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/**
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* Get a buffer
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*/
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virtual glui32 getBuffer(char *buf, glui32 len) override;
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/**
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* Get a unicode buffer
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*/
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virtual glui32 getBufferUni(glui32 *buf, glui32 len) override;
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/**
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* Get a line
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*/
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virtual glui32 getLine(char *buf, glui32 len) override;
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/**
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* Get a unicode line
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*/
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virtual glui32 getLineUni(glui32 *ubuf, glui32 len) override;
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};
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/**
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* Implements a file stream
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*/
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class FileStream : public Stream {
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private:
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Common::File _file;
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Common::OutSaveFile *_outFile;
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Common::InSaveFile *_inFile;
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Common::SeekableReadStream *_inStream;
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uint32 _lastOp; ///< 0, filemode_Write, or filemode_Read
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bool _textFile;
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private:
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/**
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* Ensure the stream is ready for the given operation
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*/
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void ensureOp(FileMode mode);
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/**
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* Put a UTF8 character
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*/
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void putCharUtf8(glui32 val);
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/**
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* Get a UTF8 character
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*/
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glsi32 getCharUtf8();
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public:
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/**
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* Read a savegame header from a stream
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*/
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static bool readSavegameHeader(Common::SeekableReadStream *stream, SavegameHeader &header);
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/**
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* Write out a savegame header
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*/
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static void writeSavegameHeader(Common::WriteStream *stream, const Common::String &saveName);
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public:
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/**
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* Constructor
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*/
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FileStream(Streams *streams, frefid_t fref, glui32 fmode, glui32 rock, bool unicode);
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/**
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* Destructor
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*/
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virtual ~FileStream();
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/**
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* Write a character
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*/
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virtual void putChar(unsigned char ch) override;
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/**
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* Write a unicode character
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*/
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virtual void putCharUni(uint32 ch) override;
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/**
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* Write a buffer
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*/
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virtual void putBuffer(const char *buf, size_t len) override;
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/**
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* Write a unicode character
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*/
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virtual void putBufferUni(const uint32 *buf, size_t len) override;
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virtual glui32 getPosition() const override;
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virtual void setPosition(glsi32 pos, glui32 seekMode) override;
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/**
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* Get a character from the stream
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*/
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virtual glsi32 getChar() override;
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/**
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* Get a unicode character from the stream
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*/
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virtual glsi32 getCharUni() override;
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/**
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* Get a buffer
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*/
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virtual glui32 getBuffer(char *buf, glui32 len) override;
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/**
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* Get a unicode buffer
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*/
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virtual glui32 getBufferUni(glui32 *buf, glui32 len) override;
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/**
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* Get a line
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*/
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virtual glui32 getLine(char *buf, glui32 len) override;
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/**
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* Get a unicode line
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*/
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virtual glui32 getLineUni(glui32 *ubuf, glui32 len) override;
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/**
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* Cast a stream to a ScummVM write stream
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*/
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virtual operator Common::WriteStream *() const override { return _outFile; }
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/**
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* Cast a stream to a ScummVM read stream
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*/
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virtual operator Common::SeekableReadStream *() const override { return _inStream; }
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};
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/**
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* Streams manager
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*/
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class Streams {
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friend class Stream;
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private:
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Stream *_streamList;
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Stream *_currentStream;
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FileRefArray _fileReferences;
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private:
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/**
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* Adds a created stream to the list
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*/
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void addStream(Stream *stream);
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/**
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* Remove a stream
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*/
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void removeStream(Stream *stream);
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public:
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/**
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* Constructor
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*/
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Streams();
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/**
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* Destructor
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*/
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~Streams();
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/**
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* Open a file stream
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*/
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FileStream *openFileStream(frefid_t fref, glui32 fmode, glui32 rock = 0, bool unicode = false);
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/**
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* Open a window stream
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*/
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WindowStream *openWindowStream(Window *window);
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/**
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* Open a memory stream
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*/
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MemoryStream *openMemoryStream(void *buf, size_t buflen, FileMode mode, uint32 rock = 0, bool unicode = true);
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/**
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* Delete a stream
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*/
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void deleteStream(Stream *stream) {
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delete stream;
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}
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/**
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* Start an Iteration through streams
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*/
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Stream *getFirst(uint32 *rock);
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/**
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* Set the current output stream
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*/
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void setCurrent(Stream *stream) {
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assert(stream->_writable);
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_currentStream = stream;
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}
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/**
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* Gets the current output stream
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*/
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Stream *getCurrent() const {
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return _currentStream;
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}
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|
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/**
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* Prompt for a savegame to load or save, and populate a file reference from the result
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*/
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frefid_t createByPrompt(glui32 usage, FileMode fmode, glui32 rock);
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|
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/**
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* Create a new file reference
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*/
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frefid_t createRef(int slot, const Common::String &desc, glui32 usage, glui32 rock);
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|
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/**
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|
* Create a new file reference
|
|
*/
|
|
frefid_t createRef(const Common::String &filename, glui32 usage, glui32 rock);
|
|
|
|
/**
|
|
* Create a new temporary file reference
|
|
*/
|
|
frefid_t createTemp(glui32 usage, glui32 rock);
|
|
|
|
/**
|
|
* Create a new file reference from an old one
|
|
*/
|
|
frefid_t createFromRef(frefid_t fref, glui32 usage, glui32 rock);
|
|
|
|
/**
|
|
* Delete a file reference
|
|
*/
|
|
void deleteRef(frefid_t fref);
|
|
|
|
/**
|
|
* Iterates to the next file reference following the specified one,
|
|
* or the first if null is passed
|
|
*/
|
|
frefid_t iterate(frefid_t fref, glui32 *rock);
|
|
};
|
|
|
|
} // End of namespace Glk
|
|
|
|
#endif
|